Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
User reviews: Very Positive (35,275 reviews) - 85% of the 35,275 user reviews for this game are positive.
Release Date: Oct 16, 2012

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Recommended By Curators

"Ever wanted to get that first-person perspective on face-stabbing an archer or smashing someone's head off? Then this is your game! (Built on UE3)."

Recent updates View all (125)

November 12

Chivalry Community Brabble #11

M’yes m’lords and m’ladies. The hour has arrived for another Brabble. Sick of these yet? Good. Let’s go on.

In this Brabble: a Warframe emblem in Chivalry, an ominous video poem, dead pumpkin and more!

83 comments Read more

November 3

Change in UGC process update

Hi everyone, we have a bit of an announcement to make regarding our UGC process.

First I would like to thank everyone who has contributed to the workshop for your beautiful work. spending time ogling the craftsmanship put into weapons and armor submitted from around the world is one of our favorite pastimes at the office.

We are entering a phase in which it has become difficult to manage our time between keeping Chivalry regularly updated with new UGC rounds each month and our other projects. While we do consider our foray into the user generated content arena a successful one, as a small studio with limited resources we have to balance our time between projects in a way that makes the most sense going forward.

Therefore, After the forthcoming UGC round 9 we will be discontinuing regular, monthly UGC updates. Keep in mind this does not mean we will never put another UGC item into chivalry, we hope to return to it when we have enough time. But we want to be as open and transparent with our content creators as possible and not make promises we can’t keep.

We will be continuing to look at our workshop and discussing internally when/if it makes sense to do another update, so anyone who continues to submit items will be appreciated and seen.

Thank you again for taking this journey with us and we hope to be able to discuss our plans for the future of UGC soon!

44 comments Read more


"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
90/100 - Ausgamers

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

Custom Maps and Modding Support!

Full Controller Support!

Just Updated

About This Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like an FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:

  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
    • Supported controls:: Keyboard + Mouse, or Xbox 360 controller, Xbox One controller, or compatible XInput controller
    Minimum recommended:
    • OS: OS X 10.9.5
    • Processor: Intel Core i7, 2.5 GHz
    • GPU: Nvidia Geforce 750M
    • Memory: 4 GB RAM
    • Hard Drive: 7 GB HD space
    • OS: Steam OS. (However, other distros with Steam installed should run the game just fine.)
    • Processor: Intel Core 2 Duo 2.6 GHz or AMD Athlon X2 2.8 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon HD 4850, or Nvidia GeForce 9800 GT or equivalent. (With respective proprietary drivers). 512MB VRAM.
    • Hard Drive: 7 GB HD space
    • Other Requirements: Steam client + runtime environment. If using open source drivers, S2TC is required to approximate S3TC texture support.
Helpful customer reviews
1,040 of 1,164 people (89%) found this review helpful
55 people found this review funny
643.2 hrs on record
Posted: August 29
Honest Review

For a long time, Chivalry was my main game. It was one of the reasons I got Steam in the first place.

In the beggining, it was awesome. There were a few bugs and crashes and what-not but nothing overwhelming that caused me not want to play it. Every now and again there would be an update that would add this map or fix this bug, etc.

As you can tell, I have alot of time put into this game. I know every map, every bug, every exploit, everything about this game.

So why am I not reccommending this game, despite all the fun I had with it?
  • The same pesky little bugs are still not fixed. Some of these have been with the game since launch.
  • Developers apparently do not care about these bugs.
  • Every week or two there's a new "update" which in reality is another wave of skins and paid cosmetic items. In these "updates" there are no bug fixes or gameplay improvements. AT ALL. (OK, maybe there are some, BUT!) Whenever there IS a bugfix it's something they ♥♥♥♥ed up with the previous update, or they just fix 100 things you would never think about, thus things that don't really affect your experience. Always ignoring the big old bugs.
  • Optimization is still a load of bull. Especially new maps.
  • This game can't handle alot of players at the same time, so if you go into those massive 40+ player servers with epic battles, you will see how everyone has at least 150-200 ping, even though the ping-o-meter says they're fine.
  • Nowadays most players have very high rank, so new people have absolutely no way to evolve and be able to enjoy the game unless they become highly dedicated to this game.
  • All high rank players know the animation exploits a.k.a. "Dragging", which makes it almost impossible and incredibly difficult for a newbie to stand any chance. (Many believe that dragging is intentionally put in by the developers, and it might just be so, but the mechanic still unbalances the game for new people. Drag in competitive all you want, but it destroys the game when constantly used in regular play.)
  • Game often crashes.
  • Due to the high amount of ranked players, Free for Alls have become a joke, where high-ranks simply ignore eachother and pursue anyone who's not as good as them. Literally teaming against the noobs, because dragging amongst themselves is simply too much work. And when there are no noobs in the match, everyone just looks at eachother doing nothing and spamming "COME HITHER" or just chatting with the in-game voices, and if anyone dares to try to kill someone, that someone is utterly ♥♥♥♥♥ to death until they leave the game.
  • They removed the first-person death mechanic. Before when someone chopped your head off you would still view the world from your head, now it just goes to third person. Which is utterly boring.
  • Deadliest Warrior. Yes that DLC is a con itself. Why? Because that game has better training than Medieval Warfare ever did. Goes to show you how, if presented with money and a brand, these devs will go out to make things actually good, but ignore their own game's flaws in the process.
  • The game's community is very toxic, speak the wrong thing or attack the server's favourite and get kicked, admins have no problem in kicking you if your lag spikes for one second or if you best them in combat. And complaining about exploits or bugs is seen as weak and noobish.
  • If you're trying to adress a problem with the game, this community will ridicule you and belittle you in any way they can.

    But you must be thinking, it can't be ALL bad, right?

    Correct, the game isn't just bad game development and milking players for cosmetic items the devs would never have the talent to make. (At least the artists who created them get a small share of it all) There are good things in it aswell.

    • If you're extremely lucky you will actually find a balanced match that is fun to play and has good teamwork.
    • The in-game voice mechanics are still fun to use.
    • Rarely you will find a player that doesn't know how to drag, and that way you can have a nice, competitive duel that flows well since no exploits are being used.
    • Playing with friends is fun. - Let me emphasize that a bit more. If you are planning on getting this game to play with friends, then you should get it. If you're going solo, think twice.
    • You CAN meet nice people, not 100% of the community are hateful mongrels, and I have met good people through this game which I still talk to to this day. But don't expect a great much from the community in general.
      Sadly, when you scale the good and the bad, the bad wins. By a longshot.
      This game used to be alot more fun, back when it was young, now it's a husk. A joke... a joke only surpassed by the dev's obvious ignorance to the game itself.

      Buy it if you want but right now you'll have more fun playing with bots than online. And that's just depressing.

      As soon as you reach level 15 and you get banned from the low-rank servers uninstall the game.
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596 of 753 people (79%) found this review helpful
27 people found this review funny
757.1 hrs on record
Posted: May 31
After all these years, reaching level 54, I cannot recommend the game. I have 500+ hours on this, and all I can think of is remembering the good times. I hate this game so much because I used to love it to the point it became my most played game for almost one year. I'm gonna tell you why you should avoid this game that has become deteriorated over time (and has become less valuable than it was at release):

The good times, that was when this game didn't have regular crashes (it had none in fact). Now it crashes EVERY FIRST TIME you join the game, you Alt+F4 and then you have to again load the game. THEN it's very likely the server you wanted to join is full. You have to wait. Then it's possible that it crashes at the character screen etc... It's also possible to simply crash mid-game. I once had over 16 crashes while waiting for the server list to load. This never happened at the start.

Secondly, the networking is riddled with problems. It's laggy, choppy and after a certain amount of players it's going to skip registrations of animations, hits and more. Even on 32 player server this happens from time to time. I can live with it occasionally but now it happens so frequently, most servers crash like every 30mins.

Thirdly, bugs, bugs and bugs. In the level design, in the combat, in the animations and the graphics. It's unbelievable how many collision problems there are in the game. The parrying is completely inconsistent, you can even block attacks coming from the back where there is no shielding whatsoever. Catapults disappear, send you to other realms, dragging is imprecise and in general the abuse of the animation movement that can happen at any time is just ridiculous.

I don't want to spend much effort into the XP as it's just a gimmick, but it's funny to see how they fixed THAT particular thing that offers nothing new in the gameplay experience at all.

I haven't talked about the spawnbug, but it happens... ALL the time. Players don't spawn anymore from one team and the Pings start to skyrocket. The only way is for an admin to force win or mapvote. This has been happening so many times and it's still, not, fixed, after ALL the updates in the mean time.

One of the most terrible things in Chiv is the chase system where you gain over 4 times as much speed as your opponent you're chasing to prevent endless cat and mouse. However, it's SO fast it's literally baffling. I have literally seen admins KICK players because they thought they were speedhacking, while they were simply being speed up by the game... Unbelievable. You sometimes see an enemy well out of range that faces you from the FRONT, and OFTEN (not sometimes, not occasionally, but very OFTEN) the game just dupes like always and SPEEDS HIM UP. IN FRONT OF YOU. WTF. This problem has been known forever, never fixed so far.

Lastly, the performance. The performance is (except for LODS) inexistant. The larger the new community maps become, the worse the performance. One big bubble of rendering all mashed together and hoping for the best.... It's what makes battle sometimes impossible. I'm running a rig that should run Chiv with ease. Crysis 1 runs almost twice as good as chiv. On top of that, the game has become a product for DLC. I appreciate the community made content and the extra stuff, and I WAS glad to support chivalry, but these updates from the last months are nothing but updates to milk out of the game. Literally, I saw update reasons listed that represented fixes for most of the maps, and NOTHING was changed. It was coördinated with the release of new DLC coupled with free weekend to make sure they could get as much as possible, without fixing any of the massively gamebreaking bugs.

The way I see it, the image of TornBanner I had when I watched their videos at the start of release and when I followed before release, it was amazing. I felt as if TornBanner was one of the rarer companies who really cared about the player base and what we wanted. I was so happy at one point that community made content would arise and would reward everyone, but I would never have though the game would still be slumbering in day-1 problems in addition to the extra problems added with each and every update. It's breaking, it's collapsing under the chaos in their code, and each new adaption just kills the game more. I thought I could go through it, but essentially, this is the line. THIS version of Chiv, I cannot recommend.

Rewind time 1 year and a half back, and we will meet again. As it stands now, move onto more optimised games that offer you a reliable experience without crashes, go to games that when you enter the game, at least you know what's going to happen. Not like in Chiv now.
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664 of 869 people (76%) found this review helpful
39 people found this review funny
6.6 hrs on record
Posted: May 28
I'm really dissapointed with this game, don't get me wrong I love the game what I'm trying to say is I'm dissapointed with this games community. When I first started this game I went to training mode and wow was it really awesome and informative. I than joined a match with people online and it was going great until my own team kept killing me for no reason, but that's not my point they have friends with them so all they do is vote kick and you get kicked automatically I can't even enjoy playing without 1# being killing by both teams regardless, 2# Being kicked / harassed by team members and other team, getting kicked for just playing the game. I'm sorry but I just don't want to play a game with a toxic community like this. I hope you guys can see this review and fix some players adjustments. -Thanks
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242 of 297 people (81%) found this review helpful
27 people found this review funny
148.3 hrs on record
Posted: May 29
Haven't played this game in half a year, but I have to speak up lest some poor sap get suckered in during the sale.

Chivalry was incredibly fun two years ago before all the exploits in the system were discovered, but they quickly became the metagame once they were mastered. Instantaneous overheads, feinting at no stamina cost, the ridiculous range of mouse dragging, all of this contributed to the game in its current (read: current as of half a year ago when I last gave it a chance) state. If running around in circles making noncommittal dives at someone until finally making a timid landing while moving erratically with your mouse is an experience you feel is worth five dollars, go for it. But be sure to avoid sticky papers and bright lights leading to zappers, because you're probably a house fly if that appeals to you.
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195 of 253 people (77%) found this review helpful
19 people found this review funny
70.1 hrs on record
Posted: May 28
Awesome. A game with one of the worst broken and exploitable combat mechanics where the devs are too lazy to fix but wont hezetate to make you pay for some texture of a weapon. But no they wont fix it. Scumbags they are.
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