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Kerbals hit a milestone, they are now interconnected and they can hear you Loud and Clear! Let your imagination fly with new possibilities, build communication networks, control vehicles remotely and explore every inch of the Kerbol System in ways that weren’t possible before with this new update!
Kerbal Space program 1.2: Loud and Clear includes a broad range of improvements and features that will enrich the overall game experience, such as the introduction of CommNet and KerbNet, a rewrite of the Stability Assist System (SAS) that makes your launches more accurate and fuel efficient, an engine change from Unity 5.2 to 5.4, more tweakable options for many parts, a complete fuel system redesign, and much more!
Here are some of the highlights for this update:
Set up your own communications networks and have better control over your probes even when they cannot establish a direct connection. Link your probes back to Kerbin via an antenna to be completely autonomous and build relay networks for better science transmission!
Use satellites for reconnaissance purposes, scan the terrain below you, find biomes and anomalies, and place custom waypoints with a targeting interface.
Improved Fuelflow System
The Fuelflow system has been rewritten and now you have total control over how the fuel flows through your vessels!
The stability of Wheels has been greatly improved. Your rovers, wheeled vehicles will now turn and handle smoothly, making the overall driving experience more pleasant. Aircraft are also more stable, and all wheels have realistic load limits.
You can find the complete changelog here.
Kerbal Space Program 1.2 Loud and Clear is now available on the KSP Store and on Steam, and will soon be available on other third party platforms.
Hello dear Kerbonauts!
Update 1.2 has finished its Experimentals phase and we’re excited to announce the launch of the Public Pre-release.
During Experimental testing a small team of experienced KSP players threw everything they’ve got at the game in order to help us catch as many bugs as possible, so that we could make the game as stable as it could be. Now we’re proud to say that’ve come to the point where we can finally release the open test build.
This ‘pre-release’ test build is for everyone to have a go before we officially released the update and you’ll be able to opt-in to get the Pre-release builds via the Steam betas, or, for the first time ever, through the KSP Store. Naturally, you’ll need own a copy the game beforehand in order to access these builds. This opt-in branch will run for a minimum of two full weeks before the release date of the final update (the final release date hasn’t been closed, so changes may occur).
To facilitate discussions of the Pre-release branch we’ll be opening up a temporary sub-forum for feedback. Additionally, a Pre-release project will be made available on the bug tracker to report bugs on.
Furthermore, we want to help the modding community by making the modding API public. Click this link and enjoy!
Finally, and as promised, you can get Porkjet’s awesome rocket parts package files here .
We’re almost there and we couldn’t be more excited. Stay tuned for updates and happy launchings!
THE SOFTWARE IS PRESENTED "AS IS" AND MAY CONTAIN BUGS. SQUAD AND SQUAD STAFF TAKE NO RESPONSIBILITY FOR ANY DAMAGE OR LOSS OF DATA THAT MAY OCCUR AS A DIRECT OR INDIRECT RESULT OF USING THIS SOFTWARE, AND CANNOT GUARANTEE ANY DEGREE OF PERFORMANCE OR STABILITY, OR EVEN THAT THE SOFTWARE WILL BE USABLE AT ALL.
©Squad 2011-2015. ALL RIGHTS RESERVED.
“it was just...pride. So many Kerbals died in previous attempts, and I finally made it.”
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