Beyond Divinity is the follow-up to the award-winning Divine Divinity.
User reviews:
Overall:
Mixed (119 reviews) - 58% of the 119 user reviews for this game are positive.
Release Date: Apr 27, 2004

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Beyond Divinity

Packages that include this game

Buy Divinity Anthology

Includes 3 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut

 

Reviews

“If you're looking for a lengthy (as in 100+ hours) RPG that blends quick and dirty gameplay with heaping plates of detail and sophisticated character development, no one else comes close to this series”
90/100 – GameSpy

“If you have ever played Diablo, Dungeon Siege, or Baldur’s Gate, then this game will become second home to you.”
80/100 – GameZone

“Combines the best of fast-paced combat-oriented RPGs with a decent storyline and inventive questing.”
– IGN

About This Game

Beyond Divinity is the follow-up to the award-winning Divine Divinity. Soul-forged with a Death Knight, your fate is to spend the rest of eternity bonded to this creature of evil, unless you can undo his curse...prepare for your greatest adventure!

This new re-mastered version offers support for Windows 7 and higher resolutions.

Key Features:

  • An RPG of Epic Proportions: Experience an adventure that will last you over 60 hours, filled with tons of non-linear quests and offering an enormous world to explore, spread over 4 story acts. And if that’s not enough for you, you can always enter the Battlefields - a randomly generated universe filled with loot, enemies and new quests.
  • Classless Character Development: You decide what kind of character you want to be! An open, class-free character development system with over 30 character traits and 290 skills to learn, including advanced alchemy, craftsmanship, trap creation and many others.
  • Work together to emerge victorious: You can seamlessly switch control between your avatar and the Death Knight. In combat, you can pause the game at will and take your time to issue commands to each party member. Summoning dolls allows you to increase your party size even further.
  • Interaction Galore: Discover the enormous amount of objects that can be investigated, traded, used and combined. Found some empty flasks and picked up some colourful mushrooms? Create potions! Obtained some vile-smelling poison? Daub it on your blade or arrow tips: your foes won't know what hit 'em!
  • Award-winning Soundtrack Enjoy the dulcet melodies composed by Kirill Pokrovsky, the two-time winner of IGN’s "Outstanding Achievement in Music" award.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4 1.4 GHz
    • Memory: 256 MB RAM
    • Graphics: DirectX compatible 3D card
    • DirectX®: 9.0c
    • Hard Drive: 2300 MB HD space
    • Sound: DirectX compatible
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (119 reviews)
Review Type


Purchase Type


Language


Display As:
57 reviews match the filters above ( Mixed)
Recently Posted
Barrfind V.
0.5 hrs
Posted: September 26
You are a servant of the Divine. Your purpose in life is to fight all that is evil using any means possible. During an intense battle with one of the great necromancers, a demon drags you into its universe. There you are soul forged with a Death-knight. You are cursed and destined to spend the rest of eternity bonded to this creature of evil. The Death-knight dislikes the soul forging as much as you do and together you embark on a great adventure. You both have a common goal to undo the soul forging. You and your unlikely companion quickly figure out that the only way to rid this curse is if you unlock the secret of riftrunning an ancient art that allowed the prison universe indigenous population to travel between universes. Your quest is to become a Riftrunner.
Helpful? Yes No Funny
Axxxel
0.5 hrs
Posted: August 27
It's the only part in the great Divinity series that i did't enjoy. I would suggest Divine Divinity instead or Original Sin EE for the best old-school experience you can get in 2016.
Helpful? Yes No Funny
boho
2.7 hrs
Posted: August 25
The voice acting is a crime against humanity. Once you mute it, the game is suddenly far more interesting.

Seriously, if you buy this game, MUTE THE VOICE ACTING. It's not funny bad, it's embarrassing bad.
Helpful? Yes No Funny
zaphodikus
0.2 hrs
Posted: July 31
A classic isometric top-down style dungeon crawler.
Following on from the ultimately replayable Diving Divinity , you now go Beyond in terms of storytelling width, you are now truly on your own.

Simply playable, even though really dated, but at the same time hours and hours of exploring to do.
Helpful? Yes No Funny
Flexi the Border Collie
0.2 hrs
Posted: May 19
Well, in short...
No autosaves + (death of one char = death of both) + boring story = bad game
Helpful? Yes No Funny
Tamaster
27.0 hrs
Posted: May 5
Rating: 4.5 / 10

===

Played on Hardcore difficulty

===

Pros & Cons

+ Pros +

+ Better animations compared to Divine Divinity (from now DD)
+ Good graphics / art style for an isometric
+ Hardcore difficulty, on which i played, is very challenging during the first act of the game

- Cons -

- Boring and uninspired storyline
- Bad voice acting, even worse than DD
- Dungeons are almost all the same, even in LAYOUT some times, aand do not provide any interest beyond going down to grind XP mowing down enemies
- Quests are repetitive and useless in terms of rewards and XP
- Some skills are ridiculously overpowered and will make, after a few levels, even huge mobs of enemies and Bosses easy to kill
- Skill system is one of the worst i've ever seen in a RPG
- Possibility to teleport to a safe zone (BattleGround) at any time, even during combat, to restock on consumables, trade, identify and even sleep
- Even at Hardcore difficulty, when reaching around level 20, enemies become very weak with the skills the player has at its disposal

===

It is very rare for me to not finish a game, but this time i just couldn't make it. Repetitivity, general boredom, and no challenge at all provided by enemies after some levels and skill points spent in overpowered abilities, made me quit before ending act 2.

Battle grounds teleport kills any challenge, as you can restock and resupply at any time even during combat. Abilities, especially Mage / Shaman one are totally OP and can destroy hordes of enemies with ease.

This game is repetitive and boring, it does not stimulate the player to progress in the right way, like DD did. The devs tried to innovate with extravagant gameplay additions that resulted in failure.

Not recommended.
Helpful? Yes No Funny
Stanley
15.4 hrs
Posted: April 26
I tried relly hard to like this game.
Do yourself a favor and just skip it.
Some write that it gets better after the first dungeon. In my opinion, it only gets worse...

* Bugs everywhere
* Voice acting is ♥♥♥♥
* Writing and the game world are HORRIBLE (and I'm usually not that picky about this)
* Skill system and game balance are poop
* Gameplay is somehow worse than Divine Divinity (which I like), because it got all clunky and unresponsive now

I can't think of a single serious reason to recommend this game to anybody.

Please note that I liked and finished Divine Divinity and plan on playing Divinity 2 and Original Sin and I still hated this one.
Helpful? Yes No Funny
HunterSouls[PT]
1.9 hrs
Posted: April 3
Well i play long time ago divinity divine and like but i kind dark ambient (remenber a little olds diablos)
sometimes have a little bug when a kill fergus drop a saber i can pick up but nothing like a quick load dont fix,.
Buy in sale if love old classics rpgs i love this game so far.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
62 of 75 people (83%) found this review helpful
3 people found this review funny
Recommended
37.4 hrs on record
Posted: December 9, 2013
I have a confession - a lot of my enjoyment of this game was out of spite. To get more information about this game, I decided to look at a Let's Play (http://lparchive.org/Beyond-Divinity). Some information is good - for example, sneak is absolutely invaluable. Some I'm unsure of, like all the skills he calls useless. One thing I know for sure he's dead wrong about - magic. Magic is wonderful. Magic is incredible. Magic can break the game in half, especially with the wonders of Hammer. Summoning dolls I'm less sure about, but I think they're worth more exploration.

To me, this game really hearkens to Warcraft 2 - the music is really reminiscent of something you'd hear during the Orc missions and the cartoonish graphics are similarily familiar (maybe Warcraft 3). It's got RTS-lite gameplay where you control two party members, each with their own skills and stats, with the option to summon more temporarily. The comically bad voice acting is comparable in tone although not in quality.

I do have one big problem with it, though. If you click on the wildlife by accident, -all- wildlife of that type aggro you. There's a lot of wildlife. It gets tedious.

Overall, I'd say give it a whirl. It's a fun adventure and continuation of the Divinity plotline. I'd also recommend finding the Novella, Child of Chaos - it's a short read that sets up the plot of the game and makes later events make a lot more sense.
Was this review helpful? Yes No Funny
101 of 159 people (64%) found this review helpful
5 people found this review funny
Not Recommended
35.2 hrs on record
Posted: August 18, 2014
Beyond Divinity is mechanically better than it's predecessor.
The menus are better.
The loot is better.
The class system is more meaningful.
Your choice of skills is WAY better and more varied than before.
The setting is far more interesting than the "Medievial Western Europe" of the first game.

However, too much is wrong with it to justify a buy.
1. The loot system's coding is broken ("Rogues Rags Gloves Blue of the Magus", anyone?)
2. You can, at ANY TIME, teleport to a safe area to buy/sell/ID/Repair items.
3. 90% of the subquests, which do nothing to drive the plot, are MANDITORY. It's busy work.
4. The steam version does not come with a copy of the novella "Child of the Chaos" that was packaged with the game.
5. The last 1/4 of the game is a five-story maze where you do nothing but puzzles, read books, learn complex magic rituals and do a lot of extra backtracking. This KILLED the remainder of the game and by the time I got through to the end I just did not care.


TDLR: It's not bad mechanically speaking, but the manditory subquests and the last 1/4 of the game just kill the fun.
That, and the novella that's supposed to come with the game, "Child of the Chaos", does not come with the steam version. How else will you know what the heck is going on? (I hunted down a copy on Amazon since I run a youtube show "D&D Stories" to do reviews of stuff like this) I figured out the "ending twist" less than 1/4 of the way through the game. :(


RATING: 3/10
Was this review helpful? Yes No Funny
21 of 22 people (95%) found this review helpful
1 person found this review funny
Recommended
55.7 hrs on record
Posted: June 13, 2015
Just finished it and I feel it deserves an additional recommendation.
Worth it (especially on sale) for the humour in the game's writing and 'quests' or rather, 'actions' you can do. A lot of very amusing moments, one or two that made me outright clap.
The very end of the game and the thought behind it blew me away (although the last fight was a dull potion chugging simulator).

Be mindful of the flaws, however:
Most of the voice acting is terrible.
There are many bugs (nothing major or game-breaking though as I've evidently managed to finish it). Quicksave often with CTRL+S (load with CTRL+ L), and make manual full save checkpoints frequently, though.
Skill system is deeply flawed, there are not enough skill points for both combat and utility skills, while some skills are also useless (luckily unlearning skills for gold is an option).
Unique items are almost all outclassed by random drops and are very disappointing.

Tips:
Google for "Divinity Child of Chaos" and read the brilliant novella by Rhianna Pratchett.
Battlefields are a timewaster and can actually be skipped entirely to experience the story content quicker (battlefield merchants are nifty though)
Unlike in Divine Divinity, you can find keys for every story related chest or door so lockpicking is useless (the random locked containers it allows you to open are not worth the skillpoints).
Was this review helpful? Yes No Funny
33 of 46 people (72%) found this review helpful
1 person found this review funny
Recommended
44.1 hrs on record
Posted: January 23, 2014
It's really rough around the edges and the voice acting is completely atrocious and the battlegrounds are a bit TOO repetitive, but the core game is pretty amusing at least. The ending threw me a curve ball that I never saw coming and I felt immense satisfaction from it that was made all the better from playing the first game. There is no reason to play this game without first playing divine divinity, however. So if you don't want to play divine then don't play this either.
Was this review helpful? Yes No Funny
15 of 18 people (83%) found this review helpful
2 people found this review funny
Recommended
34.5 hrs on record
Posted: October 25, 2015
With already playing Divine Divinity, Beyond Divinity was a game I had to lay my hands on. As DD was one of the best games I've ever played on PC, the expectations were very high.
Once again Larian studios offered us a BIG game. Elder scrolls Oblivion was big, but I could say that this one is EVEN BIGGER. With hundreds of quests and vast worlds, BD has one of the BIGGEST worlds in gaming kingdom ! You get to play with your companion right away and can tune him nicely. Also, you can later summon four more companions and then BD looks like a decent RPG. The only flaw is that the skills of characters are horrific. There are too many skills on the menu for every character, but 70% of the skills are useless ! This is not the way you should develop a good RPG. Refer to Diablo 2 : Couple of skills, choose this or that and everybody's happy. That's the recipe to success. Larian tried to get BD very deep in every term and got lost in the half way.
However, with good story, many non PC's and vast world, we got ourselves a great RPG. With good graphics and decent sound, everybody can play it if they have a good amount of time. On the other hand, technical issues are over the edge. I don't remember that I have ever played a game with some many bugs ! The more you play, the more bugs get along the way. I even couldn't finish the game entirely because of that and that's why I'll give it

79/100
Was this review helpful? Yes No Funny
22 of 31 people (71%) found this review helpful
Recommended
6.8 hrs on record
Posted: April 7, 2014
The tutorial/learning curve is the only hard part about this game. It is frustrating in the beginning and you die often. Here is my tip to get past it. save alot, and RUN if it seems impossible. At first, you need to click on top right icon to select and play as the death knight. Now near top right is option to "Select all" You can now fight and control both people at once. You can right click items to send to opposite character if it suits them better. Also click on potion symbol to access all the potions you have, but you have to click it for the corresponding character to heal them.

Also near top right is option to set your secondary skills. I set the human to lockpicking and skills can be upgraded via vendors to either add new skills, or in essence increase the max level your skills can get to. If you skip one of the imps, it may not let you get skills to +10 as the imp allows. (Thief skills like pickpocket, sneak, lockpick, etc) I would make sure to talk to him and get enough money for atleast lockpick 10)

The torture chamber master seems impossible. Just backtrack after getting some keys to the burning area that you started at where you first meet the death knight. There should be a small bow in top left area beyond previously locked gate. In battle press space much like dragonage origins, and make sure to click select all and then click enemy and unpause. I control the deathknight to hold aggro and have human archer stay back. Your bow will eventually break, but as soon as you can warp back to base camp from the key you can buy repair skill up to level 6, drag the basecamp key into your inventory and topright skill menu, you will see ability to warp to battlefield, which is an area with many shops but also areas to level up at. Skeletons won't level you up so skip the long dungeon full of them. Once you get a little further where you fight deathknights in chambers, you will soon find another battlegrounds upgrade to lvl 2.

You can now access new dungeons around lvl 7 area (Keep crossing bridges to the right of battlegrounds to reach these crystal staircase like places) You can only reach the new ones as you get higher level battleground keys.

Look for levers around, hold ALT to see items. Make sure to find a large key that allows you to travel to battlegrounds.

SEE ISN'T IT EASY TO FIGURE OUT_ OF COURSE IT IS! I recommend playing divine divinity first, i got to lv33 in divine divinity, and want to play through both of these before i get into divinity original sin further. Great game, but not as good as divine divinity, but it feels like an accomplishment to get into this game and overcome the learning curves, to get a new experience much like the previous game, but with gameplay that reminds me a bit of dragonage origins.
Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
5 people found this review funny
Recommended
32.9 hrs on record
Posted: May 23
The Death Knight failed to mention a horrible side effect of being soul bonded, you see, if you become utterly overencumbered, your character's spine hits the ground so hard it destroys the multiverse if you are so much as a nanogram over the limit.

10/10 Cured my usual ARPG greediness.

Also I saw spears with the appearances of rings in a battlefield dungeon, and I could also equip them as rings. And several female NPCs throughout the game had male voiceovers.

I'm scared.

Serious review:

Let's get the bad out of the way first:

The voice acting is inconsistent, the game is coded like a pile of bricks, so it runs like ♥♥♥ and there's bugs crawling out the walls everywhere, and savegames like corrupting sometimes (mainly in the last 5% of Act IV), so make many different hard saves every now and then. The skill system got even worse, yet more varied (too varied, really.) and you can't backtrack after completing an act, and probably twelve hundred other things. Now for the rest:

It seems they decided to randomly pull a Fallout Tactics, and make the game squad based. Well, sort of. You've got your avatar bloke of choice, and the Death Knight who's armor is literally superglued to his ♥♥♥. So he can only equip half the stuff your character can put on, like a belt, and jewellery. As for more party members, you get these summoning dolls which temporarily summon something like a skeleton, or a demon, and have varying stats and equipment restrictions and whatnot. But they disappear if they move too far from the area they were summoned in, so I only use them if something really needs a beating, except not really, because my summons die in nanoseconds because I can't be arsed to spend
a single point in doll upgrades and would rather murder everything with heavy ♥♥♥♥♥♥♥ swords instead. So basically, portable stash monster.

Although, this game didn't suddenly go turn based, it's still realtime like the first Divinity game, with the exception of the MMO thing where your characters attack in intervals, instead of fast-like, like in Divine Divinity, Diablo, etc.

You and your Death Knight companion are soul bound, so if one dies, the other one dies as well. It's basically what the Commandos games should have done, wire the whole team's hearts to flatline if any of them die, cause you can't lose any of them either. So you basically have to nervously keep your eye on the tiny health bars in the top right of the screen and keep your hand on a potion when screwing with tougher enemies.

The skill system got a major rework, you can unlearn skills and get points back AKA respec for gold, they swapped the glorious character sprites for weird 3d models, because lazy- I mean, because animating sprites is hard, son. And the game got a bit more linear. The game decided to do the Diablo II thing and have 4 acts, except be more linear and throw waypoints out the window. When you reach a new act, a FMV plays, and you cannot backtrack beyond that point, and it deletes the previous battlefield and gives you a new one. Aside from that, there's still at least 2 pretty big overworlds throughout the acts and plenty of sidequests.

The battlefield is a town instance of sorts, once you click a giant magical key at least once in an act, you can enter and leave the battlefield at will anytime, until you reach a new act and have to find at least another key in that act. There are 4 NPCs here which sell and buy stuff and can unlock skills for you to put points into for a fee, as well as 3 dungeons
that have several floors each connected to sidequests the battlefield merchants give you unlocked by touching more giant magical keys, or the last key of the act which unlocks all 3 anyway.

This game has a silly RNG system in where the second you hover your mouse over a container for the first time, the contents are randomized, or should I say, the pocket of air is randomized, because sometimes nothing, and can result in some serious cheese if you save and reload a bunch, which I seriously do not recommend, because you'll probably murder your hard drive slowly with the 20+ MB saves, and also it makes the game a bit too easy, and you a bit too rich.

So if you go in this game not expecting a super great sequel, can look past the horrible bugs, instabilities, and other game breaking things, and can enjoy a big dumb semi-tactical squad based-sort-of ARPG with varying inconsistencies in it's sometimes hilarious voice acting, then you won't be very disappointed.

I also literally found a developer note ingame past a locked door in black nothingness saying there would have been more to this area if their boss would have payed them more.

Explains everything.

It looks like this game is... Beyond Their Pay Grade.
Was this review helpful? Yes No Funny
17 of 23 people (74%) found this review helpful
3 people found this review funny
Not Recommended
41.1 hrs on record
Posted: June 25
Oh my God Its Finally Over
It's nothing like Divine Divinity and all of the negative reviews that you read, they are correct.
But some of them can be ignored like, bad voice acting, week story, poor character levelling up etc etc...
What cannot be ignored is frequent crashes and also you cannot run this game on high resolutions. To make it even playable you have to decrease the resolutions to 720p.
I did finish the game, but it required a lot of patience. I just wanted to complete it.
Stay away, if you haven’t purchased it yet.
Was this review helpful? Yes No Funny
19 of 27 people (70%) found this review helpful
Recommended
59.0 hrs on record
Posted: December 2, 2013
Worthy RPG, with a first chapter that takes a (humorous) stab at Planescape Torment.
Was this review helpful? Yes No Funny
13 of 16 people (81%) found this review helpful
1 person found this review funny
Recommended
12.3 hrs on record
Posted: March 11, 2015
Having this game as a kid i remember the opening part very well but sadly never found my way out of the prison .
15 or so years later i make it out to an even dark wold then the prison.

that being said this game has a real dark stary to it. Filled with illness people (imps) dying everywhere.
You can choose to save the imps or massacer them. I went this good guy way and i am currently attempting to save them.

I have obviously not beaten this game yet so i cannot say to much but this is a diablo clone and a good one. I have heard divine divinity is better but i have not played that (yet) so again i cannot say


You are playing as a prisioner and you have a dark night as a companion. You are both under a spell where your souls are connected meaning If you die so does the other at least until the spell is broken. It puts a nice touch on gameplay and makes keeping both characters alive a top priority.

If you find your self in a tight spot and cannot heal fast enough there is an in game pause feature where you can still interact with items and your inventory character sheets ect. This puts a touch a stradegy in the game which is a nice thing.

Exploration is also a key factor in this game. You can actually move in game items like boxes and things on the world. somethings maybe hidden underneath like keys potions ect. Not a whole lot of games do this which makes finding things a bit harder that you may need. You can also make map notes to help you remember things you may forget later like entrances to areas, where someone is ect.

your weapons/armor have a durability status as well which adds an added effect of keeping things well kept.

I do plan on beating this game so if i have any more to add i will update this.
Last updated 3/11/15

Definitly worth the $6 you get more then $6 worth of gameplay here.

As always this is an older game so keep in mind that it may have issues running on newer hardware I probebly will not get updated any time soon to run on newer hardware now. So far i have had no issues with it. Even though it warns me that i am not running on a 16 bit color mode :3 gees i feel old now just saying that ...
Was this review helpful? Yes No Funny