The Journey Down Chapter One is about two brothers adopted by a man off the street. They're running the gas charter in the bay and struggling with money. When a woman searching for a book arrives, suddenly, they're seeing "dollars".... but did they know that the book owned by their father was in their possession and sparked interest... in a powerful man?
The first chapter is set in the bay, where Bwana, your character, is working and living. As he needs to get Lyna across the ocean, he has to fix the airplane he's not flying since he was 12. That's why Bwana is messing with gas cannister, trying to get out of a freezer in a yacht, amazed that he can do a ladder with.... nah I'm not spoiling the puzzles.
I enjoyed that point-&-click adventure because of the atmosphere. There is clearly influenced by Afro-Caribbean (as the characters are inspired from African masks but the way they're talking and the music is more from the Caribbean). You ask yourself if Bwana hasn't smoked weed before the beginning of the story but well, he seems more like having a cool personnality. And that, dear gamers, that what I ask also from an adventure game: characters with a grey personnality as they're reflecting what we are: imperfect. Bwana isn't stupid. Some of his remarks show someone aware of his surrounding, feeling down because of his father's disappearance. Kito, his "street" brother, is a genius when it comes to engineering, despite his cool attitude. Lyna, well-mannered, stays polite and provides information on what may happen in the background. She's never pressuring the boys, apart when the mean guys arrive. Besides, the fact that the ambiance is also leading to a comedy game is also doing that.
The graphics are also good: with scenes and rooms looking like in a comic. The only thing that I had an hard time to get used to is probably the characters design.
The music, well, is adapted. I really had the impression that I was in the Caribbean. It's awesome.
Apart one or two freezes, the game runs smoothly.
I've just a little complaint: the puzzles aren't hard at all, true. But sometimes, it's hard to imagine the solution for some of them. Like for the propeller used as a fan by Bwana. But also, as the puzzles aren't so hard, the game is short. As short as a Hidden Object game can be. A little more of 2 hours. I understand that the rest will follow (second chapter is out). But a little more would have been good too.
The Journey Down: Chapter 1 manages to entertain me. I'll play the second chapter very soon and I'll buy that third episode without problems.