If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
User reviews: Very Positive (2,254 reviews)
Release Date: Nov 5, 2013

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"Build a gigantic fortress and smash people with boulders."

Recent updates View all (39)

April 10

BUILD 1453 - Fixes and “Ergonomic” Tweaks

Hey dudes and ladies, just a small accumulation of fixes here and there; getting it out before a bigger wave of community fixes are merged in and mechanisms and new menus are ready, which will be the next few big builds to make it out.


Knights have swanky new slash animations.

The fixes this time around largely focus on making it easier to get into and removing areas of confusion. They should result in clearer combat, easier to navigate bases, and fewer admin/hosting headaches.

An overview of the changes:

  • Slashes Visible
    Knight slash range is now shown with an overlayed animation, showing the approximate arc, duration and distance of slashes. We’ll listen to feedback on this one and may be tweaking the effect, but it’s something we’ve had ongoing confusion about exactly how far you can reach, how aiming works and so on, and this should help with that.
  • Swear Filter
    Turning on kids safe mode will also turn on a rudimentary swear filter; this might be split out to its own setting if there’s enough demand. It can be activated serverside (ie “on for everyone”) by setting g_kidssafe on in autoconfig or the console.
  • Door Mechanics Revised
    The door visible orientation no longer matters for doors opening angle - if you press “towards” the door, it will open now. You can still rotate doors for aesthetic purposes, but this is intended to lead to fewer mistaken placements of expensive doors costing the team time throughout the game, or resources to remedy.
    Doors are also more prone to damage from builders and explosives, making countering tunnels and opening the front of bases easier to accomplish.
  • Map Extension Issues Fixed
    The map extensions that were incorrectly identified from the mods folder and elsewhere should work, and savemap should append the assumed .png extension correctly again.
  • “Jab Spam” Nerfed Forever
    Mostly kidding, but the shield is more of a hard counter to jabs than it used to be, with extra stun time from jabbing a shield, giving ample time to punish spammers.
  • Miscellaneous Changes
    Most of these fixes are community sourced or inspired, thanks again for your continued outreach of inspiration and support.
    • Can’t farm team-mates
      A bug in the coin allocation script was fixed that allowed you to farm coins by teamkilling each other with spikes. Thanks to Cameron1010 for picking it up.
    • Scripts Reformatted
      A bunch of inconsistent formatting throughout the scripts was fixed; this results in quite a large patch all things considered, but will only have to be done once. Thanks to Rayne and IceDragon for bringing it up.
    • Fixed TDM Mapcycle Issues
      Specific settings could cause the TDM Mapcycle to break and play the same map over and over; this has been fixed.

That’s it for this time, let us know what you think of the changes in the forum thread!

Have Fun!

Geti/Max

Full Changelog:
[added] working swear filter when kid safe mode set on - will also filter serverside if server has kid safe set
[added] better door opening/closing that doesn't worry too much about directionality - thanks Cameron1010!
[modified] doors easier to damage as builder and with bombs to counter door spam - thanks Cameron1010!
[added] bigger indicator of slash distance
[fixed] TDM not setting mapcycle to work (fixes "derp" setup issues, usually when swapping gamemodes)
[fixed] can farm team-mates for coins with spike kills - thanks cameron1010 for the report!
[modified] formatted every script for consistent tab indenting, bracket style, etc. Reduced file size a bit due to sheer reduction in space bytes
[fixed] particles not created at edge of screen on different res aspect ration
[modified] correct aspect ratio resolutions are at top of list in setup
[fixed] pitch corrected sounds no playing if too many sounds played at once
[fixed] issues loading maps with dots in the path instead of the filename
[fixed] savemap broken by previous fixes

7 comments Read more

February 6

Build 1390 - Rendering Fixes

We've just released a new build, which is mostly a fix build on 1381, with a couple of little documentation changes here and there.

Full changelog: http://www.thd.vg/post/110228837800/kag-build-1390-rendering-fixes

Please report any bugs you find to support@kag2d.com. Thank you!

3 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About This Game

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
433 of 452 people (96%) found this review helpful
1 person found this review funny
50.5 hrs on record
Posted: November 21, 2014
The moment I fell in love with King Arthur’s Gold is a moment that I have never been able to repeat, and likely never will. My team, red, was at the gates of the blue team’s home base for nearly 20 minutes, stuck in a stalemate that never seemed to go anywhere. The blue team had constructed a massive tower, complete with spikes and platforms for archers that made it impossible to ascend. To make matters worse, it was on the edge of a lake, meaning there was no easy way for us to dig under their tower and attack from behind. I was at a loss as to how we would be able to win, until someone had the bright idea to construct a boat.

It wasn’t just any boat mind you, for it was a war boat designed for ramming enemy fortifications that could also double as a spawn point. I, along with 12 others, hopped on the boat, and sailed towards the enemy stronghold. Arrows bounced off the hull, and someone was in the proper mind to shout “RAMMING SPEED!” through chat as we slammed into the base of the tower. It collapsed with one blow, and it killed around 20 people, defenders and boat people alike, in the ensuing chaos. But it didn’t matter, for within the next minute my team stormed into the enemy’s last stronghold and secured victory.

I encountered several similar moments throughout King Arthur’s Gold, each different from the last. Yet they all had one quality in common: insanely ridiculous action. And that is what this great multiplayer experience is really about.

King Arthur’s Gold is a two-dimensional side scrolling multiplayer game that pits two teams of 16 players against each other across several game modes. While each game mode differs in terms of goals, they all focus around building fortifications in your teams base and assaulting your opponents in return. The three classes that one can choose from and switch between at any point in the game are the knight, who focuses on stabbing and slicing the life and limbs out of his opponents; the archer, who has a wide variety of arrows for any situation alongside a handy-dandy grappling hook for climbing; and the builder, who can harvest resources and build epic structures that will make medieval castle designers blush upon first glance.

Each class works well in most situations. Knights are for when you feel like suicide bombing an enemy’s front gate, or want to not die as often as everyone else. Archers are for when you get tired of dying as a knight and want to rain death on whatever patch of ground takes your fancy. And builders, my personal favorite, are when you want to bugger off and construct elaborate traps and structures that someone will hopefully appreciate one day. It’s a healthy trio that allows for one to never get too bored, as you could just as easily change your style at a moment's notice.

As a general rule in multiplayer games, I tend to like it when there is a certain order to how the game operates. Objective is to kill the enemy team? I’ll grab a rifle, walk forward and start shooting. King Arthur’s Gold is an exception to that, in more ways than one. While a match will always start with some semblance of planning in effect, within five minutes utter chaos will descend upon the map. Suddenly the enemy is digging a tunnel under your capture point, and you forgot to place spikes around the pit of death you just constructed. Your teammates are imitating kamikaze pilots as they march to set off bombs at the enemy gates, and the catapult someone just constructed has just fallen over and killed a builder. And to top it off, you just discovered that not only do sharks exist in the water and that they can eat you, but they can also be ridden like a horse at the rodeo.

The amount of crazy that occurs in any given match never ceases to produce laughter and keep me entertained. Seriously, I discovered shark riding on accident. The simplicity of the game, combined with the number of possibilities that can be exploited, make for one hell of an entertaining ride.

That’s not to say that there are not any problems with King Arthur’s Gold. There is a singleplayer mode included within the game, along with a genuinely helpful tutorial that brings you up to basics quickly. The singleplayer is bland as a whole, lacking any of the chaos that is present throughout the game’s multiplayer portion. The AI is a pain, mostly because the archers have a godlike aim to them and the constant pursuit by them does not help ease the pain in singleplayer. In fact, one could skip out on the singleplayer portion entirely and not miss out on a single important concept that is necessary to know for the multiplayer.

And this may be minor nitpicking, but there are several bugs that are found in multiplayer that I have come across several times. For one, I occasionally was unable to respawn after dying, forcing myself to disconnect and rejoin a server to gain the function back again. And after several matches, I and several others I was playing with had to leave a server because the game was convinced that the new match would not start for half an hour. These were not isolated instances, and whether these glitches will be present for long remains to be seen.

But I digress, for those bugs do not take away from my overall impression of King Arthur’s Gold, which is a great multiplayer game that stands out from the crowd by being something that embraces lunacy and remains grounded with simple mechanics that allow for a variety of strategies.

Highly Recommended!

Be sure to check out Nerd House Gaming for more reviews!
Was this review helpful? Yes No Funny
154 of 176 people (88%) found this review helpful
1 person found this review funny
738.4 hrs on record
Posted: January 3
I let my ingame hours speak for me.
Was this review helpful? Yes No Funny
37 of 39 people (95%) found this review helpful
1 person found this review funny
82.5 hrs on record
Posted: November 9, 2014
Listen sonny, I've played some games in my time and it's very VERY rare that one achieves the balance and strategy of this gem. The learning curve is a little steep and you'll want to go out of your way to learn a few tricks to keep pace with the senior players, but this is a challenging title that you'll never play the same way twice.

For those of you that remember Soldat (also an addictive, solid game) way back when, this is the same group.
Was this review helpful? Yes No Funny
27 of 29 people (93%) found this review helpful
1 person found this review funny
50.2 hrs on record
Posted: October 31, 2014
In this era, there are very, very few games considered "New", or "original", without taking key gameplay elements/codes/graphics/other from a different, more popular game.

Thankfully, King Arthurs Gold (KAG) is one of those few.

In no other game I have played can you
  • Throw sharks at people
  • Blow things up
  • Shoot your enemies bodies back to their base... with a catapult
  • Build things
  • Blow said built things with said bombs
  • Shoot a bow like a shotgun (Screw physics!)
    And last but not least-
  • Tunneling right underneath an enemies castle, and watching in awe as such a magnificient structure comes tumbling down from some stategically placed kegs

As you can see, this game truly is unique- It carries graphic styles and building mechanics from previous games such as Terraria, without actually "Stealing" what those games already have done.

This game has many strong points, but unfortunately many weak points, however small. Like every other multiplayer based game in this era, it is expected that the community is terrible (which is very, very sad), and KAG is no exception- With incompetent allies, moronic chat-spammers, and annoying griefers, this game has its fair share of community troubles.
But that is not something the developers can control.
Some other main complaints about this game are things that the developers CAN control, such as useless kegs (update months ago caused them to be virtually unusable outside of getting shot out of a catapult, but even that can go haywire after a simple arrow can shoot the keg off your back), and weakend ballista bolts- Seriously, 2 shots for 1 bolt? Now that I think of it, though, these really are my only complaints- everything else is generally balanced.

As for the good things, A lot of them I didnt list- For example, you can do things such as launching your best friend straight into enemy territory via catapult, crashing down enemy towers (Just for the awesome physics of this game you should buy it), and taming sharks- thats right. TAMING. SHARKS.

1 last thing before I sign this review off- There is seriously a lack of players in this game right now- What happened to the 5-or-6 full servers ay any given time? now hardly anyone plays Take the Halls, and when someone does it rarely exceeds 10 people.

Rating-

Gameplay: 9/10
Graphics: 9.5/10
Community: 8/10
Fun-Value/Value for Your Money: 10/10
Uniqueness: 10/10

Total- 46.5/50

Verdict-
This game is seriously worth the money- You will get every penny you put into this game out in entertainment. There is no reason not to get this game, for it is just a small $10, which is just 2-3 skipped Starbucks coffee. You will seriously enjoy it.
(Do not let my steam hours fool you, I have well over 200 hrs put into this game, plus whatever steam says I played)
Was this review helpful? Yes No Funny
35 of 44 people (80%) found this review helpful
1 person found this review funny
35.1 hrs on record
Posted: November 2, 2014
Can Land Surf on a shield

11/10
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
1 person found this review funny
1,231.9 hrs on record
Posted: December 22, 2014
The negative:

The community can be unpleasant, but is generally forgiving and open to new players. There is a pretty steep learning curve, and the lack of a decent tutorial makes this worse. Balance and maps have improved, but I still find long, 3-4 hour stalemates fairly common in large matches.

The positive:

King Arthur's Gold is a truly unique experience. There's something for everyone in this game, whether you enjoy building massive fortresses, killing hordes of enemies, or role playing on a giant map with different races and factions. There is a decent competitive scene if you're into that sort of thing. Matches are usually full of people with mixed experience, so newer and more casual players can enjoy themselves as well. KAG is one of the most unique, addictive, and challenging games that I have ever played, and is definitely worth checking out.

All things considered, King Arthur's Gold is probably the best ten dollars I've ever spent on Steam.
Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
2 people found this review funny
1,199.5 hrs on record
Posted: January 30
i haven't played the game much so i don't really know but i think it's ok
Was this review helpful? Yes No Funny
14 of 16 people (88%) found this review helpful
22.2 hrs on record
Posted: November 9, 2014
I describe this game as what Terraria PvP should have been, but it's really a lot more than that. The game manages to keep complexity and high skills caps while remaining mostly balanced. There is a sharp learning curve, but you feel acomplished even as a beginner player and stay useful to the team, with the exception of the builder class. The community is generally welcoming even to new players, but I've seen players kicked for accidents before.

The one thing I'll never understand about this game is why it never got as much popularity as I think it should have. It's one of the games I most frequently recommend to other people.
Was this review helpful? Yes No Funny
13 of 15 people (87%) found this review helpful
1 person found this review funny
142.1 hrs on record
Posted: November 29, 2014
Pros:
Surprisingly good gameplay
Fight mechanics are smooth
Good pixel art
Realistic physics
Same style, but always interesting
Very little bugs
Creativity = A good player
Rock Paper Scissors fight style
Attention to detail
Heads

Cons:
Gets boring after a while
Combat seems repetative
Griefers ruin the game
Lag also ruins the game
Not oftenly updated

Conclusion:
KAG is more worth it than its price and you should get it of you have nothing to play or if you are an indie casual lover
Rating: 8.5/10
Was this review helpful? Yes No Funny
10 of 10 people (100%) found this review helpful
2 people found this review funny
210.5 hrs on record
Posted: January 17
Launched myself off a catapult. Landed on a guy, killed him, then glided over a body of water on my shield, chopped a guy, jumped onto a wall, then exploded.
420/69 would explode again.
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1.6 hrs on record
Posted: December 2, 2014
King Arthur's Gold is an intense, 2D indie game that every Terraria and Minecraft player should give a try. It's a compact game in which you have to construct War Machines and Buildings, and use those to wipe out the enemy team, in an awesome 2D randomly generated (If I am not mistaken) world. There is, of course, a tutorial and single player campaign mission(s) which can be played to become familiar with the game mechanics. I have to admit, I thought they were a bit tricky, especially on PVP. This game is a mix of my favorite things, epic, raw medieval battles and of course, bits! Bits everywhere! It's a hidden gem in the Steam Store, which I am glad I've found! I must say I had tons of fun playing it, and I think it's worth your time!

I give this game 9/10
Was this review helpful? Yes No Funny
7 of 8 people (88%) found this review helpful
422.6 hrs on record
Posted: November 14, 2014
This game is amazing. You build castles, blow the enemy team's castles and players up, and just generally participate in a gorefest. The only downside to this game that I can think of is that there really isn't a singleplayer.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
293.7 hrs on record
Posted: January 26
Oh KAG , how did you made me love you so much <3
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
3.6 hrs on record
Posted: November 1, 2014
If you can play this with group of friends, it's ♥♥♥♥ing gold! :D
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
11.3 hrs on record
Posted: November 6, 2014
Store a bomb in your own base. Super ninja climbs your castle wall and picks up bomb then runs into your spawn and blows self up. intense action 10/10
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
16.8 hrs on record
Posted: November 23, 2014
Flew across the map by hanging onto a chickens legs and launching myself out of a catapult 11/10
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
126.9 hrs on record
Posted: November 18, 2014
Learn the way of the Chicken Warrior, fly over the heads of confused guys with madhaks hats. Jump on trampolines like a boss. Fall into pointlessly over the top traps that spike you to extinction. Get shot by legolass in pixel form. Get owened by that one addict on the enemy team.

Basically it's good and get it.
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4 of 5 people (80%) found this review helpful
1 person found this review funny
59.5 hrs on record
Posted: November 20, 2014
Great game, played before it was on steam.

My favourite thing is the archer grappling hooks, so much fun to swing around the map.
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4 of 5 people (80%) found this review helpful
270.8 hrs on record
Posted: December 2, 2014
Definatly worth a buy, this game is great to play when your bored. you never know what'll happen each game and it can get really chaotic but that just adds to the fun! it might seem a little dificult at first, especially if your playing as the knight. but it will get easier to stay alive with practice.
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9 of 15 people (60%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: February 24
I played over 400 hours of this game in total since it's earliest release. But I've got to say that the final product isn't nearly as addicting and fun as the alpha/beta builds.
Many things were changed for the worse and ruined during the development. Key being overcomplication of mechanics and ruined fluidness of character movement and combat.
I would definitely recommend you the classic version of this game, but not this final build that's on Steam.
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