Dragons: they have been hunted, they have been slain, but now the hour to strike back has come.
User reviews:
Very Positive (27 reviews) - 85% of the 27 user reviews in the last 30 days are positive.
Very Positive (1,166 reviews) - 84% of the 1,166 user reviews for this game are positive.
Release Date: Oct 29, 2012

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Buy Divinity Anthology

Includes 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut



“Divinity II is a wonderful, welcome surprise. It's been a long time since I've played an RPG that manages to balance a lengthy, in-depth story with such a self-aware and hilarious script”

“The writing is consistently terrific, from the genuinely creative quests with multiple solutions to the NPCs which are all hand-crafted and infused with personality. Where other games would have copy + pasted Unclickable Villager A and B a few dozen times, Divinity 2 gives you an actual village, complete with gossipers, philanderers, military deserters, the occasional secret murderer, and even a few normal people”
9/10 – SomethingAwful

“It's amazing such a good game remained undiscovered until this "remastered" version was released. (...) The quests are surprisingly good, with charming voicework and a great sense of humour - and then there's the exploration, with hidden caverns and keys rewarding diligent players”

About This Game


Dragons: they have been hunted, they have been slain, but now the hour to strike back has come. Break free from the confines of the human body and take to the skies in this epic RPG adventure that challenges your wits and pits you against a thousand foes. Spread your wings, burn your enemies: become the dragon!

This Developer's Cut includes the ultimate edition of Divinity II, good for 100+ hours of highly acclaimed RPG gameplay, as well as the brand new Developer Mode and many more amazing extras!

Key Features:

  • Developer Mode: Play the original version, or experience the game like the designers did and fool around with console commands to your heart's content! Ever wanted to test some new skills on a hoard of a hundred goblins? Go for it! Ever wondered what it would be like to explore the game-world in the guise of a troll? Well there you go! Discover a whole range of spectacular developer commands and feel like a wizard at play!
  • Hatching the Dragon: Watch this unique, behind-the-scenes documentary that gives you insights into the creative process of Divinity II: its ups and downs, its triumphs and defeats.
  • Treasure Vault: Rummage through a wealth of design documents, concept art and videos that give you an uncensored look at Divinity II not as a finished game, but as a work in progress. Experience firsthand just how a game is made!
  • Fight as both human and dragon: For the first time, an RPG unleashes the power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human & dragon forms to defeat the enemy and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills: Divinity II gives you a wide range of moral choices when deciding on how to act on quest objectives.
  • Use your powerful Battle Tower as base of operations: Looming like a colossal stone claw over Sentinel Island stands the Battle Tower, a vast citadel built many centuries ago by a long forgotten Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone.
  • Build your very own ultimate fighting creature: Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature's power is literally the sum of his body parts; once you are able to assemble this abomination, summon it to support you in combat!

System Requirements

    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent
    • Memory: 1 GB RAM
    • Graphics: Nvidia GeForce 7600 with 256MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
    • OS: Windows XP SP3 or higher
    • Processor: Intel Core 2 Duo 2.6Ghz or equivalent
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 8800 with 512MB RAM or equivalent
    • DirectX®: 9.0c
    • Hard Drive: 15 GB HD space
    • Sound: DirectX9.0c compatible
    • Additional: When running Windows Vista or higher, double the required memory
Customer reviews
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Very Positive (27 reviews)
Very Positive (1,166 reviews)
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637 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
1 person found this review funny
33.0 hrs on record
Posted: October 2
Beatn main game - 33 hours.

Pretty fun RPG with some minor rough edges.

- Well done realized world.
- Fun skills and abilities
- Good sense of exploration and adventure!

- I had to cheese some of the bosses as they were too difficult. Maybe it was the level I was.
- Sometimes it is a bit difficult to use the map. As in I have quests, but it doesnt say specifically where they are? Inno.
- I had to look up a few times how to beat certain quests.

After beating the game, it was supposed to go to the expansion, but after freezing my pc multiple times even when trying to do a fresh game on the expansion, I couldnt get it to work. So moving on for now.
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1 of 1 people (100%) found this review helpful
67.7 hrs on record
Posted: September 26
At first a traditional RPG, it soon shows its true colours as a charming adventure full of wacky characters (Bellegar, the Rhyming Mage, is great) and weird quests, but also with many dramatic moments and cruel situations. Personally, I liked that swinging mood a lot, as it offers a contrast with other more straight-forward RPGs. The story in intself is quite long, so it should take you more than 50 hours to see the end.

Technically, the graphics are ok (it has aged pretty well) and both music and voice acting are very good. The controls and animations feel a bit disjointed, and that can be a problem in some combat situations and specially in the platform jumping related puzzles, but in general they work well. Also, combat can be a bit unbalanced on ocassions, having you advancing trhough hordes of minions without a problem and then being one-shot by a boss (luckyly, this only happened to me in very few instances, and I was finally able to overcome that pesky enemy). The dragon form didn't add much to me, just another layer of exploration to the huge maps.

All in all, a good experience for its presentation, story, quests and characters, with some minor problems with controls and combat. It goes on sale from time to time, so for my is a win-win.
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2 of 10 people (20%) found this review helpful
Not Recommended
13.2 hrs on record
Posted: September 21
This game is just bad. I wanted to wait until I had more hours into the game, or had completed it, but I find it so unenjoyable that I don't think that I can. Other reviewers have compared it to Risen, and they're not really incorrect. From the screenshots, I originally decided not to buy this game, but eventually the positive reviews and cover art convinced me. One of the best words I can use to describe this game is clumsy.

To list some of it's problems; It has grossly exaggerated animations, the audio is really imbalanced, for example, the player character's voice is very loud, and certain effects such as fireball sounds are very loud, yet npc dialogue is very quiet, and the music alternates in different tracks between too loud and too quiet, combat is really awkward, it reminds me of mmos, yet not as balanced, it acutally has platforming sections despite the controls and especially the player's ridiculous jump being, again, clumsy, it constantly jumps to cutscenes, for which it sheaths the player's weapons and then jumps immediatly to combat, forcing you to draw your weapons again while being attacked, when it didn't make any sense to sheath them in the first place, the enemy AI is braindead, the story and characters feel generic and predictable, moments of significance are handled carelessly with little to no regard for attempting to impress the player or make transitions feel significant, and I feel like it demands too much attention from the player when the game isn't enjoyable or rewarding in the first place.

Some positives are that the game is visually pleasant, and most of the voice acting is well done.

But ultimately I don't understand why this game has so many positive reviews, I just can't recommend that anyone buy it, there are so many other more worthy games to spend your time and money on.
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Most Helpful Reviews  Overall
141 of 155 people (91%) found this review helpful
22.3 hrs on record
Posted: February 12, 2014
Divinity 2 is a game where you can (at will) turn into a dragon, attack a flying fortress & its army of dragon riders, land on the courtyard, kill the guards with a mix of sword fighting and destructive spells, subdue the fortress’s commander and then read its mind to know his deepest secrets. All this 100% gameplay, no cutscenes involved. It has to be the ♥♥♥♥♥♥♥ best RPG ever made by man, right?

Sadly, not quite. Larian Studios was held back by time constrains, lack of resources and, worst of all, the focus on consoles and their limited hardware. While the game overflows with original ideas and Larian’s usual clever writing, the execution doesn’t deliver. It’s not a bad game by any measure; the gameplay is good, some quests are creative (and funny) to do, and it succeeds in giving players interesting mechanics to play with (like mind-reading). But sadly it lacks that “special something” in its execution, making the game somewhat repetitive and mediocre by the end. Still, is a great game that’s not afraid to break the mold and bring something new to the table.
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136 of 154 people (88%) found this review helpful
149.1 hrs on record
Posted: March 20, 2015
Divinity II Ego Draconis and Divinity II Flames of Vengeance comprise Divinity II: Developer's Cut. The former the original and the latter the expansion. Depending on how you play the length of the entire production can easily extend past 100 hours.

To start, customization was a disappointment. Selection is limited to a male and female model with appropriate sound samples from which to pick. Want to sound like a noble or a soldier then Larian has made that happen. What Larian did not make happen was allow me to choose an avatar in my chosen image. The hair and beard and color of both can be chosen but only female or male and human at that. The game has goblins, why can't the player be a goblin?

Once my disappointment over the customization screen had dissipated it was time to immerse my self in the world of Riverlon. Much like Risen, the player starts as a complete non descript. In terms of the game's systems, the player character might as well have been just expelled from the womb. Barely any attributes or acquired skills make up your profile and depending on your skill level as a gamer and how you allocate your initial allocation of attribute and skill points, the game can be rather unforgiving. Some would think challenging forcing a strategic approach, others may be put off. I thought the former and welcomed the challenge eagerly building my character for the tasks ahead. Im that context the game starts the player much like Risen or Gothic.

As you progress in Divinity II you become more powerful and the game eventually will become easier. Late in the base game there was a distinct lack of difficulty balancing by Larian. While the game continued to be entertaining the lack of eventual difficultly was a serious issue. While the game has multiple difficulty settings encompassing casual through nightmare, this wasn't enough. An additional difficulty setting was needed or the skills needed to be toned down though the game does make you feel very powerful from a role playing perspective.

My opinion on difficulty may be more a product of playing as a pure Mage. I cannot speak for Fighter, Ranger or playing a mixed class. Also note that for a good portion of the base game the game was extremely challenging even on normal. Divinity II is not on rails and you are free to explore areas outside of your capabilities.

The player is free to allocate skills to any category. Categories are broken down by Priest, Mage, Fighter, Ranger and general category to remain unnamed. Want to be a Battle Mage, a Ranger Priest, no problem. The elasticity of the skill system allows for such combinations with the only limitation being that the skills are level locked.

Divinity II tells the story of a budding Dragon Slayer who eventually is recruited to become a Dragon Knight and defacto a Dragon. Morphing into a Dragon is cool and a significant divergence in game play. Like the Dragon Knight, Dragon abilities can be allocated and strengthened through skill points. Game-play as a Dragon will have you battling all sorts of flying beasts as well as entrenched land based weaponry. At this point in the review if you are reading through the spoiler tag I want to point out that anyone who likes their flight controls inverted is in for a big surprise and for this Larian gets an F for failure and not caring about a portion of their fan base. Larian left out inverted flight for the dragon. Thankfully we can send human beings into orbit and utilities exist to help correct this issue. Using Xpadder I was able to setup a profile to control the Dragon on an Xbox 360 game controller and invert the flight controls in the process. This meant playing the Knight with the keyboard and playing the Dragon with the game-pad. A minor inconvenience but the PC version should of been patched as the Xbox version had inverted flight.

Potions, Crafting, Botany and Gemstones all play significant roles. Potions can be purchased though there is an alchemy system based on plants. Potions are not limited to health and mana and include attribute based potions as well. Potions interestingly have many level classifications with the strength of the potion increasing with the level. Crafting is gem based and like alchemy, the ability to craft is available to every player character. When you become a Dragon Knight you get your own Battle Tower and the tower has servants. Servants of which you may weaponize and armor. Servants that will collect gems and plants for you. A welcome time saving feature implemented by Larian to keep game minutia to a minimum.

Divinity II is a 2009 production and looks like it was made in 2009 though in some places the game visually shines but over all the game still looks good. Voice acting is top notch and professional. I was disappointed to see the re-use of npc models, a pet peeve of mine, though Larian did an adequate job covering up this sin and the issue didn't appear to be as egregious as Gothic 3.

Combat was simply fun and skills utilized by the player are accessed via the standard 1 through 0 keys or can be reassigned to any key. All game functions can be re-mapped including quick save. Combat is as simple as swinging your weapon and using skills. Blocking is non-existent and points can be put into the passive skills like evade. The player can also roll out of harms way.

The Developer's Cut allows the player to start the base game and expansion as originally released or in what amounts to a debug mode. Both versions are save game compatible. In the debug version, the console is accessed via F11 and you are free to do as you wish. Want to give yourself an apple ? You can do that. Mostly I stayed out of the debug version though I will come clean so to speak and admit to pumping 5 points into encumbrance to satisfy my pack rat tendencies and because I'm no fan of dealing with limited inventories in action rpgs. It bears to mention that the starting inventory limit can be managed without putting any points into encumbrance.

Divinity II and expansion are worthy for multiple reasons. Divinity II comprises originality, professional voice acting, great game-play, questing and a great soundtrack (accessible via install). A top notch action RPG.
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70 of 75 people (93%) found this review helpful
1 person found this review funny
78.8 hrs on record
Posted: October 26, 2014
tl;dr If you somewhat enjoyed Witcher games, Risen and Kingdom of Amalur, then you will appreciate this gem.

===== Review =====
Enchanting menu music promises an eventful and compelling journey. The game does not fail in that regard.

= Audio 9/10 =
Have I mentioned the intro music? Because you will find yourself sitting in the menu, not having the courage to stop the flow of mesmerizing chorus. While other in-game music is engaging as well, it is not always introduced seamlessly. Voice over is quite colourful and I'm yet to notice any repetitiveness. You will be yearning for the soothing sounds of nature and waterfalls however, but only your footsteps and void are around.

= Story 9/10 =
You better listen. Because it is very thorough, multisided and there will be a quiz... literally. This is my first divinity game, and the lore is astonishing and comparable to giants like Elder Scrolls and Witcher. The beginning does feel like continuation of a story, but you can get the whole picture from books and dialogues. Speaking of ...

= Dialogues 10/10 =
This needs to be an example for the nowadays writers. Mischievous, profound, logical and surprising. I have not enjoyed English like that since white man was a President (i.e long time ago).

= Gameplay 8/10 =
On insanity, you will hide behind trees and stones because someone will break your bones, you will run away like teenager from his first date, wriggle like a snake, jump as a cheetah. Most games get repetitive after couple weeks of playing, however in here, new game modes will be available, skill reset allows you to try out everything without having to start from beginning. Eventually you will get a teleport stone to access trainers and other NPCs.

= Interface 9/10 =
A game that was built for the PC. No silly checkpoints, radial menus, unnecessary limitations or vague descriptions.

= Graphics 7/10 =
It does look like another Asian online MMOsomethingsomethingRPG. But there is a reason for that, you will have a chance to checkout everything from the birds view. Com'on, tis from year 2009.

===== Tips =====

Skills. Don't worry too much. You will have the ability to reset em. I do recommend invest in Lockpicking. Simply can't stand the sight of an unopened chest. Do not waste anything on backpack room.

Experience. Mobs do not respawn, but you get drastically more/less depending on enemy level.

Skill books. First couple locations - first map has one, the first tavern, hanging on a chain separately from other hanging weapons.

Save/reload ho. Before you kill an enemy, or before you come near to a chest, you can save/reload the game to get different loot. Cheap but oddly satisfying. Not sure if otherwise I would have been able to finish the first half on Insanity.

Choices. Careful what you reap. If you agree to kill or raid someone, you could loose other potential quests from that person/area.

Items. Sell all non-quest or skill books after you read em. Keep a rope for one quest. Keep only items that you are going to use, or disenchant. Sell useless potions. The only resource/gem worth saving is the malachite gem, because it will be easy to get unlimited amount later on.

===== Final thoughts =====

Despite its shortcomings, the game is very engaging and quite refreshing. Be warned however, it is very long.
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72 of 78 people (92%) found this review helpful
26.5 hrs on record
Posted: November 8, 2014
This is an excellent game, defnitely one of the best single player action RPGs out there. There is SO MUCH content, too! It's not an open world/sandbox game, but rather sets the player on a specific path with the option of doing many side quests. It's old school in that it often requires intution, guessing and puzzle solving on the part of the player. It doesn't hold your hand like some games do, but does point you in the right direction and leave you to find the secrets for yourself.
What I like most about this game is that you have a completely open character build - you can put points in any tree at any time and create a hybrid class, though I find that picking a class and sticking with it is a highly effective playstyle.
What sets Divinity II apart from many other games of its ilk is that you gain the ability to transform into a Dragon and fly through the game world. It is great fun to fly around the valley battling airborne foes and destroying enemy structures, then turning back into a human to enjoy the fast paced action/rpg combat.
The game does have a handful of bugs and glitches that were never worked out. A handful of side quests are not possible to complete and others can accidentally be restarted, but it is not game-breaking. Given how good the rest of the game is, it is a minor issue at best.
This is defintely an underappreciated gem and I strongly recommend it to anyone who enjoys RPGs like Dragon Age, Mass Effect or Neverwinter Nights.
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92 of 108 people (85%) found this review helpful
25.4 hrs on record
Posted: December 4, 2013
This RPG is seriously like a underrated diamond in the RPG genre. In my opinion as a fan of the RPG-genre, Divinity II is a title that you should have played or tried for at least once.

Story + NPCs:
The story is kinda typical for a RPG with a medieval setting: Dragons, magic and war. The game itself focuses on exploring, completing quests and interacting with the huge number of NPCs.

The NPCs are really well and realistic written and each one of them shows a kind of own personality with a background - which is for me - the most interesting part of the game. The dialogues also get accompanied by a really good voice acting. It's fun to read and listen to what the NPCs are saying. The humor in this game shouldn't be ignored too.

What to say about the quests? The missing map-marker for target places makes them some kind of difficult and sometimes you have to choose the right option to finish a quest. But this doesn't have an influence on the story-line at all. (The worst thing that could happen is that you failed the quest and won't get a reward.)

Sadly, the setting doesn't make you believe anything what the story is actually telling: The story-line brings you in a sunny forest at first - more like an idyll. Nothing there reminds you about the war, the dark magic and the possible end of the world. The monsters mostly appear like totally out-of-place.. After all - the story is pretty weak.

Graphics + Technical aspect:
I personally think: The graphics are beautiful. The animations appear fluent and everything has the right atmosphere to create that kind of feeling that brings you even more into the game. Well, the textures could have a better quality and the environment appears blurry.

However. If you aren't the "ULTRA-4k-1080p-I-NEED-3-NVIDIA-780TIS-TO-BE-PLEASED-WITH-THE-GRAPHICS"-type of person, you won't be bothered by it.

Ok, the character design could have been a little bit better like sometimes you get that feeling that all the soldiers were created in the same laboratory with the same genes (or everyone is just a product of incest).

Technically, Divinity II reminds me of a game from the early 2000s due the fact that you got no auto-save - which is awful (When you die, you have to load an older savegame and start everything from the beginning). So there is a reason why I am already over 25 hours in the game and haven't finished the first part yet. Another point is the missing map-marker. That's just soooo out-of-date.

Well, it's obvious that I really enjoy the game. But not only for its atmosphere or its great-written dialogues - I love it because it's actually pretty damn hard. I have never found myself dying so often or restarting a level than in any other game. It's indeed a challenge, but not frustrating. (I haven't played Dark Souls yet pssssh)

I got it for like 1 buck in a steam sale and I couldn't be happier. It's more worth than that!

+ No rushing since all the monsters do not respawn
+ Cheap (It's on sale during every big steam sale and you even get the key for like 2-5€ online due a humblebundle)
+ High difficulty
+ Amazingly written dialogues
+ Interesting NPCs
+ Choose your preferred reward (exp or gold) after a completed quest
+ Cinematic cutscenes

- No Auto-Save (and even putting the 'auto-save' on a shortcut-key didn't work for me at all)
- Blurry graphics and low-quality textures
- Weak story
- No multiplayer

(English is not my first language and changes will follow after I got time to finish the game.)
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73 of 81 people (90%) found this review helpful
27.8 hrs on record
Posted: June 5, 2014
Great underappreciated RPG. Big world, multiple ways to approach most quests, tons and tons of content. My favourite thing about the game is that you can read people's minds for a fee, leading to all sorts of cool situations.

Very recommended, give it a try if you have the time.
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59 of 62 people (95%) found this review helpful
1 person found this review funny
11.7 hrs on record
Posted: June 27, 2014
I can very much recommend this game to action RPG fans, and it is worth even its regular price tag; even better with a sale.

+Graphics are excellent for the most part
+Writing and voice acting both very well done, story lengthy and in-depth
+Fully voiced dialogue
+Dragon powers like mind reading and transforming into a dragon
+Controls are fluid and intuitive
+Several skill trees and attributes to advance along as you choose
+Variety of regular and magic/rare equipment and weapons
+Choose your own rewards after quests such as XP, gold, or items
+Playstyles suited for melee, ranged, or magic combat

-Some limitations on dragon powers (mind reading costs XP, dragon can't fight ground enemies)
-Some battles feel overly difficult and will frustrate some players away
-Quest tracker is of minimal use
-Aiming/highlighting can be off at times
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Recently Posted
0.9 hrs
Posted: October 20
Can't get it to run fullscreen so it looks like crap in a tiny little box in the center of my screen. Can't even read the text to know what's what. And... so it's a developer's cut... um... so what am I supposed to do to enable the developer's console and play around with it? There's no tutorial or instructions (that I can read at least).
Helpful? Yes No Funny
0.5 hrs
Posted: October 19
An amazingly solid and voluminous game. Exemplery writing. Superb music.
Guys from Larian Studios showed their passion and dedication not by talking but through this game.
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169.1 hrs
Posted: October 16
I quite enjoyed the game, though as a true adventurer;
I did stumble upon, a few things that could easily, have been patched.
(Mostly floating objects, in some of the floating fortresses.)

Hoping they will make, either a sequel, or a "pre-sequel."
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0.2 hrs
Posted: October 12
I love this game. One of the best games ever. But the ending. Oh gods, the ending. Do it. Buy this game. Play it. Let it make you happy. Then let it destroy everything you think is ok with the world. Excellent story. I did NOT see that ending coming. To this day, THE most memerable ending in a game ever. Yeah, I wanted to blow my brains out afterwards but it was an amazing journey.
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43.3 hrs
Posted: October 10
This is one of my favorite RPGs, if not my favorite. When using the dev portion it's really buggy, but the game itself is sooo good. It's definitely comparable to skyrim, but the main story is much longer.
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32.9 hrs
Posted: October 9
this games is a hidden gem on steam,really good if you give it a shot,has a lot of lore and rich story,its one of those games that gets overshadowed by triple A games nowadays,but dont get fooled by that, give it a shot you'll love it
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30.7 hrs
Posted: October 1
I originally got this game back when it first came out and it was just Dragon Knights. Lost that and got this the game is still really fun as good as any other rpg. Some of the story is a bit meh (but only bits others are pretty good and it has a good twist) and the dragon part is really cool but you can't attack smaller ground targets which is understandable.

Also I have to make a special mention to the Devs and how good they are to their customers. When I had the previous one I had issue with going from the main game to the expansion. So I sent them a message in no time at all I had a response of how I could fix it and if it didn't I was to send my save file to them and they would transfer it over and send it back.
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107.2 hrs
Posted: September 30
I enjoyed this game overall.

Ability to take to the skys in dragon form
Interesting story
loved having instant access to my tower from anywhere
disenchanting gives you knowledge of the enchantment so you don't have to rely on finding scrolls Allowing you to more easily equipt your character the way you want.

balance seems off. Too easy most of the time with some extremely difficult areas.
limited use of dragon form. Forced to use dragon/human form in parts of the game.

I would love to see a sequel to this in a true open world. Additional attention to development as a dragon would be nice too.
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