Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
User reviews: Overwhelmingly Positive (5,462 reviews)
Release Date: Nov 12, 2012

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Recommended By Curators

"This is a game that will make you care about puzzle-platforming with coloured blocks because a British man talks about them a lot."
Read the full review here.

Reviews

“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

About This Game

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.


Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features


  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Helpful customer reviews
299 of 332 people (90%) found this review helpful
2 people found this review funny
4.8 hrs on record
Posted: November 22, 2014
A game where you cry at Geometry.
Was this review helpful? Yes No Funny
227 of 278 people (82%) found this review helpful
2 people found this review funny
3.5 hrs on record
Posted: November 3, 2014
Yes, videogames are art. Debate over.
Was this review helpful? Yes No Funny
55 of 59 people (93%) found this review helpful
1 person found this review funny
16.0 hrs on record
Posted: January 26
THOMAS WAS ALONE - A beautiful, minimalist indie 2D puzzle/platformer.

|| 8.5 ||
Score Comment
Graphics 8 Simple but pleasing, using clean lines and shapes to form the game levels. Game Characters are also simple shapes with different colours but are easily identifiable. Background colours and effects have a different pallet for each level. The overall effect is minimalist, stylish and elegant.
Audio 10 Relaxing ambient background music throughout the game and excellent story narration by Danny Wallace (He won a BAFTA for his performance). There really is nothing to fault here.
Gameplay 9 Thomas was alone has simple and intuitive controls that respond well, giving good control of your characters. Levels start simply and get progressively more difficult at a fairly steady rate. I don't ever recall feeling overwhelmed at any point and play remained very enjoyable throughout the game. As you progress the game does a good job of introducing you to new concepts that you need to complete the levels like controlling various elements (doors, gravity, etc) through various pressure and trigger switches. Also as you progress you meet and gain control of other characters (besides Thomas) each of which have their own unique properties and abilities. You will often find that you will need to employ skill & logic as well as a bit of trial and error to successful navigate levels but fortunately the game does not punish you for failing, so play always seems fun.
Story 9 I really didn't expect any kind of story from a puzzle platform game, especially not one where the characters are just little shapes, but despite this what I got was a brilliant one. A delightful little story that builds with each level and makes you really care about what happens to your little shapes. Each one has their own unique characters, fears, desires and personalities. Their struggles to survive and escape the unfair system that imprisons them and which is constantly changing the rules in its efforts to defeat them.
Replayability 6 By the end of the game you will have mastered some pretty advanced skills and will remember many of the puzzles solutions, this makes some of the earlier levels feel very easy. The game is of a fairly good length but because its so enjoyable you will no doubt be left wanting more. There are various steam achievements (small black hollow rectangles) scattered throughout various levels and going back to find these will add to the playtime. Levels are re-playable after you have completed them making it a good game for quick casual play.
Overall
8.5 A little gem of an indie game, charming and enjoyable, it leaves you wanting more - would highly recommend.

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Was this review helpful? Yes No Funny
33 of 37 people (89%) found this review helpful
1 person found this review funny
5.8 hrs on record
Posted: November 20, 2014
This is a platformer/puzzle game. You have to take some blocks (each one with a different color, shape and skill) to their shadows. Some stages are easy, some stages are very hard and some stages are very frustrating. The puzzles are well created and very challenging. The game visuals are great and the gameplay is easy and simple. I believe it's easier using a controller. Great sound effect, music and voice. Really enjoyed this game and hope they do a sequel. Didn't want it to end. I recommend!
Was this review helpful? Yes No Funny
26 of 31 people (84%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: November 25, 2014
This game's artwork is fantastic. Its a really basic but fun game. Short though...

Great narration whoever did it.
9.5/10
You need more levels.
Was this review helpful? Yes No Funny
12 of 12 people (100%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: February 2
I have this game for a while already and always thought it's some kind of boring platform game with retro-stylish graphics. Anyway i had some time few days ago and decided to give it a try. To my surprise, Thomas Was Alone proved to be a great, very addictive and a bit challenging title. It has a lot of nicely prepared levels with tons of smart ideas.

Not too hard, not too easy - level design is perfectly balanced.
I got it from bundle of course, just like most of indie games nowadays (which starts to be "pain-in-the-a*s"), but i
wouldn't hesitate to spend £6 on it.

My rating: 8/10

p.s. I loved to bounce on Laura.
Was this review helpful? Yes No Funny
11 of 12 people (92%) found this review helpful
4.0 hrs on record
Posted: November 12, 2014
A solid little puzzler with a great and underplayed narrative.

Highly recommended for people of all ages, who just want to kick back and puzzle their way to freedom.

Playing this with a controller instantly teleported me back to the early 90s sitting in front of the living room tv playing video games. Such a fantastic feeling!
Was this review helpful? Yes No Funny
9 of 11 people (82%) found this review helpful
5.1 hrs on record
Posted: November 28, 2014
If you like platform games.
If you like puzzles.
If you like an amazing narrative.

This game is for you.

One of the pieces that makes games worth of being art.
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7 of 8 people (88%) found this review helpful
3.8 hrs on record
Posted: November 22, 2014
Thomas was alone is a fun little game about rectangles. The levels are well made and with an x-box 360 controller the controls works wonderfully (would assume the same goes for keyboard players).

The narrator has a suiting voice and makes you generally root for the little guys.

In my opinion it's a must have for players who love platforming games, unfortunately though the game isn't that long and only took my abour 3 hours to 100% the game, so I would recommend getting it on sale.

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8 of 10 people (80%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: November 18, 2014
This is a game about geometrical coloured shapes, who try to find a meaning to their adventures, and end up forming a gang. It is humoristically narrated by Danny Wallace, who really adds a dimension to the game that manages to make us empathize and feel for these little rectangles and square.

It's a platforming puzzle game, it's very simplistic in nature, but efficient, and the Musical Score by David Housden is beautiful and enhances the game quite a lot.

I enjoyed it.
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6 of 7 people (86%) found this review helpful
4.4 hrs on record
Posted: November 19, 2014
Even though it has a very simple design and the actual puzzles are pretty easy, I really enjoyed the story that is told.
It may seem like it is just about different coloured shapes, but that isn't entirely true because each of these shapes has its own name and a special ability, which makes them more "human" than just normal shapes (if that makes any sense).

Thomas Was Alone is a great platformer, I liked it.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
3 people found this review funny
10.0 hrs on record
Posted: February 8
Never thought I'd cry at a bunch of geometric shapes..A truly fantastic indie game with its lovely heart touching story, plus the beautiful soundtrack, it makes you go"must stop crying..but can't stop crying!" And I love you Mr.Narrator!(Danny Wallace??) What an awesome job you did there..Your voice made me wanna cry even more( •̥́ ˍ •̀ू )..

٩(ˊᗜˋ*)وSequel please!
Was this review helpful? Yes No Funny
15 of 25 people (60%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: November 22, 2014
Thomas Was Not Alone !
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5 of 6 people (83%) found this review helpful
7.2 hrs on record
Posted: November 23, 2014
Thomas Was Alone. Was. But not for long.

This short tale is a heart-warming story of equality, acceptance, sacrifice, and above all, friendship. You may think that the characters in this game are simple rectangles, but they are so much more. Each of them forms a strong character as they strive, as one, to their goal.

They quickly learn to accept their differences; nay, to embrace their differences, using each other’s strengths in order to overcome obstacles and complications which they would never be able to do by themselves, due to their own individual weaknesses and flaws.

Helping them to accomplish their destination, you will be challenged at times, but every time they get one step closer to their collective target will reward you and leave you feeling enthralled.

The game seems simplistic but it flows fluidly and artistically, accompanied with a charming, witty narrative and a beautiful soundtrack. The result: a game that comes together perfectly, filled with emotion and verve.

When I finished the game I found myself wanting to play more of it. Not because it is too short, but because I felt like I had personally connected with each of the characters and I wanted to spend more time getting to know them.

You will laugh, you will cry, but at the finale you will be captivated by this truly magical experience.
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: February 8
Thomas Was Alone is a great platformer that had more of a story than I had imagined. I thoroughly enjoyed it and do recommend.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
4.8 hrs on record
Posted: February 7
10/10 Would be alone again
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: March 29
An awesome game about me being lonely.
If you want to experience my exciting loneliness symbolized as a square protagonist you should instantly buy this game.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
1 person found this review funny
8.9 hrs on record
Posted: February 8
The title is a lie. In fact he had friends :<
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4 of 5 people (80%) found this review helpful
6.7 hrs on record
Posted: January 14
Thomas Was Alone is a great platform puzzler. You have different characters who come in the shape of blocks. Different shapes and different abilities. You must figure out how to use these different shapes and abilities to get to the end of each level. The puzzle portion of the game is definitely closer to the casual end of the spectrum than the hardcore end. However, one of the unique aspects of the game is how shapes of different colors, sizes and abilities can have such a deep story told. Typically puzzle games do not have a strong story, nor does a story without real characters typically take place in games. Somehow, the devs figured out how to put it all together and it really makes the game shine. Great game, great price, great entertainment.
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4 of 5 people (80%) found this review helpful
4.0 hrs on record
Posted: January 10
We are all Thomas. We are all alone, yet we are not alone. We hate others even though we love them, too. When we want to be away from others, we resent the presence of those around us, yet we are never fully at peace when in solitude.

Thomas Was Alone is the most introspective puzzle game I've ever played. It isn't really a game, it's something else. In spite of TWA's classification as a puzzle game, it's not really about puzzle solving. It's an experience about solitude, isolation, the fear and sorrows of being alone, as well as the joys and annoyances of being with company. It's about coming to terms with your imperfections and learning to love what makes others unique. Yet it's never ham-fisted about these points. This game's amazing script truly makes you care for these characters and never comes across as being overly sentimental or kitschy.

If all you want is a recommendation, I can say wholeheartedly that I do recommend this. Do yourself a favor and go into the game blind; you'll appreciate it more.

That being said, I do have a few complaints about the game. There are slight spoilers so read below at your own caution. First of all, the jump ability seems slightly buggy. There's an obvious delay from when you press the jump button to when the character actually jumps; it seems somewhere between 1/3 and 1/2 of a second, which I found annoying. Also, the game sometimes just won't let you jump. This happened to me on a number of occasions, where I'd run toward the edge of a platform and clearly press the jump button, only to fall to my death. It's quite annoying and seems like it could be easily fixed. Secondly, the balance between puzzle to puzzle is sometimes questionable. Sometimes you'll have a puzzle that takes a long time and is slightly confusing, followed by a very simple one. It seems odd, because normally one expects the puzzles to get gradually harder, which they do for the most part, but every once in a while you get a very easy one to come after a harder one (I'm thinking specifically of the last level, which was ridiculously easy). Thirdly, the game is often quick to drops things it introduces. I'm thinking here of the white diamond shape, which is featured in something like 3 or 4 levels in a row and then completely abandoned. Fourthly, I have to mention achievements. Normally I don't care one way or another about achievements, but here they just made it too easy to get them all. On my first and only playthrough, I got all of them, and I only had to restart a couple levels to get the ones I missed. Almost all of them are obvious and easy to get to. Why didn't they make some more challenging? Speaking of challenge, I didn't find many of the puzzles that difficult. I respect a game whose puzzles are straightforward and unobtuse, but these ones just seemed easy. Some took a while to do, but most were overall very easy.

Lastly and most importantly, I have a HUGE complaint about the story. Up until the second to last chapter, the story was very good. Then the final chapter drops almost everything it had been doing up to that point to introduce completely new characters, and a lot of them. The story changes almost entirely for the last bit of the game, which leads to a very abrupt and inconclusive ending without the final characters. It was as if the developers either realized they had to make the game longer or they couldn't figure out how to add the gimmick of the last chapter without those characters. I thought it would've been better if the last section had to utilize all the characters' abilities together in complex ways instead of adding a new aspect at the very end.

Overall, this is a very good indie game in spite of the problems I had with it. I especially recommend it to younger players, as it's very kid-friendly and the puzzles seem geared toward kids.
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