RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.
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Fecha de lanzamiento: 10 de dic. 2012

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Comprar RPG Maker VX Ace 4-pack

Includes 4 copies of RPG Maker VX Ace. One copy for you and 3 to give to friends.

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Recomendado por mentores

"Make your personal world and story with robust tools. Even for the unambitious, exploring the engine and assets feels nostalgic to 16bit era RPG fans."

Actualizaciones recientes Ver todos (15)

1 de mayo

Brand new DLC!

We have just released 5 brand new DLC!

Samurai Classics Music pack is a great companion to any game set in the Sengoku era - including music themes, background sounds and sound effects. Mystic or epic, you'll find the perfect tune in this versatile pack.


Tyler Warren RTP Re-Design 1 is a fantastic pack of battlers in Tyler's signature whimsical style. Now you can make use of those RTP monster characters and match them up with adorable-yet-deadly battlers.


Valentine's Tiles includes a sweet little town that's ready for a celebration of love. Details include heart-shaped balloons, a love-boat just for two and a white coach to carry the lucky couple away to a secret romantic trip.


Wild Steam is the first in 2nd generation of fantasy resources. Created in the familiar style of High Fantasy and Mythos, this modular pack is filled with bits and pieces you can use to create amazing Steampunk settings.


To go along with Wild Steam, we've got Wild West Variety pack. This melodic music pack has all the songs you'll need for a perfect Western adventure. From saloons to duels, feel inspired to create something exceptional.

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11 de enero

Always Sometimes Monsters Asset Pack and Mac/Linux Build!

Hi Everyone,
Some very exciting news to share with you today!

We've been hard at work with the team over at Vagabond Dog on porting their RPG Maker game "Always Sometimes Monsters". To celebrate the launch of the Mac and Linux ports Steam is featuring ASM as their deal of the day!



We've also just released the Always Sometimes Monsters Asset Pack on Steam!

Always Sometimes Monsters Environments is a full RTP in a modern, gritty style. It includes many authentic details, and is perfect for any modern game.



We'll be talking more about the porting process (as well as our plans to open this up for more games) in the next week or two.

In the meantime, check out ASM and the asset pack and let us know what you think!

Cheers!

The RPG Maker Team

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Acerca de este software

Simple Enough for a Child. Powerful Enough for a Developer.

RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.

Ace gives you all the tools you need to make that game you’ve always dreamed of, including the following features:

• A powerful map editor to build your world.
• A database to track your characters, skill, equipment and more, all improved with the powerful new flexible Features system.
• New event options, including support for Ogg Theora video.
• An expansive set of default resources, including a built in character generator to create your own sprites and faces.

Key Features

Simple, Powerful Tools
RPG Maker VX Ace brings powerful new tools to the table to enhance your RPG-making potential. None of the previous engines can match Ace for flexibility, even for users with no coding knowledge. These features are powerful but also very easy to learn, with most accessed through a simple point and click interface.

Enhanced Default Graphics
RPG Maker VX Ace offers a large collection of new graphics, including 4 tilesets and the long-requested set of fallen character sprites. The engine is also compatible with all of the existing fan-made RPG Maker VX resources.

Export Your Game
Once you’re ready to show your project off, you can easily export your game into a portable EXE file that can be played on ANY Windows system. Share it with your friends, family or with the vibrant RPG Maker community on the internet.

Requisitos del sistema

    Minimum:
    • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
    • Graphics:1024 x 768 pixels or higher desktop resolution
    • Hard Drive:400 MB HD space
    Recommended:
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
Análisis útiles de usuarios
A 6 de 6 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
77.6 h registradas
Publicado: 23 de diciembre de 2014
Este programa es muy bueno para los que quieren crear su primer juego
El Workshop es una gran forma para conseguir scripts sin tener que hacerlos o buscarlos en alguna página con otro idioma, de hecho ahora es muy útil.

Es un gran programa :3
infinito/10 :3
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A 1 de 1 personas (100%) les ha sido útil este análisis
62.0 h registradas
Publicado: 8 de febrero
Simplisimo de usar, entretiene por horas
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A 1 de 1 personas (100%) les ha sido útil este análisis
24.1 h registradas
Publicado: 23 de abril
Lo recomiendo totalmente
RPG Maker VX Ace es un Software para crear juegos, de una manera que a cualquiera le resulta muy facil de usar, diseñar y poder crear tus juegos.
Para un primeriso es recomendable, que antes vaya a hacer un juego, que vea muchos tutoriales en Youtube. Hacer un juego no es facil, aunque este programa te facilite realmente todo, no hace milagros, requiere bastante tiempo y dedicacion y por lo menos que sepas algo respecto a como usar las configuraciones y herramientas de este Software.
Lo bueno, es que encontraras muchas guias y gente que postea sus scripts por lo que mas facil no te lo pueden hacer, y para los que quieren crear o personalizar sus scripts, hay mas Software disponibles a la venta en Steam que te ayudaran a tu objetivo.

Algunos contras: -Lo principal es el valor de RPG Maker VX Ace ($69.99 USD) que en mi opinion es un poco excesivo,
Sin embargo, si eres realmente bueno en esto, tienes bastante tiempo libre, y te dedicas al 100% a esto, podras crear un juego lo bastante bueno como para que pueda ser vendido aqui mismo (Si aqui, en Steam) bastantes juegos son los que han sido creados con esta gran herramienta, gracias a GreenLight y si votan por ti obviamente, podras generar dinero, por lo que el gasto del juego, sera alfinal una gran inversion.
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A 1 de 1 personas (100%) les ha sido útil este análisis
18.8 h registradas
Publicado: 23 de abril
Aunque esta herramienta necesita una importante actualización a los tiempos actuales sigue siendo sorprendentemente útil. Hoy en día todavía podemos encontrar títulos profesionales muy dignos hechos con ella en Steam. Por ejemplo 'Always sometimes monsters' es un buen ejemplo de lo que un equipo con creatividad pueden llegar a hacer con este software.

Una ventaja a su favor es que tiene todo lo que puedes necesitar para hacer un RPG sencillo sin tener ni idea de programación. El conjunto de scripts prefabricados que trae cubren muchísimas necesidades básicas: mover personajes, conversaciones simples, textos en pantalla, coger y usar objetos. Si quieres hacer cosas un poco más complejas puedes usar su sistema de variables e interruptores (simple pero efectivo). Y si ya te quieres liar la manta a la cabeza cuenta con un scripting en un Ruby adaptado para el RPG que te permite hacer muchas cosas. Es más: incluso si no sabes programar puedes aprovechar la gran cantidad de scripts que otros desarrolladores han hecho para incluirlos en tu juego. Porque esa es otra de las ventajas: después de tantos años de servicio este software tiene un ejército de desarrolladores amateur que han creado un montón de recursos (gratuitos y de pago) para que puedas hacer ese videojuego con el que siempre soñaste.

He visto otras herramientas para hacer RPG que me han gustado (rpgboss.com, por ejemplo, es de código abierto) pero todas están claramente inspiradas en el RPGMaker. Y se nota la veteranía del RPGMaker al tener muchísimas más opciones predefinidas.

Hay gente en las opiniones negativas que se queja de que el interfaz es muy limitado. De que sólo permite resoluciones de 640x480. Que no está adaptado a los tiempos. Que si quieres usar tilesets complejos es difícil... Vamos a ver: esta herramienta es para hacer juegos RPG al estilo antiguo. Si quieres hacer un Neverwinter en 3D no es lo que necesitas. Quejarse de eso es como decirme que no te gustan las bicicletas porque quieres ir por autopista. Cada cosa para lo que es. Si quieres hacer cosas 'a lo grande' igual tienes que pensar en usar una herramienta 'a lo grande' como por ejemplo Unreal, que acaban de liberar. Pero no te creas que va a ser tan fácil como es usar el RPGMaker. No te creeras que el Skyrim lo hicieron arrastrando iconos con el ratón ¿eh?

De cualquier forma mi sueño más húmedo sería una actualización de este software adaptado a los nuevos tiempos. Yo creo que sus creadores se han quedado anclados en una versión plenamente funcional pero anticuada y que si quieren hacer algo más moderno tendrían que rehacerlo de cero. Porque si no fuera así ya hace tiempo que tendríamos esa nueva herramienta. Pero no pierdo la esperanza de que lo hagan ellos u otra empresa que vea el posible filón. Sí, sé que hay videojuegos como el 'Original Sin' o 'Shadowrunner' que tienen su propio editor de dungeons... pero a mí me gusta el RPGMaker porque es genérico y está muy bien pensado. Se nota la experiencia en su construcción.

Aún así con lo que hay, añadiéndole los recursos de desarrolladores independientes, tienes una herramienta lo suficientemente potente como para hacer volar tu imaginación y cumplir el sueño de todo gamer: hacer tu propio juego. Luego si se te da bien y pasas la prueba de fuego ya te podrías plantear buscar otras herramientas más ambiciosas.

En mi caso compré esta aplicación en un bundle por unos pocos euros junto el RPX XP y algunos juegos RPG. No sé si me plantearía pagar los 70 euros que cuesta sin descuento. Creo que los vale pero sólo si de verdad te planteas hacer un juego con él. Si sólo quieres enredar un poco busca una alternativa gratuita como el rpgboss.com.
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A 39 de 41 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
4,018.4 h registradas
Publicado: 24 de diciembre de 2014
RPG Maker VX Ace is software meant to help facilitate users in creating that RPG they have in mind. It's not without it's complexities, however, and they are there.

Back when RPG Maker for the PSX came out, a friend and I got it. We had to have it mailed to us, since no stores sold it. I honestly don't remember how, since it was before I was really on the internet. In any case; it was weeks of anticipation, for what equated to a memory-card hogging, confusing system of software. I think the best we did was have an event that was basically an arena, where one monster at a time would walk to you and start a fight. It was a lot of money for something we quickly found kinda...hard.

Today, though, we can use a keyboard and mouse! Other then that, it's still hard. Like really hard. Not because it's challenging, but because it requires not only putting things together, but learning EXACTLY how to do it. To some, it comes naturally, it's fun, and they put out a couple games. You can find them on the marketplace, too, and play and enjoy them!

But be honest, do you buy RPG maker to play RPGs? No. You buy it to work. You buy it as a swiss army knife with a few thousand different tools, with a house to build. It's all there, but you need to learn how to use it...and that's without worrying about content (Want a sprite not there? You can make it, but it's work!)

I wonder how many people bought it without making even a simple, but complete game. Count me in!

Why, yes, I do have over 2000 hours. It's because my main way of working on my own project is by keeping RM open all the time. Staring at me.

"...Hey. It's not done yet."

"Yea, I know. Here, I'll make a skill I had in mind. That's something done."

"Good, good...I'll be here when you want to make something else."

I've found that RM's forums and Youtube in general have been very helpful. But be forewarned. You're not buying a game. You won't have a great, or even good game just kinda...fit together. You're buying work.

In short, I love procrastinating, and RPG Maker VX Ace is a really fun piece of software to tinker with.

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A 27 de 28 personas (96%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,572.9 h registradas
Publicado: 19 de enero
What can I say?

This is in fact a serious program and it's great for anyone who wants to start making their own games and learn the basic logic behind programming (without the need to be a programmer) and small game development as a whole. The possibilities to customize how your game looks and behaves are ENDLESS.

There is some learning (I estimate that it's about 50 hours to learn the most important things + quite a few complicated ones), but there are TONS of guides. You don't even need to have skills in Ruby, because there are also TONS of scripts out there that contain the option (part of the code) you're looking for. And as for code, you can customize ANYTHING in it... at your own risk...

You want to create a 640x480 jRPG with a MAD amount of possibilities? Use this program. Of course anything else can also be created but I would not recommend using this for anything other than RPG's, adventure games and visual novels.

Also please note that games created with RPG Maker can only work on Windows OS, and I think that this is the biggest downside of this program. Other than that I cannot think of ANY reason not to buy it.
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A 12 de 13 personas (92%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
70.2 h registradas
Publicado: 13 de enero
Despite the sometimes unfair reputation that the RPG maker series gets, I will reccommend this to anyone who is interested in creating games, either for a hobby or a commercial endeavor. It is true that there are a lot of poor RPG maker games that remain restricted to what the base engine provides (think default menus, sounds and mapping) but with enough creativity and commitment toward your project there's lots of scope to create a quality game with unique mechanics.

The engine itself is easy to understand, the menus are fairly intuitive so you can pick up most basic skills by just playing around. Most people argue that this is why the RPG series can give way to such low quality games, because it is comparitivley simple to create events and to get what you need your game to do. However the simple systems in place, with creative thinking, can be used to create much more in depth gameplay.

If you have experience in scripting languages or would like to learn at an entry level, RPG Maker VX Ace uses the Ruby Language, which is a fairly easy to start out with. You can use scripts to change many elements of gameplay and add extra depth to your game. Even if you have little interest in scripting, there's a whole community that build resources including scripting to help you add to your project. Many of which are free providing you credit the author.

The art assets are also highly customisable, provided you have a decent graphics editor such as Photoshop or GIMP, you can make beautiful tilesets, characters, maps and menus. Similarly if you lack the skill or patience to create such things, the community also can provide free assets for you to use. Of course there's paid DLC too, for the more hobby orientated user.

The music and sounds are also highly customisable, you can incorporate them in many ways throughout your project. If you are skilled enough you can use your own music and sound effects, or as before use what the community provide. Again, there's paid DLC to fill any gaps you may have in your soundscape.

To sum it up, RPG Maker VX Ace is very accessable but has all the basis for making a sturdy game. Regardless of whether you are a hobbyist or someone hoping to make a Commercial game, your creativity is really what determines how well your game turns out, RPG Maker gives you that sturdy foundation from which to build upon.

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A 9 de 9 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1,688.0 h registradas
Publicado: 5 de febrero
i like this geam pls update tho

Seriously, this is really good software. I'd totally recommend it due to the overwhelming amount of community involved with it.
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A 8 de 8 personas (100%) les ha sido útil este análisis
1,065.5 h registradas
Publicado: 16 de diciembre de 2014
Still the go-to engine for creating 2d RPG's with tile-based movement. It's easy to learn, fun to use, much more powerful than you'd think at first glance, and the community is always overflowing with support and resources. If you've always wanted to make a SNES era JRPG-style game, this is the way to do it.
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A 32 de 53 personas (60%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.1 h registradas
Publicado: 1 de enero
Ok I want to write a negative review; specifically for people who see this product and say "hey I can do that."
This should not reflect on the quality of resources provided by this software, because i found those from adaquate to exceptional across the board.

If you have a basic understanding of computer codeing, then this may be for you. The language used is very basic but the scripting can still be tricky to master. The manual that you can find on the games website is a bit beirf with seven or eight pdf doccuments.
While the resources provided are nice any music or character sprites per made are of course copyrited to the product. You will have to do a good deal of resource creation if you wish to release a game.
Finally, I would like to stress that making a computer game takes a TEAM of dedicated individuals on average, several months. If you think your going to buy this product today and put a game out by yourself next week, or even next month then think again.

All this being said I would still recomend this product; but specifically.
-To someone cutting their teeth in game design
-Who plans to do this, or want to explore this for a career
-Who has an intermedeite knowlege of computers and graphic design

There are several solid games out there made by this engine; but they were made by some very talanted people and often groups who had the money and time to invest in a long term project.
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A 7 de 7 personas (100%) les ha sido útil este análisis
109.2 h registradas
Publicado: 10 de enero
I gotta admit, RPG Maker VX Ace isn't simple for a child, "Simple Enough for a Child. Powerful Enough for a Developer" part of this statement is false, but after watching a few tutorials and learing a bit of the ruby language I started making progress. I had fun learning how to use this piece of software, and I really reccomend using custom scripts in your games if you want to make something good. Includes Trading Cards 10/10
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A 47 de 83 personas (57%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
6.6 h registradas
Publicado: 18 de diciembre de 2014
I remember buying this one from a Humble Weekly bundle a while back, even paying extra to get a special tileset to make cyberpunk games out of. It might have been worth the around $7 that I payed for it, but definitely not the $69.99 they're asking for it. Here's why:

1) The resolution is locked at 640x480. This isn't really that big of a crime when you think about it, since 640x480 is a very comfy resolution for an RPG and a really large resolution would mean that too many tiles would be displayed on screen at once, but what makes this bad is that you can't go fullscreen in a way that's not stupid, which ruins immersion a little bit but more importantly prevents upscaling on larger monitors, meaning that people with really large native resolutions might be stuck on what is basically a postage stamp to them.

2) The tiles are locked at 32x32. If you just wanted to make your original game work around smaller tiles for whatever reason, tough luck!

3) I tried and couldn't find a way to make it so that whenever you start a new project, they don't already make half the game for you and fill your attacks and items databases with prefabs. Manually deleting all the pre-made items and attacks every time is annoying. It's a good feature for people that would make fantasy-themed RPGs, but if you wanted to make something else then deleting these large amounts of pre-made things every time is tedious.

4) Everything that this thing does, GameMaker can do better, and for free. In GameMaker, you can make the resolution or tile sizes be anything you want. Of course, there's more coding involved when using GameMaker, but considering how much Ruby scripting you'll have to do in RPG Maker to do anything that would make your RPG a bit unique in terms of features, this isn't really a problem.

Overall, just go with GameMaker for making your RPGs. There's slightly more to learn, but consider how much more the FREE edition does than the $69.99 RPG Maker.
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A 6 de 6 personas (100%) les ha sido útil este análisis
39.0 h registradas
Publicado: 8 de abril
First of all, if you don't feel like reading the whole review, I'll say that this program is easy to use and does not require programming.
Now, the classic review:
Pros:
+Easy to use, does not require programming
+Comfortable to use and learned quickly
+Possilbe to use programming (Ruby)
+Many characters and enemies
+DLCs which give more enemies
+Sample maps (for the lazy people between us xD)
+Character generator
+Possible to divide the maps into 4 groups (indoor, outdoor, dungeon and field)
+Many sounds, music and DLCs which add more
+Possible to upload a music into the program to use it
+Many options to use without programming
+Many sample characters
+Sample pictures of main menu or you can make one of your own
+Many sample classes, weapons, items and able to make more
+May do custom skills with custom effects on cast.


Cons:
-Graphics are much like the same
-Many options of the 'none programming' have to do with consequences branch and may be hard to do one
-Main menu is always the same, 3 options (New game, load game, exit)
-Isn't easy to put voice acting and text at the same time (requires consequences branch)
-Hard making the people move as you wanted
-Not possible to play only specific map (for debugging)
-Monsters and characters from DLCs don't look like the ones from the sample or from the character generator
-You cannot make a skill hurt both user and enemy

Neutral:
~Takes a lot of time to make a game (what did you expect?), as from my experience it's about 1 hour of work= 1-2 minutes of gameplay.

After all, I made an awesome game for a good friend of mine.
The score is... 8.5/10 and I absolutely recommend this!
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A 8 de 12 personas (67%) les ha sido útil este análisis
77.3 h registradas
Publicado: 1 de diciembre de 2014
Worth every penny, on sale or not. I'm too lazy to go highly in-depth, so here's the generic saying to reel you in:

"Simple enough for a beginner, powerful enough for a professional."
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A 11 de 18 personas (61%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
54.2 h registradas
Publicado: 25 de enero
Most of the community people don't want you to use this program to make games - they have decided that you must make completely original content and know how to use Ruby programing before releasing anything commercial. That means years of work, or funding a team.

If you have a nice story, atleast you could use it to piece the tale together and give yourself a chibi.

Good luck!
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A 5 de 7 personas (71%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
12.0 h registradas
Publicado: 25 de febrero
I just love it :) , really nice tool to create beautiful games. Only think I dont like is system of instaling DLC's.
Kinda complicated, and you need to search on net to find out how to do it. Another sad thing is Price of DLC's
where are just few things and it cost like new game from Square Enix ... But forget on this :D Program is Lovely,
music is playing in my ears :D its so cute :D its time to make some DATING SIMULATOR :D
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A 7 de 11 personas (64%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
73.4 h registradas
Publicado: 23 de diciembre de 2014
Finally, i can make my masterpiece (of ♥♥♥♥) game here and become a billionaire by making the worst game ever

Blue Mario Quest... coming soon
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A 89 de 172 personas (52%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
117.7 h registradas
Publicado: 13 de diciembre de 2014
After having used this software for over a hundred hours, the best piece of advice I can offer anyone is to scale your expectations back - and I mean way, WAY back. No words can describe how disappointed I am with RPG Maker after spending countless hours watching tutorials, reading guides, experimenting with concepts, editing with GIMP, all to create nothing useful or something just barely functional. I simply did not realize how limited the software was. Even after I discovered what it could do (or more accurately, could not do) I scaled back my expectations constantly only to hit a roadblock again and again. By far my biggest critique of the software is the bare-bones nature: you can make a Final Fantasy game with it, and by that I mean the FIRST Final Fantasy, aka the one that is probably older than you are. The mechanics are all at least 25 years old, resulting in:

-No in-house method of creating a game map (as in, a reference map you can press a button to show where you are in the world)
-No in-house method of editing Sprites or Tiles (I had to use GIMP software for that)
-a mystifyingly limited number of tiles you can use to build a map with (after using GIMP to put together a custom tile set, I exported it to the game only to discover i could only use a fraction of the tile set because Enterbrain imposes a limit on tile sheet sizes…when I discovered that, I swear a small part of me died.)
-Needlessly complicated methods to get around the tile limit (like parallax mapping and some outside scripts)
-No in-house clock
-Way, way too heavy reliance on outside scripting to do even the most basic of things that RPG's have already been using for decades.
-Arbitrarily small limits on things such as stats or item amounts (true, you may not use every slot to create items, but why take the chance to limit the developer? Go ahead and set the limits sky-high, it is not that hard)

Think of an RPG, any RPG: what mechanics did you like about it? chances are, RPG Maker cannot do that. Did you like the Psynergy or Djinni system of Golden Sun? Too Bad. Did you want to make a game with multiple skills in it to level up without the use of scripts, as per Runescape or the Elder Scrolls? Nope. Did you hope to implement a monster capture system like Pokemon? Not Happening. Did you like the flashy Summons from the early Final Fantasy games this software is failing to live up to? Not a chance. Do you like to actually watch your characters on the battle screen fighting the enemy like in…almost every RPG ever made? Without scripts, you will be stuck in a soulless first person mode and will never see your characters sprites in battle. Are you awed when your enemies use your own nuclear attacks against you, or unleash their own unique abilities to show you that you are not the only person with show-stopping special effects? Enemy sprites are static and use utterly no animation when they attack. Want to change the default walking or running speed?... Actually, I still have not found a script that could let me do that.

This software may be useful for veteran programmers, but for those new to the field, stay far, far away. Now, admittedly the community has made incredible scripts that dramatically improve the experience, but fans had to do that, not the developer. I might even go so far as to say that I think some of the fans put more effort into improving RPG Maker than Enterbrain itself did actually making it. Ultimately, I cannot recommend RPG Maker VX Ace to anyone.

TL;DR

Do not buy (or at least wait for a sale), you will be disappointed.

3/10
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A 2 de 2 personas (100%) les ha sido útil este análisis
261.6 h registradas
Publicado: 18 de diciembre de 2014
One of the best creator i've ever used. Does not take long to get good at it either. If you're willing to pay the $60usd then go ahead and get it. But if you can, try to get it while it's on sale.
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A 2 de 2 personas (100%) les ha sido útil este análisis
101.7 h registradas
Publicado: 23 de diciembre de 2014
Started with RPG maker when I was very young, which taught me enough psuedo-code to breeze through college and eventually working, not in the industry -- but as something very close.

So yeah, i'd recommend the poop out of rpgmaker ... although not my favorite, still a great NA release.
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