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Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
Release Date: Jan 31, 2013
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Buy Antichamber

$19.99

Reviews

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

About the Game

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

PC System Requirements

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
Helpful customer reviews
125 of 136 people (92%) found this review helpful
80 products in account
6 reviews
9.8 hrs on record
You have to play this game.

It is not a game, but you have to play it.

It is not that fun, but you have to play it anyway.


This game is hard to explain. I cannot make a pros and cons list. Please, read the review, but my advice is buy and play the game without looking it up at all. It will just ruin it.

This game is not really fun, at least to me, as I stated earlier. It is not much of a game, as I stated earlier. But it is a work of art.

You will lose yourself in it's surreal world. You will have to learn a new reality. You will have to explore. You will fail. You will learn. You will like. You will hate.

Now, I might be coming across like this "game" is bad, but it isn't. It is not even that much of an "artsy" game. It is an experience, there are no quests, there is no seeming goal. No real tutorial, nor any hand holding. It just is. You will feel smart at times, and at others you will feel dumb. Yet, the whole way through the game is ... is..... have you ever had the feeling of contentedness? Or the feeling of awe and wonder while learning or seeing new things? That is what the game is. You WILL, lose yourself in it, and that is good.

The game is cleverer then you. But that is good.

This game is good.

Play it.

Some things are always worth it

Posted: March 1st, 2014
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88 of 96 people (92%) found this review helpful
81 products in account
7 reviews
10.2 hrs on record
It's like M.C. Escher and GLaDOS took LSD and created a game together. Would highly recommend.
Posted: April 1st, 2014
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81 of 89 people (91%) found this review helpful
355 products in account
20 reviews
5.5 hrs on record
You do not play this game. This game plays with you.
Posted: June 19th, 2014
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136 of 175 people (78%) found this review helpful
21 products in account
4 reviews
1.4 hrs on record
No one told me this game was drugs

I use weed to prevent myself getting stoned from playing this
Posted: March 1st, 2014
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36 of 40 people (90%) found this review helpful
432 products in account
114 reviews
24.1 hrs on record
[English text written below]

Игры, подобные Antichamber, оставляют след не только в сердцах игроков, в них поигравших, но и даже самих разработчиков. Не берусь утверждать, что Antichamber была рождена в творческих муках, но настолько необычные игры всегда требуют от своих создателей особых усилий. Хочешь создать что-то эксцентричное, эпатажное, вызывающее? Сам будь эксцентриком, умей удивлять, поражать и ставить в неловкое положение окружающих. Не удивлюсь, если выяснится, что за время долгой и кропотливой разработки игры от кого-то ушла жена, умер любимый хомяк, а команда по бейсболу, за которую болел с детства, вылетела из высшей лиги. Все это, возможно, легло в основу Antichamber - игры, где все не то, чем кажется.

А, может, авторы обычные нонконформисты и хипстеры, следуя современным веяниям, сознательно отрицающие законы и постулаты евклидовой геометрии, как все устаревшее? Как там говорится... "на плоскости нельзя выйти из одной точки и, следуя в прямом направлении, снова вернуться в ту же точку". "Нет", - говорят авторы - "Все возможно!" Равно как и падать на дно бездонной ямы, а затем через мгновение вновь очутиться в том самом месте, откуда совершил шаг в пропасть. Оказаться в тупике, в безвыходной ситуации, вконец отчаяться, развернуться на 180 градусов и с удивлением для себя обнаружить, что там где раньше была непроходимая стена, ослеплявшая ярким белым светом, отныне длинный коридор, ведущий прочь из тупика. Так что же это получается? Из любой ситуации есть выход? Конец не финальная точка маршрута, а лишь его закономерное продолжение?

Вволю насмотревшись подобных чудес начинаешь задумываться, не это ли хотели сказать нам разработчики? Нарочитый минимализм, яркие слепящие краски, игра со временем и пространством лишь предлог. Вся игра видится размышлением на тему разрешения жизненных проблем, как больших так и маленьких, и поиска путей выхода из трудных ситуаций. Недаром в игре есть огромная карта, куда заносится наш каждый успешный шаг, каждая решенная головоломка. В одной из ранних версий игры, над этой картой была надпись "Ваш жизненный путь". Потом надпись убрали, видимо, разумно посчитав не раскрывать перед игроком всех карт сразу.

В Antichamber учишься играть. Игра не раскрывает всех секретов, какие-то из тайн надлежит раскрыть игроку. Инструменты, что вверены нам в пользование, обладают уникальными свойствами, но не ждите что вам все разжуют и положат в рот. Приходится учиться на своих ошибках, падать и подниматься снова, то взмывая в небо, то падая в бездну, биться головой и возвращаться в уже изученные места за подсказкой, ведь обратиться за помощью не к кому и приходиться уповать на самого себя.

Лишь когда все секреты оказываются найдены, все двери открыты, знания получены и нам больше нечего делать в этом месте, а горизонты манят новыми нераскрытыми тайнами и сияют новыми красками... мы уходим.
__________

Such games as Antichamber leave a significant trace not only in players' hearts and minds but also in developers'. I don't mean to say the game was created in unbrearable throes, but definitely had a major impact on it's makers. If you want to make something unique or weird or maybe awkward you'll have to become one yourself. I won't be surprised if I discover some of development crew members suffered a divorce, or death of his hamster, or his favorite baseball team was kicked out from Major League. Either way, welcome Antichamber, a game where nothing as it seems.

But maybe authors are just your typical noncomformists and hipsters who neglect Euclidean geometry just as any rules considering them being obsolete? There's a rule which says... "on a flat plane you can't just leave your spot, follow the straight direction and end up in the same spot". "No", developers say - "Everything's possible!" It is the same as falling down the bottomless pit and eventually find yourself standing on the edge of it again! Or facing the dead end and suddenly seeing a passage opening in front of your eyes when you lost all the hopes completely. So, what does it mean? There's always an exit? And the end is actually not the end?

Having seen a number of wonders like that makes your brain boil in thinking what is it developers truly wanted to say? Minimalism in details, bright colors, bizarre environment and playing with time and space... what for? Is it that the whole game is a speculation about our choices in life, problem solving and subtleties of decision-making?

You learn to play in Antichamber. The game knows how to keep many of it's mysteries in secret and it's up to you to uncover them as well as hidden properties of tools you possess. Don't expect everything falling to your favor, learn by mistakes, have your ups and downs, touch the sky and fall down the abyss...

Only when there's nothing left to learn and all the doors are opened and secrets became unravelled and new horizons temptingly glitter with new mysteries... then we leave.
Posted: June 5th, 2014
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