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Buy Valve Complete Pack
Includes 24 items: Counter-Strike, Team Fortress Classic, Day of Defeat, Deathmatch Classic, Half-Life: Opposing Force, Ricochet, Half-Life, Counter-Strike: Condition Zero, Half-Life: Blue Shift, Half-Life 2, Counter-Strike: Source, Half-Life: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, Half-Life 2: Lost Coast, Half-Life 2: Episode One, Half-Life Deathmatch: Source, Left 4 Dead, Half-Life 2: Episode Two, Team Fortress 2, Portal, Left 4 Dead 2, Portal 2, Counter-Strike: Global Offensive
Buy Half-Life 2: Episode One
Buy Half-Life 2: Episode Two
Recent updates View all (26)
Half-Life 2 has been updated. This includes Episode 1, Episode 2, Lost Coast, and Half-Life: Source. This is the release of everything in the previous beta.
- Fixed radio buttons in the Difficulty options.
About the Game1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. Valve's debut title wins more than 50 game-of-the-year awards on its way to being named "Best PC Game Ever" by PC Gamer, and launches a franchise with more than eight million retail units sold worldwide.
NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.
The player again picks up the crowbar of research scientist Gordon Freeman, who finds himself on an alien-infested Earth being picked to the bone, its resources depleted, its populace dwindling. Freeman is thrust into the unenviable role of rescuing the world from the wrong he unleashed back at Black Mesa. And a lot of people he cares about are counting on him.
The intense, real-time gameplay of Half-Life 2 is made possible only by Source®, Valve's new proprietary engine technology. Source provides major enhancements in:
- Characters: Advanced facial animation system delivers the most sophisticated in-game characters ever seen. With 40 distinct facial "muscles," human characters convey the full array of human emotion, and respond to the player with fluidity and intelligence.
- Physics: From pebbles to water to 2-ton trucks respond as expected, as they obey the laws of mass, friction, gravity, and buoyancy.
- Graphics: Source's shader-based renderer, like the one used at Pixar to create movies such as Toy Story® and Monster's, Inc.®, creates the most beautiful and realistic environments ever seen in a video game.
- AI: Neither friends nor enemies charge blindly into the fray. They can assess threats, navigate tricky terrain, and fashion weapons from whatever is at hand.
PC System Requirements
Minimum: 1.7 GHz Processor, 512MB RAM, DirectX® 8.1 level Graphics Card (Requires support for SSE), Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
Recommended: Pentium 4 processor (3.0GHz, or better), 1GB RAM, DirectX® 9 level Graphics Card, Windows® 7 (32/64-bit)/Vista/XP, Mouse, Keyboard, Internet Connection
Mac System Requirements
Minimum: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, 1GB RAM, NVIDIA GeForce 8 or higher, ATI X1600 or higher, or Intel HD 3000 or higher Mouse, Keyboard, Internet Connection
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40.8 hrs on record
Classic shooter nearly ten years old
It might seem weird to dedicate a review to a game that came out on november 16th, 2004. Still, Half-Life 2 is no "ordinary" game. Even before it's release, it was the most talked about, and surely most anticipated game up till then. Back in 2004, Valve was still primarily a game-developer, Steam had only just been launched in order to streamline the updating-process for the Valve-games (quite an original and ground-breaking idea, in those times patching ones game could be really difficult). Immediately after its release, Half-Life 2 was loaded with critical praise, and almost instantly rose to the top of all lists defining the best games ever. And even today, after ten years, it still tops a lot of those lists.
I played it for the first time only four years ago, messing around with the original Half-Life up till then. Four years ago, the new game struck me as still very good-looking and a blast to play, even being six years old. Quite recently I picked it up again, to be honest in the first place to get some of the achievements I had missed during my first play-through (I only got really interested in the Steam achievements a couple of months ago). To my surprise, the game immediately got back under my skin, so I decided to give it another play-through, and I enjoyed it immensely, hence this review.
Of course the Source Engine shows its age: up-close things get quite blurry, but the wider vistas are still amazingly "alife", and the colours and general atmosphere are quite exciting. The physics engine - a novelty back then - now feels surely outdated and crappy, but playing around with the gravity gun makes up for this, and has its funny (but also frustrating) moments. But in every other respect, this game is a classic and a masterpiece in the true sense of the word. The story is so convincingly told, that I felt myself beeing "Doctor Freeman" again, already during the first chapter (which introduces the gameworld in a really genial way). The level-design is simply awesome. Compared to modern-day shooters, the interface and the amount of information on one's surrounding you get as a player, are minimal. There is no minimap, there are no waypoints, there is no compass. and still, I never ever got lost, thanks to the way the levels are designed. Still the amount of freedom you get is great: there are tons of hidden places, byways, or larger spaces to explore, besides the more traditional corridors.
Sound too is amazing, really: there is not so much in-game music, but when it comes (mostly in the action-packed scenes), it really delivers to the full. Sounds from the guns, NPC's and ambietent sounds are simply great and extremely convincing. But what still shines most of all is the actual gameplay and the way this games is "paced". Sneaky almost stealth-like scenes alternate with extremely violent action-moments, in a very, very clever way, only to be alternated with puzzles and other moments where thinking is required). The choice of the right gun at the right time is essential, and very rewarding. There is a lot of interaction with other characters, but never up till the point where it gets tedious. And best of all: there are countless moments of surprise, when the story takes a turn for the unexpected. So, yes, this is still a classic, and yes, it's still op there among the best games ever (although I personally would grant it a top-ten place, but surely not the topmost one).
For my scorings, I give them as I conceived the during during my actual playthrough, so not taking into account it's a ten year old game.
Gameplay: 26/30 (there are some frustrating puzzles and some weird moments with the gravity-gun)
Grahics: 14/20 (the outer vistas are great, the rest is showing its age)
Longelivety: 8/10 (no multiplayer, but the game has tons of singleplayer gameplay)
Steam integration: 10/10 (it comes with trading cards and 23 achievements, most of which really add something to game, if only to explore different ways to achieve things - the way achievements should work imo)
Technical: 8/10 (runs very smoothly and I got no crashes, but sometimes hangs for a couple of seconds on loading screens)
Personal appreciation: 10/10
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