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Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it.
Release Date: Jan 30, 2013
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$9.99

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Proteus in the Humble Indie Re-Bundle 8, 1.2.1 patch

May 16

Hi!
From now until just under 21 hours time (until 11am PST 17 May 2014) Proteus is available as part of the 24-hour re-issue of Humble Indie Bundle 8. Go here to grab it: https://www.humblebundle.com/

We've also just uploaded patch 1.2.1 which is mostly a stability fix for OSX (but required a deceptively large amount of work, porting to SDL2)

Any problems, let me know at ed@visitproteus.com or @edclef on twitter.

cheers
Ed

(Never tried posting an announcement before - hope it shows up!)

8 comments Read more

Reviews

“In a way, its lack of progression – the absence of skill trees, difficulty levels and save points – works in its favour; you won’t dive back in to mop up the last few achievements, or to climb leaderboards, but simply because you want to play Proteus. Because you want to open your eyes and be up to your waist in seawater, to walk to shore and wander through fields that sing. And that’s an itch only Proteus can scratch.”
8/10 – Edge

“I come away from it feeling elated. And that makes Proteus feel very special to me. It’s such a pleasure knowing it will be the same for so many others.”
Rock Paper Shotgun

“Its randomness and secrets make it worth playing through a few times, and beyond that, it's easy to imagine wanting to return to it just for respite from a stressful day or a noisy city.”
8/10 – The Guardian

“Proteus is beautiful, a beautiful thing. […]If it must be catgorised, Proteus perhaps is best filed alongside last year's similarly oblique but fascinating experimental games – Dear Esther and Journey.”
5/5 – Eurogamer

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About the Game

Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Played in first-person, the primary means of interaction is simply your presence in the world and how you observe it. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.

Key Features:

  • Meditative play: the responsive world and lack of any text or hints distils an essence of curious, investigative play, and rewards patience and immersion.
  • Dynamic soundtrack composed by award-winning musician David Kanaga follows the mood of the world and will appeal to fans of Boards of Canada, Brian Eno.
  • A distinctive 2D-but-3D graphical style with wild shifting palettes that sits somewhere between 8-bit videogames and early 20th century modernist painting.
  • Islands are uniquely generated every time, and although it's theoretically possible to see everything in one playthrough, no-one ever does.
  • Built-in "postcard" function encodes world data into each screenshot, allowing islands and discoveries to be saved and shared.

PC System Requirements

    Minimum:
    • OS: Windows XP SP3
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 100 MB HD space
    Recommended:
    • Processor: 2.2GHz Dual Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 100 MB HD space

Mac System Requirements

    Minimum:
    • OS: 10.6
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 1.8GHz
    • Memory: 3 GB RAM
    • Graphics: Intel HD Graphics 3000
    • Hard Drive: 250 MB HD space
    Recommended:
    • OS: Ubuntu 12.04 LTS, Mint 13 LTS, Fedora 16, fully updated
    • Processor: 2.2 GHz
    • Memory: 4 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Hard Drive: 250 MB HD space
Helpful customer reviews
69 of 90 people (77%) found this review helpful
678 products in account
16 reviews
0.6 hrs on record
Proteus made me smile, intrigued me and even managed to lift my spirits.

Usually I go into details about the mechanics of the game and what I liked and didn't like...for Proteus, I really don't want to do that. It's a little like recieving a poem and a bunch of flowers and letting you wonder through the words and colours, it's really rather lovely.

Thank you Ed Key and David Kanaga.

Posted: April 14
Was this review helpful? Yes No
102 of 164 people (62%) found this review helpful
325 products in account
4 reviews
0.6 hrs on record
2deep4me
Posted: May 18
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38 of 65 people (58%) found this review helpful
360 products in account
5 reviews
0.2 hrs on record
Relaxing? Peaceful? No, just plain boring. While the game's description might sound interesting at first it did not meet my expectations with the music only slightly changing after passing certain points on the island.

Rather go outside or watch a screensaver with some calming music playing in the background, it'll be cheaper and also less mind numbingly boring than this.
Posted: July 13
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9 of 11 people (82%) found this review helpful
225 products in account
13 reviews
1.0 hrs on record
Now I'm not saying this is a terrible game by not recommending it. It just doesn't have much to it. You'll get maybe about 30mins to an hour of play out of it and you wont really accomplish anything. Your much better off taking any money you plan on spending on this game and just put it toward buying Minecraft if you don't already own that. This is just an island with exploration of pixels that involves only trees and a few bugs/animals and thats it. Sure there's 4 seasons, but that only changes the appearance of the world's textures. Not much bang for the buck.
Posted: May 24
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8 of 12 people (67%) found this review helpful
51 products in account
2 reviews
0.4 hrs on record
Highly sensory and emotional; Proteus is essentially the love child of ASMR and BBC's Planet Earth. High-saturation, dreamlight colors and audio similar to Austin Wintory's flOw and Journey soundtracks. This is as aesthetic and atmospheric as indie games get, almost like reliving your first road trip as a child. Absolutely stunning.
Posted: June 29
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724 of 1,071 people (68%) found this review helpful
158 products in account
10 reviews
0.7 hrs on record
Proteus is a brilliant idea that only excels in its visual execution. It perfectly captures the kind of world once portrayed using just a few, two-toned pixels displayed from an Atari 800. A world that you, the viewer were forced to imagine rather than witness in high definition glory. The problem is; there is literally nothing to do within that world expect to wander its hills and valleys scaring off groups of animals while listening to the whimsical but unimpressive, procedurally-generated music. It is best described as a tech demo and it would make a fantastic screen saver akin to the classic Windows 3D maze. The one thing it is not however, is a game.
24 hours inside of Proteus would offer no more enjoyment or depth than simply watching it's 2 minute long trailer video. And that is possibly the saddest thing I've ever written in review.
While most indie games leave you wanting more for their own good reasons, Proteus leaves you to starve on an empty island for want of anything at all.
Posted: November 25, 2013
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