Seul dans l'espace, à des années-lumière de votre famille, uniquement armé de votre Fistcannon™ ; vous êtes la dernière recrue des Cargo Corps', un commandant Cargo.
Évaluations des utilisateurs : Très positive (581 évaluation(s))
Date de parution: 1 nov 2012

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Acheter Cargo Commander

 

Recommandé par les curateurs

"A hidden gem from space -- with extraspecial music."

À propos de ce jeu

Seul dans l'espace, à des années lumières de votre famille, arrmé uniquement d'un Fistcannon™, d'une perçeuse de plate-forme et de la tasse de café la plus corsée du coin, vous êtes un Commandant de Cargo et la dernière recrue de Cargo Corps.
Vos responsabilités sont simples : voyager à travers les vastes étendues de l'espace pour sauver des cargos sans prix des containers infectés d'aliens. Le travail est malgré tout dur, honnête et difficile : cogner et tirer sur des mutants alors que vous faites l'aller-retour entre votre navire et les containers. Luttez pour des promotions contre des milliers d'autres Commandants de Cargo dans la galaxie, collectez plus de 80 genres de cargo différents et méritez votre retour au bercail.

Caractéristiques

  • Niveaux générés aléatoirement et basés sur des noms. Choisissez un nom pour générer un nouveau secteur personnalisé et partagez-le avec vos amis pour obtenir des scores élevés !
  • Environnements complètement destructibles. Frayez-vous un chemin à l'aide d'une perceuse de Plate-forme et d'explosifs
  • Bataillez avec d'autres joueurs pour des promotions. Chaque secteur a un tableau de score en-ligne.
  • 2 différents modes de jeu : Carrière et Voyage
  • Récupérez le butin du cadavre des autres joueurs ayant échoué lamentablement à battre votre score
  • Armes et outils améliorables

Configuration requise

Windows
Mac OS X
SteamOS + Linux
    • Système d'exploitation : Windows Vista/7
    • Processeur : 2 GHz (ou 4 GHz pour les processeur de type Celeron/Duron)
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible DirectX 9.0c ; Les cartes vidéo intégrées ou d'entrée de gamme peuvent ne pas fonctionner
    • DirectX® : 9.0c
    • Disque dur : 120 Mo d'espace disque disponible
    • Système d'exploitation : Leopard 10.5.8, Snow Leopard 10.6.3, ou plus récent
    • Mémoire vive : 2 Go de RAM
    • Affichage : Compatible OpenGL 2.0 et comportant 256 Mo de mémoire vidéo
    • Disque dur : 120 Mo d'espace disque disponible
    • OS: Ubuntu (and most other distributions
    • Processor: 2 GHz
    • Memory: 2 GB
    • Graphics: DirectX 9.0c/OpenGL 2.0 compatible graphics card, 256 MB video memory
    • Hard Drive: 200 MB space
Évaluations intéressantes des utilisateurs
55 personne(s) sur 55 (100%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
17.6 heures en tout
Posté le : 24 août
Cargo Commander is a simplistic, yet addictive, 2D-platformer with some interesting game mechanics. The game itself is relatively bare-boned, as it does not have many different enemies, weapons, or environments. What makes it an interesting game is the randomly-generated-world dynamic and the addictive, goal-oriented meta-game that involves collecting items (cargo). Cargo Commander is one of those games that is fun to pick up and play on those occasions you want to play something with simple mechanics and that doesn’t require too much attention.

Cargo Commander is considered by many to be a rouge-lite game because it has randomly-generated worlds and a (quasi)single-life mechanic. The randomly-generated worlds (sectors) are created uniquely based on the name given to them. You can type in any series of alphanumerical units to create a new sector. Once it is created, it remains the same forever. This includes for all other players. You also can visit old sectors which have already been created by other players. I thought this was a fun and interesting dynamic; but be aware that this functionality of the game only works in online mode (as well as leaderboards and achievements).

I think the way “death” is handled in the game is perfect. It is not the kind of game where one mistake and death means the past two hours of gameplay meant nothing. You still keep all the cargo you collected— and since the whole meta-game revolves around collecting cargo, that means that you get to keep your progress even after dying. That said, dying isn’t completely irrelevant or immaterial. In each randomly generated sector you must reach at least a certain point without dying so you can retrieve the “sector-pass,” and gain access to a new area. If you die, the sector restarts. It generally takes 5-10 minutes to reach the “sector-pass” in each.

The environments are bare and repetitive, so don’t expect to be awed by the graphics. But the soundtrack is rather catchy and fits the addictive nature of the game. The gameplay is also quite simple and unvaried; the first hour of gameplay will be basically the same as the tenth. But it is also this simplicity that makes the game enjoyable and addictive.

Put simply, Cargo Commander is styled to have simple mechanics and not require that much concentration, but with a long and “grindy” meta-game. That common underlying style is then refined into a 2D-platformer with rouge-lite elements. If that sounds like the kind of game you generally enjoy, then you will probably enjoy this thoroughly. For others who are on the fence regarding the genre, you will probably get a few hours of enjoyment from this, but may then get bored.

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Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
13 personne(s) sur 14 (93%) ont trouvé cette évaluation utile
1.4 heures en tout
Posté le : 16 mai
Cargo Commander is a side-scrolling, arcade-type game, where you have to collect as much cargo as possible, fight off bad guys, as well as reach and escape from new containers before they fall apart and are sucked into the void of space. Using your own cargo container as a base of operations and armed with weapons such as a nail gun, How much cargo can you collect and return with? This game surprised me, even though the graphics are simple, I found myself enjoying it anyway. A rare little treat.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
4 personne(s) sur 4 (100%) ont trouvé cette évaluation utile
2.6 heures en tout
Posté le : 14 juin
I give it a 6.5/10. It's a well made and fun game. One of the main and only real reasons I didn't give it a higher rating is because it gets VERY repetitive. I like it though and i do recommend it. If you're thinking about getting it I just say that being willing to only play short sessions at a time is vital.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
2.4 heures en tout
Posté le : 28 mai
It's a beautiful game with an awesome soundtrack. Worth buying while on sale.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
29.6 heures en tout
Posté le : 24 juin
Cargo Commander was definitely fun, though not a masterpiece. CG was the second Rogue-like game I played, the first being Dungeon of the Endless.

Pros:
-Fun gameplay
-Acceptable and fitting graphics, albeit not awesome
-The types of cargo and their descriptions provide a bunch of laughs
-Since the sectors are procedurally generated, but the name is the seed, you can both play places others visited (including discovering and looting their corpses) as well as creating entirely new sectors
-While unfortunate impossible encounters are probably possible, they're extremely unlikely, so dying is at least your fault
-If played strategically it should be possible to discover every type of cargo (with help of the scanner for the last pieces) without needing a walkthrough (I only needed a hint for 1 cargo type, because I spent my scanners too early)
-Journey allows to infinitely travel a sector without pesky scroungers (those annoying flying space drills)
-Weekly Struggle gives one random sector each week which can be played only ONCE, so it's nice for competitiveness (though there don't seem to be many players left)

Cons:
-Short life span: The game can be finished with every achievement and trying out everything there is in less than 30 hours
-Low replay value. Since you can't spend the cargo you find on anything after you received parcels, the replay value drops drastically down to Journey and Weekly Struggle
-While at first it seemed rather polished I manged to find quite a few bugs in the end
-At times the gravitational orientations can create annoying circumstances, requiring unconventional paths to circumvent
-Supbar music (in my opinion at least, I'm sure others can like it more than I do)

Bugs:
-Useless Atomic Fist: The fist upgrade doesn't do anything
-Game breaking after playing Journey: After I played a Journey round I couldn't play another, and the game didn't exit properly so I had to manually kill the process
-Red Cargo Commander: Sometimes when being hit your character turns red, bud doesn't turn back normal anymore
-Bad clipping: Occasionally enemies and other stuff can glitch through walls

All in all I think playing this game was worth it. Maybe I'll come back for another Struggle or some Journeys, but due to the low replay value I guess that's mostly it for me.
If there ever would be a Cargo Commander 2 though, the potential for a masterpiece is definitely there.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante