Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
User reviews:
Recent:
Very Positive (67 reviews) - 92% of the 67 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (6,458 reviews) - 95% of the 6,458 user reviews for this game are positive.
Release Date: Nov 12, 2012

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Packages that include this game

Buy Volume: Quadrilateral Edition

Includes 4 items: Volume, Volume - Making of eBook, Volume - Original Soundtrack, Thomas Was Alone

 

Reviews

“For all its charm, Thomas is more than just the super-minimalist-yet-incredibly-engaging tales of a few plucky AIs. It's the story of games. Of how they get made and played, of the joys and frustrations they bring and of the thousands of tiny iterative processes that go into evolving single titles and the entire medium into their best forms.”
Evan Narcisse, Kotaku

“It proves that you don't need tens of millions of dollars and hundreds of staff to make a game story worth telling, just a good hook, an engaging vision, and a whole lot of heart.”
9/10 – Josh Tolentino, Destructoid

“The understated aesthetic design and unusual co-op puzzles will absorb you for the game’s duration – the wit and personality of the writing, though, will stay with you for much longer.”
8/10 – Keza MacDonald, IGN

About This Game

Thomas Was Alone, and then, Well, he Wasn't.

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.
Listen to awesome music by David Housden. Jump over rectangles meticulously placed by Mike Bithell. Listen to voiceover read wistfully and a bit amusingly by Danny Wallace.


Thomas Was Alone tells the story of the world's first sentient AIs, and how they worked together to, well, not escape: Escape is a strong word. 'Emerge' might be better. 'Emerge' has an air of importance about it, while keeping the myriad plot twists and superhero origin stories you'll discover under wraps. We didn't even mention the bouncing. That'd be overkill.

Key Features


  • Beat 100 levels, and uncover the story of the AIs.
  • Utilize the unique skills of 10+ characters.
  • Immerse yourself in David Housden's critically acclaimed procedural score.
  • Chuckle along to Danny Wallace's narration.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows XP
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • DirectX®:7.0
    • Hard Drive:400 MB HD space
    Minimum:
    • OS:OS X 10.5
    • Processor:500 Mhz
    • Memory:1 GB RAM
    • Hard Drive:400 MB HD space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (67 reviews)
Overall:
Overwhelmingly Positive (6,458 reviews)
Recently Posted
Jendzai
( 4.2 hrs on record )
Posted: May 2
Fun platformer with a great story. Not very long so you might as well play it!
Helpful? Yes No Funny
irad.pz
( 7.2 hrs on record )
Posted: May 1
Even though the story isn't as strong on the second half, and the puzzles get a bit tedious at times, the writing and narration here are simply excellent.

A very touching story, told with beautiful style.
Helpful? Yes No Funny
Adonis
( 2.9 hrs on record )
Posted: May 1
THEY ARE BLOCKS. I AM CRYING OVER DIGITAL BLOCKS. F*** I AM WEAK,
Helpful? Yes No Funny
MissingYew
( 3.3 hrs on record )
Posted: May 1
Charming little platforming game, if not for the narration, this game would be rather dull as no part of this game gives you particularly thought provoking puzzles or challenging platforming. What does make this game amusing is that the narration adds personality to each of the Quadrilaterals as they journey, discover and interact with one another.
Helpful? Yes No Funny
Miyam Rucks
( 2.8 hrs on record )
Posted: April 30
Possibly the best platformer that I've ever played, and definitely the most clever.
Helpful? Yes No Funny
The-Lost-Demon
( 4.4 hrs on record )
Posted: April 28
Amazing puzzle/plataformer game.
The narrative is also very interesting which might be something hard to find in these kind of games. In the end you start to know the "blocks" not only by their color but for their personality and the way each block plays is actually accurate with the description given by the narrator.
9/10- Amazing game
Helpful? Yes No Funny
Tedge734
( 3.4 hrs on record )
Posted: April 28
How can I not love a game named after me? Plus it was a blast and pretty funny :-D
Helpful? Yes No Funny
Rootbeer1898
( 10.5 hrs on record )
Posted: April 26
Perspective is a powerful tool, for game design and narrative both.
Helpful? Yes No Funny
AcADebiLcinA
( 12.4 hrs on record )
Posted: April 26
I remember playing this game when i was a kid,i played it every day,i couldn't wait to finish the game,and i did it!
Now a few days ago i thought i could play it again.
I ran it,and i got all the nostalgia in me...
-Great soundtrack
-Great narrator
-Hype of wanting to find all the friends...
-Good and fun story
Who would say a indie game about shapes would be so great?!
I like everything in this game except failing,but that is not because of the game,it's because of our skills
(if you are great in platformers,that won't be a problem to you.)
I recommend this game 11/10 and you totally should buy it if you want it.
Helpful? Yes No Funny
Martin_109
( 0.3 hrs on record )
Posted: April 23
Very good game makes me care about family and school it plays whit your feelings
Helpful? Yes No Funny
💝💝ErickaUnlimited💝💝
( 4.2 hrs on record )
Posted: April 19
Overview

Thomas Was Alone is a thought-provoking puzzle platformer created from the mind of Mike Bithel. The game originally started as a flash game back in 2010, before slowly making its way to Steam and console systems a few years later. As the player, you control Thomas-AT-23-6-12, or Thomas for short, an artificial polygon that has taken on a form of free thinking and is now questioning the world around him. As you progress the levels, you'll encounter and control several other characters, each with their own shape, narrated personality and unique ability to help you guide your way to the end of each level.

The story takes place within a computer mainframe that is run by a company known as "Artificial Life Solutions". Due to a glitch in the mainframe or some other unknown error, several of the polygon AI have become suddenly self-aware and see the computer mainframe as the world in which they live. Each newly aware shape takes on a different personality: some more eager than the rest, one a little more scared than the others, while one is just worried about being used for her ability and another just wants to be a superhero. While every character is narrated by a single person (Danny Wallace), each personality is as different as the shapes they come in; Mr. Wallace does a phenomenal job.

Each shape's ability needs to be used to some degree to reach the end of the level: some jump higher than others, some float in water, some are tall, some are small, some defy gravity...etc. It is your job to guide these guys to the end. As you progress the story, you'll meet a new cast of characters, new puzzles to solve and more about the world Thomas and gang live in. There's a bit more to the story than first impressions realize and it's an intriguing story to flesh out over the course of the game. In total, there are ten segments of the game to play through, each with ten levels per segment.

The difficulty of Thomas Was Alone consists of a very fine, gradual learning curve. The game does not suffer from issues of spiking difficulties or unfair level design, which gives the game a very mellow tone alongside the pleasant narration, making it a fun experience, not a frustrating one. I'm not the greatest platformer around, so if I can do it, you can too. ^_-

In the end, Thomas Was Alone is a light-hearted joy to experience. I'd dive more into the plot, but I don't want give away spoilers for those that have yet to play the game and have been lucky enough to not spoil it for themselves. You'll have to find out what has happened to Thomas and his friends, how have they become sentient, what are the "shifters", what's the pixel cloud about and who are the "Architects?

There's always something a game can improve on, but I feel hard-pressed to pinpoint what exactly I would change about this one. The positives truly do outshine any issues I did experience while playing it.


Pros

  • Narration - It's beautiful, it's calm and it's intriguing. I don't know how else to say it. I loved it.
  • Character development - This is by and large the only game I've played that made me feel physical emotion towards geometric shapes. I genuinely developed feelings for them.
  • It's an easy game to complete for those who like to achievement hunt.
  • Difficulty - It felt very fluid throughout and never suffered from spikes or drops in difficulty at unforeseen times.

Cons

  • Game length - It's short and leaves me wanting more.


Overall, Thomas Was Alone is a gem. I purchased this game on a whim a while ago based on other reviewers and was pleasantly surprised with it. The story is charming, the levels are fun, the characters are unique and interesting (even as colorful shapes that don't speak) and it all flows so seamlessly together. There are very few games I play more than once, especially when I complete them entirely, but Thomas Was Alone is definitely one of them. Check it out if you have not done so already! It's worth the try.
Helpful? Yes No Funny
Magic Miller
( 5.1 hrs on record )
Posted: April 19
I'm sure I'm not alone in thinking that this game is awesome
Helpful? Yes No Funny
NoLimit
( 7.7 hrs on record )
Posted: April 19
What to expect from a title named 'Thomas Was Alone'. Even if I told you who Thomas was, you wouldn't believe me, because the game Thomas Was Alone is a course of maps you have to complete with geometric shapes. Each shape has different abilities to help guide through the levels. It's a quite simplistic game really. The game doesn't rely on pretty graphics, but rather on responsive, excellent gameplay.

You have to work with your buddies to achieve the goal. Once you did you progress to the next one. It has no cutscenes, so it's pretty much jump-to-action and it sort of reminds me of the old internet puzzle games. The game takes around 4-5 hours to complete, but since the game wasn't particularly hard, it has a high replayability value, since you can always come back a year later and have the exact same experience.

I don't really what else I could say about it since most the pictures explain itself. If you're a casual gamer, this is for you. If you're a more hardcore puzzler, don't pick this up. All this game wants you to do is having a good time. And it delivers.
Helpful? Yes No Funny
Sirozha
( 5.1 hrs on record )
Posted: April 17
I've never thought that colored rectangles could be such interesting characters.
Helpful? Yes No Funny
hotdog Ɛݙ 🐝 Bzzz
( 2.9 hrs on record )
Posted: April 17
...and then he wasn't, because he found some friends to climb on top of.
Helpful? Yes No Funny
Cynster
( 5.6 hrs on record )
Posted: April 17
Great indie game. It look simple, but when you keep going it get's harder and harder (that's what she said).
Suprisingly, the story is very well made. And so is the music! It'd give it a 7,5/10, for an indie game :)
Helpful? Yes No Funny
UltimateXero
( 4.6 hrs on record )
Posted: April 17
This game is probably one of the most barebones out there and it has more enjoyable mechanics than most indie games out there. The game almost perfectly scales in complexity and interesting concepts as you play and the story gives it a memorable theme. And when you're done with the main story you can go play two more sequences that tell a backstory with some of the most challenging levels the game has to offer.

I do wish there was a back button feature in the menus though, it gets pretty bad scrolling all the way down and back up to change one thing.
Helpful? Yes No Funny
The Dankest MemeLord
( 5.6 hrs on record )
Posted: April 17
This game is groundbreaking in the way of how it shows that you dont need fancy graphics to tell a wonderful tear jerking story. there are many colored rectangles, but dont let that fool you! the narreration does a wonderful job of painting faces on them and bringing a simple block puzzle game to life with vibrant characters. plus those achievement names. 10/10
Helpful? Yes No Funny
drake
( 5.0 hrs on record )
Posted: April 15
Thomas Was Alone is an incredible game. I'm sure just about everyone that has completed the game would say the same. The music is fantastic, the background animations are beautiful yet subtle enough to keep the focus on the game, the gameplay is relaxing, and Danny Wallace's voice acting was nothing short of perfection. And to top it all off, the story is amazing.

However, no game is perfect, and I'd prefer not to treat any game as such. Below this is the few flaws I have with the game, but I am putting it in spoiler text for two important reasons. The first is that I honestly feel like if someone is looking to buy this game, they should not know about these flaws. As silly as it sounds, the flaws are not nearly as large as one must portray through text, and I feel like the flaws would stand out more and be more of an annoyance for someone that knew about them beforehand. The second reason is that it contains actual spoilers.

With all that being said, if you are looking to buy this game, stop reading and buy it already. The story will move you and you will not regret the purchase.

Continuation below:

Alright, so as incredible as the game is, there were two flaws that slightly bother me looking back. The first and largest complaint for me would be that there were simply too many main characters in the story. Personally, I think that The Architects (Thomas, Chris, John, Claire, Laura, James, Sarah) should have been the only playable characters in the game. The storyline simply became too complicated once The Second Generation AIs (Grey, Sam, Jo, Paul, Team Jump) entered the narrative. Twelve main characters is a LOT, and it's simply too many for a rather short story like this one. The Architects were all captivating characters with great personalities, and I think that if Mike Bithell decided to expand on those characters rather than introduce five brand new ones towards the end of the story, it would have been better.

Secondly, I wish that as the game progressed, they decided to ramp up on the difficulty in terms of puzzles rather than in platforming. That's hard to say considering the thousands of hours I've put into countless platformers, but I feel like there was more room for expansion in the puzzle aspect of the game than in the platforming aspect. The skill in the late game was based off of your ability to micro-manage all of the characters, and if you screwed it up you would have to do a significant portion, or possibly all of it over again. I guess your ability to micro-manage is puzzle based, but it's very linear. There simply isn't much room for expansion in that skill set. While Bithell did experiment in other puzzle aspects, the clear focus was the ability to micro-manage and I feel like that was not the best decision.

However, these two issues barely dent this game's integrity and I would still absolutely recommend it to anyone and everyone.


Overall, 9/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
11 of 13 people (85%) found this review helpful
Recommended
4.2 hrs on record
Posted: April 19
Overview

Thomas Was Alone is a thought-provoking puzzle platformer created from the mind of Mike Bithel. The game originally started as a flash game back in 2010, before slowly making its way to Steam and console systems a few years later. As the player, you control Thomas-AT-23-6-12, or Thomas for short, an artificial polygon that has taken on a form of free thinking and is now questioning the world around him. As you progress the levels, you'll encounter and control several other characters, each with their own shape, narrated personality and unique ability to help you guide your way to the end of each level.

The story takes place within a computer mainframe that is run by a company known as "Artificial Life Solutions". Due to a glitch in the mainframe or some other unknown error, several of the polygon AI have become suddenly self-aware and see the computer mainframe as the world in which they live. Each newly aware shape takes on a different personality: some more eager than the rest, one a little more scared than the others, while one is just worried about being used for her ability and another just wants to be a superhero. While every character is narrated by a single person (Danny Wallace), each personality is as different as the shapes they come in; Mr. Wallace does a phenomenal job.

Each shape's ability needs to be used to some degree to reach the end of the level: some jump higher than others, some float in water, some are tall, some are small, some defy gravity...etc. It is your job to guide these guys to the end. As you progress the story, you'll meet a new cast of characters, new puzzles to solve and more about the world Thomas and gang live in. There's a bit more to the story than first impressions realize and it's an intriguing story to flesh out over the course of the game. In total, there are ten segments of the game to play through, each with ten levels per segment.

The difficulty of Thomas Was Alone consists of a very fine, gradual learning curve. The game does not suffer from issues of spiking difficulties or unfair level design, which gives the game a very mellow tone alongside the pleasant narration, making it a fun experience, not a frustrating one. I'm not the greatest platformer around, so if I can do it, you can too. ^_-

In the end, Thomas Was Alone is a light-hearted joy to experience. I'd dive more into the plot, but I don't want give away spoilers for those that have yet to play the game and have been lucky enough to not spoil it for themselves. You'll have to find out what has happened to Thomas and his friends, how have they become sentient, what are the "shifters", what's the pixel cloud about and who are the "Architects?

There's always something a game can improve on, but I feel hard-pressed to pinpoint what exactly I would change about this one. The positives truly do outshine any issues I did experience while playing it.


Pros

  • Narration - It's beautiful, it's calm and it's intriguing. I don't know how else to say it. I loved it.
  • Character development - This is by and large the only game I've played that made me feel physical emotion towards geometric shapes. I genuinely developed feelings for them.
  • It's an easy game to complete for those who like to achievement hunt.
  • Difficulty - It felt very fluid throughout and never suffered from spikes or drops in difficulty at unforeseen times.

Cons

  • Game length - It's short and leaves me wanting more.


Overall, Thomas Was Alone is a gem. I purchased this game on a whim a while ago based on other reviewers and was pleasantly surprised with it. The story is charming, the levels are fun, the characters are unique and interesting (even as colorful shapes that don't speak) and it all flows so seamlessly together. There are very few games I play more than once, especially when I complete them entirely, but Thomas Was Alone is definitely one of them. Check it out if you have not done so already! It's worth the try.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.6 hrs on record
Posted: April 14
This game might look minimalistic, but as we know looks can be delusional. Narration in this game is good and it helps on building connections with characters. Which is important because every rectangle has its own shape and abilities and even a persona. While progressing in the game, you will encounter new charecters with new mechanics, so you wont get bored doing the same thing again and again. All in all this is a great game.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.9 hrs on record
Posted: April 13
i was alone playing this, so the title is truthful. be a square, and jump around. cool story teller voice tells the truth how it is #TruthRevealed
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: April 15
Thomas Was Alone is an incredible game. I'm sure just about everyone that has completed the game would say the same. The music is fantastic, the background animations are beautiful yet subtle enough to keep the focus on the game, the gameplay is relaxing, and Danny Wallace's voice acting was nothing short of perfection. And to top it all off, the story is amazing.

However, no game is perfect, and I'd prefer not to treat any game as such. Below this is the few flaws I have with the game, but I am putting it in spoiler text for two important reasons. The first is that I honestly feel like if someone is looking to buy this game, they should not know about these flaws. As silly as it sounds, the flaws are not nearly as large as one must portray through text, and I feel like the flaws would stand out more and be more of an annoyance for someone that knew about them beforehand. The second reason is that it contains actual spoilers.

With all that being said, if you are looking to buy this game, stop reading and buy it already. The story will move you and you will not regret the purchase.

Continuation below:

Alright, so as incredible as the game is, there were two flaws that slightly bother me looking back. The first and largest complaint for me would be that there were simply too many main characters in the story. Personally, I think that The Architects (Thomas, Chris, John, Claire, Laura, James, Sarah) should have been the only playable characters in the game. The storyline simply became too complicated once The Second Generation AIs (Grey, Sam, Jo, Paul, Team Jump) entered the narrative. Twelve main characters is a LOT, and it's simply too many for a rather short story like this one. The Architects were all captivating characters with great personalities, and I think that if Mike Bithell decided to expand on those characters rather than introduce five brand new ones towards the end of the story, it would have been better.

Secondly, I wish that as the game progressed, they decided to ramp up on the difficulty in terms of puzzles rather than in platforming. That's hard to say considering the thousands of hours I've put into countless platformers, but I feel like there was more room for expansion in the puzzle aspect of the game than in the platforming aspect. The skill in the late game was based off of your ability to micro-manage all of the characters, and if you screwed it up you would have to do a significant portion, or possibly all of it over again. I guess your ability to micro-manage is puzzle based, but it's very linear. There simply isn't much room for expansion in that skill set. While Bithell did experiment in other puzzle aspects, the clear focus was the ability to micro-manage and I feel like that was not the best decision.

However, these two issues barely dent this game's integrity and I would still absolutely recommend it to anyone and everyone.


Overall, 9/10
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.6 hrs on record
Posted: April 17
Great indie game. It look simple, but when you keep going it get's harder and harder (that's what she said).
Suprisingly, the story is very well made. And so is the music! It'd give it a 7,5/10, for an indie game :)
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Most Helpful Reviews  In the past 90 days
10 of 11 people (91%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Posted: February 20
Thomas Was Alone is a fun Indie platformer where you will guide a group of rectangles through different obstacles, using different abilities to help each other through to complete the levels.

The game is enjoyable and worth playing. Who would have thought a game about shapes could have been this charming.

Easy 100% for the achievement hunters out there.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
3.0 hrs on record
Posted: March 14
Genuinely clever and minimalistic platformer.
Firstly, you think, of something like a browser game, and you could be a bit disappointed.

But as you play just some few minutes, the brilliance of the game jumps over to you, without any doubt.
The game mechanics. is nothing new - but how it all is executed - and more important from gameplay point -with all the different squares - every with its own traits and powers - makes the whole game a very special platformer experience - that one really enjoy, because it's not that kind of rage platformer (Super Meat boy etc) - there arent enemies you only can die of surroundings, and that only on some levels.

Also, what adds to the whole experience, is that very fine narrator, that makes his so awesomely well - it reaches the class of a Wheatley (okay, he is not really a narrator), The Stanley Parable - or Bastion. Also, of more importance, the dialogues are very cleverly satirical chosen - and one will have more than just a laugh :D
Its really awesome, to see how this rightly executed - can add so immense to the whole product.

The controls are very fine (keys & 360 controller) - and the game never feels like it has broken control - or is not reacting to your inputs. You always feel in control over your squares.

The presentation is minimalistic, but still has its special effects (unity engine) - so it fits a 100% to the game (idea).
I recommend this highly, to everybody who can play a game even/also if it hasnt that AAA looks, especially when you are a hound for indies. Its like good karma.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
5.0 hrs on record
Posted: February 25
If you had ever told me that one day, I'd get emotional over a bunch of colored rectangles, I'd laugh at you in your face. I'd then eventually proceed to play this game and eat my own words.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
7.4 hrs on record
Posted: February 5
Cool puzzles
Reltable characters XD
And an awesome narrator!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
3.1 hrs on record
Posted: February 12
Synopsis of story -
you lead a group of 5 (to a lesser extent 7) abolitionists who freed a race from slavery
10/10 - would free a minority again
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
5.7 hrs on record
Posted: March 5
Within minutes, I was addicted. That's all I have to say
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.8 hrs on record
Posted: February 7
Excelent, one of the Best, say no more !
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
1.3 hrs on record
Posted: February 13
One of the most enjoyable game. The narrator's voice makes it even better.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
18.9 hrs on record
Posted: March 25
Thomas was alone is like a warm hug on a cold day. That is the only way to describe it.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.4 hrs on record
Posted: March 25
I'll start this review by saying the Linux (Ubuntu 14.4, Ubuntu kernel 4.5 Wily, most recent stable version) version of this is plagued with bugs. about a quarter of a second of input lag, screen tearing, music plays even when muted, audio stuttering, windowed mode barely works, and I can't adjust the resolution.
I occasionally have audio stuttering on certain ALSA applications, so there is a chance that's what's causing the audio to stutter.

The story isn't the best. You play as multiple different cubes and rectangles of different sizes. These characters are actually AI who have become sentient, and are trying to escape deletion. The story is cute, but forgettable, and it certainly isn't bad.

The graphics are actually really nice in my opinion. While they aren't supre impressive, they look great. The mix of mainly squareish geometry, water, and lighting system work together really really well and everything just looks beautiful. Even with the screen tearing I experienced, I barely noticed and didn't care, I just loved how everything looked.

The platforming and puzzles in the game are great, as long as you don't have input lag. If you do, kiss any notion of precision and fluidity goodbye, and you may as well just delete the game from your computer unless you REALLY want the achievements.
Speaking of achievements, they aren't hard to get. Find special items in certain levels, and basically just beat the game and you'll 100% it.

If you've got a Mac or a Windows machine, I definitely encourage you to pick this up, especiall if it goes on sale. Just be wary of the Linux version.
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1 of 1 people (100%) found this review helpful
Recommended
3.9 hrs on record
Posted: March 30
An enjoyable puzzle game with humourous comedy. There isn't really much else to this game, but for the price I was very pleased with it. If you aren't a fan of silly character humour I would wait until it goes on sale otherwise its only fault is being a bit too short.
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2 of 3 people (67%) found this review helpful
3 people found this review funny
Recommended
0.6 hrs on record
Posted: February 10
The game where I actually cared about rectangles and their feelings, (and figured out the fact that I had no friends, but that is ok, I made friends with other rectangles that are actually myself).






11/10 would be alone again!
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4 of 8 people (50%) found this review helpful
Not Recommended
3.8 hrs on record
Posted: March 7
The game was... rather boring for me than what people were saying about it. There's something about this game that people really liked about it but it just didn't grab me. I eventually ignored the story after a certain point... It was okay, was a bit puzzling... but just felt... boring.

I honestly don't know what to say about this game.
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