Publisert: 10. februar
I think people who find this game repetitive and simplistic have missed most of it.
I have been playing all possible strategy games about war since the 90s and Ruse is for me the only one which captures most of the aspects of warfare into one easy to grasp, hard to master game. The trick is this semi-abstract gameplay which removes the burden of micromanagement and forces you to think much more on the strategic level to make game changing choices.
I play against the UK. They have the best planes so I watch for any sign of early airport, and there it is! So immediately I build Anti Air Base and start pumping AA units, spread it inside forests for best cover.
But it was a decoy airport, and the enemy was building tanks and infantry under cover on the other flank! With all the resource spent building useless AA, will I have enough to build a counter force?
Can I slow down the enemy assault with ambushed infantry, or make a diversion on the other flank with decoy units while I build artillery undercover ?
Ruse is the only RTS I know which offers so many possibilities, so many spectacular ways to turn upside down a losing situation. Watch commented replays they usually are fascinating.