With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.
User reviews:
Recent:
Very Positive (23 reviews) - 82% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (832 reviews) - 91% of the 832 user reviews for this game are positive.
Release Date: Nov 6, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Chaos on Deponia

Packages that include this game

Buy The Daedalic Comedy Selection

Includes 4 items: Chaos on Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Randal's Monday

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

 

Reviews

"Whoever loves adventures is bound to love Chaos on Deponia."
90% – Gamereactor

"Chaos on Deponia is the new benchmark challenging every adventure game which will be released in the future."
94% – http://www.gamers.de/artikel/1945/1/chaos-auf-deponia/ein-neuer-meilenstein-des-genres.html

"Compared to the equally brilliant predecessor, Chaos on Deponia is more complex, longer, more exciting, twisting and turning and a good chunk more hilarious - who would have expected that?!"
90% – GameStar

About This Game

With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.

After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or foraging through platypus nests. Or is he?


Ultimately it's a flaming saw blade grounding Goal on Deponia again. By accident, her consciousness gets split into three parts and stored to three different discs.
Now it's on Rufus once again to convince all three parts of Goal, utilizing his remarkable charming wits, to become one again, venture to Eylsium with her and save Deponia from certain doom while he's at it.


The second adventure on Deponia tells a unique, self-contained story playable without further knowledge of the first installment. Fans of the first game discover new aspects of familiar characters' backgrounds and see open questions answered.

Key Features

  • Unique world honoring the tradition of Douglas Adams, Terry Pratchett and Matt Groening.
  • Hand-drawn art design in full HD glory and high-quality cartoon animation drawn in comic style.
  • Bizarre characters and wacky humor meet challenging puzzles.
  • Elaborate soundtrack with many atmospheric tracks.
  • From the creators of the award-winning adventures 'Edna & Harvey: The Breakout' , 'Edna & Harvey: Harvey's New Eyes' and 'The Whispered World'.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows Vista/7
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Recommended:
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    Minimum:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    Recommended:
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    Minimum:
    • OS:Ubuntu 12.04 (64 Bit only)
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
    Minimum:
    • OS:Ubuntu 14.04 (64 Bit only)
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Very Positive (23 reviews)
Overall:
Very Positive (832 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
310 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
6 of 7 people (86%) found this review helpful
3 people found this review funny
Recommended
9.0 hrs on record
Posted: September 9
Product received for free
Note: This analysis attempts to address in a subtle way so much about this as about the first game and nothing is mentioned in it can be considered spoiler (at least not something that will discourage you from playing after reading).

Deponia franchise games despite having a story as a backdrop. The real focus has always been the comic side, usually using sarcastic answers as a way to pass the mood. Since the offenses despite the way it is interpreted by the situation itself, end up becoming something funny that also serves as a way to take the possible tension of the situation. Chaos on Deponia game is a point and click adventure genre mixed with humor and a moderate dose of puzzles, created and distributed by Daedalic Entertainment.
Its main objective is to save Deponia ( "Deponie" means "landfill" in German), known as the planet trash that which Rufus, the main character, wants much to see far and try numerous times to escape, until one of those times Rufus eventually you find goal and is exactly at this point that that his personal goal ends up becoming a much bigger goal. What Rufus ever wanted was to leave this place and go to Elysium (This is the word, by the way, used to designate a paradise by the ancient Greeks), and this time the situation comes fully expected, perhaps more than usual to be precise, and gets involved in an accident which ends up passed out across Goal. As I had said what was particular goal has grown and developed in a way that soon Rufus was seeing on a mission to save Deponia from total destruction.
In the first version of the game it happened in the small town of Kuvaq and its development is now happening in the Black Market Floating Red Sea Rust, with more characters to interact and more local exploitable.
About Goal, she barely had a share in the previous game however this time the game almost revolves around her and their personalities, which were fragmented by a new drop caused by Rufus. Thus by means of a remote control can change between 3 figures, each with unique situations and dialogue:

- Lady Goal, intelligent, educated and snobbish.
- Spunky Goal, aggressive and rude.
- Baby Goal, naive and childish.

The visual cartoonized the game is really lovely however the colors are less vivid than the first, it serves to pass the climate change. The game has a more tense atmosphere, the beautiful Kuvaq garbage mountains now give way to scenarios that much convey the feeling of decadence in which the planet is but the beginning seemed to be denied or perhaps a lack of acceptance of truth.

Things that caught my attention in particular:

- Visual landscape quality and the level of detail
- Each character has unique personalities and are well explored, both by their attitudes as the dialogues.
- The moments "musical" excel the songs of the game.

To conclude, I believe that this is a great acquisition, but obviously I do not mean only this title after all this is a continuity and a real experience is required to play from Deponia to Goodbye Deponia. The entire assembly has just finally forming a work that has an incredible brightness.

For similar Steamified Reviews and Giveaways, please visit http://www.steamified.com/ .
Also you're welcome to join in the fun in our Steamified group.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: August 31
"Chaos on Deponia" is the second point-and-click game in Deponia series. It features a goofy protagonist, Rufus. He still lives on a garbage filled planet Deponia, from which he always plans to escape. Rufus is a walking disaster. You can expect water to catch fire when Rufus is around. There is something about smart mouthed Rufus that reminds us of Guybrush Threepwood, classic point-and-click hero.

PROS:
- Pretty and colorful cartoon graphics.
- Humour: edgy, sarcastic, sometimes dark.
- Good voice acting.
- Decent story: with love, deception, mystery and revolution.
- Balanced difficulty.
- Cool locations.
- Interesting characters (Bozo, Toni, Goal, The Revolutionists).
- Classic point-and-click feel.

MEH:
- You get to visit some locations quite often, which makes background music somewhat annoying.
- Some animations are sort of lazy. But that's to be expected from an Indie game with limited budget.

CONS:
- Some puzzles are not so intuitive, you may require walkthrough (I had to use it about 4 times).

If you enjoy classic adventure games, "Chaos on Deponia" is just for you. It's not a masterpiece, but is good and you won't regret spending 10 hours to complete it.

GAMEPLAY 8/10
GRAPHICS 8/10
AUDIO 8/10
STORY 8/10

http://steamcommunity.com/sharedfiles/filedetails/?id=648543022

http://steamcommunity.com/sharedfiles/filedetails/?id=649166836
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
8.1 hrs on record
Posted: September 17
Same humor as the first one, still an alright story. The puzzles in this one though are a bit more "crazy" and by that I mean they make almost no sense to solve sometimes. Not to mention there's a few minigames which are extremely tedious and aggravating.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
12.8 hrs on record
Posted: September 9
Great game, though you have to play all 4 titles (because the end of the trilogy might make you mad and feel like everything you did was futile).
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
4 people found this review funny
Not Recommended
14.4 hrs on record
Posted: September 16
Forgot how much i hated rufus
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 57 people (89%) found this review helpful
Recommended
19.5 hrs on record
Posted: December 2, 2013
So far the Deponia franchise is definitely keeping up appearances.

I played and reviewed the first game in the series and honestly do not remember having one bad thing to say about it. I’m glad to be able to say that the same goes for its sequel.
In the first review I said that with some point and click games it can be hard to follow the creators logic when it comes to item combination and puzzles, which more often than not, results in rummaging through a walkthrough at least once or twice and asking you’re self “how was I even supposed to get that?” but with these games it isn’t like that. It is consistently logically throughout the whole game and that definitely applies to Chaos on Deponia as well. Although I found this second game a little more challenging when it came to figuring out what to use with what, (it was either a harder game or my brain was just refusing to work, which wouldn’t be surprising) I also found it quite a bit more humorous.

The sense of humour in these games is a particular part about them that I enjoy the most. The main character is as egotistical yet loveable as ever and there’s some funny references in there that make you chuckle as you play through.

Art wise, it is a beautiful as ever. Maybe even more so than last time, you can tell there was a bit of a leap in budget for the game when you switch from the first to the second. Same goes for audio, there is a huge difference when it comes to audio, it sounds a lot clearer and sharper than before, which is a nice addition to the game as a whole.
They focus a little more on water rather than land in this one, and I really liked that. There were points during the game where I couldn’t help but just think to myself, “Wow, the graphics for the water look really good.”

Of course, I have to quickly mention the chorus singers. What would the Deponia experience be without them? I love them, they are amazing. I look forward to every song between chapters.

And lastly, the achievements which I seem to like enough to have played through this game 2 and a half times. (The half because I forgot one measly achievement on my second “achievement gathering” play through.) The achievements definitely aren’t as obvious as they were in the first one, at least that’s how it seemed to me. With the first game I managed to get most of the achievements on the first play through just from general curiosity. This one I managed to miss quite a lot, which even then, although I missed a lot more, it definitely wasn’t as hard as getting all the achievements for the first one. Anyone that has played the first one would know that there was one pesky achievement to try and get, the “Droggeljug” mode achievement. When I started Chaos on Deponia I crossed my fingers and hoped so hard that there wasn’t a similar achievement in this game, and I was in luck!

All in all it is a really fun point and click game with a lot to offer. Any fan of the genre would enjoy this franchise. I have heard that a few people didn’t enjoy it because of the main characters stuck up and self-centred ways, and believe me, when I started the franchise I felt the same. But if you can get over that first hurdle in the first game, I promise you he really starts to grow on you as he progresses and grows as a character.
I have yet to play the next one, and I have no doubt that it will tie up the franchise nicely.


TL;DR : Logical item combinations, great humour, wonderful art, engaging story, an improvement audio/graphics wise from the first one, a great way to continue the series and just generally a great game for your point and click collection. Buy the series!


For anyone interested, My Review for Deponia:
http://steamcommunity.com/id/Stefneh/recommended/214340/

For anyone interested, My Review for Goodbye Deponia:
http://steamcommunity.com/id/Stefneh/recommended/241910
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
Recommended
8.5 hrs on record
Posted: November 25, 2013
First, do noy play it before playing Deponia. This is the second game in a trilogy. This game is better in every aspect than the original Deponia. Better story, funnier, faster progression. If you liked the first one, this is a must buy. BTW, after you finish this one, get the third, the best in the series.
Was this review helpful? Yes No Funny
17 of 19 people (89%) found this review helpful
Recommended
9.6 hrs on record
Posted: December 22, 2014
Let me start off by saying that I am new to point-and-click games. I bought the Deponia trilogy when it went on sale for $14 on greenmangaming. Worth? I think so. I really liked the story because it has it's funny moments. But I suppose because I am new to this genre, I would often find myself stuck and wondering what do next. If it wasn't for online walkthroughs I would never have completed this game. But after completing it with much help, I'm glad I picked it up. It was fun, memorable, and something that I am not used to playing. I suppose trying something new was what made this game refreshing for me. I would recommend it for that reason alone. Buy if on sale.
Was this review helpful? Yes No Funny
24 of 32 people (75%) found this review helpful
Recommended
14.2 hrs on record
Posted: October 8, 2015
Chaos on Deponia starts with a repeat of the first game’s tutorial. Deponia’s anti-hero, Rufus, immediately complains and points this out, making me feel that Rufus and I are on the same page. It’s a nice beginning but what follows is even better.

The true opening of CoD is one of the most knee-slappingly funny and creative intros I’ve seen in an adventure game. It brilliantly plays upon the tropes of the genre and established fiction of Deponia. Rufus is brought into the home of an elderly couple, who bicker and talk about Rufus’ as the player kills their pet, breaks their plumbing, and burns their house down. If only all of CoD’s puzzles were so humorous and self-contained.

I would actively steer clear of giving spoilers, but CoD would have to have some significant plot reveals and progression first. For a sequel to a game that ended on a cliffhanger, CoD’s plot goes absolutely nowhere. Correction: It goes backward. The plot of CoD mirrors that of the debut: Rufus has once again damaged Goal’s memory implants and must traverse a large city hub to solve puzzles and piece her back together. There is a twist, however. Goal has been split into three personalities: spunky, lady, and child. All of the puzzles in the city progress Rufus in convincing each side of Goal to merge together again. It’s a good concept but I often grew tired of navigating the same dialogue options with all three versions of Goal.

If the opening city hub of Deponia made you fall to your knees, you’re going to faint when you enter CoD’s main city that is double, if not triple, in size. CoD is not for the novice adventurer, since there are always so many locations, people, and items to factor into a puzzle. This is not the game’s problem. Its problem is that it frequently does a poor job in directing the player and subtly dropping hints. Perhaps something is lost in translation from the game’s original German, but I often felt lost and frustrated. Grim Fandango has a similar structure but I always thought it was my fault upon discovering a solution. I either wasn’t paying attention or listening to dialogue close enough. This is rarely the case in CoD and considering the game’s large world, that’s unfortunate.

The structure of CoD can be frustrating, but the puzzles themselves are often fun and just challenging enough. As with other Daedalic titles, you can always skip a puzzle. But why would you want to skip battling as a platypus? Not all of the game’s puzzles and minigames are great, but they are interesting and nicely tie into the story. You’ll occasionally come across one that will drive you nuts. I feel almost obligated to give the solution to what is one of the most obtuse puzzle solutions ever put in a game. It gives Psycho Mantis a run for his money, that’s for sure. I’ll just say this: Don’t count out the options screen in your puzzle-solving. I nearly went nuts, so you don’t have to.

Where CoD fails as a sequel, it succeeds with flying colors as a stand-alone, comedic adventure. Curb your expectations and you’ll discover a great cast of characters that are much better written and voiced than anything else Daedalic has put out. From Rufus’ hard-to-please father to the deluded renegade leader, CoD strives on the strengths of its outlandish characters and gorgeous world. As unlikely as it sounds, CoD manages to look even better than the first title. Secret of Monkey Island-style close-up dialogue scenes add some much needed variety and personality to presentation, and the large city hub is fantastic, full of color and detail. The backdrops still lack animation, though.

As disappointed as I am that CoD isn’t more progressive in its design or storytelling, it managed to win me over with its characters, dialog, and slapstick comedy. There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed.
Was this review helpful? Yes No Funny
16 of 18 people (89%) found this review helpful
Recommended
11.4 hrs on record
Posted: August 24, 2014
10/10
If you played the first one, http://store.steampowered.com/app/214340/ I only need say "Huzzah huzzah one more time" The sequel to carries on in the same vein.
If you're new to the series. This is the middle part of a trilogy, you should start at the start or you'll totally make a mess of things like time and space, you might even destroy a world! (actually, Rufus being Rufus, you're likely to do all of those things anyway.)
Was this review helpful? Yes No Funny
Recently Posted
Lucan
20.7 hrs
Posted: September 18
Thoroughly enjoying my first jaunt into the colourful world of Deponia I looked forward to continuing my adventure with the notoriously ill fated Rufus and I am happy to say I was not disappointed.

Following Rufus, Doc and Bozo to the Floating Black Market you must seek out new tools, allies and solutions to problems (most likely caused by Rufus) to further your journey to Elysium.

New vibrant environments encapsulate the second game in the series filled with wacky new characters and even more bizarre and destructive ways to overcome the hurdles placed in your path, as with the previous title the UI is easy to use and solutions are easy to find due in no small part to other completionists of the game creating guides for the community as well as nearly all minigames having the option to be skipped if to be found to difficult.

If you enjoyed the first Deponia and couldn't help but laugh at Rufus' attempts to realise his dreams and leave Deponia behind him then you will not be disappointed at the sequel and am confident that the third will be just as enjoyable.
Helpful? Yes No Funny
Vinnie
17.9 hrs
Posted: September 15
The second part of the amazing Deponia series of point and click games. This game gives you a similar amount of challenges as its previous part and can make you very angry with the moments that make little to no sense where after you check in a guide what you're supposed to do, it turns out that the solution was plain irrational. For example, where Rufus can't get the secret knock right because of the music he heard in the previous location, you're supposed to... turn the BGM off in the settings menu. This is probably the most ridiculous thing I've stumbled upon in a point and click game.

Despite some things I might not like about it, it still is an awesome game and one of the best in its genre.
Helpful? Yes No Funny
Blue Ϟ Lightning
15.2 hrs
Posted: September 13
Even better than the first game it carrys on in much the same way. However if you didn't like the gameplay/humor of the first deponia I can't say its any different.

One of the things I hate about point and click games is half of em require you to spend half your time in a walkthrough to figure out that your supposed to add a straw and a pickle to make a key or whatever.
Deponia has puzzles which you can actually figure out and make sense conceptually. You can play thorugh the game without ever touching a walkthough which I liked.

I recomend the armageddon bundle whenever its on sale (cause even though the whisperd world is ♥♥♥♥ and the art of edna and harvey is lacking I'm pretty happy with all the other titles I've played through)
Helpful? Yes No Funny
Portal Pony
10.0 hrs
Posted: September 5
Fun enjoyable game.
Helpful? Yes No Funny
Grimtongue
15.2 hrs
Posted: September 5
Chaos on Deponia is a good point-and-click adventure. The puzzles are challenging and the narration is comedy gold. I still can't understand what the narrator is singing between Acts, but I think that might be part of the joke.

Some of the puzzle clues are obtuse and frustrating initially, but the solutions always seem so obvious in retrospect. I like a game that forces me to think about things in new ways.
Helpful? Yes No Funny