Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
Användarrecensioner: Väldigt positivt (521 recensioner)
Utgivningsdatum: 1 nov, 2012

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Köp Cargo Commander

 

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"A hidden gem from space -- with extraspecial music."

Om detta spel

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Hjälpsamma kundrecensioner
46 av 54 personer (85%) fann denna recension hjälpsam
12.5 timmar totalt
Upplagd: 8 januari
Players begin their career as a Cargo Commander in a perfectly square space station that functions as their home for the game's duration. The space station contains all the necessary tools for a successful career, including a computer for checking email and changing levels (known as sectors in the game), an upgrade bench for buying new equipment and upgrading the commander's armor and weapons, magnet control for attaching additional cargo containers for exploration, and even a coffee machine when in need of that extra boost of caffeine.

As players begin each day in space, they are given a defined number of loot items to gain and eventually a key that rewards access to additional sectors. If players die in the process of collecting the loot, they begin a new day and try again to acquire the specified loot. As cargo containers are brought crashing into the space station through use of the magnet, their exteriors are covered, requiring players to drill into them before seeing what treasure or trap is waiting inside. Once players enter inside a container, the 2D platforming aspect of the game takes control and tasks players with collecting loot items and dodging the attacks of enemies while fleeing for safety.

Each container houses loot items that vary in rarity and value in addition to hostile alien creatures that complicate the process. After a short time, the cargo containers start to break apart as a result of violent wormholes which require players to grab the loot and rush back to the space station before their supply of oxygen is depleted. The entire process of drilling into cargo containers, frantically searching for loot, battling violent alien creatures, and finally rushing back to the space station is both a thrilling and extremely-gratifying experience.

Loot and other forms of currency in the containers can, in turn, be spent on upgrades for the commander character that range from reinforced armor to extended oxygen while in space. The catch is that the upgrades are reset upon each day or after your character meets their fate, which creates a roguelike atmosphere of gameplay. As players advance in levels, which is determined by the amount and rarity of loot earned, they are rewarded with upgrade points that are replenished each day. More advanced upgrades include improvements to the space station, one of which is that it can auto-repair itself after losing walls from crashing containers.

Beyond collecting loot, players can travel to other sectors that are simply just different leaderboards based on their given names. The only interaction that players have online is the competition of leaderboard scores and the discovery of other dead commanders within containers. It's unfortunate that the game did not include an actual multiplayer component as cooperative loot collecting would have been an absolute blast. After awhile, the leveling system and loot collection become repetitive as the gameplay, never evolving beyond the core mechanics. Day after day, players continue with the same menial task as aliens become stronger and loot more difficult to acquire. Without convincing a couple of friends to compete for the highest score of loot collection, the platforming entertainment of Cargo Commander becomes more mundane than engaging.

The presentation of Cargo Commander shines in nearly all of its aspects, from the pixel-shaded visual appearance, or the outstanding sound effects, to the lack of any sound while floating about in space. The most impressive graphical element is the destructible environments of both the commander's space station and cargo containers. Either using his drill or planted explosives, it's a thrill to tear apart any surface that is between the commander and his hunger for more space loot. In regards to the game's sound, details like the volume of the station's radio music becoming dimmer as the player floats further into space is a brilliant touch. The only downside with the presentation is that the game's environments of cargo containers never vary that greatly and after awhile can become just as mundane as the gameplay.

The elements of a 2D platformer, space, zero-gravity, destructive environments, and loot collection combine for an experience that is both entertaining and addictive for the beginning hours. As additional levels are gained and higher scores earned, the gameplay experience never quite evolves beyond its initial premise. Players that have a group of friends for online leaderboard competition will undoubtedly discover more value with the end game. 2D platformer and space enthusiasts are sure to find something they'll enjoy in Cargo Commander, while those seeking a more varied game will have to look elsewhere among the stars.

Recommended

Be sure to check out Nerd House Gaming for more reviews!
Var denna recension hjälpsam? Ja Nej Rolig
15 av 18 personer (83%) fann denna recension hjälpsam
4.0 timmar totalt
Upplagd: 10 november, 2014
I bought this game when it was on the Steam weeklong deal, and was really happy to have had a chance to try it out.

If you are interested in rogue-likes, action platformers, space themes, and loads of loot collecting, then you will really enjoy this game.

The aesthetics are nice - the detail in the enemies and different cargo containers you encounter is well-done. The sound effects and music are decent, however, the radio can get annoying fairly quickly. I like how the music volume is proportionate to how close you are to the home container. Once you gain a few (persistent) levels, you will unlock a music player, allowing you to use your own music. Keep in mind, however, that you must use audio files in .wave or .ogg format (never seen the latter before).

The controls are easy to familiarize yourself with, and the initial tutorial is quick and very helpful. The learning curve is minimal to moderate, depending on your experience with action platformers and/or rogue-likes. One of the most difficult aspects of the game is balancing your risk (going deeper into containers further away from the home base) and upgrade path - failure to achieve a proper balance will result in you getting quickly steamrolled by enemies that get progressively stronger with each new wave.

The main idea behind Cargo Commander is to amass as much loot as possible. Each sector you are in will yield a total of 4 higher-tier loot, forcing you to travel to different sectors if you wish to collect all possible loot (and also advance in levels, because more unique loot = more experience gain). After completing a few waves, a cargo container with a sector key will appear, and if you collect it you will be able to use it to unlock a new sector. Unlocking new sectors allow you to either select a pre-existing one (all user-generated), or create your own. You can move to and from unlocked sectors for free. Dying will end your "run," bringing you to the score distribution screen.

If you manage to be the top scorer in your sector, your character will spawn with a golden crown. Besides the scoring competition, you cannot directly interact with other players. During your playthroughs, you will eventually come across postcards. If they are empty, you can leave a message on them for others to find. The pictures on the front are randomized, and you can write whatever you want on the back.

As you progress through the game and level up your character, you will gain new perks - like starting with 10 currency and an upgrade bench. Using the upgrade bench is essential to surviving, and you can tailor your upgrade path to suit your playstyle. For example, levelling up your armor (health) and weapons versus levelling up your oxygen capacity and speed.

You will periodically receive parcels from your family back on Earth, and you can purchase these by using any of the loot you have already found (until the total cost has been satisfied).

Enemies spawn from crystals, which will keep spawning creeps until you destroy them (if you choose to). You can drill through most walls, and opening a container to hard vacuum to suck out your enemies is always fun. You can fly (or even skip) from container to container, however, the longer you stay in space, the higher the chance of scavengers spawning. This enemy type is weak, but very annoying - if enough of them spawn, you may have trouble staying alive.

After a set amount of time, a wormhole will appear, pulling apart all of the containers violently. You must balance and risk moving further away from your home base in order to find more loot. A challenging part of this game is your character automatically orienting to match the plane of each container. Due to this, trying to move from one container to another can be difficult at first - you will eventually learn to use this to your advantage (ex: hurling yourself toward your home base by jumping out of a container at the right angle).

The rogue-like elements come in the form of procedurally-generated, randomized cargo container spawns for each wave and permadeath. The "main" loot (4 for each sector) is specific for each sector you play in, but all other loot types are randomized as well. There is a small, shiny, blue container that is typically a "treasure" container with at least 1 piece of main loot, however, it can also sometimes have useless items. As you level up (through loot acquisition), you will gain more bonuses like extra starting cash, an upgrade bench, etc. Using the upgrade bench provides bonuses exclusive to your run, and are lost when you restart. The difficulty progression also ramps up with a fairly relentless pace - if you skip too many containers per wave, expect to die very early.

Overall, the game is very fun and challenging - and any rogue-like and/or action platformer enthusiasts should definitely give Cargo Commander a try.

Highly recommend!

Cheers,
DJSF @DJSF's Rogue Reviews
Var denna recension hjälpsam? Ja Nej Rolig
11 av 12 personer (92%) fann denna recension hjälpsam
2 tyckte att den här recensionen var rolig
33.6 timmar totalt
Upplagd: 24 november, 2014
When i first saw cargo commander, i thought it was a puzzle game about moving around cubes (For some reason) and it didn't seem too appealing.

But eventually i saw some gameplay of it, and it looked pretty good.
I gave it a try, and OH BOY IT WAS AMAZING
But enough of my personal history, let's talk about the game.

Cargo commander is a randomly generated platformer/shooter with a lot of quirks, such as:
Having an entire button dedicated to saying "♥♥♥♥ you"
Incredibly strange and somewhat disturbing types of cargo (such as an alien sex toy)
Other players that died in the sector you're in appear exactly where they died, as lootable corpses
Other things

As tempted as i am to go on a rant about every single basic detail about how the game plays, such as how the spacebar jumps, i'll try not to.
Execpt for the "sound system" and sectors a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶w̶e̶a̶p̶o̶n̶s̶ ̶a̶n̶d̶ ̶a̶l̶l̶ ̶t̶h̶e̶ ̶u̶p̶g̶r̶a̶d̶e̶s̶ ̶a̶n̶d̶ ̶h̶i̶g̶h̶s̶c̶o̶r̶e̶ ̶s̶y̶s̶t̶e̶m̶ ̶a̶n̶d̶ ̶t̶h̶e̶ ̶c̶o̶n̶t̶r̶o̶l̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶c̶l̶e̶v̶e̶r̶ ̶t̶h̶e̶ ̶l̶o̶g̶o̶ ̶o̶f̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶a̶n̶d̶ ̶h̶o̶w̶ ̶t̶o̶ ̶p̶i̶s̶s̶ ̶i̶n̶ ̶t̶h̶e̶ ̶t̶o̶i̶l̶e̶t̶ ̶a̶c̶c̶u̶r̶a̶t̶e̶l̶y̶ a̶n̶d̶ ̶h̶o̶w̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶n̶c̶l̶u̶d̶e̶s̶ ̶c̶o̶f̶e̶e̶

Earlier i mentioned "Sectors".
They're a fancy name for "Levels".
They get randomly generated and permanantly saved for several people to play.

In the maintenance panel in your home sector, there's a sound system.
It plays:
A song that i don't like very much but fits the theme of the game very well
A song i've completley forgotten about

THE GLORIUS CUSTOM PLAYLIST
If you put a .wav or .ogg file into the "Playlist" folder in the game's files, you can then listen to that song in your home container in-game, which i really like.

So now that i've talked about some random aspects of the game that i like while somehow not explaining why i like it overall, i can't think of much else to talk about.
Go watch some gameplay of the game, what you see is more or less what you get.

Bye!
Var denna recension hjälpsam? Ja Nej Rolig
7 av 8 personer (88%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
2.4 timmar totalt
Upplagd: 27 november, 2014
A really fun little gem with some roguelike elements. The gameplay stays pretty much the same throughout the game, but that's forgivable, because drilling through abandoned cargo containers in space and shooting up mutants is pretty fun. Definitely pick it up when it's on sale (which it is. Go buy this.)
Var denna recension hjälpsam? Ja Nej Rolig
6 av 7 personer (86%) fann denna recension hjälpsam
2.3 timmar totalt
Upplagd: 5 november, 2014
Arcadey Rogue-like, IN SPAAAAAAAACE. A lot of fun to explore and discover upgrades, the atmosphere is great, the battles fun, with the added element of gravity and oxygen, as well as a drill, and an overall fun experience. Some may be turned off by the lose-everything-upon-death idea, but in the end it works for me.
Var denna recension hjälpsam? Ja Nej Rolig
1 av 1 personer (100%) fann denna recension hjälpsam
0.7 timmar totalt
Upplagd: 24 april
This game is not at all rogue-like. The basic mechanic is platform jumping. You earn money by salvaging containers, then spend that money and resources to upgrade your ship and tools. Levels are randomly generated.
Var denna recension hjälpsam? Ja Nej Rolig
5 av 9 personer (56%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.2 timmar totalt
Upplagd: 28 februari
The "F+ck You" sim. Works on Ubuntu 14.04 fine.
Var denna recension hjälpsam? Ja Nej Rolig
42 av 44 personer (95%) fann denna recension hjälpsam
22.0 timmar totalt
Upplagd: 25 juni, 2014
This game is a very nice little platformer. I have enjoyed my time with it and would definitly reccomend it, the only complaint I would have is that after a while of playing it can feel kind of grindy with not much else to focus your efforts on. Brought me into the platforming genre and I still love it
Var denna recension hjälpsam? Ja Nej Rolig
43 av 52 personer (83%) fann denna recension hjälpsam
43.5 timmar totalt
Upplagd: 25 november, 2013
I love this game, there is a subtle story and when I got to the end of the game I felt happy to have bought this game. also love the card system, always looked foward to finding a post card from another player or to leave one for others to find.
Var denna recension hjälpsam? Ja Nej Rolig
40 av 51 personer (78%) fann denna recension hjälpsam
20.3 timmar totalt
Upplagd: 17 februari, 2014
This is, quite possibly, the best game I have ever played. I love the gameplay, the feeling of being alone in space, AND THE MUSIC! Man, the music... It's just... Destructable enviroments, upgrades, the concept, weapons... It's 177% worth buying while it's on sale.
Var denna recension hjälpsam? Ja Nej Rolig
74 av 109 personer (68%) fann denna recension hjälpsam
24.3 timmar totalt
Upplagd: 15 mars, 2014
Cargo Commander is a sort of mini "roguelike-like" in space. The levels ("sectors") are randomly generated, and it's up to you to rush into theses containers to get as much loot as possible before your inevitable demise.

On the one hand, the game will immediatly grab you. It's fast, it's fun to get loot, and there is a fair bits of tactics to get the most out of each container, without taking too much risk.
The game also has lot of dark humor. You had to provide for your family so you decided to take what is probably the worst job of the Universe. Your company doesn't care at all about its workers and their safety, they only care about their profit, and will pay as low as they can, while charging as much as they can for basic equipment. To not worry your wife about all this, you lied to her and she now write you thinking you're just a basic warehouse worker giving a very surreal feeling to her messages.

On the other hand, "finishing" the game, ie getting all the different type of loot feel more like a chore than anything. Each sector has only 5 or 6 different types of loot, and you have almost no way of knowing what you will get (you get some "scanners" that help you, but they are limited). So you go through a level, hoping to get the loot you're looking for, and if you're lucky, you will get maybe one new type of loot. But they are more than 80 to get ! That's a lot of sectors to explore, and the game doesn't have enough variety to make that grind really fun.

It tooks me 11H to get 2/3 of the items, but it felt twice as long and i stopped. Then a year later it took me another 13h to get the final third of the loot. That was pure grind, very repetititve and not fun. It's only my usual urge to complete games that made me finish that one.

Given the price of the game, it might still be worth it. It's fun for a while, you don't feel cheated. However, it's sad that it doesn't have lasting appeal. There are definitely better games out there.
Var denna recension hjälpsam? Ja Nej Rolig
37 av 49 personer (76%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
17.8 timmar totalt
Upplagd: 23 oktober, 2014
The basic concept is kinda fun, but you will quickly realize that the game plays exactly the same way during the first 10 minutes of the game as it does in the next 10 hours of the game. Basically no new concepts, enemies, weapons, abilities, etc. are added.

There's basically 5 or so different types of enemies that mostly vary based on size (this guy is the same as the last one except a big larger, with more health and more damage!). The cargo you collect has no meaning or purpose other than "collect them all because you can!"

The upgrade system can almost trick you into playing more, until you realize that the number of upgrades are tiny and they reset at the end of every day, so the only sense of progression comes from ranking up, which gives tiny, boring advantages (often something like "you start with this small upgrade without having to buy it!"

The general concept is "you activate a big magnet on your ship, then rectangular cargo containers crash into your ship and you run from container to container collecting items, ammo, killing enemies, etc." Except the enemies are limited, there's 4 weapons, and the building layouts quickly repeat themselves. It's vaguely amusing for the first hour or so, and then you quickly get tired of it. I got all of the achievements because I'm a terrible person with a terrible problem, but I wouldn't recommend getting it for any other reason.
Var denna recension hjälpsam? Ja Nej Rolig
23 av 26 personer (88%) fann denna recension hjälpsam
9.0 timmar totalt
Upplagd: 5 maj, 2014
Fantastic little game, incredibly addictive and with a nice art style and soundtrack.
Var denna recension hjälpsam? Ja Nej Rolig
19 av 20 personer (95%) fann denna recension hjälpsam
4.3 timmar totalt
Upplagd: 5 maj, 2014
This review won't do Cargo Command justice. It looks like a simple 2d platformer/shooter with some low gravity physics fun... and it is, but it's also much more. Cargo Commander is impressive in it's ability to draw you in despite being a 2d 3rd person game. You will freak out when hordes of aliens start to overwhelm you, you'll panic as you coast through the void of space as your oxygen rockets toward empty, the black hole ripping apart everything around you as you scramble to find a way into a pressurized container. You'll feel the sense of isolation and frustration of being alone in space, away from your family. The game is drenched in a purposeful pervading sense of loneliness. It's a wonderful immersive game, and despite losses and defeat the game is designed where each trip adds up to some progress, making you stronger and more able to take on challenges next time.

A note about the story elements of the game (spoiler?- speculation mostly):
I have a theory about the enemies that litter the random cargo containers are actually mutated versions of your player character from alternate timelines. There's some major weirdness going on with the black holes and the fact that you can continue playing where you left off after death. Additionally the enemies drop Caps, the games currency which is also a literal baseball cap, identical to the one you wear.

Summary: Pick up Cargo Commander.
Var denna recension hjälpsam? Ja Nej Rolig
14 av 14 personer (100%) fann denna recension hjälpsam
4.2 timmar totalt
Upplagd: 18 februari, 2014
An underrated platforming gem with endless replayability and excellent immersion (You actually feel alone in space, working in a dangerous job.)
Var denna recension hjälpsam? Ja Nej Rolig
16 av 18 personer (89%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
2.7 timmar totalt
Upplagd: 16 juli, 2014
Elegant and sophisticated indie game. Being a Cargo Commander, collect all the cargo in the random generated and possible alien infected containers. Interesting gravity orientation change, special weapons and destructable environment make this game awesome. Furthermore, there are also upgradable tools, suits and cargo system. And lots of humor in the game!

精緻漂亮的小遊戲,身為一個貨物指揮官,在各種隨機且有外星生物的貨櫃中尋找並蒐集貨物,遊戲中重力方向變換、特殊武器以及可破壞的場景,讓這個遊戲變得十分有趣,此外也包含可升級的工具、裝備以及貨倉系統,還有許多幽默與笑點!
Var denna recension hjälpsam? Ja Nej Rolig
29 av 44 personer (66%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
8.2 timmar totalt
Upplagd: 7 december, 2013
LOTS OF WORDS AHEAD. TAKE THIS -> *Reading Skills*

Cargo Commander is a 2D Shoot em up, Collect em up (If thats a thing) Platformer. What you first notice about the game is it's very Retro-Style graphics.

In Cargo Commander, you play as a lonely man sent out to space to collect cargo in your cozy Home Container which has everything you need, including a maintenance system, and sector navigator, and console for all your information, a magnet that will pull cargo containers towards you, and COFEE. Every undiscovered piece of Cargo collected will progress you to your next level, which unlocks cool things such as a improvements to your home and your suit, and even a new mode. A very unique thing about Cargo Commander is your drill, available to your disposal at any time. With this tool, you can drill through almost any wall, ceiling or floor, and you can upgrade it to increase its speed. This allows you to modify routes inside randomly generated cargo boxes that fly at you from your (very powerful) magnet, so you can get cargo easier.

Another cool thing is it's upgrade system. In level 2, you get an upgrade table in your Home Box thing which allows you to upgrade things such as your drill, ammo, suit etc. Every upgrade you get lasts only for one day, which ends either manually, or when you die, and when it does, all your collected cargo is counted. To be able to upload your cargo, you need to be at your home with all the cargo collected for the specific wave, because if you die, all the cargo you collected after leaving your home will be lost.

There are also 3 types of cargo rarities. There's Common, Rare and Ultra-Rare, and each of these give you more XP. Enemies drop caps which are points you spend to upgrade things. Every upgrade costs a specicfic amount of caps, so spend wisely.

In every "Sector" you visit, there is a sector pass. A Sector Pass allows you to unlock new sectors at a machine called the Navigator, inside your home. Every sector isnt different at all, it just features a different leaderboards and a new sector. If you have surpassed a player in a leaderboard, you will be able to see the player's dead body in a random cargo box, where he died. You can loot this body for caps, and ammo for the 5 unique weapons featured in this game.

I'm done my "Review" but there are many more features to this game I didn't discuss. For a platformer fan I'd rate this a 9/10 and for a guy who hasnt played many platformers, maybe a 7 or 8/10. This is a very worthy buy and I dont feel a single cent wasted.
Var denna recension hjälpsam? Ja Nej Rolig
18 av 24 personer (75%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
1.3 timmar totalt
Upplagd: 21 juli, 2014
This game phones home, you are automatically "logged in" to their server, if you "go local" you cannot progress in the game, if I had known privacy was the extra cost of this game before buying it I wouldn't have bothered....

That asside the game play is lacking what attracted me was the idea of a constantly recreated "world" sadly you only get moments to explore before you are forced home and its all destroyed - making it a rather unsatifying experience

additionally there is no inteligence in the "level" creation such that in the small amount of time you have you often can't reach places

not a bad idea for a game but the whole thing needs development to actually be playable
Var denna recension hjälpsam? Ja Nej Rolig
10 av 11 personer (91%) fann denna recension hjälpsam
1 person tyckte att den här recensionen var rolig
0.5 timmar totalt
Upplagd: 30 september, 2014
if you like tumbling thru space while keeping your day job grabbing precious cargo needed to survive, this is your game.
The coffee is always ready and the responsibilities are everflowing in this maze of dissolving container rooms that spin you nearly into the vacuum of space with every step you take. Don't try this at home....oh... wait, yes, you ...uhh have to play this at home....

It's not too bad for a platformer 7/10
Var denna recension hjälpsam? Ja Nej Rolig
9 av 10 personer (90%) fann denna recension hjälpsam
1.4 timmar totalt
Upplagd: 2 augusti, 2014
This is a good game, the gameplay is nice, graphics are cool and the concept is nice. However, I personally think it gets boring fast. I played for about an hour and I had no fun anymore. That's just me though, many people have really enjoyed it, so I'm not saying the game is bad at all. Just not my type of thing.
Var denna recension hjälpsam? Ja Nej Rolig