Seul dans l'espace, à des années-lumière de votre famille, uniquement armé de votre Fistcannon™ ; vous êtes la dernière recrue des Cargo Corps', un commandant Cargo.
Évaluations des utilisateurs : très positives (630 évaluation(s)) - 84% des 630 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 1 nov 2012

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À propos de ce jeu

Seul dans l'espace, à des années lumières de votre famille, arrmé uniquement d'un Fistcannon™, d'une perçeuse de plate-forme et de la tasse de café la plus corsée du coin, vous êtes un Commandant de Cargo et la dernière recrue de Cargo Corps.
Vos responsabilités sont simples : voyager à travers les vastes étendues de l'espace pour sauver des cargos sans prix des containers infectés d'aliens. Le travail est malgré tout dur, honnête et difficile : cogner et tirer sur des mutants alors que vous faites l'aller-retour entre votre navire et les containers. Luttez pour des promotions contre des milliers d'autres Commandants de Cargo dans la galaxie, collectez plus de 80 genres de cargo différents et méritez votre retour au bercail.

Caractéristiques

  • Niveaux générés aléatoirement et basés sur des noms. Choisissez un nom pour générer un nouveau secteur personnalisé et partagez-le avec vos amis pour obtenir des scores élevés !
  • Environnements complètement destructibles. Frayez-vous un chemin à l'aide d'une perceuse de Plate-forme et d'explosifs
  • Bataillez avec d'autres joueurs pour des promotions. Chaque secteur a un tableau de score en-ligne.
  • 2 différents modes de jeu : Carrière et Voyage
  • Récupérez le butin du cadavre des autres joueurs ayant échoué lamentablement à battre votre score
  • Armes et outils améliorables

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows Vista/7
    • Processeur : 2 GHz (ou 4 GHz pour les processeur de type Celeron/Duron)
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible DirectX 9.0c ; Les cartes vidéo intégrées ou d'entrée de gamme peuvent ne pas fonctionner
    • DirectX® : 9.0c
    • Disque dur : 120 Mo d'espace disque disponible
    • Système d'exploitation : Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 120 Mo d'espace disque disponible
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Évaluations intéressantes des utilisateurs
69 personne(s) sur 75 (92%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
17.6 heures en tout
Posté le : 24 août 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Cargo Commander
  • Original Release: 2012
  • Genre Tags: 2D; Rouge-Like; Random Generation; Action; Platformer; Sci-Fi
  • My Overall Grade: B
  • Estimated Playtime (Campaign): 15-25 hours
  • Multiplayer Aspect: None
  • Recommended To: Established fans of the genre; Those intrigued by the genre; Game atmosphere connoisseurs; Casual gamers

REVIEW
Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rouge-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

Follow my curation page to see more of my recommendations!
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
3.4 heures en tout
Posté le : 1 février
Cargo Commander caught me totally off-guard. I was expecting something more traditional, with set levels and power-ups and some goofy story. What I got was a deceptively clever roguelike that started eating hours of my time, at least once I got over some rough patches.

You play an employee of Cargo Corp, sent off to the ♥♥♥-end of space in a boxy little junker of a ship to salvage equally junky boxes. Your ship is equipped with a magnet that, when activated, draws in a random assortment of giant space containers to smash into your ship and each other. Within these containers are the random bits of space junk Cargo Corp wants, along with enemies, hazards, and weapons to handle them. Connected containers usually have gaps to pass through where they collide, forming a rudimentary platforming level, but you can also drill through walls or spacewalk (as long as you can hold your breath) to get where you want to go.

Surviving enough waves of salvage gets you a container with a sector pass, which lets you travel to another area of space with different containers and salvage. Sectors are random based on their name, and the navigation system shows you popular systems, unpopular systems, systems your friends play, random systems, and even let you enter your own name to create a new one. It's a neat bit of continuity between players, further bolstered by the player corpses you can find and loot in heavily-trafficked sectors, and postcards from other players you can find randomly, or fill out and shoot into space if you find a blank one.

As far as gameplay goes, that's it. You call in waves of containers, loot them for cargo and resources to upgrade your dude (which reset for each sector), and get back to your ship before the "level" gets sucked back into space. There are basically two kinds of enemies in the game, melee monsters of varying size in the containers, and aggravating drill-squid things in space. You can find and upgrade a handful of weapons to deal with them, but combat is pretty thin and it's easy to get overwhelmed. The platforming isn't much better, with the random containers sometimes making regular exploring impossible and forcing you to drill out tons of walls or spacewalk around obnoxious areas.

With each sector essentially the same aside from items to find and container layouts, the game risks getting repetitive very quickly. I was about ready to punch out after 90 minutes or so... until I started paying attention to the story. Cargo Commander has a surprisingly dark, dystopian plot propping up the platforming, told through darkly funny emails from corporate and charming letters and packages from your family. As you tick off the the 88 different kinds of cargo to find, you rank up with the company, getting you new tools to speed up the process and maybe making progress towards getting home someday.

The whole package is far more compelling than I first thought, and I find myself returning to it whenever I have a free moment. The graphics are pretty basic indie 3D and the sound design works well enough, but it's the unique roguelike format married to an interesting world and story that keep it fresh. There are leaderboards for each sector and an endless mode to challenge if you need more variety, but even without those details Cargo Commander is worth digging into.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
3 personne(s) sur 3 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
28.5 heures en tout
Posté le : 2 janvier
A fun little time waster that needs some time to get into. Can be a little rough around the edges but otherwise a well made game.

One con I can think of is the soundtrack, there are only two songs. One of the songs is catchy but after playing the game for awile that one song became stuck in my head and I could hear it when not playing the game.

Other than that I did enjoy the game.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
12.8 heures en tout
Posté le : 6 septembre 2015
'Cargo Commander' is a 2D game where you have to collect cargo to upgrade your character, to level up by new cargo types and to prove your cargo company that you are the best of the best - a real cargo commander.

Desc: TL;DR. ^^ You are a male protagonist working for a cargo company. You have to deliver cargo, which you collect in the levels called sectors, for your company. You are able to upgrade your character with a better suite, a better drill and so on. To upgrade your stuff you need to collect caps. Caps are hidden in cargo or dropped by enemies. There are three enemy types: small, intermediate, big. You can find better weapons in the sectors at certain points to kill the bigger enemies much faster. You start with a nail gun and you can carry two weapons. Every weapon can be upgraded with things like an autofire option or faster reloading. At the start of the game you have three terminals (nagivator, console, magnet) at your spaceship which looks like a cargo crate. With the navigation console you can travel to other sectors. You can travel to popular sectors, unpopular sectors, random sectors or sectors which you are naming. Every progress of every player will be traced and save for the leaderboards.

You can find in each sector a new sector pass to unlock new sectors and each sector has it's own type of cargo. Every new type of cargo found will level your rank at you company. At each new rank your company will deliver you a permanent bonus like a cup of coffee (faster run), a terminal to repair your ship, ammunition supply, a better drill, etc. If you die and you have collected the sector pass it won't be lost, but all your upgrades will be lost. Yes - death, travel to another sector or going to sleep will reset your upgrades - they are all temporary except the upgrades from your company. Story ... is available but only as text by reading e-Mails at the console. You have a wife and a kid who will send you parcels or drawings from time to time. The e-Mails from the company have some kind of humor, so it's not only text to skip - it makes you smiling, if you died the tenth time and reading an e-Mail from your company, that they are proud of their new all-time-dying-employee. ^^

Something missed? Ah yes; it's created like a tower-defense. You start your spaceship magnet to pull up a new wave of cargo. The cargo containers will crash into your spaceship and then you are able to enter these containers. The ship's side and all the platforms can be bored with your drill (except one type of platform) to make your way through, because your way will be blocked by walls. Every container has it's own gravity field, in some of them you can toggle the gravity via a terminal. You can exit always into the space to move directly back to your ship or to other containers. You will move faster in space by using the recoil of your weapon. You have to hurry within each wave, because after all containers have been arrived you have only a short period of time left until a warp hole is opening and one after another container will be released/destroyed.

Pros:
+ nice game concept (haven't played anything like this before and I don't really like space games ^^)
+ you will get a feeling of lostness (not because of a confusing level but rather of the space around you)
+ humoristic mails
+ controls working fine
+ nice gravity
+ graphics are okay (how to make space and metal looking awesome?! ^^)
+ replayability (to collect new types of cargo to level up)
(+ steam achievements)

Cons:
- not really varied (three enemy types, same environment, same procedure)
- the handling of the magbomb weapon is bad (really bad)
- story is weak
- no cutscenes
(- no demo available)

Recommended, even if it's not on sale, because it's a nice concept which sometimes feels repetitive, but it's great fun to upgrade by having a lost-in-space feeling.

7.5/10
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2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
17.7 heures en tout
Posté le : 8 novembre 2015
Nice Game. May have only played a few hours but I won't be forgetting it in a heart beat.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante