Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
User reviews: Overwhelmingly Positive (5,577 reviews)
Release Date: Jan 31, 2013

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Recommended By Curators

"If you're looking for a 1st person puzzler that requires you to throw away your preconceptions & then makes you brain melt out of your ears. Here it is!"
Read the full review here.

Reviews

“Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.”
Rock, Paper, Shotgun

“The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.”
PC Gamer

“Every aspect of Antichamber is made to get players out of their comfort zone.”
VentureBeat

About This Game

Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.


Several years in the making, Antichamber received over 25 awards and honors throughout its development, in major competitions including the Independent Games Festival, the PAX10, IndieCade and Make Something Unreal. Antichamber was also supported by the Indie Fund.

Key Features

  • A deeply psychological experience that will make you question everything you know about how a game works.
  • Mind-bending challenges that will subvert your expectations at every twist and turn.
  • An enormous, seamless non-Euclidean world to explore.
  • Lifelike soundscapes developed by Robin Arnott and an ambient soundtrack composed by Siddhartha Barnhoorn.
  • A gun that can create, destroy and manipulate matter, allowing you to discover new ways to overcome your surroundings.

System Requirements

    • OS:Windows XP SP2, Vista, or Windows 7
    • Processor:2.0+ GHz or better (dual core recommended)
    • Memory:2 GB RAM
    • Graphics:NVIDIA 8000 series or higher (Shader Model 3 Compatible)
    • DirectX®:9.0c
    • Hard Drive:1 GB HD space
Helpful customer reviews
2 of 2 people (100%) found this review helpful
3.0 hrs on record
This game is such a mind♥♥♥♥! I love it. The music, the atmosphere, the look. Just EPIC. Buy it!
Posted: October 18
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2 of 2 people (100%) found this review helpful
10.1 hrs on record
A game like Antichamber should not be played by people like myself; games that have puzzles that go beyond merely logic, reasoning, memorization or problem solving and into the realm of beating your head against it until a solution reveals itself do not sit entirely well with me. This is more an issue with myself than those types of games for sure, but while Antichamber does take a couple of cues from Portal, this title is a drastically different experience that, while at times went way over my head, I can still recommend to people who want a puzzler that's different from your Trines or Professor Laytons or Mysts.

I'm really the wrong demographic for this kind of game, but Antichamber's advertising suckered me in since I wanted an exploration-based puzzle game in similar veins to La-Mulana; puzzles that were made to crush lesser minds. While I did get that vibe and happily did so, Antichamber sometimes felt like it could get away with whatever it wanted and did so with crossed arms and shrugged shoulders to the player. The Steam store page does say, quote, 'Antichamber is a mind-bending psychological exploration game where nothing can be taken for granted. Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward'. 'Accomplishing the impossible' may sound quite romantic to a player thinking about buying the game, but there are some cases where the impossible is possible, it just requires a ridiculous solution. To talk about these cases would just be absolute shameful spoilers and would take away from your experience, but the big pro tip here is that just when you think you've tried absolutely everything and are ready to give up, you actually haven't tried absolutely everything and need to try again. Not every puzzle in Antichamber is this 'impossible', as for a majority of the game your challenges are quite tame; blocks, switches, platforming, interacting with the environment, toying with some anomaly that's keeping you from progressing... Many of these can be solved just through expirimentation, trial and error or simple application of your brain, and for quite some time you can chug through the game at a steady rate, only meeting major opposition when you near the end of the game - And I mean major. Again, perhaps I'm the wrong kind of person for this kind of game, but at some point I ran up against puzzles where just nothing clicked and I found myself spinning my wheels in perpetual defeat, and that's where my enjoyment of the game took a heavy drop.

What kept me from really getting sour on the game is that at just about any time you can return to the main 'hub' room where you can look at a map of the 'facility' (players have insinuated there's a story some kind, but there's no plot in Antichamber at all) and then teleport elsewhere. This means that you can zip around the game and try assaulting a puzzle again or from a different angle, never being stuck against just one challenge forever until you complete it. This is an absolute god-send of a feature, and one that no doubt has kept many players (including myself) from quitting the game with a bitter aftertaste. It's also incredibly useful since you can stumble upon shortcuts or alternate exits everywhere that will take you all over the place, sometimes not quite in the direction you wanted to go. If you keep hallway-wrapping into a room you've visited or accidentally fall off a bridge that melts if you're looking at it, being able to warp back and try again keeps frustration down to a minimum, especially when you're trying to find the matter 'guns' to further manipulate blocks that you need for switches, platforms or other impede your progress.

The 'guns' is the aforementioned cue from Portal, and how they help you get around the game is the other. Again, to talk in detail about the puzzles you'll encounter would be shameful spoilers, but each new gun upgrade you find unlocks that much more of the game, with a myriad of possible solutions and new challenges to run into, which is a good feeling of constantly asking yourself 'what's next?' when you unlock this door or find a way past this chasm. You'll be looking forward to the next puzzle and not to the designs of the rooms as a whole since the game's sterile white environment at times feels just downright oppressive on the eyes, save for the splashes of bold, full colors that are strangely relieving when mixed in with the 'music' that is nothing but ambiance noises that I feel were designed to keep the player as relaxed as possible when hopping around the game trying to figure out a new solution. Color doesn't play any sort of theme like in Okami, but it does serve as something to take hold of your attention and to differentiate one route from another to avoid confusion.

While it sounds like I haven't had the greatest time with Antichamber, I walked away from it (and completed it) quite satisfied with the experience I had, and some minor technical hiccups like major frame-rate hitches during transitions and broken floor geometry were just that - Hiccups. Antichamber brings to the table a wildly different kind of puzzle game that sometimes can feel like it's cheating in order to challenge you, but overcoming these challenges brings personal accomplishment that is its own high. My overall enjoyment of the game left something to be desired, but I can still happily recommend Antichamber to those looking for a puzzle game that doesn't follow conventional rules.
Posted: October 14
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1 of 1 people (100%) found this review helpful
0.2 hrs on record
In which the laws of space-time decide "screw this" and takes an hour off.
While you solve puzzles.
Posted: October 24
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1 of 1 people (100%) found this review helpful
4.0 hrs on record
Mind-bending-puzzling-trippy-sketchy-bewildering and frustrating FUN! After it breaks your brain for the 46th time, it'll break it once more, then again, then again, then again, then ag...

9/10
Posted: October 25
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2 of 3 people (67%) found this review helpful
11.4 hrs on record
Get cubes, shoot cubes, experience your mind unraveling into bare matter
Posted: October 11
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2 of 3 people (67%) found this review helpful
17.5 hrs on record
i have played hours and hours of this game and i have only just realised the meaning of the name of the game. Mind Blown! but im not going to give it away.
Posted: October 12
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1 of 2 people (50%) found this review helpful
8.3 hrs on record
awesome ^^
Posted: September 26
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1 of 2 people (50%) found this review helpful
12.4 hrs on record
Antichamber offers solid puzzles which gradually become more complex and interesting. The music and the atmosphere of the game are top-notch. Replayability may not be a particularly strong suit, but going through the game even once, dealing with the obstacles and also taking a peak behind the curtain is a journey well worth it!
Posted: September 26
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1 of 2 people (50%) found this review helpful
4.3 hrs on record
Antichamber is a puzzle-platforming first person game that respects its own rules rather than the rules of reality. Give it a try! It will, inevitably, find a way to totally blow your mind away.
Posted: September 26
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1 of 2 people (50%) found this review helpful
1.3 hrs on record
trippy
Posted: September 29
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1 of 2 people (50%) found this review helpful
5.5 hrs on record
This is the greatest game I have ever played.

The story is beautiful, the lessons are universal, and you'll be sad when it ends.

10/10 waiting for sequel.
Posted: September 30
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1 of 2 people (50%) found this review helpful
3.4 hrs on record
This is like a version of Portal that doesn't hold your hand through the puzzles; it's genuinely difficult. The hints for all of the puzzles are also phrased such that they say something profound about life itself, which makes for a very particular atmosphere of gameplay. I have heard that the ending is phenomenal, but it may be a few years before I get there.
Posted: October 13
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1 of 2 people (50%) found this review helpful
1.4 hrs on record
Fantastic. Keeps the surprises coming.
Posted: October 17
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1 of 3 people (33%) found this review helpful
10.3 hrs on record
The game itself is interesting in concept a puzzle game. The reality is i found I spent more time fighting The controls than getting the puzzles solved. Many times I just wanted to do something with the gun but it merely does not function well at all. If you don't mind fighting the tools you need to get through the puzzles, the non-gun puzzles are interesting. I still feel many times the puzzles like to remind you of the poor controls which meant the exploration was gone and puzzles became, more frustrating and tedious than fun. I do not recommend this game, but i think its worth watching a playthrough.
Posted: October 21
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0 of 1 people (0%) found this review helpful
6.1 hrs on record
Antichamber is an unreal engine game that uses several puzzles to mind boggle your brain. A little hint if you buy this game: If you can't figure out a puzzle just skip it and come back to it. Chances are you need an upgrade first.
Posted: October 3
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0 of 1 people (0%) found this review helpful
8.2 hrs on record
10/10
It's most enjoyable puzzle game i've ever played
Posted: October 3
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2 of 9 people (22%) found this review helpful
3.5 hrs on record
what the ♥♥♥♥ am i doing
Posted: October 1
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0 of 5 people (0%) found this review helpful
0.1 hrs on record
"Antichamber" is an artsy game. It plays artsy tricks with the player's mind , uses artsy graphics, and artsy wit things to get into the player's head. "The Stanley Parable" kind of does the same, but in "The Stanley Parable", it was executed in a fun and entertaining way.
Posted: October 8
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0 of 12 people (0%) found this review helpful
2.7 hrs on record
thi gaeme is not so well based. u are stuck in a chamber but your name is anti. You run around screaming ♥♥♥♥ as a cube tells u to ♥♥♥♥ off
Posted: October 20
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2.2 hrs on record
A decent game, with sudo-puzzles that deliver very little satisfaction when completed. I would only recommend the game when it is in a humble bundle or on sale.
Posted: September 28
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