World of Goo (Originally developed in 2008 for the Nintendo Wii) came out in 2009 for the PC by small indie developer 2D Boy, and it's one of the games that started the indie game craze of the 2010s.
Great music, it's catchy and always fits the mood of the puzzle you're on.
Wack story, I honestly can't tell if this game is trying to send me a message about how evil corporations are, or that finding any source of energy won't matter if big business is still around. Either way telling the story through painted signs is kind of dumb. I think a narrator would have fit the game better.
The art design is lame to me, but some people might enjoy its jaggedness because it fits the story.
The game physics were very well developed for such a small development team.
The majority of the puzzles were challenging and manageable, but there were a few puzzles that were so hard that I honestly couldn't see anyone getting through them without using a YouTube guide.
No replay value whatsoever unless you're an achievement hunter.
The World of Goo corporation tower game isn't very enjoyable, it's really just a boring mini-game.
I would recommend getting this game if it's on sale for $5 or less.
The game automatically adjusts to a 800 X 600 screen resolution. If you decide to run it full screen , you have to manually override the config.txt file (There's a guide on the World of Goo steam page).
Overall it's a 7.5/10