Divinity 2 is a game where you can (at will) turn into a dragon, attack a flying fortress & its army of dragon riders, land on the courtyard, kill the guards with a mix of sword fighting and destructive spells, subdue the fortress’s commander and then read its mind to know his deepest secrets. All this 100% gameplay, no cutscenes involved. It has to be the ♥♥♥♥♥♥♥ best RPG ever made by man, right?
Sadly, not quite. Larian Studios was held back by time constrains, lack of resources and, worst of all, the focus on consoles and their limited hardware. While the game overflows with original ideas and Larian’s usual clever writing, the execution doesn’t deliver. It’s not a bad game by any measure; the gameplay is good, some quests are creative (and funny) to do, and it succeeds in giving players interesting mechanics to play with (like mind-reading). But sadly it lacks that “special something” in its execution, making the game somewhat repetitive and mediocre by the end. Still, is a great game that’s not afraid to break the mold and bring something new to the table.
Posted: February 12th, 2014