If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
Análisis de usuarios:
Recientes:
Mayormente positivos (14 análisis) - El 78% de los 14 análisis de los usuarios en los últimos 30 días son positivos.
Global:
Muy positivos (2,323 análisis) - El 84% de los 2,323 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 5 nov. 2013

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Actualizaciones recientes Ver todos (77)

27 de marzo

Base folder moved to GitHub

Hello my fellow KAGians,

Long time no devlog from me. Don't worry, I haven't started crunching bugs. As always, I'm just the guy behind the scenes.

Today I've moved the Base folder of KAG to GitHub! For many of you it's probably nothing special, but to the guys like @Fuzzle, it might actually mean a lot. Because of this change people who want to help fixing the game and have been submitting fixes to scripting part of the game via bugreports - can do so now directly*. Amazing, isn't it? (Geti was just lazy and didn't want to include your fixes by hand over and over again. It's actually quite tedious so forgive him, I did. He asked me and jrgp to create this.)

Rejoice!

May the KAG be with you,
Furai

INB4 - no, we're not open sourcing KAG, just the Base folder part that was anyway publicly available to any of you who have downloaded and installed the game.

* - via pull requests.

P.S. If there will be demand for such thing as README in this repo on how to contribute - I might create it. Better yet, one of you can create it and submit it via pull request!

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7 de marzo

Build 2151 - Minor Tweaks, Knight Hitting Fixes, Exploits Patched

Hey Folks

Minor Release, just a few fixes and additions.

I'm pushing this out in a relative hurry to revert to old behaviour for knight attacking - the new code allows attacking through doors in some instances, and the old code is more conservative, so I'm going with that. We'll look at a more robust solution soon.

There's also a fix for a TDM exploit, an added scripting constant, more modder-friendly collapse behaviour and a fix for the radius being reported incorrectly for non-circular shapes. It's still an approximation, but it's now a correct approximation instead of twice what it should be.

We'll be keeping an eye on the release to make sure there's no more funny business with attacking

Have Fun,
Max

Full Changelog:

[added] air count is copied when changing class [fixed?] modding-unfriendly isTileSolid was used for collapse block solidity testing. [fixed] approximate radius for polygon shapes was twice what it should be [added] Maths::Pi constant [fixed] more dirt vulns on pressurecooker [reverted] to old knightlogic to patch hitting issues

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Análisis

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

Acerca de este juego

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    Mínimo:
    • SO: Windows XP
    • Procesador: 1.5 Ghz
    • Memoria: 1 GB de RAM
    • Gráficos: 64MB Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
    Recomendado:
    • SO: Windows 7
    • Procesador: Intel Core i5 2.1GHz
    • Memoria: 2 GB de RAM
    • Gráficos: 512MB Dedicated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: OS X Mavericks
    • Procesador: Intel Core 2 Duo 2.1GHz
    • Memoria: 1 GB de RAM
    • Gráficos: 64MB Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
    Recomendado:
    • SO: OS X Yosemite
    • Procesador: Intel Core i5 2.1GHz
    • Memoria: 2 GB de RAM
    • Gráficos: 512MB Dedicated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
    Mínimo:
    • SO: Ubuntu 12.04 or later
    • Procesador: 1.5 Ghz
    • Memoria: 1 GB de RAM
    • Gráficos: 64MB Integrated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 256 MB de espacio disponible
    Recomendado:
    • SO: Ubuntu 14 or later
    • Procesador: Intel Core i5 2.1GHz
    • Memoria: 2 GB de RAM
    • Gráficos: 512MB Dedicated
    • Red: Conexión de banda ancha a Internet
    • Almacenamiento: 1 GB de espacio disponible
Análisis de usuarios Más información
Recientes:
Mayormente positivos (14 análisis)
Global:
Muy positivos (2,323 análisis)
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