RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.
User reviews:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Very Positive (2,952 reviews) - 93% of the 2,952 user reviews for this software are positive.
Release Date: Dec 10, 2012

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About This Software

Simple Enough for a Child. Powerful Enough for a Developer.

RPG Maker VX Ace is the latest and greatest engine in the RPG Maker series, improving on every aspect of creating your very own epic adventure. The most powerful editor yet, Ace supports multiple tilesets, offers full control over autoshadow and has a very flexible features system.

Ace gives you all the tools you need to make that game you’ve always dreamed of, including the following features:

• A powerful map editor to build your world.
• A database to track your characters, skill, equipment and more, all improved with the powerful new flexible Features system.
• New event options, including support for Ogg Theora video.
• An expansive set of default resources, including a built in character generator to create your own sprites and faces.

Key Features

Simple, Powerful Tools
RPG Maker VX Ace brings powerful new tools to the table to enhance your RPG-making potential. None of the previous engines can match Ace for flexibility, even for users with no coding knowledge. These features are powerful but also very easy to learn, with most accessed through a simple point and click interface.

Enhanced Default Graphics
RPG Maker VX Ace offers a large collection of new graphics, including 4 tilesets and the long-requested set of fallen character sprites. The engine is also compatible with all of the existing fan-made RPG Maker VX resources.

Export Your Game
Once you’re ready to show your project off, you can easily export your game into a portable EXE file that can be played on ANY Windows system. Share it with your friends, family or with the vibrant RPG Maker community on the internet.

System Requirements

    • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
    • Graphics:1024 x 768 pixels or higher desktop resolution
    • Hard Drive:400 MB HD space
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
Customer reviews
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Mostly Positive (10 reviews)
Very Positive (2,952 reviews)
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2,176 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: October 1
I got this game on sale at the very beginning of this year, when I wanted to experiment with making games and thought it would be a good idea, however, the base software comes with the most minimalistic assets and MAKES you pay for everything else. I would definately not recommend purchasing any of the RPG Makers if you don't have a great interest in RPGs or want to become a profressional RPG developer, and especially don't buy these pieces of software at full price, it's not at all worth it. I wouldn't even recommend buying it on sale either, unless you are what I mentioned above, not unless you have over one thousand dollars to pay for every single asset. I realized my calling was not to make RPGs until it was too late, so please, really consider this purchase, if you are not a fan of RPGs or making games in general, DO NOT buy this software or any other software in the lineup and really don't buy any of the expansions. These softwares are for people who have at least some experience in how programming works, because if you don't understand how games work internally then you are going to have a massively large time being confused or looking at tutorials. I am going to school to learn how to program and trust me, it is very a long, complicated and precise process. The tagline of there being no programming required may be true to an extent, but there are still many instances you'll be confused because your game isn't working right. Games take time to make, and I learned that the hard way. So please, really think about what you want to do with your time in game creation and with your money.
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1 of 3 people (33%) found this review helpful
6 people found this review funny
6.8 hrs on record
Posted: October 2
Ive made 10 top selling games with this and only with the time you see you see here :^)
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Most Helpful Reviews  Overall
760 of 798 people (95%) found this review helpful
613.1 hrs on record
Posted: November 25, 2013
If you're a complete beginner at making games, this is a fantastic place to start. There are tooltips for practically everything to hold your hand with anything that isn't already straightforward enough.

On the other hand, if you already know programming you can try your hand at scripting completely custom game systems.

Lastly, you get a commercial license for everything which alone pays for the product if you ever intend to try to sell one of your creations.
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533 of 555 people (96%) found this review helpful
3,344.1 hrs on record
Posted: November 25, 2013
New RPG maker engine soon!
RPG maker MV is currently advertized on the main site. Some may preffer to hold onto their $ to buy the newer engine. Newer does not mean it will be better in all respects but as they have had a fair while to develop a newer engine it should be superior on the whole.

http://www.rpgmakerweb.com/products/programs/rpg-maker-mv (fixed the link)

The upcoming rendition will use a different programming lanugege (Java instead of Ruby.) Its main features include the ability to make games for multipul platforms as well as touch screen and mouse support.

-Browser (html 5)

Back to my review

Love the program. I have used it for a long time now and can say that most of the things I can't do with it aren't needed anyway. In addition to the DLC there is a lot of player-generated content avaliable on the steam community (but be respectful of those who made them)

That said, the engine itself is plug-and-play and thus has many practical limitations. There are things it can do and things it can't and not a lot of in-between. Because of this and because of the built-in script editor knowing Ruby languege will greatly enhance your ability to make use of this engine.

Notes to potential buyers:

because of the cost, I would caution casual buyers to be sure this is a program they would actualy use. As I recall there is a demo ("lite" version) avaliable on the official site for this program that you might want to try. I have not tried to use it myself. It is also available here on steam if you search for it.

Some of the music packs also have sample music avaliable on the game's official website: www.rpgmakerweb.com/a/music

Most DLC expands your avaliable content; it is not nessisarialy a straight-up upgrade so don't just buy all of it without looking at it first.

Not all of the content shown in the trailer exists in vinilla: spesificaly I noticed the pop-up immages of characters are not included and the "name bar" for character conversations dosen't exist in vanilla. They can, however, be created and added. They might also be avaliable in the DLC or from the community.

One last note: I have seen several people buy this engine only to lose interest a couple months in and never finish a project. Make sure you are comitted to completing your game and set reasonable goals based on your current ability. To use this engine you need to know how to work. Although my own goals were overly ambitious initialy I don't plan on quitting until I have at least completed one project. Look at my number of hours, consider that I haven't completed a project, and tell me why you'll need to be comitted to work before you can use this program.
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422 of 431 people (98%) found this review helpful
16 people found this review funny
455.4 hrs on record
Posted: November 7, 2014
This software is an excellent introduction to game-making. While many people don't like RPG Maker games, it's still a great way to start your game development journey - or just to sate your hobbyist tendencies!

I recommend this without reservation - I may never release a game for public, but I love writing short little in-joke games for my family and friends.

For instance, I once wrote a short Kingdom Hearts-themed game for my daughter, which also used characters/settings from Beyond Good And Evil and Final Fantasy 7 and 8. As I understand it, under the terms of the RPG Maker license, the game I wrote WOULD NOT be allowed to be released (even as a fan creation) without paying for all of those character's usage rights - but I didn't make it to sell, I made it for my daughter. And SHE loved it.


- Easy to use.
- Fairly easy to understand.
- Anyone who's fiddled with game editors before should feel right at home.
- Plenty of tutorials available.
- Great, helpful community, especially on the official website and forums - this was the main selling point for me.
- Design is modular (meaning you can work on one aspect of your project at a time, or all at once)
- Don't like the Final Fantasy Style battles? Find and download a battle engine to change it to something more like the Zelda games!
- Importing custom data (inc. sound and graphics) COULD NOT BE EASIER.
- The asking price *includes* a license, meaning you can legally sell your RPG Maker VX Ace game the second you've made it! (there are some understandably strict caveats to this, though)
- includes a character maker, ideal for those of us who suck at art (like me).
- ACTIVE devs and community!
- Don't have the sprite/sound/script/whatever that you want? Try requesting it in the official forums - chances are, somone else has already requested it!
- One of the few pieces of software that I own that has NEVER crashed.
- Steam Cards! Hey, it matters to me. ;)

- License is included in the price, but some may consider it limited - for instance, if you make a sprite in this program, that's basically the only place you're allowed to use it (exceptions: or other programs in the RPG/Game Maker stable that you own the license to). So, you can't make sprites in this, then export those sprites to be used in say, a self-made browser-based game. And so too, for ALL the stock assets.
- Importing the custom data itself is quite easy - but knowing what to do with it can be confusing at first. For instance, importing a new tileset can be done with 3 button clicks. But then you have to go over the tileset and tell RPG Maker VX Ace which tileblocks the player can walk through, and which they can't, and so on. This makes complete sense once you think about it, but it isn't explained anywhere in game (that I saw).
- The DLC isn't like traditional DLC, it can require some real work to set it up (see above for a basic example)
- Advanced Developers (I'm not one, so this is a guess) may find certain aspects of the engine restrictive.

People who should buy this software:
- Amateur devs
- JRPG hobbyist
- people curious about the game development process
- people who have good ideas for stories
- IDEAL for people who want to make their 'first real game'.

People who should avoid this software:
- Uh...people who hate JRPGs, I guess?
- People who refuse to play nice on forums (because that's where most of your questions will get answered)
- People who are allergic to cuteness
- People who are allergic to lists
- People who actively hate maths and other forms of 'thinking'. I'm not trying to be snide, I swear. Some of us just aren't designed for calculations. Having said that, I actually fit into that category - and I love this software. But it is a fact: planning is part of game making.


I would basically recommend this software to ANYONE who shows even the slightest bit of interest in it. An excellent and very affordable way to get into game developing - it does exactly what it claims to, and does so quite solidly.

I award this product 9/10, without hesitation.
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332 of 344 people (97%) found this review helpful
15 people found this review funny
1,599.3 hrs on record
Posted: March 5
Never have a spent so much time with a computer game/program of any kind. The time spent alone makes this the best value for my money ever spent. But it gets better....much better.

I first bought this to make a game for my daughter when I was unable to find a fun computer game with reading as a main component. Naturally I made her the main character. I have always enjoyed writing, and now I had a whole new platform to craft a story.

In time I became attached to my game, even with the default assets. As an educator, I thought this could be a good story-based game for other kids as well.

Thus began my attempt to gauge interest. It fared well on Greenlight Concepts...but receieved a lot of criticism on the actual Greenlight, mostly due to using default assets. They liked the concept (a family-friendly RPG), but hated seeing the RTP.

Now here is where the versitility of RPG Maker really shined. I was able to import custom made characters and sprites, cutscene art, and original music (bonus: if you compose, you get to use your own music!)...even voice-acting. With the new assets in, my votes increased dramatically, and my game was Greenlit.

It was by no means easy. The amount of time and effort is monumental to create a game that others will pay for and enjoy. There are those who will tell you that your first game will never make it commercial, and they are usually right. I had a lot of support from the very helpful RPG maker community. I had some money to invest in the assets. I listened to my crtics, even the ones who blasted me. I had kind people (familiar with rpg maker) alpha test,; their suggestions enabled necessary improvements over many different versions.

Having my RPG Maker game Sydney's World up on Steam is an accomplishment I am proud of. But irregardless, the personal satisfaction I had when I played through my final version was priceless.

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399 of 423 people (94%) found this review helpful
292 people found this review funny
497.5 hrs on record
Posted: June 1
You'll never finish anything. Ever.
Was this review helpful? Yes No Funny
283 of 288 people (98%) found this review helpful
4 people found this review funny
765.3 hrs on record
Posted: May 7, 2015
An excellent tool for creating your own role-playing game! Lots of fun to use, especially if you have your own dream RPG in mind!

RPG Maker VX Ace is for you if:
- You love single-player 2D role-playing games!
- You are new to game development.
- You want to create an RPG for fun or as a hobby.
- You want to sell your game.
- You have little or no programming experience (or, if you do and enjoy scripting!).
- You want your game to be single-player (no multi-player capabilities).
- You are OK with your game only running on Windows, not on Macs or mobile devices (see RPG Maker MV if you want Windows/Mac/mobile support).

Choosing Your Game Engine:

RPG Maker is a clear excellent choice if you want to create a single-player 2D role-playing game. That is what RPG Maker does best, and it is wonderful to work with such a powerful, easy-to-use tool when developing an RPG!

However, if you want to build a 2D game that is not an RPG, such as a platformer/jumping game or an action/shooter game, or if your dream is to make a game like Zelda III, you may prefer Game Maker https://www.yoyogames.com/studio or Unity https://unity3d.com/unity (although impressive things have been done with the RPG Maker "Zelda Engine"; but if you embark on such a project with RPG Maker, you need to be a scripter). But if you'd like a few jumping puzzles, adventure components, or other features like those in Final Fantasy IV or VI, Dragon Quest IV, or Chrono Trigger, or even a free-movement battle system like Secret of Mana, RPG Maker's base features along with community scripts together allow for a variety of possible game types using RPG Maker!

Unity is great for both 2D and 3D games, and a great choice for somebody planning a career in professional game development, but takes longer to learn than Game Maker. Both allow for multi-player games, which RPG Maker has not yet done.

Also, Unity and Game Maker can run games on any platform (Windows, Mac, mobile). If you want a multi-platform version of RPG Maker, check out RPG Maker MV!

Which is Better, RPG Maker MV, VX Ace, or XP?

If you have never used an RPG Maker product before, and price is not an issue, I recommend RPG Maker MV:
MV supports game editing in either Windows or Mac, and supports playing in Windows, Mac, Android, iOS mobile, or web browser.

If you are looking for an awesome bargain, get VX Ace on sale! My experience has been with VX Ace, and I've loved it! VX Ace only edits and plays on Windows, but it has many established scripts already, providing your game great versatility!

Also see RabbitGaming's video for a great comparison of RPG Maker VX Ace and RPG Maker XP:
Selling Your Game:

RPG Maker VX Ace games can be sold, and do not require the purchaser to have bought an RPG Maker product. So, you can sell your game! However, if you use art, music, or scripts not included with the base product, their terms of use might prevent you from selling your game. Keep track of what you add to your project if you intend to sell it.

Note: You might not make any money with your game. So, do it for the love of your game. Don't quit your day job! If you make money, congrats! Your game is among amazing titles like "Skyborn" and "To the Moon", among many other games made using RPG Maker that are available in the Steam Store: http://store.steampowered.com/tag/en/RPGMaker/

Original Art:

There are many talented artists who sell their art specifically for RPG Maker VX Ace designers, so you can purchase art that allows you to use it in a commercial product. Or, you can create your own original art or music and add it to your project!

Learning Curve:

RPG Maker VX Ace requires about 5 hours to learn the basics. You can save yourself some trouble by looking up an intro YouTube video, such as: https://www.youtube.com/watch?v=SneWwiI5v1k To become familiar with all the advanced options (event commands, parallax mapping, etc) that come standard with the software, it may require 20 to 30 hours, but your game may only require a handfull of these advanced features, depending on the game you make. Finally, RPG Maker VX Ace has a built-in scripting feature, and it may require 5 to 10 hours to find online and test some free (or purchased) scripts from talented scripters/programmers.

Free Scripts:

Scripts can add an awesome unique flavor to your game. For example, many developers add scripts to customize the default battle system, and there are many excellent scripts for various styles of battle system. Other scripts add lighting effects, while others add adventure-style jumping, weapons, or puzzles. There are many scripts already created and available, and many of those scripts are free to use in commercial projects.

Using freely available scripts is recommended, such as the popular scripts by Yanfly https://yanflychannel.wordpress.com/rmvxa/ , or Theolized http://www.theolized.com/ , or Galv http://galvs-scripts.com/ , among many others. I also highly recommend the Fullscreen++ script by Zeus81 http://forums.rpgmakerweb.com/index.php?/topic/14081-fullscreen/ and the word-wrapping script by KilloZapit http://www.rpgmakervxace.net/topic/6964-word-wrapping-message-boxes/ . Scripts by different developers may or may not be compatible.

If you have a solid programming background already, you can also script basically anything you want within a 2D environment. The scripting language is Ruby and an experienced programmer can learn using online resources for RGSS3.

How Multiple Developers can work on One Project:

If you have multiple developers, you could take turns working on the same project on one computer. Or, you could split up the project into components, and have each person work on only one component, such as one on scripts and one on maps, and then bring the files together to see them in action. However, I recommend using a subversion system, such as TortoiseSVN, used in conjunction with a file sharing system, such as Assembla or DropBox, so multiple developers can work on a single project simultaneously or from different computers/locations.

An Example Development Team:

Our developing group has used RPG Maker VX Ace to develop an indie game. We are three developers with various roles in the development process, and only rarely able to meet in person. We share our work easily by using TortoiseSVN linked by Assembla, so that each developer always has the latest update. Rarely, when using DropBox (which does not host), our team member who is our TortoiseSVN expert had to fix the files. Now we use an Assembla Repository, which hosts and so works smoothly, no hiccups.

Completing Your Game:

If you are imagining yourself creating an epic RPG like Dragon Quest IV, Final Fantasy VI, or Chrono Trigger, you have found one of the best tools for accomplishing your dream! (The other is MV!) However, expect it to take about 10000+ hours, at least, to accomplish your goal; if you have multiple developers in your team, this obviously can cut the workload down to size! But if you are imagining a game like Dragon Quest I or II, or the original Final Fantasy, you could be done in more like 1000+ hours. Search "RPG Maker" in the Steam Store, and you will find amazing titles to use as examples.

So, for your first game(s), think small! See this video for tips: https://www.youtube.com/watch?v=dHMNeNapL1E


RPG Maker VX Ace is for anyone who loves RPGs and wants to make their own! I've loved using this software and interacting with my development team in creating our original role-playing game!

If you'd enjoy being a hobbyist RPG developer, get RPG Maker VX Ace for cheap when it goes on sale, or get it now and you'll be on your way to making your own exciting new adventure!
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547 of 600 people (91%) found this review helpful
481 people found this review funny
68.2 hrs on record
Posted: September 27, 2015
Pros: Easy to use
Cons: Hard to use

I'm serious.
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264 of 278 people (95%) found this review helpful
43 people found this review funny
6,045.4 hrs on record
Posted: December 24, 2014
RPG Maker VX Ace is software meant to help facilitate users in creating that RPG they have in mind. It's not without it's complexities, however, and they are there.

Back when RPG Maker for the PSX came out, a friend and I got it. We had to have it mailed to us, since no stores sold it. I honestly don't remember how, since it was before I was really on the internet. In any case; it was weeks of anticipation, for what equated to a memory-card hogging, confusing system of software. I think the best we did was have an event that was basically an arena, where one monster at a time would walk to you and start a fight. It was a lot of money for something we quickly found kinda...hard.

Today, though, we can use a keyboard and mouse! Other then that, it's still hard. Like really hard. Not because it's challenging, but because it requires not only putting things together, but learning EXACTLY how to do it. To some, it comes naturally, it's fun, and they put out a couple games. You can find them on the marketplace, too, and play and enjoy them!

But be honest, do you buy RPG maker to play RPGs? No. You buy it to work. You buy it as a swiss army knife with a few thousand different tools, with a house to build. It's all there, but you need to learn how to use it...and that's without worrying about content (Want a sprite not there? You can make it, but it's work!)

I wonder how many people bought it without making even a simple, but complete game. Count me in!

Why, yes, I do have over 2000 hours. It's because my main way of working on my own project is by keeping RM open all the time. Staring at me.

"...Hey. It's not done yet."

"Yea, I know. Here, I'll make a skill I had in mind. That's something done."

"Good, good...I'll be here when you want to make something else."

I've found that RM's forums and Youtube in general have been very helpful. But be forewarned. You're not buying a game. You won't have a great, or even good game just kinda...fit together. You're buying work.

In short, I love procrastinating, and RPG Maker VX Ace is a really fun piece of software to tinker with.

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Recently Posted
166.9 hrs
Posted: October 14
This software is absolutely fantastic!
It's very easy to use and you MIGHT need to spend an hour or 2 viewing tutorials but thats only if you're completely new to game development. The software has a BUNCH of preset maps, characters, monsters and so much more so that even if you aren't willing to draw your own assets, you've still got heaps of stuff already there for your use! Overall this is a fantastic piece of software. It's very easy to use and is perfect for those who always wanted to make their own rpg game but never wanted to go through the struggle of spending years learning how to make a game. RPG Maker VX ACE if fun, easy, and great for it's price!
Helpful? Yes No Funny
So ˢᵖᵒᵒᵖʸ👻
88.6 hrs
Posted: September 25
As intricate or simple as you want it to be. Highly recommend.
Helpful? Yes No Funny
698.3 hrs
Posted: September 23
- Be me
- be making game during college school year
- make a decent game that was almost in beta stage
-end of school year comes
- update the cloud on RPG
- hand in school laptops to be completely wiped cause thats what they make us do
- go home
- boot up home PC
-ready to start designing game in complete ZEN
- cloud had error updating when at college.
- game completely gone.

10/10 would lose game files due to bad college wifi/connection again.
Helpful? Yes No Funny
0.3 hrs
Posted: September 23
Someone needs to write a helper utility to install DLC's (semi-)automatically, because having to do it manually is just a pain in the tuckus-area.
Will change to recommend-status when this issue is taken care of.
Helpful? Yes No Funny
12.8 hrs
Posted: September 22
Bought this in the steam humle bundle sale. Very good. I've had my eyes on this for awhile now. Ienjoy making my games. Currently making "Pettopia".

(May contain corgis)
Helpful? Yes No Funny
Lady Rainicorn 招き猫
11.6 hrs
Posted: September 20
Amazing software once you get the hang of it!
Helpful? Yes No Funny
33.1 hrs
Posted: September 16
Product received for free
What to say about this wonderful tool.

Well for starters it did get me from animation to game development.
It has to be the easiest tool I have ever used.
It's acctually fun to use.
It will take to maxiumum 5 hours to learn, thats if you are getting a rough start.
It is the best tool for rpg lovers.

Also you can make your own characters and stuff. So go buy it!
Helpful? Yes No Funny
2,562.3 hrs
Posted: September 13
I was introduced to RPG Maker, while searching for fan games, because I didn't want to pirate legit games and felt that fan games was the lesser of two evils. So, I kept finding this strange program that I had trouble with the games, only to find that it was an engine. Short story is that when I had the ability to use the program legally, I bought it and haven't regretted it ever. I highly suggest that if you have a game lover, child or adult, if they can't program, I suggest this program. The only one thing that I miss is the fact that the community used to be so much more giving than it was and now, they've moved on from this program and people are putting focus on RPG MAKER MV instead. But this program is still awesome and a great introduction, making you appreciate the professionals.
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