If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
User reviews: Very Positive (2,010 reviews)
Release Date: Nov 5, 2013

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Recommended By Curators

"Build a gigantic fortress and smash people with boulders."

Recent updates View all (34)

December 23

[KAG] BUILD 1337 - Back on Track

This build marks a return to progress on KAG - it's been a few months between releases, and I'll give a refresher on why that's been the case later, but first, a warning: KAG has had a LOT of changes in the past hundred days and a lot of engine-side stuff has happened, probably more than we can test completely. Please bear with us and calmly report any bugs in the thread and we will fix them as soon as we can.


Without further ado, let's jump right into what's changed this time around, as there's a lot of it! Buckle up!



Prepare to see a little more of this going on!

  • Crash Fixes
    A long-term crash in the camera system (causing a common crash on rejoining servers) was found and fixed. This should dramatically improve the game's long-term replayability. Be sure to let us know if any other crashes on rejoin persist! A few other miscellaneous crashes including a hard-to-trace one in one of the network synchronisation routines were also fixed.
  • Archer Changes

    • Inventory Management
      Archers no longer automatically pick up a full inventory of arrows, so you'll have some space left over for special ammo.
    • Less Slippery
      Archers are slowed more when charging arrows, making it a little easier to catch that backpeddalling nuisance archer, and a little easier to aim while running.
  • Knight Changes

    • Increased Shield Angles
      Shield angles have been slightly increased to help deal with fighting through lag.
    • Increased Glide Time
      Shield glide time has been increased to about two seconds, allowing longer jumps and bigger falls without injury.
  • Builder Changes

    • Decreased Spike Damage
      Spikes must be dropped from a higher place to deal insta-kills, damage ramps up with distance.
    • Added nicer building sounds
      Lots of blocks now have individual building sounds.
    • Fixed "buggy" ladder rotation blocking stuff
      Ladder rotations have long caused incorrect blocking of tiles, that's fixed.
  • Health Changes
    Swapping class can no longer be used for "free heals" as health is kept in proportion each swap. Archers are still cheaper to heal to full health but the added inconvenience should prevent most of the abuse.
  • Inventory Fixes
    A hard-to-track bug causing all your arrow stacks to go missing right when you needed them has been fixed. Items are also automatically taken from the smallest stack in your inventory, rather than the first one found, meaning picking up small stacks off the ground clogs your inventory for less time.
  • Inventory Interface Improvement
    Archers and Knights start with their cursor over their inventory after pressing F - builders start with it over their tiles. The rationale here is that knights and archers can easily swap weapons by tapping F and want precision access to any auxilliary items in their inventory, while builders are more likely to want to swap tile types quickly.
  • Balancing Changes
    Auto-Balancing should be less "mean" to any one person, and is based on the median score rather than the mean.
  • Maploader Changes
    A small set of changes but important for some specific mods and maps, community member jackitch has updated the png map loader to include specific colours for the two types of trees, various mossy tiles, and fixed a bug where the purple team spawn was the same colour as the necromancer.
  • Votekick changes
    We're actually on the fence about these changes, but the community have been pushing for something, and norill contributed changes. Votes can no longer be inconclusive, the vote gui has changed, enemy team cant vote unless it's a hacker, and map votes use a global cooldown to prevent spam. Voting is now done via the O and P keys, and the box is much smaller. Leave your thoughts in the thread.

A lot of engine changes from work on Trench Run also makes it back into KAG with this release for modders to play with and for future use in KAG. However - this does mean that there's a body of changes so wide that we're unlikely to have tested everything! Let us know quickly about any drastic bugs and we'll get onto them asap! Here's a small run-down of the most exciting changes:

  • Post-Processing Shaders!
    Shaders can be used for postprocessing both before and after gui rendering, with multiple shaders able to be set up and layered on each other. Shader options are significantly extended, including per-shader variables (and textures!) to be set from script.
  • Gamepad Control Extension
    Gamepads and the foundations needed for local multiplayer have been added - modders should not consider this part of things stable, but it does open up possibilities for local multiplayer (perhaps co-op? sandbox?) and gamepad play (for those allergic to mice).
  • GUI code exposed
    This paves the way for new menus for KAG, and nicer, less rigid in-game menus in mods.

There are a lot of miscellaneous fixes as well, check the full changelog for the details there.


Custom Heads


The following generous donors have received custom heads in-game:

  • Guro
  • Gurin
  • Duke_Jordan

Still to come:

  • Sasquash

Congratulations to the generous!


Delays


The delay between builds has been due to wide-sweeping changes in our code-building and repository system. These changes allows us to work on multiple games utilising the same engine (in this case, KAG and Trench Run) while neatly feeding relevant changes from one into the other. While we'll be "off work" over Christmas and new year, this will allow us to get back to timely development on KAG throughout the coming season!


Have Fun!


Furai/Lucas


Changelog:
http://pastebin.com/fkbxmDjD

Attention modders - breaking script changes:

If your mod breaks with this version it is most likely one of these changes:
* onRestart isn't called automatically now after onInit (solution: call onRestart manually in onInit)
* key_zoomin and key_zoomout are no longer part of blob controls (solution: you can still access these buttons from controls like this http://prntscr.com/5k4yaw)
* weird sounds? - disable effects in script: s_effects = false

18 comments Read more

September 8

Build 1239 - Crash Hotfix

This build only contains a hotfix for a crash bug in 1236 related to the unicode changes - servers should be more stable and people should be able to enjoy more uninterrupted play.

Have Fun!

Max/Geti

11 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
156 of 172 people (91%) found this review helpful
111.3 hrs on record
Posted: October 12
Minecraft has shown me that some people find building a giant fortress very satisfying.

But you know what's more satisfying? Raiding said fortress, finding the plebeian who built it and curbstomping him while you blow up his precious work.

THAT is satisfaction.
Was this review helpful? Yes No
98 of 101 people (97%) found this review helpful
50.3 hrs on record
Posted: November 21
The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

9/10, Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No
115 of 135 people (85%) found this review helpful
17.9 hrs on record
Posted: October 19
people can pick up sharks and throw them at other people

you have been warned
Was this review helpful? Yes No
20 of 22 people (91%) found this review helpful
69.0 hrs on record
Posted: October 15
I played KAG before it was one steam, one of the best games I own.
It has all you need, Building, Swordfighting, Pixel Graphics, Bows, Arrows, Mods etc.
Unfortunately the community has shrunk severely down to about 95-100 players.
Was this review helpful? Yes No
18 of 22 people (82%) found this review helpful
584.0 hrs on record
Posted: October 16
Smashing people with boulders, riding them over with bisons, launching keg bombs with catapults...Nothing gets better than that!
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
101.5 hrs on record
Posted: October 3
I love this game. That being said, the complete absense of critical thinking drives me insane. This is pretty much only an online vs game. You will have teammates that will waste resources on a Taj Mahal pit trap that never sees use or is destroyed by one blast. You will get towers made by your team that offer very little defense but are tall enough to allow the other team to safely jump over your solid, defensible, lower resource cost tower. If you have enough friends and can get a server on the cheap the game is amazing. Playing pub is a die roll, but you will have magical moments.
Was this review helpful? Yes No
14 of 15 people (93%) found this review helpful
82.4 hrs on record
Posted: November 9
Listen sonny, I've played some games in my time and it's very VERY rare that one achieves the balance and strategy of this gem. The learning curve is a little steep and you'll want to go out of your way to learn a few tricks to keep pace with the senior players, but this is a challenging title that you'll never play the same way twice.

For those of you that remember Soldat (also an addictive, solid game) way back when, this is the same group.
Was this review helpful? Yes No
17 of 21 people (81%) found this review helpful
644.8 hrs on record
Posted: October 26
An amazing game if you invest the time to get good. Perfectly balanced, very competitive and tons of fun.
Was this review helpful? Yes No
12 of 13 people (92%) found this review helpful
20.8 hrs on record
Posted: October 27
I am not a big fan of competetive multiplayer games, but this game is pure gold.

Its also an example where retro looks are making the gameplay better, and are not there for just for the sake of looking retro. Every object is easily recognizable due to them, and gameplay is fast and focused.

My only grief is that the game is pretty hard for newcomers, and for people who are not skilled in competetive games... Everyone just seems to be better than me, and I am only a supporter and a spectator in the field of skilled warriors and builders. ´´´ But once in a while I capture the flag myself, and feel like a hero doing so!
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15 of 19 people (79%) found this review helpful
3.7 hrs on record
Posted: September 29
Good game.

Terraria + Chivalry = King Arthur's Gold.

8/10.
Was this review helpful? Yes No
12 of 15 people (80%) found this review helpful
2.2 hrs on record
Posted: October 16
This game is epic, Its got a great player base to. This is a great 2D game if you enjoy player vs player with team support. So become a archer to defend your base from a far while letting other knights running in to mele. Or become a builder and help build and repair your defense for your team, theirs alot to do. And the different game modes are great, if you like building and team work in and dont mind 2d you might love this game!
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8 of 8 people (100%) found this review helpful
5.5 hrs on record
Posted: September 25
A great game. Side-scrolling PVP at it's best. Create your own fortress then race to tear down the opponents. The game features the ability to construct your own fortress both in a build mode and on the fly. Gather materials from around the map to make your fortress as strong as possible. You can also use those same materials to create devices of destruction to bring down your opponents creations.

Multiple classes to choose from that are all very well balanced. A knight for the up close work, hack your enemies to bits! An archer for the ranged, stick one in their eye! Or an builder for support, build a cage around them! The classes are all very easy to learn and you'll be chopping heads from the start, however the gameplay is not shallow and there is a huge difference between someone who is skilled and those who aren't. As a new player I was amazed when I encountered someone who actually knew how to play the knight well and it gave me a chance to really learn how deep the gameplay was.

This game is a must play for everyone who is is into building sidescrollers(Terraria, Starbound, etc) and loves PVP. For most people who love PVP action in general it's highly recommended! Check it out!
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10 of 12 people (83%) found this review helpful
37.3 hrs on record
Posted: October 31
In this era, there are very, very few games considered "New", or "original", without taking key gameplay elements/codes/graphics/other from a different, more popular game.

Thankfully, King Arthurs Gold (KAG) is one of those few.

In no other game I have played can you
  • Throw sharks at people
  • Blow things up
  • Shoot your enemies bodies back to their base... with a catapult
  • Build things
  • Blow said built things with said bombs
  • Shoot a bow like a shotgun (Screw physics!)
    And last but not least-
  • Tunneling right underneath an enemies castle, and watching in awe as such a magnificient structure comes tumbling down from some stategically placed kegs

As you can see, this game truly is unique- It carries graphic styles and building mechanics from previous games such as Terraria, without actually "Stealing" what those games already have done.

This game has many strong points, but unfortunately many weak points, however small. Like every other multiplayer based game in this era, it is expected that the community is terrible (which is very, very sad), and KAG is no exception- With incompetent allies, moronic chat-spammers, and annoying griefers, this game has its fair share of community troubles.
But that is not something the developers can control.
Some other main complaints about this game are things that the developers CAN control, such as useless kegs (update months ago caused them to be virtually unusable outside of getting shot out of a catapult, but even that can go haywire after a simple arrow can shoot the keg off your back), and weakend ballista bolts- Seriously, 2 shots for 1 bolt? Now that I think of it, though, these really are my only complaints- everything else is generally balanced.

As for the good things, A lot of them I didnt list- For example, you can do things such as launching your best friend straight into enemy territory via catapult, crashing down enemy towers (Just for the awesome physics of this game you should buy it), and taming sharks- thats right. TAMING. SHARKS.

1 last thing before I sign this review off- There is seriously a lack of players in this game right now- What happened to the 5-or-6 full servers ay any given time? now hardly anyone plays Take the Halls, and when someone does it rarely exceeds 10 people.

Rating-

Gameplay: 9/10
Graphics: 9.5/10
Community: 8/10
Fun-Value/Value for Your Money: 10/10
Uniqueness: 10/10

Total- 46.5/50

Verdict-
This game is seriously worth the money- You will get every penny you put into this game out in entertainment. There is no reason not to get this game, for it is just a small $10, which is just 2-3 skipped Starbucks coffee. You will seriously enjoy it.
(Do not let my steam hours fool you, I have well over 200 hrs put into this game, plus whatever steam says I played)
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6 of 6 people (100%) found this review helpful
331.7 hrs on record
Posted: August 11
♥♥♥♥ing awesome game. ive played hundreds of hours of this game (most of my hours are on the kag stand alone launcher for pre steam) and im still not tired of it. so great. one of my all time favorites. new players: this game has a steep difficulty curve, but if you just have fun and keep at it, youre going to have one of the best multiplayer experiences out there at your disposal
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8 of 10 people (80%) found this review helpful
35.0 hrs on record
Posted: November 2
Can Land Surf on a shield

11/10
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7 of 9 people (78%) found this review helpful
114.7 hrs on record
Posted: November 29
Pros:
Surprisingly good gameplay
Fight mechanics are smooth
Good pixel art
Realistic physics
Same style, but always interesting
Very little bugs
Creativity = A good player
Rock Paper Scissors fight style
Attention to detail
Heads

Cons:
Gets boring after a while
Combat seems repetative
Griefers ruin the game
Lag also ruins the game
Not oftenly updated

Conclusion:
KAG is more worth it than its price and you should get it of you have nothing to play or if you are an indie casual lover
Rating: 8.5/10
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4 of 4 people (100%) found this review helpful
1.6 hrs on record
Posted: December 2
King Arthur's Gold is an intense, 2D indie game that every Terraria and Minecraft player should give a try. It's a compact game in which you have to construct War Machines and Buildings, and use those to wipe out the enemy team, in an awesome 2D randomly generated (If I am not mistaken) world. There is, of course, a tutorial and single player campaign mission(s) which can be played to become familiar with the game mechanics. I have to admit, I thought they were a bit tricky, especially on PVP. This game is a mix of my favorite things, epic, raw medieval battles and of course, bits! Bits everywhere! It's a hidden gem in the Steam Store, which I am glad I've found! I must say I had tons of fun playing it, and I think it's worth your time!

I give this game 9/10
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5 of 6 people (83%) found this review helpful
2.1 hrs on record
Posted: July 3
Wilhelm Scream simulator.
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6 of 8 people (75%) found this review helpful
22.2 hrs on record
Posted: November 9
I describe this game as what Terraria PvP should have been, but it's really a lot more than that. The game manages to keep complexity and high skills caps while remaining mostly balanced. There is a sharp learning curve, but you feel acomplished even as a beginner player and stay useful to the team, with the exception of the builder class. The community is generally welcoming even to new players, but I've seen players kicked for accidents before.

The one thing I'll never understand about this game is why it never got as much popularity as I think it should have. It's one of the games I most frequently recommend to other people.
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8 of 12 people (67%) found this review helpful
39.3 hrs on record
Posted: October 10
Show of thine inner Medival spirit in King arthurs gold! Where Slashing is the only way to kill someone effectively?
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