With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.
User reviews: Very Positive (662 reviews) - 93% of the 662 user reviews for this game are positive.
Release Date: Nov 6, 2012

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Chaos on Deponia

Packages that include this game

Buy The Daedalic Comedy Selection

Includes 4 items: Chaos on Deponia, Edna & Harvey: Harvey's New Eyes, Edna & Harvey: The Breakout, Randal's Monday

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz


Recommended By Curators

"Chaos on Deponia is a solid adventure that fans of LucasArts-style comedies will likely enjoy."
Read the full review here.


"Whoever loves adventures is bound to love Chaos on Deponia."
90% – Gamereactor

"Chaos on Deponia is the new benchmark challenging every adventure game which will be released in the future."
94% – http://www.gamers.de/artikel/1945/1/chaos-auf-deponia/ein-neuer-meilenstein-des-genres.html

"Compared to the equally brilliant predecessor, Chaos on Deponia is more complex, longer, more exciting, twisting and turning and a good chunk more hilarious - who would have expected that?!"
90% – GameStar

More games from the Deponia series!

Deponia: Available Content Packages Overview

About This Game

With this long-expected sequel to the critically highly acclaimed and lavishly praised Deponia, the player enters round two. Chaos on Deponia turns out to be even wackier than its predecessor and instantly puts the player under its spell.

After the events on Deponia, it seems that Rufus came to his senses. He's grown prudent, amicable, kind and caring, without any intention to cause major mayhem just to further his own selfish ends. It seems he is far from chaining himself to flaming saw blades, training torpedo-dolphins or foraging through platypus nests. Or is he?

Ultimately it's a flaming saw blade grounding Goal on Deponia again. By accident, her consciousness gets split into three parts and stored to three different discs.
Now it's on Rufus once again to convince all three parts of Goal, utilizing his remarkable charming wits, to become one again, venture to Eylsium with her and save Deponia from certain doom while he's at it.

The second adventure on Deponia tells a unique, self-contained story playable without further knowledge of the first installment. Fans of the first game discover new aspects of familiar characters' backgrounds and see open questions answered.

Key Features

  • Unique world honoring the tradition of Douglas Adams, Terry Pratchett and Matt Groening.
  • Hand-drawn art design in full HD glory and high-quality cartoon animation drawn in comic style.
  • Bizarre characters and wacky humor meet challenging puzzles.
  • Elaborate soundtrack with many atmospheric tracks.
  • From the creators of the award-winning adventures 'Edna & Harvey: The Breakout' , 'Edna & Harvey: Harvey's New Eyes' and 'The Whispered World'.

System Requirements

Mac OS X
SteamOS + Linux
    • OS:Windows XP
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:4 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • Hard Drive:5 GB HD space
    • OS:Linux x86_64
    • Processor:2.5 GHz Single Core Processor or 2 GHz Dual Core Processor
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • Hard Drive:3 GB HDD space
    • Sound:OpenAL compatible
Helpful customer reviews
14 of 14 people (100%) found this review helpful
14.2 hrs on record
Posted: October 8
Chaos on Deponia starts with a repeat of the first game’s tutorial. Deponia’s anti-hero, Rufus, immediately complains and points this out, making me feel that Rufus and I are on the same page. It’s a nice beginning but what follows is even better.

The true opening of CoD is one of the most knee-slappingly funny and creative intros I’ve seen in an adventure game. It brilliantly plays upon the tropes of the genre and established fiction of Deponia. Rufus is brought into the home of an elderly couple, who bicker and talk about Rufus’ as the player kills their pet, breaks their plumbing, and burns their house down. If only all of CoD’s puzzles were so humorous and self-contained.

I would actively steer clear of giving spoilers, but CoD would have to have some significant plot reveals and progression first. For a sequel to a game that ended on a cliffhanger, CoD’s plot goes absolutely nowhere. Correction: It goes backward. The plot of CoD mirrors that of the debut: Rufus has once again damaged Goal’s memory implants and must traverse a large city hub to solve puzzles and piece her back together. There is a twist, however. Goal has been split into three personalities: spunky, lady, and child. All of the puzzles in the city progress Rufus in convincing each side of Goal to merge together again. It’s a good concept but I often grew tired of navigating the same dialogue options with all three versions of Goal.

If the opening city hub of Deponia made you fall to your knees, you’re going to faint when you enter CoD’s main city that is double, if not triple, in size. CoD is not for the novice adventurer, since there are always so many locations, people, and items to factor into a puzzle. This is not the game’s problem. Its problem is that it frequently does a poor job in directing the player and subtly dropping hints. Perhaps something is lost in translation from the game’s original German, but I often felt lost and frustrated. Grim Fandango has a similar structure but I always thought it was my fault upon discovering a solution. I either wasn’t paying attention or listening to dialogue close enough. This is rarely the case in CoD and considering the game’s large world, that’s unfortunate.

The structure of CoD can be frustrating, but the puzzles themselves are often fun and just challenging enough. As with other Daedalic titles, you can always skip a puzzle. But why would you want to skip battling as a platypus? Not all of the game’s puzzles and minigames are great, but they are interesting and nicely tie into the story. You’ll occasionally come across one that will drive you nuts. I feel almost obligated to give the solution to what is one of the most obtuse puzzle solutions ever put in a game. It gives Psycho Mantis a run for his money, that’s for sure. I’ll just say this: Don’t count out the options screen in your puzzle-solving. I nearly went nuts, so you don’t have to.

Where CoD fails as a sequel, it succeeds with flying colors as a stand-alone, comedic adventure. Curb your expectations and you’ll discover a great cast of characters that are much better written and voiced than anything else Daedalic has put out. From Rufus’ hard-to-please father to the deluded renegade leader, CoD strives on the strengths of its outlandish characters and gorgeous world. As unlikely as it sounds, CoD manages to look even better than the first title. Secret of Monkey Island-style close-up dialogue scenes add some much needed variety and personality to presentation, and the large city hub is fantastic, full of color and detail. The backdrops still lack animation, though.

As disappointed as I am that CoD isn’t more progressive in its design or storytelling, it managed to win me over with its characters, dialog, and slapstick comedy. There are few revelations and twists in CoD, to the extent that I’d recommended it to those that haven’t played the first. Although I loved the comedy and characters of this entry, I miss the scale and sense of adventure that the original game contained.

In contrast to the first game, Chaos on Deponia leaves me a little less excited for the next entry, but it also leaves me a little more satisfied with the adventure I just had. If you are up for a serious challenge and some hearty laughs, you won’t be disappointed.
Was this review helpful? Yes No Funny
7 of 7 people (100%) found this review helpful
11.0 hrs on record
Posted: October 7
"So much wonderful potential for a festive, all-consuming fire."

Chaos on Deponia is a point & click adventure and the second of a three-part series by the company Daedalic Entertainment with emphasis on character and story development.

Atmosphere & Details:

+ Well-animated comic look with great attention to detail creates an interesting world.
+ Each track fits the feel of the situation it plays in.
+ Puzzle sections offer creative solutions.

o Complex puzzles can be skipped.

- The sometimes illogical item combinations can lead to a break in immersion.

Characters & Story:

+ Well done character development of protagonist and side characters
+ Witty dialogues and unconventional conversation options.
+ Amusing plot development based on a split personality.
+ High quality voice acting.

o Based on the German origin of the game, some of the jokes are lost in translation.


Daedalic Entertainment successfully continues with Chaos on Deponia its crazy and fascinating trilogy. In comparison with the first part there have been some improvements regarding the character development of the protagonist and musical presentation.

Estimated time for 100 % completion: +10 hours

You can obtain all achievements within one playthrough, just make sure to keep an eye on the “Cheater” and "Pinup Goal" achievements.

There are no multiplayer achievements.

Aspirant level of commitment (achievement difficulty: 2 of 10)

Cheater [+1]
Pinup Goal [+1]

A useful guide can be found on the link below (thanks to MASTAN).


Goodbye Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2013
Link to Steam review for Goodbye Deponia.

Chaos on Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012

Deponia (PC) - Point & click adventure
(Fantasy / Science-Fiction) - 2012
Link to Steam review for Deponia.

Please also check out the Completing the Backlog’s Curator page here – follow for the regular updates on reviews for other games.
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
16.3 hrs on record
Posted: July 27
I love P&C games. and the Deponia games are at the top of my list.
Solid story, and hilarious.
Its has everything Im looking for in a game like this.

9/10 for this game.
A must have for anyone that likes P&C...
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
11.8 hrs on record
Posted: June 9
Short version: 90%
Chaos on Deponia is an excellent point ‘n’ click adventure with exceptional dialogues and character portrayal, but the puzzles sometimes reach old LucasArts levels.

Long version:
If Deponia’s role was to introduce players to a fun little point ‘n’ click series, Chaos on Deponia’s role is to throw everyone into the deep water. This game doesn’t kid around. The tone is more serious, and in some regards, darker: you are required to commit murder and animal abuse, just to name two of the morally questionable mandatory actions.

The story puts a larger emphasis on Rufus and his interaction with Goal (or Goals, since she is three people now) and the other characters. This not only portrays his selfish personality, but also evolves it in a quite realistic way. The dialogues are, without doubt, the greatest strength of the game.
The plot… not that much. The central issue of the planet’s destruction is shoved into the background to lead you in some wild goose chases. And when the story arc finally remembers it should lead somewhere, it suddenly abandons several smaller threads without explanation.

Progressing can sometimes be a gargantuan task with intricate, several-step, whole gameworld-spanning puzzles based on typical adventure game logic. (How do you win at rock-paper-scissors? By destroying a pair of sunglasses to gain entrance to a submarine, of course!) The minigames are more forgiving, thankfully.

Despite these setbacks, Chaos on Deponia is the highlight of the trilogy, and one of the best Daedalic games– worthy to be in the library of any point ’n’ click fan.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
10.0 hrs on record
Posted: November 17
Review for the whole saga.

First of all, I don't really like point-and-click games,
but for some reasons... I loved Deponia saga.

  • Puzzles: In a lot of point-and-click you have to figure it out on your own, without hints, and so you should try to combine random items\click everywhere\etc... In Deponia you'll get tons of hints, in dialogues\descriptions\etc... you'll always find great hints.
  • Awesome graphics
  • Awesome musics
  • Awesome voice acting
  • Nice story
  • FUNNY ! Dialogues\puzzles\descriptions\even trying to use the wrong item, will make you laugh.
  • The whole saga takes ~30h, it's never repetitive
  • Platypuses
  • Rufus
  • Great inventory system

  • Last chapter (Goodbye Deponia) it's a bit buggy
  • I don't want to spoil so I'll just say that I'm REALLY REALLY REALLY disappointed with the ending...
Was this review helpful? Yes No Funny