If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
Análisis de usuarios: Muy positivos (2,268 análisis)
Fecha de lanzamiento: 5 de nov. 2013

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"Build a gigantic fortress and smash people with boulders."

Actualizaciones recientes Ver todos (40)

28 de abril

Trench Run Demo Released and Pending Changes for KAG

Good news everyone!

The Trench Run Skirmish Demo is now available at:
http://trenchrun.thd.vg
The demo is available for Windows, Mac and Linux!



Trench Run development benefits KAG players as both games are built on the same engine, so improvements and features from one can easily be taken into the other. This also means that the work gone into the online multiplayer aspects of KAG can be reused for multiplayer for Trench Run to get that up and running soon.

Trench Run is a different pace of game to KAG, faster and less serious, and focused more on smaller, deeper games than big balls of chaos, but the overall style and open development attitude will carry across between them. We look forward to your support on this exciting new game.



Make sure to like Trench Run on Facebook to stay updated: https://www.facebook.com/TrenchRun


Up next for KAG is the initial introduction of mechanisms for TDM maps and sandbox, more bugfixes, some map fixes/tweaks as well, and sooner or later the introduction of new menus. Mechanisms in particular allow the creation of completely new structure behaviours from (relatively) simple building blocks, something that will help more creative members of the community explore new possibilities without touching any code. You can rest assured KAG will not be dropped too soon.

Have Fun!

Max/Geti

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10 de abril

BUILD 1453 - Fixes and “Ergonomic” Tweaks

Hey dudes and ladies, just a small accumulation of fixes here and there; getting it out before a bigger wave of community fixes are merged in and mechanisms and new menus are ready, which will be the next few big builds to make it out.


Knights have swanky new slash animations.

The fixes this time around largely focus on making it easier to get into and removing areas of confusion. They should result in clearer combat, easier to navigate bases, and fewer admin/hosting headaches.

An overview of the changes:

  • Slashes Visible
    Knight slash range is now shown with an overlayed animation, showing the approximate arc, duration and distance of slashes. We’ll listen to feedback on this one and may be tweaking the effect, but it’s something we’ve had ongoing confusion about exactly how far you can reach, how aiming works and so on, and this should help with that.
  • Swear Filter
    Turning on kids safe mode will also turn on a rudimentary swear filter; this might be split out to its own setting if there’s enough demand. It can be activated serverside (ie “on for everyone”) by setting g_kidssafe on in autoconfig or the console.
  • Door Mechanics Revised
    The door visible orientation no longer matters for doors opening angle - if you press “towards” the door, it will open now. You can still rotate doors for aesthetic purposes, but this is intended to lead to fewer mistaken placements of expensive doors costing the team time throughout the game, or resources to remedy.
    Doors are also more prone to damage from builders and explosives, making countering tunnels and opening the front of bases easier to accomplish.
  • Map Extension Issues Fixed
    The map extensions that were incorrectly identified from the mods folder and elsewhere should work, and savemap should append the assumed .png extension correctly again.
  • “Jab Spam” Nerfed Forever
    Mostly kidding, but the shield is more of a hard counter to jabs than it used to be, with extra stun time from jabbing a shield, giving ample time to punish spammers.
  • Miscellaneous Changes
    Most of these fixes are community sourced or inspired, thanks again for your continued outreach of inspiration and support.
    • Can’t farm team-mates
      A bug in the coin allocation script was fixed that allowed you to farm coins by teamkilling each other with spikes. Thanks to Cameron1010 for picking it up.
    • Scripts Reformatted
      A bunch of inconsistent formatting throughout the scripts was fixed; this results in quite a large patch all things considered, but will only have to be done once. Thanks to Rayne and IceDragon for bringing it up.
    • Fixed TDM Mapcycle Issues
      Specific settings could cause the TDM Mapcycle to break and play the same map over and over; this has been fixed.

That’s it for this time, let us know what you think of the changes in the forum thread!

Have Fun!

Geti/Max

Full Changelog:
[added] working swear filter when kid safe mode set on - will also filter serverside if server has kid safe set
[added] better door opening/closing that doesn't worry too much about directionality - thanks Cameron1010!
[modified] doors easier to damage as builder and with bombs to counter door spam - thanks Cameron1010!
[added] bigger indicator of slash distance
[fixed] TDM not setting mapcycle to work (fixes "derp" setup issues, usually when swapping gamemodes)
[fixed] can farm team-mates for coins with spike kills - thanks cameron1010 for the report!
[modified] formatted every script for consistent tab indenting, bracket style, etc. Reduced file size a bit due to sheer reduction in space bytes
[fixed] particles not created at edge of screen on different res aspect ration
[modified] correct aspect ratio resolutions are at top of list in setup
[fixed] pitch corrected sounds no playing if too many sounds played at once
[fixed] issues loading maps with dots in the path instead of the filename
[fixed] savemap broken by previous fixes

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Críticas

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

Acerca de este juego

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análisis útiles de usuarios
A 31 de 31 personas (100%) les ha sido útil este análisis
792.0 h registradas
Publicado: 3 de diciembre de 2014
Este juego puede que sea un poco lento pero cuando aprendes a jugar se vuelve un vicio! Todas las probabilidades de destruir una torre, Catapultas, Ballistas, Kegs, bombas y taladros lo hace un juego extremadamente vicioso, llevo 370 horas y no me canso, bellos graficos estilo retro y buen sonido, ESTO NO ES UN JUEGO, ES UNA OBRA DE ARTE
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A 439 de 459 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
50.5 h registradas
Publicado: 21 de noviembre de 2014
The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado: 28 de marzo
Juegazo donde los haya. No habreis visto juego igual, lo aseguro. Tiene una curva de dificultad pequeña pero no sencilla. Cuesta un poco hacerse con el juego al principio pero despues .... es un puñetero vicio: sangre, soldados volando, talando, minando, construyendo, arqueros, balistas, catapultas, ... Yo lo tenía desde que salió en Desura y le metí unas cuantas horas. No puedo hacer otra cosa que recomendarlo. Finalmente decir que este juego en oferta se puede conseguir por 2-3 euros.

Aquí dejo un gameplay, por si a alguien le pudiera interesar:
https://www.youtube.com/watch?v=MD_r7CyjVHY
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A 1 de 1 personas (100%) les ha sido útil este análisis
1.7 h registradas
Publicado: 2 de marzo
Es la caña
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A 1 de 1 personas (100%) les ha sido útil este análisis
19.2 h registradas
Publicado: 10 de marzo
buenisimo, una mezcla de chivalry y terraria con mucha sangre y explosiones :)
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A 1 de 1 personas (100%) les ha sido útil este análisis
224.4 h registradas
Publicado: 30 de marzo
Perfecto!
El juego es algo asi de tf2,aoe,y terraria,Los 3 forman una mezcla revoltoza pero dejandola en manos apropiadas saben que hacer con el juego,El juego no tiene historia,pero fijandote en varios detalles no hace falta una historia para que este juego sea perfecto,no necesita historia,El multijugador lo conforma casi todo en el juego,cada servidor,cada escenario,cada jugador hace su historia,Su aventura,Ya sea saltando con bombas,Haciendo trampas O con una lluvia de flechas,cada clase tiene algo muy carismatico,Ni que hablar de los emoticones,Esas cosas amarillas con caras ponen la mayor parte de la risa,componen cada emocion:Tristeza,Odio,Amor,Y demas,Las graficas no cuentan para que el juego sea realista,Basta con mirar el entorno y la jugabilidad para saber que el juego es realista,Cada que aplastas a un enemigo,Cada que cae un castillo,cada que dejas caer una bomba,cada que una catapulta derrumba todo,Es fascinante ver esos pequeños detalles puestos con cariño por parte de los desarrolladores,Para que nuestra experiencia no sea repetitiva o aburrida.
Aveces es lindo ver un juego,que solo quiere ser un juego.
Asi que mi recomendacion es:
Jugabilidad 10/10
Multijugador 1010
Perfecto,Pedazo de juego que han creado.
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A 161 de 184 personas (88%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
738.4 h registradas
Publicado: 3 de enero
I let my ingame hours speak for me.
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A 40 de 42 personas (95%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
82.5 h registradas
Publicado: 9 de noviembre de 2014
Listen sonny, I've played some games in my time and it's very VERY rare that one achieves the balance and strategy of this gem. The learning curve is a little steep and you'll want to go out of your way to learn a few tricks to keep pace with the senior players, but this is a challenging title that you'll never play the same way twice.

For those of you that remember Soldat (also an addictive, solid game) way back when, this is the same group.
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A 25 de 27 personas (93%) les ha sido útil este análisis
1,245.6 h registradas
Publicado: 22 de diciembre de 2014
The negative:

The community can be unpleasant, but is generally forgiving and open to new players. There is a pretty steep learning curve, and the lack of a decent tutorial makes this worse. Balance and maps have improved, but I still find long, 3-4 hour stalemates fairly common in large matches.

The positive:

King Arthur's Gold is a truly unique experience. There's something for everyone in this game, whether you enjoy building massive fortresses, killing hordes of enemies, or role playing on a giant map with different races and factions. There is a decent competitive scene if you're into that sort of thing. Matches are usually full of people with mixed experience, so newer and more casual players can enjoy themselves as well. KAG is one of the most unique, addictive, and challenging games that I have ever played, and is definitely worth checking out.

All things considered, King Arthur's Gold is probably the best ten dollars I've ever spent on Steam.
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A 25 de 29 personas (86%) les ha sido útil este análisis
10 personas han encontrado divertido este análisis
1,212.2 h registradas
Publicado: 30 de enero
i haven't played the game much so i don't really know but i think it's ok
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A 15 de 17 personas (88%) les ha sido útil este análisis
22.2 h registradas
Publicado: 9 de noviembre de 2014
I describe this game as what Terraria PvP should have been, but it's really a lot more than that. The game manages to keep complexity and high skills caps while remaining mostly balanced. There is a sharp learning curve, but you feel acomplished even as a beginner player and stay useful to the team, with the exception of the builder class. The community is generally welcoming even to new players, but I've seen players kicked for accidents before.

The one thing I'll never understand about this game is why it never got as much popularity as I think it should have. It's one of the games I most frequently recommend to other people.
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A 11 de 11 personas (100%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
210.5 h registradas
Publicado: 17 de enero
Launched myself off a catapult. Landed on a guy, killed him, then glided over a body of water on my shield, chopped a guy, jumped onto a wall, then exploded.
420/69 would explode again.
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A 13 de 15 personas (87%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
142.1 h registradas
Publicado: 29 de noviembre de 2014
Pros:
Surprisingly good gameplay
Fight mechanics are smooth
Good pixel art
Realistic physics
Same style, but always interesting
Very little bugs
Creativity = A good player
Rock Paper Scissors fight style
Attention to detail
Heads

Cons:
Gets boring after a while
Combat seems repetative
Griefers ruin the game
Lag also ruins the game
Not oftenly updated

Conclusion:
KAG is more worth it than its price and you should get it of you have nothing to play or if you are an indie casual lover
Rating: 8.5/10
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A 8 de 8 personas (100%) les ha sido útil este análisis
1.6 h registradas
Publicado: 2 de diciembre de 2014
King Arthur's Gold is an intense, 2D indie game that every Terraria and Minecraft player should give a try. It's a compact game in which you have to construct War Machines and Buildings, and use those to wipe out the enemy team, in an awesome 2D randomly generated (If I am not mistaken) world. There is, of course, a tutorial and single player campaign mission(s) which can be played to become familiar with the game mechanics. I have to admit, I thought they were a bit tricky, especially on PVP. This game is a mix of my favorite things, epic, raw medieval battles and of course, bits! Bits everywhere! It's a hidden gem in the Steam Store, which I am glad I've found! I must say I had tons of fun playing it, and I think it's worth your time!

I give this game 9/10
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A 8 de 9 personas (89%) les ha sido útil este análisis
424.0 h registradas
Publicado: 14 de noviembre de 2014
This game is amazing. You build castles, blow the enemy team's castles and players up, and just generally participate in a gorefest. The only downside to this game that I can think of is that there really isn't a singleplayer.
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A 6 de 7 personas (86%) les ha sido útil este análisis
11.3 h registradas
Publicado: 6 de noviembre de 2014
Store a bomb in your own base. Super ninja climbs your castle wall and picks up bomb then runs into your spawn and blows self up. intense action 10/10
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A 4 de 4 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
319.5 h registradas
Publicado: 26 de enero
Oh KAG , how did you made me love you so much <3
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A 4 de 4 personas (100%) les ha sido útil este análisis
721.4 h registradas
Publicado: 2 de febrero
Id say, the chaos in this game is very entertaining.
The pixel graphics make it look EPIC.
Look at my hours, let them speak for me.

Only downfalls;
some glitches and bugs along the way.
pretty small community (But If you get it, you help the community grow :P)
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A 5 de 6 personas (83%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
16.8 h registradas
Publicado: 23 de noviembre de 2014
Flew across the map by hanging onto a chickens legs and launching myself out of a catapult 11/10
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A 3 de 3 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
27.0 h registradas
Publicado: 4 de marzo
It takes a while to get into, but this is one of the best games I have ever played. You have total freedom to build whatever you want, and there are multiple game modes (Although CTF is by far the best). The community is generally welcoming to new players, so don't be afraid to ask for help. You start with a couple of minutes to build up your castle, and then the game starts and everyone rushes to the center. You could build a tunnel to the other side, or a bridge, or try to rush them head on! Every match is different, and each server has different rules and maps. I had this game before it was on steam, and my hours are in the hundreds. The meta game constantly changes, as does the game. Sadly, the player base is only about 100 now, but there is never a problem finding a match, there are at least two full games running all the time. If you join, you can fix that problem! There is even a roleplay server! If you are on the fence about this, buy it, you won't regret it :D And you will make this awesome community grow!
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