When I first looked at this, I was worried that it would disappoint me. I'm glad I was wrong. This has become one of my favorite indie games now.
You play as a cargo commander; a worker for the company known as Cargo Corp. You travel to many sectors collecting cargo from storage units that have flown about in space. From what I've seen just about every sector is user made... at least the names are. This is a rouge-like game where the sectors are formed depending on the name, and I've seen some "interesting" names.
As I said before, you enter the sector and the first thing you do is activate the magnet inside your home unit, which will pull in storage units for you to explore. From there you search these units for cargo, which is indicated by glowing blue boxes with a "C" on them. You can drill through most of the walls inside and outside the container (and your home unit) to get around faster or to make a route to better deal with or escape from enemies. I always loved the drill since it opened new ways to move around the area. It also saved my butt multiple times.
Oh yeah, you though it would be easy to get that cargo huh? Well most of the time you'll find mutants that only want to kill you. You also have to worry about not running out of oxygen when floating outside of containers. Lucky for you you have the weapons to do the job. A personal favorite og mine is the magnabomb launcher. Why put holes in them when you can just blow them up into pieces? Either way all the weapons work wonders and feel great to use.
As you go through these waves of containers, you'll notice that you've been collecting caps. This is the currency of the game, and it allows you to buy upgrades for yourself. Very useful since things get very rough in later waves. Also, if you want to go to other sectors, you need to have a sector pass to unlock one. You simply get them from one of the early containers of the current sector you're in, but you can only get one pass in each sector, which is nice since it encourages people to try other sectors and not stay on one grinding for passes.
The work day ends when you either hit "End Day" in your home unit or when you die. After that you get to see how well you scored compared to others that played the sector... and it made me remember that I didn't talk about the online player involvement in this. While you won't be seeing others playing at th esame time with you, you can at least see their dead corpses from their demise in the sector if they did die. You can even loot the bodies! You'll also find postcards written by others, which is always interesting what I'll get to read as I blow through a ton of mutants.
Ehhhh, back to end of the work day stuff, the next screen you'll see is the cargo you've collected and your current rank. As you find new cargo, your rank meter will go up, and once it fills up, you rank up and get an award that sticks with you for the rest of the game. Some of the really useful ones is the upgrade workbench, a terminal that lets you repair your home unit and lets you use your own playlist for the music that plays inside it, and upgrades.
The game controls really well, and it does make you pay attention to what's going on around you, as a container can slam outside and push you around a lot. I do recommend putting in your own music playlist for your home unit when you get the chance, otherwise you'll only have the two home unit songs that it provides. Oh yeah, there's also a taunt button where all he says is "♥♥♥♥ YOU!", so yeah... take that DMC.
That aside, I highly recommend this game to everyone that's looking for a good rouge-like game. this one does not disappoint.