Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.
User reviews: Very Positive (2,201 reviews)
Release Date: Nov 5, 2013

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We started as a two-man team and eventually grew to six, then eight after a successful Kickstarter and alpha release. Our early vision was to create a fairly small, somewhat rough game as a way to get our studio off the ground with very limited resources. Kickstarter and Early Access have allowed us to expand greatly on that original vision and to create a larger game with more unique features. We continue to use Early Access as a laboratory in which to test and grow Grim Dawn, with continual player feedback and the flexibility to add new features and spend time refining the game in a way that typical publisher funded development doesn't allow.”

Approximately how long will this game be in Early Access?

“We hope to have all core content completed by mid 2015. Beyond that, we will take as long as necessary to fix, polish, optimize and make adjustments based on community feedback until the game feels ready to call complete. We're estimating final release before the end of 2015 but ultimately, we'll work as long as it takes to get it right.”

How is the full version planned to differ from the Early Access version?

“Grim Dawn is already about 80% complete.

The only major feature not yet in, is another layer of skill development we're calling "Devotions," which will be revealed in more detail later on. Beyond that, you can expect more items, more enemies, more environments and more quests.”

What is the current state of the Early Access version?

“The core gameplay is well established and fun, there are 5 fully complete classes (which you can dual class to create tons of hybrid builds), hoards of loot to collect and an expansive world to explore with many secrets.

Most players are reporting between 10 to 20 hours or more for a first-time play-through. The finished game will probably end up around 15-30 hours for a first-time play-through depending on how much of the content you clear. Since we try to avoid "gating" the player and allow players to access Act 2 even before they've completed Act 1, it is possible to run though the game quickly, skipping a lot of content but there are also huge side-areas and secret areas, so clearing everything will take much longer.

Most players are reporting little to no crashing with only minor bugs. Multiplayer is available and most players are reporting a smooth experience. We continue to work on optimizing performance and expect to release the first significant optimizations in the first quarter of 2015. More performance optimization will occur toward the end of development as programmers finish feature work and are able to focus more on it.”

Will the game be priced differently during and after Early Access?

“We haven't made a final decision but currently it is expected that the launch price will be the same as Early Access.”

How are you planning on involving the Community in your development process?

“We regularly read and respond to our forums both on Steam and the Grim Dawn website. A trip to the Grim Dawn website will show our history of interaction with our community since development first began. We've gathered feedback, posed questions to the community, taken polls to better understand the community's feelings about certain issues and tried to always explain our reasoning behind important decisions.”
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Recommended By Curators

"Grim Dawn - Is a top-down hero RPG, "diablo style" game that has fun mechanics and a nice leveling system."

Recent updates View all (18)

March 10

Build 24 Hotfixes 1 & 2 Live

As always, we are committed to maintaining as bug free an experience as possible.

In light of this, we recently released two hotfixes for Build 24 that not only include critical bug fixes, but also some great touch-ups to existing content (such as a visual update to Wightmire).

For the full list of changes, visit the changelog.

25 comments Read more

February 25

Act 3: Chapter 2 is Now Available with B24!

A few weeks ahead of schedule, we are proud to announce that Build 24 has just gone live. You may now enter the town of Homestead and explore the western reaches of the ravaged farmlands beyond!

This build also includes some optimization improvements, the first phase of the Faction System Overhaul, an updated character selection screen and more!

With Build 24 out, you can look forward to the full Faction System in Build 25, probably by the end of April, and Act 3: Chapter 3 potentially in B26 around late May or June. Act 4 will begin to roll out in the third quarter 2015.

For the full list of changes, check out the extensive changelog.

41 comments Read more
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Reviews

“Grim Dawn’s the action RPG I’ve enjoyed most in quite some time, and I’m very keen to try the later chapters as they’re released. More so than Torchlight 2, which was a bit too much of a sugar rush experience for me, and certainly more so than Diablo III”
Rock Paper Shotgun

“Grim Dawn has earned my trust in a viable future; its foundation--the refined action and rock-solid character progression--is so sturdy that from moment to moment, there’s little to remind you that you’re playing an unfinished game.”
GameSpot

“If acquiring loot, battling monsters and progressing a character to amazing heights is your thing, then, again, Grim Dawn is a great game to look into.”
MMORPG

About This Game

Enter an apocalyptic fantasy world where humanity is on the brink of extinction, iron is valued above gold and trust is hard earned. This ARPG features complex character development, hundreds of unique items, crafting and quests with choice & consequence.

Crate Entertainment is a small indie studio founded by the lead gameplay designer of Titan Quest. Join the Grim Dawn community and provide feedback on the ongoing development of the game. Be among the first to experience our growing world, new features and make your mark by participating in polls and discussions on our forum.

Key Features

  • Dual class - combine any of five distinct skill classes each with multiple skill trees in which to specialize. Advance your class mastery to unlock over 25 powerful skills and synergistic modifiers per class. Soldier, Demolitionist, Occultist and Nightblade are currently playable with the Arcanist on the way.
  • Augment your class build with a diverse array of unique skills granted by items and components.
  • Collect hundreds of items in common, magical, rare, epic and legendary classes of loot.
  • Quests with Choice and consequence mean you will face tough decisions that leave significant impacts upon the world. Strangers on the road, desperate families and even entire villages may live or perish based on your actions.
  • Recruit survivors who will lend their services to augment your power. Upgrade the town to improve the lives of human survivors.
  • Gain favor with different NPC factions to unlock additional quest lines and earn perks like merchant discounts. However, aiding one faction could turn a rival faction into your enemy.
  • Connect with old friends or make new allies in glorious multiplayer. Multiplayer encounters will put your teamwork to the ultimate challenge.
  • Fast-paced tactical combat with enemy blood spatters, ragdoll physics and satisfying enemy death effects. Smash in doors and fight house to house, leaving a path of demolished furniture in your wake.
  • Rotate the camera if you choose to survey the full beauty of the world and always fight from the most optimal angle. Levels are still designed so that players are not forced to rotate the camera; it is purely optional.
  • Test your hero against over 100 named hero monsters, hand-configured with their own unique arrays of deadly skills.
  • Explode obstacles or repair structures to open new paths.
  • Descend into special "challenge dungeons" where enemies levels increase as you progress.
  • Dynamic Weather brings the world to life with region-specific climates and a variety of weather effects. A sunny day can cloud over with mild rain showers that builds into a booming thunderstorm. Variable wind gusts blow grass and affect objects like windmills.
  • Collect item recipes that allow you to combine salvaged components into unique crafted items and then, later, use those basic crafted items with higher-tiered recipes to complete items of amazing power.
  • The ability to spend money to reclaim skill points alleviates the fear and frustration of having to make early, uninformed decisions that could permanently gimp a character.

Development Roadmap

You can currently play through Acts 1, 2 and the first chapter of, up to character level 40. There are multiple large, higher-level secret areas to be found beyond the main story content. While content is still in development, the core gameplay is already fairly robust and a lot of fun. There is quite a lot of replay value between trying different classes / builds and collecting items. We're still refining gameplay based on player feedback, adding requested features and working to deliver the remaining content and additional slated features. Most players report that the current build is fairly stable with mostly mild bugs and we're always working to fix bugs as they come up. Here is some of the stuff we plan to roll out in the coming months:

  • Currently in development:
  • Continued optimization and bug fixing
  • More questing and NPC interaction involving factions
  • Act 3 - Chapter 2 to be released in Q1 2015
  • Additional big features to be announced

    We expect the final game will provide about 30-40 hours for a first-time play-through on normal difficulty, depending on level of exploration / clearing. This is our first game as a studio and we intend for Grim Dawn to be a continuing franchise, not just a one-off game. So it is important that we put in the time and effort to create something we're proud of, that will help us to earn a loyal fanbase for the future. We hope you'll come be part of this experience and help us to forge a strong new addition to the ARPG genre.

System Requirements

    Minimum:
    • OS: Windows XP / Windows Vista / Windows 7 / Windows 8
    • Processor: x86 compatible 2.0GHz or faster processor
    • Memory: 2 GB RAM
    • Graphics: 512MB NVIDIA GeForce 6800 series or ATI Radeon X800 series or better
    • DirectX: Version 9.0c
    • Hard Drive: 5 GB available space
    • Sound Card: DirectX 9.0c compatible 16-bit sound card
    • Additional Notes: 4GB of memory is required to host multiplayer games
    Recommended:
    • OS: Windows 7
    • Processor: x86 compatible 3.0GHz or faster processor
    • Memory: 4 GB RAM
    • Graphics: 1.5GB NVIDIA GeForce 500 series or ATI Radeon 6000 series or better
    • DirectX: Version 11
    • Hard Drive: 5 GB available space
    • Additional Notes: 4GB of memory is recommended to host multiplayer games
Helpful customer reviews
23 of 26 people (88%) found this review helpful
41.2 hrs on record
Posted: March 8
Early Access Review
Let's get this out of the way, is this game worth buying even in Early Access? Yes.

Why? Well, first of all, it's further along than most early access games. I've already put over 40 hours into the game and still haven't seen most of chapter 2. The amount of content is huge.

But while content is king, gameplay is God for most. The easiest way to describe the game is to compare it to Titan's Quest, but improved. It makes sense since Crate Entertainment is made up of some of the same people who worked on Titan's Quest. It's also built on the same engine, though that's been improved too. The art style is more how I wanted Diablo 3 to look, and I absolutely love it.

Unlike Diablo 3, in Grim Dawn you can have two skillsets or you can just stick with one, but each level only gives you three points to spread over the skillsets, so you have to choose. You also are able to choose your attribute points, though there are only three choices. It's simplified, but not to the point of Diablo 3.

The game has a faction system that looks like it could be promising later on, but at the moment it's simple and mostly meaningless. You gain fame and reputation through killing big bosses and monsters which can open up other side quests, but you'll usually open these up just from playing normally and not paying attention to your fame stats.

I dropped $58 on this game during its kickstarter, it was money I had saved for Diablo 3. I don't regret a penny, and after picking up Diablo 3 on sale, I think I made the right choice.

But, it is in early access so there are chances for bugs. I haven't ran into any since they've released Act 2, but keep in mind it's still a work in progress, but even then it's better in my opinion than some full release games.

If you love ARPGs then you owe it to yourself to pick up this game, especially when it's only $25.
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19 of 25 people (76%) found this review helpful
2 people found this review funny
9.9 hrs on record
Posted: March 9
Early Access Review
What Diablo 3 should have been. 10/10
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
166.5 hrs on record
Posted: March 27
Early Access Review
With the double-edged sword that is Early Access, it is great seeing that it does work when used right.
It took me about 14-15 months to pull the trigger on grabbing this game, as I was not sure which end of the spectrum Grim Dawn would fall on. I am happy to say that - after being patient - this game is to me everything Early Access was called into life for.

If you are an avid ARPG fan like myself, I find it hard to make a case against buying Grim Dawn, even though it is technically unfinished. The content available presently is quite fleshed out, considering how much more there is to come. I find myself collecting an insurmountable amount of items, just so I can prepare for the next character build I have in mind. That is not to say the game makes you play alts in order to get the most out of it, rather it is a testament to how the build diversity makes you want to experiment and gets you excited to try other things. You are free to make a 'pure' build, using ony one class, or supplement it with one or more skills/passives of another class. Alter your skills' damage type to make it mesh better with your ideal build, or change the way it works entirely, making your big AoE skill a continuous basic attack. The Grim Dawn world is your oyster.

While Grim Dawn has its flaws, like any other ARPG, it absolutely nails that which it strives to be. It's grim, very much so. Many of the choices you get to make during quests have a sense of moral ambiguity. Some more or less than others, but a refreshing breeze in the genre, which often relies on simple "Kill X mob or boss" quests as you trot down the storyline. Not in Grim Dawn. Well, at least not in its entirety. Many of these quests certainy fall into the well-known standard we all experienced. Others have you decide on lives and allow you to shape the game to an extent. You can end up with more or less people in the game as you decide on whether or not to save them. You may or may not get access to a certain item if you decide to choose a particular path. It certainly allows for you to experience a slightly altered world next time around, adding to the replayability.

But what does all of this mean in the larger scope? We all look towards ARPG's for the same thing, I would think. Killing stuff, lots of it, in order to get stuff to kill more stuff faster and/or more efficiently. Grim Dawn certainly provides plenty of both. There are lots of armor sets to collect, some of which allow you to completely change your playstyle, sometimes in a way that seems counter-intuitive at first. It's in these details that the game shows its true self. The small mechanics that could change the way you think about some of the skills in the game, which you will likely only discover a good while into the game. Are you not concerned with these mechanics? That's ok, the game lends itself perfectly to those who simply want to barge through the game wreaking havoc. It's all up to you.

For those of you who are on the fence about the game, in regards to its similarities with Titan Quest, I can only say this: Grim Dawn is no less than a worthy spiritual successor to Titan Quest. It adds plenty, from a new narrative, new classes and areas, to new mechanics and playstyles. All in keeping with its roots, and building on that solid foundation that many of us look back on so fondly. This is not the same game, but it 'was' built with the same eye for detail and the same type of devotion to the genre we know from Titan Quest. It was made by people who love the game, for people who love the game. If you ask me, that's how you get a good game. Which leads to my verdict as the game stands at the time of writing this review:

A solid 8.5/10 Highly recommended for fans, certainly worthwhile still for those with a passing interest.

If they keep up the hard work, and after implementing the announced features and planned content, I might bump it up to a solid 9/10.



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14 of 17 people (82%) found this review helpful
35.7 hrs on record
Posted: March 9
Early Access Review
Titan Quest was better than Diablo 2 in many ways.
Grim Dawn is better than Diablo 3 in almost every way.

What gave me pause was how similar Grim Dawn is to the absolutely stellar Titan Quest. So after four hours or so in to the game, I looked up Crate Entertainment, the guys and gals behind Grim Dawn. Turns out that they're made up of a lot of the people behind Iron Lore, the company who did Titan Quest and Dawn of War: Soulstorm.

Why is this relevant (besides me being happy that this gives me everything I love about Titan Quest)? Because with Grim Dawn it shows that these guys have done this before, and done it well with Titan Quest. Dawn of War shows that they are familiar with the Games Workshop IP. And this all ties in to the big statement as to why I love Grim Dawn:

It's like Titan Quest and Warhammer Fantasy decided to mate to breed the perfect child.

Is Grim Dawn perfect? No. Is it almost perfect as far as ARPG's go? Yes. I would even say that it is the better of them. It is much better than the Diablo games (I love those too, so this isn't bias), it is better than Titan Quest (the world feels more vibrant and steeped in history than even the historical-fantasy setting of it's predecesor) and it sure as hell beats out all of the other Diablo Clones I have placed since Diablo 1 came out.

It follows the same formula, but I feel like it is better balanced, with a better setting, a cooler plotline, and much better skill/stat progression. And do also like how every stat is useful to every class. And thus far I like every skill I have unlocked.

TR;DR: Buy this game. It blows Diablo 2 and 3 away, and is also better than it's "predecessor", Titan Quest.

9/10, which is SOLID for an early access game. I cannot wait for the finished product.
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9 of 9 people (100%) found this review helpful
76.4 hrs on record
Posted: March 20
Early Access Review
This game is really polished so far.
~~~All the classes are pretty cool.
~~~Has variety of builds
~~~Cool healing mechanic
~~~Very Challenging if you turn on the Veteran mode
~~~World looks very dark and gloomy which i love
~~~Some boss have cool mechanics
~~~Decent Crafting system
And if you are fan of ARPG like diablo, path of exile, torchlight, titan quest !!!! This game is a must buy !!!! You won't regret buying this game :)
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9 of 11 people (82%) found this review helpful
26.3 hrs on record
Posted: March 8
Early Access Review
Great game from the guys that made Titan Quest. its on sale grab it now. its one early access game they actually continue to work on. I love it
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5 of 5 people (100%) found this review helpful
1 person found this review funny
22.6 hrs on record
Posted: March 12
Early Access Review
It is Grim to realize it is Dawn, pulled an all nighter with this game again... FREE ME DEMOLITIONIST/OCCULTIST... Just one more canister bomb into a trash mob of skeletons... just one more grenade... one more flashbang...
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5 of 5 people (100%) found this review helpful
30.4 hrs on record
Posted: March 8
Early Access Review
Somewhere in between poe and d3 character depth. A decent story line that doesn't feel overwhelming.
Although this game is early access it has a very consistent and dedicated group to constantly put out content.
I r8 pretty gr8 m8
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5 of 5 people (100%) found this review helpful
20.4 hrs on record
Posted: March 21
Early Access Review
edit - le sigh, farewell to Wyn, my lvl 27 Battlemage. Loving the Hardcore mode :)

This game is great, hands down. It works in the 'Diablo style' without feeling like a clone or a knock off. Let's face it, there are really two names right now when it comes to the Diablo-esque ARPGs - Path of Exile and Diablo 3 (all right, so Diablo 2 is still going, I know, but we're talking modern). I like this one because it manages to not feel like either of those titles.

-The pacing is decent - I keep moving forward and it never really feels like I'm slowing down.

-The loot system feels tight, I get upgrades at a fairly regular pace but you never seem to know when that awesome piece will be around the corner. The item upgrades that you find are also interesting and useful right off the bat. I never feel like I should hoard them because I'm always finding something new. I'm sure down the road there will be big bad endgame style pieces but for now it's managing to stay fun.

-The class system. That's where this game really shines. I've been making new characters and playing them to level ten to experiment with the mix-n-match the game provides and so far it's been a positive experience. Things I wouldn't mind seeing in the future - a little more information regarding how certain classes synergize with eachother, what skills play well with others, etc. It's early on right now so I'm not as worried about it (and let's face it, theorycrafting is half the reason fansites exist) and I'm having fun with the experimentation.

-No persistent online connection. I cannot stress how awesome this is. Will it lead to some cheating? Probably. Do I care about that when I just want to play by myself or with a few buddies? Not in the slightest. Considering that the place I live has terrible internet having a proper Single Player Mode is absolutely crucial, my ping time can get over 1000ms and I don't need to explain how quickly that will get you killed in D3 or PoE. With this game I don't have to worry about it, just fire it up and away I go.

So far so good guys. It's amazing to see what's been done (especially considering the age of the engine running underneath the hood) so far and I'm really looking forward to what the future holds. Well worth the price tag.
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5 of 5 people (100%) found this review helpful
1 person found this review funny
60.8 hrs on record
Posted: March 16
Early Access Review
Fabulous.

Yes.

More like this.

Just like this.
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7 of 9 people (78%) found this review helpful
21.8 hrs on record
Posted: March 4
Early Access Review
Wonderful mechanics and beautiful gameplay, with many explorables and trinkets to customize your character to your own liking. Several classes to choose from an allowed to mix classes to change playstyle. It is unique and exciting have recently just purchased this and so far no regrets as I am a fan already. I enjoy the being able to use guns rather than always swords and shields gameplay that feature seems to me a new way of introducing newer fans of aarpg to this awesome game. However at this moment there is no voice overs for quest' I am not a fan of reading though find myself trapt enjoying the phrases of quest added to a number of listful things that are added very quickly to do's. ( The developers have done a wonderful job on this game and to not be fully completed i was a skeptic, an concerned sbout my purchase though now that i am a proud owner of this unique masterpiece my mind is at ease that i did the right thing by purchasing this title....I look forward to completion and any newer content as already hooked at this an cannot set it down....Give this game a run and you will be thankful as you spent your money wisely....................Like i said, I was skeptical as not to knowing of what layed beneath the title and cool scenery though so dag on excited that i made the plunge into the unkown and found this master piece. 10 of 10
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4 of 4 people (100%) found this review helpful
4.6 hrs on record
Posted: March 9
Early Access Review
Pretty great....playing on normal mode for about an hour and already died lol....a lot of fun not really buggy....like a better diablo and more serious torchlight i guess lol. epic looting going on too. I am really enjoying the crafting feature of getting to use above mentioned "epic loot"to repair/ build certain infastructure to advance on your map. Quite surprised with how well this early access is going so far....the first one I am trying out very pleased.
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4 of 4 people (100%) found this review helpful
81.6 hrs on record
Posted: March 9
Early Access Review
Short review: Three thumbs up!

Long review: Polished and approachable even in Early Access. All the possible combinations of skills and gear make this a highly replayable action RPG even with its linear storyline. The way the monster levels are handled you can easily go back to previously visited areas to level up your character (I hesitate to use "grind" as it doesn't feel like that) without getting bored because you're too overpowered, and they have thrown in a few optional elite areas which you can visit to really test your mettle (and build).

Feedback from fans and players has resulted in tweaks here and there, especially when it comes to balancing the skills. There is some work needed in that department still, but nothing game-breaking, especially not if you're a pretty average ARPG player like me.

The classes are interesting and have varied skill sets. You can combine two or stay true to one for as long as you like. Thanks to the stash system you can easily transfer gear from one character to another, and you can augment your equipment so you have more control over how they function. Players of Titan Quest will of course be familiar with this (improved) system.

You will get more than expected for the Early Access price (and with 50% off it's a steal) and they are constantly improving and adding more content. An experienced development team I was more than happy to support on Kickstarter; a gamble which paid off in abundance and the game's not even released yet.
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4 of 4 people (100%) found this review helpful
5.7 hrs on record
Posted: March 11
Early Access Review
Grim Dawn is an ARPG with a ton of customization and builds. (see below for more info)

If you enjoy watching videos instead, here is my part 1 (first hour of gameplay in 1080p 60fps)
https://www.youtube.com/watch?v=8phe-qnS-MM


Overall I think this game is worth checking out, while it is still in Early Access, it should be complete. The gameplay is great, it has everything you would expect from an ARPG game, graphics are above average, I have not encountered any game breaking bugs, overall it runs fine.





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4 of 4 people (100%) found this review helpful
37.6 hrs on record
Posted: March 22
Early Access Review
If you played and liked Diablo II and Titan's Quest then I highly recommend this game to you. If you did not play either of them dont fret, this game is a great one to get started into aRPGs.

It's not finished but what is currently playable is very polished and fun. At first the game is fairly easy and then progressively gets more difficult. The boss fights are simliar to Titan's Quest and are replayable so you can revisit them time and time again for loot drops.
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4 of 4 people (100%) found this review helpful
77.6 hrs on record
Posted: March 22
Early Access Review
An incredible game that doesn't take much ressources (yet). The backstory is very well written and the universe is fascinating, not the mention the mechanics are perfectly well executed.

The developpers always take the time to listen to the community, which is nice of course.

I definitely recommend to those who have enjoyed Titan Quest or is familiar with the hack'n'slash genre. It is a must-buy.
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4 of 4 people (100%) found this review helpful
24.7 hrs on record
Posted: March 20
Early Access Review
[24 hours on record, 3 classes played]

I'll get right down to it and add my voice to those heralding vast amounts of praise to Grim Dawn. Anyone who enjoyed Diablo II, Torchlight I/II and Path of Exile will definitely enjoy this title.

Even in its Early Access state, Grim Dawn has much to offer: Interesting classes, a gorgeous world shown via a great high-fidelity engine, quests aplenty, and a storyline that shines with promise as you slash your way through towns and villages, grasslands, swamps, caves, and highlands - with many more zones on the way judging by the in-game map.

Oh, and we mustn't forget the Shineys! Loot. Tons of loot. Seriously, bring a truck.
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4 of 4 people (100%) found this review helpful
3.3 hrs on record
Posted: March 16
Early Access Review
Very fun, Nice Diablo I feel to it.

Traveling system is shard based. You typical teleport to spot transportation.

The items in game are rated similar to classic RPGs(Gray, White, Green etc)

Story is unique and capturing

The leveling system is similar to Diablo II but more varied is a class sense.

Gameplay 8/10
Graphics 7/10
Story 8/10
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4 of 4 people (100%) found this review helpful
16.7 hrs on record
Posted: March 16
Early Access Review
Titan Quest lives again in this spiritual successor that expands upon ideas of loose quest progression and meaningfully-destructible environments which leads to a very open-world feel.

Secrets feel secret (reminiscent of old Gauntlet games) and items have fun and unique stats, often times granting cool new abilities.

For those left wanting with the somewhat shallow story of Path of Exile, they'll inhale this game's intriguing quest dialogs, flavor text, noteable NPCs, and lore drops throughout the game.
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4 of 4 people (100%) found this review helpful
22.4 hrs on record
Posted: March 10
Early Access Review
Amazing game, one that shares a lot of features with other ARPG's but does them well. Not only is the combat system great, the story is immersive, and the game has a lot of side features, such as factions. Grinding is actually fun and something I can actually do for once. In other ARPG's after a couple re-runs of areas to grind, it started becoming a chore rather than an enjoying game. Another feature that really got to me was the impact of quests, and the choices you made. For example, if you kill a certain person, later on other people might come after you for vengeance. Vice versa, if you save a certain person, they might later come back and offer their aid/services. Grim Dawn does what all ARPG's does well, but at the moment I find nothing really unique about it that stands out. Riftportals are similar to PoE's portals. Code base is pretty much the same as TQ. But despite having no real unique feature, all of it's basic essentials are done amazingly well, leaving for a addictive game. Note that the game is still in early access, if it's this great now, I can't really imagine the finished product.
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