If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
User reviews:
Recent:
Mostly Positive (19 reviews) - 78% of the 19 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,379 reviews) - 83% of the 2,379 user reviews for this game are positive.
Release Date: Nov 5, 2013

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Recent updates View all (83)

August 14

Build 2311 - New Maps!

Hey folks,

A small build this time around, just pulling in the latest batch of community maps and a single fix!

    Some maps are a little more quirky, like 4zk's Rorschach - but there are plenty of more standard maps as well.

There are new maps in the "big 3" modes.

TDM:
  • Added bunnie_Korwin_Mikke
  • Added bunnie_Wojciech_Jaruzelski
  • Added Cohen_Sanctuary
  • Added Lavaguy678_Peanut
  • Added mcrifel_Ruin
CTF:
  • Added 4zK_Rorschach
  • Added 4zK_Stubs
  • Added 8x_BBiscuit
  • Added 8x_Grounds
  • Added Fuzzle_Stale
  • Replaced Punk123_toothgrinderx with Punk123_toothgrinderx2
  • Added Punk123_SkinnedCastle
  • Added Punk123_PrincessCity
  • Added Punk123_CryingDemon
  • Added SJD360_Abrogation
  • Added Skinney_Descent
  • Replaced SJD360_Overdose with SJD360_Overdose2

TTH:
  • Added 8x_HawksCieza

Please leave your feedback in the appropriate place so that map authors and moderators can get a handle on community sentiment and so we can remove any problem maps.

We're looking to take a more "seasonal" approach to maps if we keep getting this high level of interest in mapping. The CTF mapcycle in particular is very large now (relative to game length) and we think that perhaps mixing up the cycle more regularly and maintaining a smaller pool of active maps could be most enjoyable going foward. We're open to opinions on this idea of course!

Thanks to all the map moderators and to all who submitted maps! Congratulations as well to those who got maps in game.

Have fun!
Max

Full Changelog: [merged] PRs #14 and #15 from github; accepted community maps + mapcycle updates [modified] fixed underground grass in 8x_grounds and ffsff_underhangpit2 maps [fixed] CTF crashing after a bad map is loaded (still causes other huge problems of course)
9 comments Read more

August 6

Build 2303 - More Flags, Fixes, Community Buttons and Pull Requests

This build is more of a "back on track" build rather than anything particularly groundbreaking, but there's a few gems in there and it's important that we keep the backlog small and manageable.


One change should help ease water-related frustrations a little...

Here's a run-down of the major changes:

  • More flags in the National Flags Head Pack!
    As requested on the forums, the flags of Iraq, Syria (+Independence), Libya, Mali, Tunisia, Austria, Estonia, Lithuania, Georgia, The Faroe Islands, Greenland, Cuba, Puerto Rico, and the Dominican Republic have been added. Greece is coming next build. For those that missed it, you can pick up the pack on steam for the sweet sweet price of two bucks!
  • Community buttons!
    The community buttons at the bottom of the main menu have been retouched. The new official (fan-run) Discord server is linked, IRC is labelled as such, and the official forums get a link too. Come say hi if you haven't already! The buttons could use some dressing up but they're more relevant and nicely arranged than they used to be at least.
  • Sponge Buffs
    Water haters rejoice! As discussed on the forums, sponges last for 2 hits and reduce the stun time to 1/6 of a second.
  • AFK kick works on wall-clock time instead of in-game time.
    This should prevent afks from evading the kick in TDM.
  • Github Pull Requests Merged
    Thanks to Fuzzle for this month's community pull requests, and to makmoud98, AsuMagic and HkgStudio for their interest in contributing over on github!

The last few months there's been a few community-side shakeups as well:

  • Maps
    There's been a few more map moderators assigned who have been reviewing maps like crazy. Check out the map submission forum for more info, a sneak peek at the accepted maps, and to have your say!
  • Discord server rivalry
    Gamers seem to have embraced discord for their general-purpose comms, and the KAG community has been no exception. Multiple clan and unofficial discord servers had popped up. There's now an official (still fan-run!) discord in an attempt to unify this a little, with links to the more specialised servers there (clan discords in particular).

Next build will be about getting the recently accepted community maps in-game, and a bit of repo cosolidation - so that the pull request process is simpler for us and we can take more of them without hassle.

Have Fun!
Max

Full Changelog for those interested: [modified] new sprites for some missing countries - iraq, syria (+independence), libya, mali, tunisia, austria, estonia, lithuania, georgia, faroe islands, greenland, cuba, puerto rico, dominican republic [added] new/nicer community buttons at bottom of main menu (discord link included) [updated] engine with new apiclient stuff [fixed] afk kick working in game-time vs clock-time (means that someone afk across multiple short games will still be kicked - think TDM) [modified] sponge reduces stun to 1/6 of a second and takes 2 hits with water to destroy [added] cant build on currently collapsing tile spaces (prevents wasting materials, as those tiles cannot be modified until the collapse is finished) [updated] merged PRs from github: 'fzzle/quarters-include-fix', 'fzzle/duplication-fix', 'fzzle/boatshop-menu-fix' [fixed] incomplete implementation of archer quiver going invisible when sleeping in quarters [fixed] splash doing a double-hit for force splashes (was interfering with sponges surviving a hit) [added] c_write_console_to_disk and c_write_chat_to_disk for disabling logging [modified] logging doesn't flush to disk (prevents slow blocking i/o for every line) [fixed] a few missing heads in vanilla [fixed] tcpr security issue [fixed] slow star rendering on linux (thanks Norill!) [added] CMap::isTileCollapsing in various flavours [fixed] GotoURL could "jam" on hitting esc in main menu
17 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: OS X Mavericks
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: OS X Yosemite
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Minimum:
    • OS: Ubuntu 12.04 or later
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Storage: 256 MB available space
    Recommended:
    • OS: Ubuntu 14 or later
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Storage: 1 GB available space

What Curators Say

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Customer reviews Learn More
Recent:
Mostly Positive (19 reviews)
Overall:
Very Positive (2,379 reviews)
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