If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
Análises de usuários: Muito positivas (1,999 análises)
Data de lançamento: 5/nov/2013

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"Build a gigantic fortress and smash people with boulders."

Atualizações recentes Ver todos (34)

23 de dezembro

[KAG] BUILD 1337 - Back on Track

This build marks a return to progress on KAG - it's been a few months between releases, and I'll give a refresher on why that's been the case later, but first, a warning: KAG has had a LOT of changes in the past hundred days and a lot of engine-side stuff has happened, probably more than we can test completely. Please bear with us and calmly report any bugs in the thread and we will fix them as soon as we can.


Without further ado, let's jump right into what's changed this time around, as there's a lot of it! Buckle up!



Prepare to see a little more of this going on!

  • Crash Fixes
    A long-term crash in the camera system (causing a common crash on rejoining servers) was found and fixed. This should dramatically improve the game's long-term replayability. Be sure to let us know if any other crashes on rejoin persist! A few other miscellaneous crashes including a hard-to-trace one in one of the network synchronisation routines were also fixed.
  • Archer Changes

    • Inventory Management
      Archers no longer automatically pick up a full inventory of arrows, so you'll have some space left over for special ammo.
    • Less Slippery
      Archers are slowed more when charging arrows, making it a little easier to catch that backpeddalling nuisance archer, and a little easier to aim while running.
  • Knight Changes

    • Increased Shield Angles
      Shield angles have been slightly increased to help deal with fighting through lag.
    • Increased Glide Time
      Shield glide time has been increased to about two seconds, allowing longer jumps and bigger falls without injury.
  • Builder Changes

    • Decreased Spike Damage
      Spikes must be dropped from a higher place to deal insta-kills, damage ramps up with distance.
    • Added nicer building sounds
      Lots of blocks now have individual building sounds.
    • Fixed "buggy" ladder rotation blocking stuff
      Ladder rotations have long caused incorrect blocking of tiles, that's fixed.
  • Health Changes
    Swapping class can no longer be used for "free heals" as health is kept in proportion each swap. Archers are still cheaper to heal to full health but the added inconvenience should prevent most of the abuse.
  • Inventory Fixes
    A hard-to-track bug causing all your arrow stacks to go missing right when you needed them has been fixed. Items are also automatically taken from the smallest stack in your inventory, rather than the first one found, meaning picking up small stacks off the ground clogs your inventory for less time.
  • Inventory Interface Improvement
    Archers and Knights start with their cursor over their inventory after pressing F - builders start with it over their tiles. The rationale here is that knights and archers can easily swap weapons by tapping F and want precision access to any auxilliary items in their inventory, while builders are more likely to want to swap tile types quickly.
  • Balancing Changes
    Auto-Balancing should be less "mean" to any one person, and is based on the median score rather than the mean.
  • Maploader Changes
    A small set of changes but important for some specific mods and maps, community member jackitch has updated the png map loader to include specific colours for the two types of trees, various mossy tiles, and fixed a bug where the purple team spawn was the same colour as the necromancer.
  • Votekick changes
    We're actually on the fence about these changes, but the community have been pushing for something, and norill contributed changes. Votes can no longer be inconclusive, the vote gui has changed, enemy team cant vote unless it's a hacker, and map votes use a global cooldown to prevent spam. Voting is now done via the O and P keys, and the box is much smaller. Leave your thoughts in the thread.

A lot of engine changes from work on Trench Run also makes it back into KAG with this release for modders to play with and for future use in KAG. However - this does mean that there's a body of changes so wide that we're unlikely to have tested everything! Let us know quickly about any drastic bugs and we'll get onto them asap! Here's a small run-down of the most exciting changes:

  • Post-Processing Shaders!
    Shaders can be used for postprocessing both before and after gui rendering, with multiple shaders able to be set up and layered on each other. Shader options are significantly extended, including per-shader variables (and textures!) to be set from script.
  • Gamepad Control Extension
    Gamepads and the foundations needed for local multiplayer have been added - modders should not consider this part of things stable, but it does open up possibilities for local multiplayer (perhaps co-op? sandbox?) and gamepad play (for those allergic to mice).
  • GUI code exposed
    This paves the way for new menus for KAG, and nicer, less rigid in-game menus in mods.

There are a lot of miscellaneous fixes as well, check the full changelog for the details there.


Custom Heads


The following generous donors have received custom heads in-game:

  • Guro
  • Gurin
  • Duke_Jordan

Still to come:

  • Sasquash

Congratulations to the generous!


Delays


The delay between builds has been due to wide-sweeping changes in our code-building and repository system. These changes allows us to work on multiple games utilising the same engine (in this case, KAG and Trench Run) while neatly feeding relevant changes from one into the other. While we'll be "off work" over Christmas and new year, this will allow us to get back to timely development on KAG throughout the coming season!


Have Fun!


Furai/Lucas


Changelog:
http://pastebin.com/fkbxmDjD

Attention modders - breaking script changes:

If your mod breaks with this version it is most likely one of these changes:
* onRestart isn't called automatically now after onInit (solution: call onRestart manually in onInit)
* key_zoomin and key_zoomout are no longer part of blob controls (solution: you can still access these buttons from controls like this http://prntscr.com/5k4yaw)
* weird sounds? - disable effects in script: s_effects = false

16 comentários Leia mais

8 de setembro

Build 1239 - Crash Hotfix

This build only contains a hotfix for a crash bug in 1236 related to the unicode changes - servers should be more stable and people should be able to enjoy more uninterrupted play.

Have Fun!

Max/Geti

11 comentários Leia mais

Análises

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

Sobre este jogo

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Análises úteis de usuários
7 de 8 pessoas (88%) acharam esta análise útil
160.4 hrs registradas
Publicada: 17 de agosto
O jogo é muito divertido! O mais interessante nele é o multiplay online, principalmente o modo de capturar as bandeiras. Nele você e seu time deve proteger a suas bandeiras pegando recursos do local antes de acabar o tempo. Depois a tela é liberada para o compate. O objetivo é proteger as suas bandeiras e destruir as defesas inimigas e voltar com as bandeiras deles. Tem três classes de personagens. Arqueiro, guerreiro e o construtor. Cada um tem abilidades indispensaveis para a vitória. No começo é mais interessante você jogar o construtor, para construir fortalezas e armadilhas para proteção de suas bandeiras. tem muitos rescurso no mapa para se catar e é importante construir varios tipos de lojas para se comprar armas para os guerriros, arqueiros, além de diversas bombas e comida para recarregar a vida. Quando tem várias pessoas jogando tem sempre alguém fazendo alguma coisa. O jogo não é cansativo e tem uma aparencia agradavel. Tem a opção deconversar com os outros jogadores, muito interessante. A maioria dos jogadores são americanos, mas tem servidores brasileiros e quando tem brasileiros jogando fica muito mais loco. Recomendo comprar, incrivelmente o jogo não é muito cansativo. A várias formas de jogar.
Além de Capture the Flag, tem também Team Deathmatch, Take the Halls e Challenges.
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3 de 3 pessoas (100%) acharam esta análise útil
9.6 hrs registradas
Publicada: 14 de novembro
Jogar em equipe é essencial, encontre meios de derrubar seu adversario!
Você achou esta análise útil? Sim Não
1 de 1 pessoas (100%) acharam esta análise útil
114.1 hrs registradas
Publicada: 19 de novembro
MUITO BOM
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1 de 1 pessoas (100%) acharam esta análise útil
35.7 hrs registradas
Publicada: 10 de julho
Épico nota:100x10²²/10
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1 de 1 pessoas (100%) acharam esta análise útil
14.9 hrs registradas
Publicada: 11 de julho
Só o simples fato de que nesse jogo podemos construir, matar e ajudar a proteger a bandeira
já leva a uma extrema diversão XD
Diante de tudo isso, é um ótimo jogo.
Compre ;)
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1 de 1 pessoas (100%) acharam esta análise útil
391.5 hrs registradas
Publicada: 2 de novembro
Jogo 2D muito bom, acho que roda em qualquer pc.

Modos de jogos divertidos,é muito dificil ficar sem achar um server online,é muito bom jogar com os amigos.
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1 de 1 pessoas (100%) acharam esta análise útil
174.6 hrs registradas
Publicada: 20 de dezembro
Jogo muito legal,diverso e divertido.

Prós:
Multiplayer coperativo e competitivo
Diversos iténs e coisas para ganhar as partidas
Animais e várias outras coisas em cenarios
Diversão garantida principalmente com os amigos.

Contras:
O ping influencia muito no modo como você joga
Poucos brasileiros e servers brasileiros
As vezes pode te fazer dar ragequit xD
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2 de 3 pessoas (67%) acharam esta análise útil
233.0 hrs registradas
Publicada: 29 de julho
A Arte do jogo é muito bem feita, nunca vi um hacker nesse jogo.

O Jogo pode ser chato no começo, pois você não entende como funciona o jogo, mas depois de entender como é o jogo você se vicia, tem estratégias de combate e construções

Nunca tinha visto um jogo com classes balanceadas como no KAG

E como um dos poucos jogos que tem suportes para todos os Sistemas Operacionais ;)

Recomendo que comprem o jogo!
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2 de 3 pessoas (67%) acharam esta análise útil
43.5 hrs registradas
Publicada: 14 de julho
Muito bom, seria ainda melhor se tivese mais severs brasileiros...
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147 de 162 pessoas (91%) acharam esta análise útil
111.3 hrs registradas
Publicada: 12 de outubro
Minecraft has shown me that some people find building a giant fortress very satisfying.

But you know what's more satisfying? Raiding said fortress, finding the plebeian who built it and curbstomping him while you blow up his precious work.

THAT is satisfaction.
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88 de 91 pessoas (97%) acharam esta análise útil
50.3 hrs registradas
Publicada: 21 de novembro
The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

9/10, Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
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112 de 132 pessoas (85%) acharam esta análise útil
17.7 hrs registradas
Publicada: 19 de outubro
people can pick up sharks and throw them at other people

you have been warned
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19 de 21 pessoas (90%) acharam esta análise útil
68.9 hrs registradas
Publicada: 15 de outubro
I played KAG before it was one steam, one of the best games I own.
It has all you need, Building, Swordfighting, Pixel Graphics, Bows, Arrows, Mods etc.
Unfortunately the community has shrunk severely down to about 95-100 players.
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14 de 15 pessoas (93%) acharam esta análise útil
101.5 hrs registradas
Publicada: 3 de outubro
I love this game. That being said, the complete absense of critical thinking drives me insane. This is pretty much only an online vs game. You will have teammates that will waste resources on a Taj Mahal pit trap that never sees use or is destroyed by one blast. You will get towers made by your team that offer very little defense but are tall enough to allow the other team to safely jump over your solid, defensible, lower resource cost tower. If you have enough friends and can get a server on the cheap the game is amazing. Playing pub is a die roll, but you will have magical moments.
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14 de 15 pessoas (93%) acharam esta análise útil
82.4 hrs registradas
Publicada: 9 de novembro
Listen sonny, I've played some games in my time and it's very VERY rare that one achieves the balance and strategy of this gem. The learning curve is a little steep and you'll want to go out of your way to learn a few tricks to keep pace with the senior players, but this is a challenging title that you'll never play the same way twice.

For those of you that remember Soldat (also an addictive, solid game) way back when, this is the same group.
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17 de 21 pessoas (81%) acharam esta análise útil
577.7 hrs registradas
Publicada: 16 de outubro
Smashing people with boulders, riding them over with bisons, launching keg bombs with catapults...Nothing gets better than that!
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17 de 21 pessoas (81%) acharam esta análise útil
635.2 hrs registradas
Publicada: 26 de outubro
An amazing game if you invest the time to get good. Perfectly balanced, very competitive and tons of fun.
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12 de 13 pessoas (92%) acharam esta análise útil
20.8 hrs registradas
Publicada: 27 de outubro
I am not a big fan of competetive multiplayer games, but this game is pure gold.

Its also an example where retro looks are making the gameplay better, and are not there for just for the sake of looking retro. Every object is easily recognizable due to them, and gameplay is fast and focused.

My only grief is that the game is pretty hard for newcomers, and for people who are not skilled in competetive games... Everyone just seems to be better than me, and I am only a supporter and a spectator in the field of skilled warriors and builders. ´´´ But once in a while I capture the flag myself, and feel like a hero doing so!
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15 de 19 pessoas (79%) acharam esta análise útil
3.7 hrs registradas
Publicada: 29 de setembro
Good game.

Terraria + Chivalry = King Arthur's Gold.

8/10.
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12 de 15 pessoas (80%) acharam esta análise útil
2.2 hrs registradas
Publicada: 16 de outubro
This game is epic, Its got a great player base to. This is a great 2D game if you enjoy player vs player with team support. So become a archer to defend your base from a far while letting other knights running in to mele. Or become a builder and help build and repair your defense for your team, theirs alot to do. And the different game modes are great, if you like building and team work in and dont mind 2d you might love this game!
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