Alone in space, light years away from your family, armed with only your Fistcannon™; you are Cargo Corps' latest recruit, a Cargo Commander.
Valutazione degli utenti: Molto positiva (587 recensioni) - 587 recensioni degli utenti (85%) per questo gioco sono positive.
Data di rilascio: 1 nov 2012

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Acquista Cargo Commander


Consigliato dai curatori

"A hidden gem from space -- with extraspecial music."

Riguardo questo gioco

Alone in space, light years away from your family, armed with only your Fistcannon™, Platform Drill and the meanest cup of coffee in the sector; you are Cargo Corps’ latest recruit, a Cargo Commander.
Your responsibilities are simple: travel through the vast reaches of wormhole-filled space salvaging priceless cargo from alien infested containers. The work, however, is hard, honest, and hairy:punch and shoot deadly mutants in the face, while traveling between your ship and containers. Jockey for promotions with thousands of other Cargo Commanders in the galaxy, collect over 80 different cargo types, all the while earning your way back home.

Key Features

  • Randomly generated levels based around names. Choose any name to generate a new custom sector and share with your friends to compete for high score!
  • Fully destructible environments; create your own path with your Platform drill and explosives
  • Compete with other players for promotions; each sector has an online leaderboard
  • 2 different play modes: Career and Journey
  • Loot the dead corpses of other players' vain attempts at beating your score
  • Upgradeable weapons and tools

Requisiti di sistema

Mac OS X
SteamOS + Linux
    • OS:Windows Vista/7
    • Processor:2 GHz (or 4 GHz for CPUs like Celeron/Duron)
    • Memory:2 GB RAM
    • Graphics:DirectX 9.0c compatible; integrated or very low budget cards may not work
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space; 256 MB Video Memory
    • OS:Snow Leopard 10.6.3, or later
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive:200 MB HD space
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Recensioni utili dai clienti
59 persone su 60 (98%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
17.6 ore in totale
Pubblicata: 24 agosto
Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rouge-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

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Questa recensione ti è stata utile? No Divertente
17 persone su 18 (94%) hanno trovato questa recensione utile
1.4 ore in totale
Pubblicata: 16 maggio
Cargo Commander is a side-scrolling, arcade-type game, where you have to collect as much cargo as possible, fight off bad guys, as well as reach and escape from new containers before they fall apart and are sucked into the void of space. Using your own cargo container as a base of operations and armed with weapons such as a nail gun, How much cargo can you collect and return with? This game surprised me, even though the graphics are simple, I found myself enjoying it anyway. A rare little treat.
Questa recensione ti è stata utile? No Divertente
7 persone su 9 (78%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
2.4 ore in totale
Pubblicata: 28 maggio
It's a beautiful game with an awesome soundtrack. Worth buying while on sale.
Questa recensione ti è stata utile? No Divertente
4 persone su 4 (100%) hanno trovato questa recensione utile
29.6 ore in totale
Pubblicata: 24 giugno
Cargo Commander was definitely fun, though not a masterpiece. CG was the second Rogue-like game I played, the first being Dungeon of the Endless.

-Fun gameplay
-Acceptable and fitting graphics, albeit not awesome
-The types of cargo and their descriptions provide a bunch of laughs
-Since the sectors are procedurally generated, but the name is the seed, you can both play places others visited (including discovering and looting their corpses) as well as creating entirely new sectors
-While unfortunate impossible encounters are probably possible, they're extremely unlikely, so dying is at least your fault
-If played strategically it should be possible to discover every type of cargo (with help of the scanner for the last pieces) without needing a walkthrough (I only needed a hint for 1 cargo type, because I spent my scanners too early)
-Journey allows to infinitely travel a sector without pesky scroungers (those annoying flying space drills)
-Weekly Struggle gives one random sector each week which can be played only ONCE, so it's nice for competitiveness (though there don't seem to be many players left)

-Short life span: The game can be finished with every achievement and trying out everything there is in less than 30 hours
-Low replay value. Since you can't spend the cargo you find on anything after you received parcels, the replay value drops drastically down to Journey and Weekly Struggle
-While at first it seemed rather polished I manged to find quite a few bugs in the end
-At times the gravitational orientations can create annoying circumstances, requiring unconventional paths to circumvent
-Supbar music (in my opinion at least, I'm sure others can like it more than I do)

-Useless Atomic Fist: The fist upgrade doesn't do anything
-Game breaking after playing Journey: After I played a Journey round I couldn't play another, and the game didn't exit properly so I had to manually kill the process
-Red Cargo Commander: Sometimes when being hit your character turns red, bud doesn't turn back normal anymore
-Bad clipping: Occasionally enemies and other stuff can glitch through walls

All in all I think playing this game was worth it. Maybe I'll come back for another Struggle or some Journeys, but due to the low replay value I guess that's mostly it for me.
If there ever would be a Cargo Commander 2 though, the potential for a masterpiece is definitely there.
Questa recensione ti è stata utile? No Divertente
4 persone su 5 (80%) hanno trovato questa recensione utile
2.6 ore in totale
Pubblicata: 14 giugno
I give it a 6.5/10. It's a well made and fun game. One of the main and only real reasons I didn't give it a higher rating is because it gets VERY repetitive. I like it though and i do recommend it. If you're thinking about getting it I just say that being willing to only play short sessions at a time is vital.
Questa recensione ti è stata utile? No Divertente