Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
User reviews:
Overall:
Mostly Positive (2,161 reviews) - 73% of the 2,161 user reviews for this game are positive.
Release Date: Jan 30, 2013

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Reviews

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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About This Game

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space
    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Helpful customer reviews
44 of 52 people (85%) found this review helpful
1 person found this review funny
0.7 hrs on record
Posted: January 13
Are games art?

That's a pretty loaded question. It's hard to call Proteus a game, and it's also hard to call a game "art".

Typically, games consist of objectives, things to accomplish. Proteus does not. Proteus is a procedurally generated experience, the music and visual style changing rapidly throughout.

Is Proteus a game? That's up to you.

Is Proteus art? That's up to you.

But it's something worth your time.
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36 of 47 people (77%) found this review helpful
7 people found this review funny
1.0 hrs on record
Posted: January 14
The game has nice music and looks pretty, but that's it.

For $12 you can walk around an island doing, well, nothing.

If you're deep enough to say "I totally get this game, maaaan", then sure, this game is probably right up your alley.

All the people who get it maaan have downvoted all the negative reviews. Such a great review system.

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13 of 15 people (87%) found this review helpful
0.6 hrs on record
Posted: January 15
I hoped I could dig this, since I like the walking-exploration game Dear Esther, but the paths and narrator's story in that game create an objective to keep following the paths to hear all the story, whereas Proteus gives nothing to create an objective for one's exploration.
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12 of 16 people (75%) found this review helpful
0.8 hrs on record
Posted: March 13
You really need to play the game with the lowest possible form of any real expectations in order for you to really feel immersed, at all.


Trust me when I say this you do NOT need to go through an entire playthrough to get the jist of the game and it is very dissapointing to say that. Seriously- play it for about 10 minutes and there- that's basically the entire game, you don't need to play anymore of it as it won't give you much more than what it offered from the very start.

The world itself is not as 'interactive' as the game claims its primary aspect was made to be. For the most part you'll be walking around mindlessly, wheather changes depending on the time of day,and location which MIGHT trigger a somewhat interesting world 'event' .There are also very minor aspects of the game such as small animals and whatnot that you can approach which will intiate a reaction and a unique sound but this quickly becomes repetitive once you notice it's very petty as it makes no real difference within the meat of gameplay. The only one that does anything to your playthrough is a circle of lights that (from what I've learned) makes the world change from night to day or even its seasons without having to naturally wait for it to happen. But that on it's own right it is not that impressive enough for me to feel that this game shoud cost this much.


The music is interesting at most but I also can't say it's memorable or something people would actually listen to outside of playing it, it's a constant loop that grows mind numbing as you notice it's just the same several seconds of sound that never stops until something in the world causes it to change. I'm not sure how could they mess up one of the only elements that would have made this game redeemable - but- they did for me.



While It is decently ambient and soothing but i can't possibly recommend this at the full price of 10 f*cking dollars. Calling this a game is also a bit TOO generous, it's more like a pretentious pixelated walking simulator that is musically inclined.
Unless you're considering of buying this in a sale that makes it worth less than half of it's full price or you REALLY love this sort of thing- skip it and never look back
- there are far better games that you can play than this which is barren of any real content.
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6 of 6 people (100%) found this review helpful
3 people found this review funny
0.6 hrs on record
Posted: February 10
I'm not quite sure what just happened to me, but it was beautiful.

i've drank too much/10

would again.
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