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RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series.
Release Date: Dec 10, 2012
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Buy RPG Maker VX Ace

$69.99

Buy RPG Maker VX Ace 4-pack

Includes 4 copies of RPG Maker VX Ace. One copy for you and 3 to give to friends.

$209.97

Downloadable Content For This Game

Recent updates View all (9)

RPG Maker; a Steam Daily Deal!

June 20th, 2014

Hi Everyone,

Steam has just featured us as a Daily Deal in their Summer Sale.

This means that RPG Maker VX Ace and a ton of DLC is 75% off for the next 24 hours!

http://store.steampowered.com/app/220700/

We'll also be running some giveaways over the next few days on our steam community page and discussion forums so stay tuned.

cheers,

The RPG Maker Team

16 comments Read more

The Missing Prize!

April 1st, 2014

Unfortunately, a prize was overlooked in our last announcements!

The fan favorite of the RPG Maker for the Not So Bright Screenshot Contest was won by [JCGG] Jomarcenter for this screenshot, a reference to a fairly notorious RPG Maker demo he had made in the past.

You, also, have won a single resource pack through Steam!

6 comments Read more

Free Weekend


If you already have Steam installed, click here to install or run. If you don't have Steam, you can download it here.

About the Software

Simple Enough for a Child; Powerful Enough for a Developer

RPG Maker VX Ace improves every aspect of RPG creation, making it not only the latest, but also the greatest engine in the RPG Maker Series. With multiple tileset support, full autoshadow control, and a flexible features system, Ace gives you the most powerful RPG making tools ever.

Ace provides all the tools you will need to make the game you've always dreamed of. Make your game, your way with all the following features:
  • An enhanced map editor to build your world.
  • A Character/Enemy/Skill/Equipment Database with a new powerful, flexible Features system.
  • New event options, including playing Ogg Theora video.
  • Expanded default resources, including a built in Character Generator to form your own custom sprites and faces.

Key Features

Simple, Powerful Tools

RPG Make VX Ace enhances RPG making with several powerful new tools. We have never offered a product before now that allowed such flexibility to the user without the need for any coding knowledge. These new tools are not only flexible, but also incredibly simple to learn and use, being accessed through a simple point and click interface.
Enhanced Default Graphics

RPG Maker VX Ace features a largely expanded collection of graphics resources, with 4 included tilesets and downed sprites included, on top of many new sprites. Ace also has the advantage of being compatible with all existing fan made RPG Maker VX resources right out of the box.
Export Your Game

So you've finished your project and you are ready for others to experience your unique RPG. Export your game to a portable EXE file that can be played on ANY Windows system. Share it with your friends, your family, or even the internet!

System Requirements

    Minimum:
    • OS:Microsoft® Windows® XP / Vista / 7 (32-bit/64-bit)
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
    • Graphics:1024 x 768 pixels or higher desktop resolution
    • Hard Drive:400 MB HD space
    Recommended:
    • Processor:Intel® Pentium® 4 2.0 GHz equivalent or faster processor
    • Memory:512 MB RAM
Helpful customer reviews
1,446 of 1,778 people (81%) found this review helpful
147 products in account
18 reviews
15.4 hrs on record
This is a solid tool that will enable you to create JRPGs with relative ease. And I would love to recommend it because it really IS a good and solid piece of software. Putting together a small game is a breeze- maps are designed in a WYSIWYG editor, there is a good default library of graphics and objects. And everything works just fine. Random encounters, multiple characters, shops, turn based combat, it's all there right out of the box and even a newcomer will quickly see his idea turn into something playable. In addition, you're free to release your game whichever way you see fit, even a commercial release is possible. There is a lot to like here.

Still I find it hard to fully recommend RPG Maker VX Ace. This is why:

1) It is very expensive. 60 Euros are a lot of money, especially if you're just curious and maybe want to make a small freeware game. The program has been on sale quite regularly though, dropping to 15 Euros, and that is a good investment indeed. But before you shell out even THAT money, consider getting the freely available "limited" version, which has everything the commercial release has, and only limits the number of objects that can be used. It's still absolutely possible to make decent games with it.

2) It is highly restrictive. You can make "classic JRPGs" with ease, but as a newcomer, you're truly stuck with the template RPG Maker provides. The interface, combat rules and attribute system are very, very basic and apart from a quick paint job there's not much you can do... until you're ready to dive into Ruby scripting.

3) Scripting is a pain. On the pro side, the Ruby SL is powerful enough to change virtually every aspect of a project. You can create your own combat system, you can create your own attribute system, you can create new interfaces and really make something unique. But the editor is so barebones that you can't really do it comfortably, and especially if you have ever used a more advanced code editor you'll soon wish you could write your code THERE.

4) It doesn't take advantage of ANYTHING. Multiple resolutions should be a standard these days, but here you're stuck with a relatively low native resolution that looks charmingly retro or crude depending on your personal opinion. Large games tend to stutter occasionally. And what about a decent options menu? Not to be found.

So that's the gist of it. If you like JRPGs, see RPG Maker VX Ace on a discount and feel you can live with the limitations, I daresay you won't be disappointed. It's really fun to make a plot-driven game and see your ideas walk around the screen. Then there is the vast amount of resources available; if you put some effort into it your game can look downright stunning. And there clearly IS a lot of quality in the product- it's not been around for so long for nothing and the Steam version with its Workshop support will defenitely prove worth your while.

But it could, and should, be so much better, more accessible, more comfortable to use- and that's where the tool lets you down.
Posted: February 28th, 2014
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196 of 236 people (83%) found this review helpful
96 products in account
1 review
610.9 hrs on record
Overall a great, positive experience. Though it took a while to learn the in and outs of the software, there is an enourmous community with forums and youtube videos to assist you in creating almost anything you imagine within the context of an RPG. 10/10, very satisfied with the purchase made last year at full price, so now at 75% off, I'd recommend it to everyone.
Posted: February 25th, 2014
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112 of 164 people (68%) found this review helpful
134 products in account
13 reviews
2.0 hrs on record
Best $1 I have ever spent.

Thank you Humble Bundle!
Posted: June 2nd, 2014
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47 of 62 people (76%) found this review helpful
97 products in account
3 reviews
585.6 hrs on record
For those looking to make their own game, a bit of advice: Do some research and/or download the trial (RMVXA Lite) FIRST before actually buying! As well, RMVXA is wonderful in its own right, but is VERY processor-heavy and may require higher specs than the "Required / Recommended System Requirements" lets on. Just a fair warning to those with weaker computers that you should expect some lagging.

With that out of the way, for old-school SNES-era RPGs (or sprite-based games in gener), RM is absolutely perfect, once you learn the ropes for how to use it. Which may take some time, but once you get the hang of how eventing and map tiling works, it can really be quite the powerful tool. The resources available are free to use for any project, whether a free project or commercial, and there is a lot of support from both the community and the main Enterbrain website itself. As well, many aspects of the database are open for modification without the need for programming skills, and those that aren't can be changed with a few (dozen) lines of code.

The only issues thus-far that I've encountered are generally small. The largest thus-far is the learning curve; it can be rather daunting to jump into one's first project during the first couple of weeks, but once you get the hang of how the general flow works, then things become easier to manipulate. As well, there are some limitations in the editor for those with limited talent in scripting, but that can be overcome if one employs the help of a dedicated scripter or scripts designed by others that change how the editor/database works. Finally, while custom resources (scripts, spritesheets, tile sets, etc.) are generally free-to-use by their authors for non-commercial projects, those that are looking to make money off their games may find themselves out-of-luck or having to pay royalties to the creators of such content.

Other than those minor gripes, RMVXA is a great package for starting game developers, and makes a great basis for understanding the game-development process as a whole. While it can be a nightmare for those just starting out, the intuitive and dedicated user will grasp the basics and go from there fairly quickly.
Posted: January 24th, 2014
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13 of 16 people (81%) found this review helpful
207 products in account
1 review
102.7 hrs on record
Much easier to use than I thought it would be. You can do just about anything you can think of.
If you're an artist, it's a great opportunity to share your work with others, or to give your own game a look unique to your style. You can change the art of conversation window pop-up to character busts, body pictures, or just faces. There aren't many face options already in the game(expressions, anyway). But you can always edit an existing picture with a new mouth/whatever you can think of.

There's so much I want to change for my lousy excuse for a game, but I'm terrible with digital art. T T;;

Anyway, I have no idea what else to say about this!

Except it's extremely customizable (characters/character art/monsters/sound effects/music,etc..)
REALLY easy for those who don't have any experience in game-making, or the likes. I didn't have a CLUE what I was doing when I began, but now it's almost second nature. Though I could make it better if I were a programmer. ^ ^'
Posted: March 16th, 2014
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675 of 710 people (95%) found this review helpful
521 products in account
17 reviews
613.1 hrs on record
If you're a complete beginner at making games, this is a fantastic place to start. There are tooltips for practically everything to hold your hand with anything that isn't already straightforward enough.

On the other hand, if you already know programming you can try your hand at scripting completely custom game systems.

Lastly, you get a commercial license for everything which alone pays for the product if you ever intend to try to sell one of your creations or use the assets elsewhere.
Posted: November 25th, 2013
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