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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Udgivelsesdato: 30 Jan 2013
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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

16 Maj 2014

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

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“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Om spillet

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Systemkrav til PC

    Minimumskrav:
    • OS: Windows XP SP3
    • Processor: 1,8 GHz
    • Hukommelse: 3 GB RAM
    • Grafik: Intel HD Graphics 3000
    • Harddisk: 100 MB harddiskplads
    Anbefalet:
    • Processor: 2,2 GHz Dual Core
    • Hukommelse: 4 GB RAM
    • Grafik: 512 MB NVidia- eller ATI- grafikkort
    • Harddisk: 100 MB harddiskplads

Systemkrav til Mac

    Minimumskrav:
    • OS: 10.6
    • Processor: 1,8 GHz
    • Hukommelse: 3 GB RAM
    • Grafik: Intel HD Graphics 3000
    • Harddisk: 250 MB harddiskplads
    Anbefalet:
    • Processor: 2,2 GHz
    • Hukommelse: 4 GB RAM
    • Grafik: 512 MB NVidia eller ATI grafikkort
    • Harddisk: 250 MB harddiskplads

Systemkrav til Linux

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Helpful customer reviews
55 af 66 personer (83%) fandt denne anmeldelse brugbar
670 products in account
15 reviews
0.6 timer bogført
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

Indsendt: 14 April 2014
Fandt du denne anmeldelse brugbar? Ja Nej
80 af 121 personer (66%) fandt denne anmeldelse brugbar
310 products in account
4 reviews
0.6 timer bogført
2deep4me
Indsendt: 18 Maj 2014
Fandt du denne anmeldelse brugbar? Ja Nej
6 af 7 personer (86%) fandt denne anmeldelse brugbar
50 products in account
2 reviews
0.4 timer bogført
Highly sensory and emotional; Proteus is essentially the love child of ASMR and BBC's Planet Earth. High-saturation, dreamlight colors and audio similar to Austin Wintory's flOw and Journey soundtracks. This is as aesthetic and atmospheric as indie games get, almost like reliving your first road trip as a child. Absolutely stunning.
Indsendt: 29 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
15 af 25 personer (60%) fandt denne anmeldelse brugbar
334 products in account
5 reviews
0.2 timer bogført
Relaxing? Peaceful? No, just plain boring. While the game's description might sound interesting at first it did not meet my expectations with the music only slightly changing after passing certain points on the island.

Rather go outside or watch a screensaver with some calming music playing in the background, it'll be cheaper and also less mind numbingly boring than this.
Indsendt: 13 Juli 2014
Fandt du denne anmeldelse brugbar? Ja Nej
5 af 6 personer (83%) fandt denne anmeldelse brugbar
594 products in account
56 reviews
2.9 timer bogført
It's kind of hard to describe Proteus in words to somebody who has not played it.

Sure, you can explain how it takes place on a randomly generated island where you walk around taking in the sights and sounds. You can tell somebody that all the critters and plants and other elements make their own sounds and tones which contribute to the dynamic musical experience of the game. You can even tell them about how different the island is from season to season, and about all of the little things to find and explore.

But no written description will really cover all of the emotions and experiences you get when you play through Proteus. Proteus is about the joy of beauty and discovery, and simply must be played to be fully experienced.

TL;DR If you like chasing frogs and turkeys this game is for you.
Indsendt: 6 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
213 af 295 personer (72%) fandt denne anmeldelse brugbar
300 products in account
8 reviews
1.8 timer bogført
"Simulation" should not be a four-letter word. Just because Proteus happens to communicate the joys of exploration and nature through a digital medium doesn't mean that it has any less merit than taking a walk in the real outdoors. Still, it is impossible to deny that it is a separate experience and akin to a poem in its presentation and tone.

The game sets you down just offshore of a relatively small and uninhabited island with a variety of flora and fauna. You can walk around and observe your surroundings. There is no obvious objective or even an air of secrecy about the whole thing – it is purely a game that exists to let you wander. Eventually, you'll find out how to change the seasons and find certain landmarks that trigger heightened moments of reality. You can choose to investigate any of these moments for as long as you choose to let them linger, or let them fade away by wandering over to another point of interest.

It is in these specific visuals of nature afforded you that set Proteus apart from a walk you might experience in real life; Proteus is an artist's rendition of a walk. In the end, my experience playing this game does boil down to that possibly vague distinction, but if you're someone who likes stumbling across that one huge tree, or seeing clouds drift overhead, or eavesdropping on the smallest sounds of nature, I'd highly recommend looking at Proteus. It is a refreshing change of pace to take a walk in someone else's walk.
Indsendt: 29 Oktober 2013
Fandt du denne anmeldelse brugbar? Ja Nej

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