Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Análises de usuários: Ligeiramente positivas (1,993 análises)
Data de lançamento: 30/jan/2013

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Comprar Proteus

 

Recomendado por curadores

"A audiovisual soundscape that is a joy to explore."

Análises

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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Sobre este jogo

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Análises úteis de usuários
6 de 6 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
1.1 hrs registradas
Publicada: 12 de março
Contém spoilers, leia por sua conta e risco

Como analisar Proteus? Antes de tudo, eu diria que ele não é exatamente um jogo porque ele não tem um objetivo. Ele seria mais um simulador de caminhada em primeira pessoa. Você, é o único sobrevivente de um naufrágio, aparentemente, e deve viver numa ilha deserta.
O jogo dura em torno de 1 hora, e a cada 15 minutos troca-se a estação do ano. Você começa na primavera e o jogo termina no inverno.
A primeira vez que eu joguei esse jogo achei ele uma experiência inédita, eu nunca havia jogado nada parecido, e tem o lance da descoberta, a primeira vez que tu joga, você tenta abstrair a situação pra tentar entender o que está acontecendo, por isso a primeira vez que tu joga ele, é a melhor vez.
Por muito tempo foi um dos meus jogos indie preferidos. Agora, tendo rejogado ele, eu já percebo que ele sofre do mesmo problema do Journey de PS3. Só deve ser jogado uma vez. Apesar de toda vez que você inicia o jogo, é gerado uma ilha aleatória, basicamente os eventos são os mesmos.

O destaque desse jogo é o visual, em cell-shading, um dos visuais mais bonitos que eu já vi em jogos, esse jogo é uma obra de arte, nesse quesito, ao lado de Okami. Os objetos, arvores, e mesmo os animais, tem um estilo de Atari 2600, com objetos que vagamente lembram a forma que eles querem representar. Bem parecido com o minecraft mas muito mais colorido e com o visual mais abstrato.
Até aí tudo bem.
Aí vem um ponto que pode afastar muito gente, o som. A trilha é totalmente psicodélica, e viajada, parece uma mistura de new age com pink floyd. Ela pode relaxar algumas pessoas, como pode ao mesmo tempo perturbar outras.
Certas partes do cenário iniciam eventos bem estranhos e inexplicáveis, como um ponto do cenário que está cheio de particulas de luz brancas. Ao chegar nessa parte, formam-se no céu retângulos colossais de pé, cujo formato lembram prédios, ou mesmo as barras de sons de um player de música. O final desse jogo não tem pé nem cabeça também.

Eu recomendo esse jogo, apesar da curta duração, ele é único e deve ser experimentado por todos.
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2 de 3 pessoas (67%) acharam esta análise útil
1.2 hrs registradas
Publicada: 19 de junho
colorido Primavera ... interessante Verão ... agradável Outono ... relaxante Inverno ...


uma experiência que pode ser curta ou longa, a depender do seu estado de espírito...
talvez não para R$ 16,99... mas a um desconto de 50%+ pode ser algo interessante de experimentar...
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104 de 117 pessoas (89%) acharam esta análise útil
1 pessoa achou esta análise engraçada
2.4 hrs registradas
Publicada: 6 de fevereiro
I lost someone recently. In those first days full of grief and exhaustion from taking care of family matters, before I slept, I'd sit and try to play something to clear my mind. I didn't feel like playing my usual games. Not shooters, not puzzles, something where I could simply be transported somewhere nice.

First I thought of Bernband and Euro Truck Sim 2, but I didn't have them installed. I played Secret Habitat, I played Minecraft, and I played this game, Proteus (and a bit of its mod Purgateus).

It provides the simple pleasure of walking around in a cheerful, surprisingly interactive, rather mysterious place, rendered in fidelity low enough to let your imagination amplify it.

I've heard about and seen screenshots of many mechanics to discover, and even an end game of sorts. I haven't experienced most of them, though many patterns are now clear and I even found how to control the time of day. This is to say that there is just enough substance here to keep you interested, if you ever get bored of simply walking around.

It's a place to unwind, basically. I love walking around woods, but I don't have easy access to them.

Also, my two young nieces love watching me play it, and chasing frogs or owls or pointing at far away landmarks and getting there, talking about the cycle of night and day, about seasons, forests and animals and wandering.
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47 de 58 pessoas (81%) acharam esta análise útil
1 pessoa achou esta análise engraçada
214.1 hrs registradas
Publicada: 5 de junho
I played this 4 days straight help me
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29 de 42 pessoas (69%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.4 hrs registradas
Publicada: 9 de fevereiro
I awoke in gentle waters. In the distance, trees of all the colors of Easter dotted the coast. As I made for shore, I began to hear the song of spring, the humming of trees, the zimming of grass, the zooming of the falling petals and leaves. A playful pair of blue bunnies hopped away, their footsteps taking to ground like my fingers would the keys of a piano. White birds dashed from tree to to tree, with the faintest zips almost synthetic. Through a clearing, a council of feeding chickens scurrying off, my presence disturbing their time of fellowship. My feet found a dirt path, a path home perhaps, or to an adventure I had not yet known. A breeze of familiarity rose up as I neared the summit of green foothills. And there, surrounded by dozens of Sakura trees, a small cabin, the only evidence of human hands among the islands. I made it to the clearing, turned, and watched as hundreds of cherry blossoms fell to its rest, like a rain of pink champaign. In the twilight, I witnessed a blue moon rise, breaching the horizon over the vast, immeasurable sea. The day's song began to fade, to melt into the soft grip of that is night, to change keys and moods within mere moments. I laid under the Sakura trees, and watched the moon reach its dominion, shining with the whole of the galaxy behind it, cheering their young sister on. In the quiet music of the night, as the world completed its change to hues of white, blue, and black, and the horns and percussion that had ruled the day were hushed by the chords and strings of the evening, I closed my eyes; unware that when I woke I would bare witness to entirely different journey of melodies.
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