Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (2,823 reviews)
Release Date: Nov 5, 2013

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
Read more

Buy Grim Dawn

 

Recommended By Curators

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

Recent updates View all (23)

June 19

Build 26 Hotfixes live

As always, we are committed to giving you as smooth an experience as possible. In the last week, we have released two hotfixes which were aimed at not only resolving crashes but also improving your experience with balance improvements and tweaks.

Viist the forum for the full list of changes.

Enjoy!

11 comments Read more

June 12

Build 26: Complete Act 3 and Level Cap Increase is Now Available!

We are proud to announce that Build 26 has come ahead of schedule!

With this major update, Act 3 is now complete and you may venture forth beyond the northern walls of Homestead and into the Cult of Ch'thon's territory. You may now become an ally of either the Order of Death's Vigil or the Kymon's Chosen factions, or earn their hatred and spawn their Nemesis! Also with this update, the level cap has been increased to 50, granting you access to over 70 new Epic items.

While this build marks a major milestone for Grim Dawn, there are still many exciting things on the horizon as we push towards our end-of-the-year target release date for the full game. Future releases will include Legendary Items, the Devotion System, an unannounced 6th Mastery, and more!

We wish to thank all of our supporters who have helped us get this far. 2015 is an exciting year for Grim Dawn!

For a full list of B26 changes, visit our forum.

48 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”
GameSpot

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”
MMORPG

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual Class - Combine any of six distinct classes with over 25 skills and modifiers per class. Base classes include Soldier, Demolitionist, Occultist, Nightblade, Arcanist and a sixth yet to be announced.
  • Hundreds of Item Skills - Augment your class build with a diverse array of over 250 unique skills granted by items and equipment add-ons.
  • Collect hundreds of Items - Common, magical, rare, epic and legendary classes of loot. Plus over 20,000 possible magical affix combinations and over 200 rare affixes.
  • Quests with Choice and Consequence - You will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions. Currently over 35 quests with 75+ lore notes to be collected.
  • Friendly and Enemy Factions - Earn favor with human factions to unlock additional quest lines, vendor discounts and special faction-based items and augments. Some neutral factions you can be turned into allies but aiding one will make the enemy of another. Hostile factions will remember your deeds and deepen their hatred of you, sending out large packs and elite heroes to hunt you down.
  • Rebuild the World - Help human enclaves survive and flourish by securing vital necessities, rebuilding structures and rescuing survivors who can then lend their services to your cause.
  • 4 Person Multiplayer - Connect with Friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced Visceral Combat - Enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotatable Camera - If you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Secrets and Perils Abound - 200+ Enemy heroes and bosses, hand-configured with their own unique arrays of deadly skills. 20+ secret areas hidden behind crumbling walls, hidden gaps and mysterious locked doors. Explode obstacles or repair structures to open new paths.
  • Rogue-Like Dungeons - Descend into special locked challenge dungeons that require a rare crafted key, where enemy levels increase as you progress and player teleport is disabled. There is no way out except to complete the dungeon or die trying.
  • Dynamic Weather - The world is brought to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Recipe Based Crafting - Collect over 250 crafting recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • Reclaim Skill Points - The ability to pay to reclaim points alleviates the fear and frustration of having to make early, uninformed skill choices that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
17 of 18 people (94%) found this review helpful
511.2 hrs on record
Posted: July 13
Early Access Review
After nearly 500 hours of early access playtime I feel i should weigh in on Grim Dawn. Also at 491 hours and rising it should tell you i've enjoyed this game greatly, and have paid for two other copies that i gave to my brother and a friend. Now lets get to the actual Review.

Grim Dawn as a game does not hold your hand, in quests you are told to seek out something or someone at a location, after that you are left on your own to search for your objective, only once you get near your objective(about near the edge of your screen) does a marker show up. This encourages exploration of areas in full and i also reccomend that you fully explore an area there are many secrets in the game to be found, from loot, to quests, to bosses that may or may not kill your character when you first meet them.

The world is also not sectioned off like say as it was in Titan Quest or Diablo, it is instead one continous worldspace, akin to Sacred, some complain about this giving the games world areas too similar to one another, i personally enjoy this as it creates a more cohesive world.

As for the games story, i find it enjoyable enough, when you start the game your character was to be hung at the gallows for being possessed by an Aetherial spirit, said spirit abandons ship before it dies with you, you're cut down, then asked if you want to stay you need to earn your keep by assisting the settlement of Devils Crossing, i wont spoil much more, but another thing i would like to address about the games story is that some NPC's you meet arent helpless sods needing rescue, bar some casses. theres quite a few times in the game where you find the odd NPC camped out somewhere surrounded by slain monsters, I find this a refreshing change of pace compaired to other ARPGs. Lastly much of Grim Dawn's history, backstory, and lore are found via notes scattered throughout the world, some are journals from before the game, others history of the world, or just the odd bit of why a particular foe is with a faction. Again encouraing more exploration of the world.

Now to the meat and bones of any ARPG, Character customiztion, progression and loot. Lets start with the Masteries, in Grim Dawn there are 5(and a 6th coming in the next build, Build 27) Masteries, Soldier, Demolitionist, Occultist, Nightblade, and Arcanist, and soon to be the Shaman.

the Soldier is your melee specialist, hearty and strong, a robust choice for someone new to grim dawn.

The Demolitionist is all about explosions and fire. Like seeing the world burn? then this is the mastery for you.
The Occultist Focuses on debuffs, pets, and debilitating attack spells. command minions to maul your foes or debilitate them with vile curses.
The Nightblade is your melee dual wielder, focusing on speed, and very fast attacks, want to shred your enemies into ribbons? chose the nightblade
The Arcanist is a pure spellcaster that rains down destruction and devastation. the glass cannon of the game
Each of these masteries can be combined with another to create a dual class, covering one masteries weakness or bolstering anothers strengths. in my opinion this lends the game a great deal of replay value because i am the kind of person who will explore all avenues of play. with the varied skill pool of a single mastery there are quite a few dual class combinations you can take advantage of and explore different playstyles.

The loot in Grim Dawn is quite good, the qualities ranging from White(basic), Yellow(magic), Green(rare or rare monster infrequent), Blue(epic) and Purple(Legendary, not yet in the game). Curiously magic rare and epic are competative, in some character builds a good yellow might be all you need to properly outfit an equipment slot, while another can get by with some basic epic items, or builds looking to gear in all rare equipment. there are a number of affixes to suit any and all builds, as well as epics.

There is also a Faction system in Grim Dawn, there are many groups you can aid, and many you can anger. Increasing your standing with friendly factions allows you access to their equipment and augments. these augments offer additional bonuses to your items and can be worth the effort to obtain access to them. Conversely further angering hostile factions makes them send more dangerous enemies at each threshold, culminating in the chance to encounter a Nemesis, a random boss linked to the faction you angered. these nemesis bosses while rare drop incredible loot, and assure an epic from their defeat, and once they are in the game, an increased chance of legendary drops.

this last section I am going to adress some deal breakers: Many ask "will there be secure servers?" at this time there are no plans for such, it is however under consideration if Grim Dawn sells enough to pay for the required infrastructure and personel to maintain them. Tying into that, Grim Dawns files are all stored locally, every game file and every save file is on your hard drive, to those with the ability to edit and modify them, they can. this leads to seeing some oddities in multiplayer games, like players exceeding the current set level cap, items that are unobtainable legitamately, and stats that are likewise impossible. Grim Dawn is going to be moddable, this is why the games files are on our hard drives, so that once we have the mod tools we can edit the files as we please. Lastly while there is PvP, it is not the focus of the game and is not balanced accordingly, in fact most pvp matches tend to be whoever gets hit first dies. Grim dawn is primarily PvE and will remain as such.

To close this out, if you want an ARPG that offers very deep character customization and itemization and great gameplay and atmosphere then this game is for you. If you want a secure multiplayer experience away from what you would consider cheaters this might not be your cup of tea.

thank you for reading my long as hell review.

see the full version on the forums here: http://www.grimdawn.com/forums/showthread.php?p=249496#post249496
Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
34.8 hrs on record
Posted: July 1
Early Access Review
I don't like HnS, yes. But Grim Dawn made me to reconsider this opinion, and now I really enjoy it. GD is still in early access, however it's come to the end soon.

Grim Dawn clearly worth a try.
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
93.7 hrs on record
Posted: July 8
Early Access Review
It took me like 15 minutes to love this game. One of the best singleplayer experiences in a long time.
I have hundreds of hours playing Diablo 2 and 3. And thousands of hours playing Path of Exile.

Grim Dawn is so much better than Diablo 3 in every aspect. It looks awsome. The worldmap is huge and is so detailed and just looks hand-painted and very beautiful. I love the music. It has day and night cycles and a wheather-system. Effects are very beautiful and the artwork is dark and dirty and colors are so atmospheric. Grim Dawn lets Diablo 3 look like a game for 6years old.

It has a rotatable camera, thats not just a gimmick but really enhances combat and the quest for hidden boxes and stuff. The skill system is pretty deep. Not nearly as complex as in Path of Exile of course, but still quite versatile. Combat mechanics are very complex too, so is crafting. It has a fractions-system, lots of game-changing decisions to make, very high replay-value.

I play it on hardcore-mode with perma-death and item-loss and its just as intense as in Path of Exile. As far as multiplayer is concerned, Grim Dawn doesnt have such a brilliant and outstanding ingame-economy like Path of Exile. But as a single-player experience its really hard to top.

This game is still in early access but runs really neat. Its rediculously cheap and you get a very nice balanced and polished AAA title for that little money. Its hard to believe this game was made by a seven-person indie team. Cant recommend this gem high enough.

94/100
Was this review helpful? Yes No Funny
6 of 6 people (100%) found this review helpful
366.3 hrs on record
Posted: July 11
Early Access Review
Best early access game I've ever played.
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
31.0 hrs on record
Posted: July 1
Early Access Review
Grim Dawn is still in Early Access, but there are hundresd of hours of gameplay to be had and I strongly recommend those who enjoy ARPGs give it a try. Buy it from the developer's website - they'll get a larger cut and still provide a Steam key.

I repeat - buy it. Stop reading reviews. Buy it. If you have ever enjoyed an ARPG you will enjoy this.

I've only clocked up about 30 hours, doing what I always do in an ARPG - hard mode, hardcore - so these are initial impressions.

Grim Dawn takes a little from the very best ARPGs, and while it isn't quite the perfect mix, it is pretty close. We have the 'grimdark' feel of Path of Exile; the expansive levels of Torchlight; the diverse class system of Titan Quest; and the satisfying crunch of combat from Diablo. The only thing missing is the pet system from Torchlight. I miss my war-badger.

At present there are five main classes, though a sixth has been teased. At level 10 you can keep your class or dual-class, meaning there are many combinations. Fancy building a six-shooter-toting gal in massive armour with a pet hell-hound? You can. Want a wizard in skimpy armour with a massive deathray? You can do that as well. How about a guy who looks like Witchfinder General who can freeze enemies then chuck a bag full of bombs at them? Yup. Pump points into whatever stats you want, develop your character as you see fit. This sort of diversity means no playthrough is the same - though I think I would have liked some procedurally generated maps.

+Character customisation
+Vibe
+Combat
+Quests
+Replayability
+Enemies stay at your level or above, meaning you can never grind and sleepwalk
+Loot - lots of it and you can create your own
+The attack-delay that dogged Titan Quest is gone
+This game is HARD :)
-It can feel like a slog sometimes between portals. Everytime you exit it saves your XP and equipment and any portals you've found, but boots you back to base-camp. If you've slogged through reams of enemies but not found a portal you can't leave without having to do it again.
-Some repetition between enemy types - not in the same league as D3 or POE, but I miss the enemy diversity of Torchlight and Torchlight 2.
-The music is a little forgettable - though suitably atmospheric.

Frankly Runic and Grinding Gears set the promise for what Diablo 3 COULD have been. Grim Dawn fulfils it.

This is the game you've been waiting for ;)
Was this review helpful? Yes No Funny