Featured Items
Games
Software Demos Recommended News
If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer.
Release Date: Nov 5, 2013
Watch HD video

Buy King Arthur's Gold

$9.99

Buy King Arthur's Gold 4-Pack

Includes four copies of King Arthur's Gold - Send the extra copies to your friends

$29.99

Recent updates View all (29)

Build 1180 - Shop, Boat, Map, Coin Tweaks and Many Fixes

July 12th, 2014

Pretty big build - lots of small changes accumulating over time. We would have liked to have made this as several separate builds but each week the build server had something else wrong with it. However, the more troublesome nodes have been moved to more stable hardware and things have gone along smoothly this week.

  • Shop Changes
    Largely a community sourced change, shops now have a nicer button layout, show damage (using the frames that were previously unused), and are generally a little more polished. Notably, quarters now allows sleeping in a bed inside the structure for free, time based healing.
  • Tunnel Changes
    Tunnels are now able to be used by both teams - this means that you need to build a vault around any tunnels inside your base to prevent getting invaded through them. This change should make tunnels a more strategically important building for both teams, and help prevent cheesy flag rushes.
  • Voting Changes
    Players can now abstain from votes they don't want to have a say in (to get rid of the box), and admins can now cancel the vote if they have the right seclev set.
  • Boat Changes
    Boats have been reworked a little - dinghies and longboats are faster now, warboats do less ramming damage to blocks, and longboats do more (especially with multiple rowers). This should help with the boat's utility in game, we'll see if we need to take more measures in this direction after the build has been in circulation for a while.
  • Map Changes Many CTF maps should be less prone to stalemates or extreme early rushes, and a few maps have been retired completely.
  • Coin Tweaks
    There's fairly dramatically increased coin income from damaging siege weapons and enemy vehicles - this especially applies to archers as an alternative revenue stream from frontline support.
  • New Example Mod - M16
    A simple example mod by MM (sprites by me) adding an M16 to the archer in TDM.
  • Fixes and Misc Changes

    • No more getting into crates
      As fun as it might be for you, we're quite tired of complaints about players effectively wasting a team slot by spending the entire game asking their team to carry them into battle. The code is still in there, just commented out for those who want this in modded servers.
    • Fixed minimap sometimes getting "stuck" off.
    • Fixed m_seed defaulting to wrong value - old servers will have to manually change this though (/rcon /m_seed 0, or set it in autoconfig)
    • Static blobs with attachments falling.
      You know how flags sometimes "weirdly" fall through the ground? This should fix that.
    • "Quick Double Slashing" bug fixed.
      If you've ever been surprised by a double slash that "probably shouldn't have happened" but not been quite sure what was causing it, this fix might help there.
    • Spikes give kills
      Builders can now see their kills (or lack thereof) from placed spike traps.
    • See changelog for the rest!
[added] abstaining from votes
[fixed] wierd downward-floating desync for static blobs with attachments
[fixed] knight "quick-double-slash" bug
[added] rayne chicken head (fear the chicken)
[fixed] potential overflow issue with the minimap not showing
[fixed] issue with wood vehicle damages getting passed on for projectiles
[modified] coin income from building workshops (less) and hitting siege (more)
[removed] getting into crates
[fixed] using halls as tunnel as enemy
[modified] removed tunnel travel team limitation
[fixed] broken code in defaultbuilding relying on overlap functions that was breaking for quarters (now uses AABBs)
[added] dinghies cost 100w and 25c (spam mitigation)
[modified] mazey head (5th time now, hopefully last. looks less like a tumour)
[modified] new german official server IP
[fixed] sleeping head frames for people with unique heads
[modified] community fix: spikes give the builder kills (thanks Skinney)
[modified] community fix: ctf shop buttons are laid out horizontally (thanks Skinney)
[fixed] community fix: ctf shops use appropriate damage frames (thanks Skinney)
[modified] community fix: quarters allows free sleeping with a time-cost to heal (thanks Skinney)
[modified] community fix: ctf flags collide with blob blocks where appropriate (thanks Skinney)
[modified] builder cant put wood backwall on stone backwall
[modified] updates to newtortuga - mid more resilient, less redundant base stuff, more room for tunneling under mid
[modified] addressed a few concerns with EjMap (stalling, horizontal movement)
[modified] feedback on JTG Aqueduct and BoulderLake taken into account (less gimmicks, more terrain polish, etc)
[modified] moved flags out of terrain on fellere map
[modified] dinghy and longboat faster
[modified] can't get into carried dinghy
[modified] longboat better at ramming tiles
[modified] mine doesn't take fall dmg
[modified] mine has knockback on hit
[modified] mine has double hp for slightly longer "defuse"
[fixed] sound scrollbars up button not working
[added] new mod example M16 as extra class action for archer
[modified] steps on the sound sliders
[fixed] crash when trying to perform "reload" command on local server
[added] new seclev "vote_cancel"
Have Fun!
Geti/Max

29 comments Read more

Build 1120 - Balance, Modding and Fixes

May 12th, 2014

Hey guys, kinda small build this time but there's some nice little changes in there that will help server owners tweak their play experience how they like, and hopefully see a rise in novel modes.

  • Config Vars
    TDM especially has benefited from the addition of more variables exposed through a config file - even the old RTDM mode is now possible through simple config file changes. CTF has also had most of its costs exposed through a config, though some of the more involved ones were left out. We'll see how much use they get before going the extra mile. Older players keen to play some RTDM again should be happy about this one anyway!
  • TDM Tweaks
    TDM economy has been tweaked a little bit (as part of getting the config working) - there is a minimum of coins each round, but you can also save up in between rounds to help reward good play and allow for maps without a trader on them. The round plays a little more like counter strike now, on maps with a trader at least. We're seeing more item use overall, but not too much spamming of any one item (except maybe bomb arrows ;)
    Shops can be turned off completely from within the config file as well, and all costs can be adjusted.
    Traders are also always neutral, so they don't protect one team and hinder another (though they can be used as makeshift cover).
  • Swap Channels Option
    Linux users rejoice! Lucas has added a swap channels option for those suffering the flipped audio bug.
  • Spectator cam kicks in faster
    Small tweak, but those sick of looking at their corpse for 5 seconds after dying are in for a treat :^)
  • Fixed "Corner Hitting"
    The longest standing bug still in KAG has been fixed! Hitting through corners is no longer a thing.
  • Keg Tweaks
    Bombjumping with kegs has been fixed, and the keg is lighter. The keg dropping on hit is still in, as we feel this provides a much more interesting mechanic. It's been moved a little backwards to help with it getting shot off your back by arrows. Keg explosions are now also symmetrical, the "down" line of the explosion isn't strangely weak any more.
  • Knight Shield Direction Unlocked
    The shield direction in air has been fully unlocked to allow shielding to the side while in the air more easily. The shield angle has also been subtly increased (not anything like what it was though)
  • Longer CTF Build Time
    By default, the CTF build time is now 180 seconds instead of 120, so the pre game castles should be a little better prepared. We'll be observing the issues this might introduce with rushing being non-viable, but it shouldn't make <span>too much</span> of a difference.
Build should be out across all platforms within the hour. Be sure to leave your comments in the build thread on the forums.
As always, have fun!
Max/Geti

7 comments Read more

Reviews

“No other game allows you to build a castle, actively fight off invaders, and then jump onto a catapult to be flung over the walls of your rival’s castle to claim its inner sanctum as your own.”
4.5/5 – http://indiegamereviewer.com/review-king-arthurs-gold-build-destroy-and-storm-the-castle/

About the Game

If you like total freedom in the way you conquer the enemy this is the ultimate war game for you. Build freeform constructions as a medieval Builder, fight in sword duels as a Knight or snipe with your bow as an Archer. KAG blends the cooperative aspects of Lost Vikings, mashes them with the full destructibility of Worms and the visual style and action of Metal Slug, brought to you by the creators of Soldat.

  • Build Defenses With Freeform Building
  • Destroy the enemy castles with physics and explosives
  • Freedom to move by land, water, dig tunnels or fly in the air
  • Use the environment to burn or drown enemies
  • Interact with a living animal and plant world
  • Drive siege machines with your teammates
  • Fight with 32 unpredictable humans in multiplayer
  • Freely change to one of 3 distinct classes
  • Singleplayer, cooperative and competitive game modes
  • Customize with 60+ unique heads
  • Create your own adventure with community created mods & scripts

PC System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Mac System Requirements

    Minimum:
    • OS: OS X Leopard
    • Processor: Intel Core 2 Duo 2.1GHz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • OS: OS X Lion
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Linux System Requirements

    Minimum:
    • Processor: 1.5 Ghz
    • Memory: 1 GB RAM
    • Graphics: 64MB Integrated
    • Network: Broadband Internet connection
    • Hard Drive: 256 MB available space
    Recommended:
    • Processor: Intel Core i5 2.1GHz
    • Memory: 2 GB RAM
    • Graphics: 512MB Dedicated
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
31 of 36 people (86%) found this review helpful
102 products in account
2 reviews
151.8 hrs on record
King arthurs gold is one of the most satisfying games i have ever played.
Nothing in this entire world beats the feeling of watching the frigtened, scattered and wounded faces of your enemies get clobbered in with a giant sword, or watching as the improvised wooden huts that your enemies used as a "base" burn quickly to the ground.
And the most amazing part is when you finally, after nearly an hour of constant struggle, getting the last flag and charging home with your team on your back.

and dont even get me STARTED on the swordplay.
The swordplay feels smooth as butter and is rather responsive and feels GOOD.
(did you get that? it feels GOOD. like, nutella sandwich good. yea, its that great.)

But i feel as if the archer class is a little weird to play, especially if you are planning to grapple on to a wall and snipe. Its still good, but it doesnt hold a CANDLE to the knight master race.

The builder is basically a fleshed out version of the TF2 Engineer. you can set up ballistas and catapults, you can make tunnels (teleporters) for your team to use, you can build workshops for your team to buy usefull things like kegs (big bombs), bombs (weaker bombs), mines (self explanitory), as well as water based bombs and arrows (stun bombs).

8.5/10 es rly gud
Posted: June 9th, 2014
Was this review helpful? Yes No
25 of 28 people (89%) found this review helpful
2 products in account
1 review
1,099.5 hrs on record
Great game. Involves skill & timing. Too many hours spent.
Probably the one game I've played the most in my lifetime
Posted: May 5th, 2014
Was this review helpful? Yes No
16 of 18 people (89%) found this review helpful
52 products in account
2 reviews
659.4 hrs on record
dont waste 500 hours of you life on this game, no wait, do, it has been some of the best hours of my life, knowing awesome people making friends and kicking ♥♥♥♥, ive gone through good and bad in this game for 2 years, i love it so much ;u; KAG is love! KAG iss life!
Posted: June 27th, 2014
Was this review helpful? Yes No
10 of 10 people (100%) found this review helpful
24 products in account
4 reviews
7.6 hrs on record
King Arthur's Gold. Where do we begin?

Let's say you just start in the game. You have no tutorials, you are just thrown into a random game. What do you do? You begin building a fort. You see someone else doing an entirely different thing. Are you doing it wrong? One guy is putting trap blocks over a hole, another is digging a large tunnel with water, another is creating rooms packed with traps and class shops. Who is right and who is wrong?

All of you are right! This game encourages creativity. Using what's around you and turning it against your enemies. A shark in a pit killing soldiers? Turn it into a trap. Enemies built a wall? Launch yourself in a catapult. It is all these different ways to play that make every game so fun.

Assume they are putting heavy siege upon your walls. Off the top of my head, you can:
- Build tunnels for a constant stream of defense.
- Fill a boat with explosives and ram it into them.
- Get a boat full of builders to destroy the small base they built.
- Build walls behind the wall that is under siege
- Dozens of more ways, for you to discover!
To counter these:
- Have builders climb up using ladders to destroy the tunnel.
- Sacrifice yourself by turning the boat back into their wall, toppling it over into their base.
- Knights to stab the builders.
- Put your catapult on a boat for a constant push on each wall.

TL:DR, King Arthurs gold is a fun game that encourages creativity to defeat your enemies.
9/10
Posted: June 19th, 2014
Was this review helpful? Yes No
16 of 25 people (64%) found this review helpful
129 products in account
5 reviews
5.0 hrs on record
ran into enemy team with lit bomb in hand, killed all including myself 10/10
Posted: June 25th, 2014
Was this review helpful? Yes No
250 of 279 people (90%) found this review helpful
227 products in account
2 reviews
32.3 hrs on record
This is absolutely brilliant! It's like a turbocharged multiplayer Lemmings. The insanity you get on a 20-player server is hilarious. It really is as crazy as the videos above suggest, but it's better than it looks.

Definitely my multiplayer game of the year 2013!
Posted: November 25th, 2013
Was this review helpful? Yes No