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Besiege castles and raid villages in Chivalry: Medieval Warfare, a fast-paced medieval first person slasher with a focus on multiplayer battles
Release Date: Oct 16, 2012
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Buy Chivalry: Medieval Warfare

$24.99

Buy Chivalry: Medieval Warfare 4-pack

$74.99

Packages that include this game

Buy Chivalry: Complete Pack

Includes 2 items: Chivalry: Medieval Warfare, Chivalry: Deadliest Warrior

Downloadable Content For This Game

Recent updates View all (71)

Vanguard skins Price mix up!

August 14th, 2014

Greetings!

The New Vanguard skins are to be sold for $4.99 not $7.99 We are aware that some of you have already purchased it at the $7.99 price point. We will be Gifting these users additional skins! We apologize for the mix up!

- Torn Banner Studios

29 comments Read more

Chivalry: Medieval Warfare Patch 29 (Battle for Balance) / Chivalry: Deadliest Warrior (SDK Patch 4)

August 14th, 2014

Battle for Balance

This is a balance patch to increase enjoyment in both the Competitive level of play and the Casual level of play. We decided to make a patch that doesn't drastically change every aspect of combat and see what the effects are with a chance for iteration.

  • General Balances (Affects all Classes)
  • Flinch time increased from 0.8 to 0.9 for all 2-handed weapons
  • All minimum windup speed increased to 0.4

    Archer Balances- The Archer class has been slightly reworked **
  • Archers no longer have an added backstab damage bonus when attacking from behind
  • Bolts, Arrows and Stones no longer flinch players. Instead they will remove the sprint state from players hit

    New
  • Introducing the New Mason Marauder and Agatha Arbiter Vanguard Skins
  • Each skin come with a new helmet
    Changes
  • Tournament mode added
    • Set bTournamentMode=true in _Game.ini under AOC.AOCGame
    • or, start the server with ?tournament on the URL
    • or, "admintournamentmode" console command to restart current map in or out of tournament mode
    • Follow the in-game instructions

  • Tournament mode does:
    • Enable ready-up
    • Disable team damage spawn penalty
    • Disable ping kick
    • Disable auto-balance

  • Auto balance now selects from a threshold of the 1/5th most recently joined players on death

    Fixes
  • Removed first person fire particles
  • Fixed sprinting players being flinched in release stage
  • Fixed ripostes after a kicking only dealing kick damage
  • Returned Catapult projectile cam
  • Knights can now wield all shield types with the flail
  • Firepots no longer flinch targets hit
  • Loadout can no longer be changed on the fly in specified location in the Arena FFA map
  • Friendly fire penalty is now a server side option. (Default On)
  • Fixed "Fire Nemesis", "Fire Starter", "Sands of Time" achievement (Removed "Just a Flesh wound")
  • Fixed Javelin always appearing in archer's back
  • Fixed Score failing to update when players join matches in progress
  • Fixed floating weapons in Arena
  • Ammo box Icons now appear on Mason team
  • Becoming king no longer counts as a death
  • Selecting random in class select now randomizes your weapon loadout as well
  • Coldfront Optimizations (Visual blockers and reduced npc time in each area)
  • Only admins have access to Remote Events
  • Added Platform to Catapult to prevent sinking into the Landscape on exit on Coldfront.
  • Coldfront Balance (Increased Health on Drawbridge in Coldfront from 20000 to 30000)
  • Update to the uploader - Added the Curated Workshops for users to upload Weapon, Helmet skins and more...)

Deadliest Warrior

This is an SDK patch to bring Deadliest Warrior to a more user friendly sat in order to encourage User Generated Content such as custom maps and mods

New
  • SDK updated to be on par with C:MW (maps and mods are easier
  • Loading up the game no longer takes a long time due to Workshop subscription

Fixes

  • Correct player count now shows in server browser
  • Frigid Kill volumes added to water touch
  • Frigid tree meshes now using proper materials
  • Block volumes added to pieces of ice
  • Acropolis grass clipping and collision fixed on wall
  • Moor has an updated blocking volumes
  • Pirates and Ninja elite helms no longer float in the air
  • Precached scaling set on all helmet static meshes
  • Updated Korean translation

30 comments Read more

Reviews

“I saw my body slump to the floor, some distance away and then the hammer-bastard was standing over me, attempting to play croquet with what remained of my face.”
Rock Paper Shotgun

"I’m rather enamoured by the unique flavour of online combat presented by Chivalry. It’s fresh and fun, and like the very best games is easy to get into yet incredibly hard to master."
Ausgamers

Custom Maps and Modding Support!

Discover and download custom, player-made maps for your game. Or create your own to share with the community.

About the Game

Besiege castles and raid villages in Chivalry: Medieval Warfare is a first-person slasher with a focus on multi-player. Featuring competitive online combat that seeks to capture the experience of truly being on a medieval battlefield. Inspired from the intensity and epicness of swordfighting movies such as 300, Gladiator and Braveheart, Chivalry: Medieval Warfare aims to bring that experience to the hands of a gamer.

The game is skill-based and controls like a FPS, but instead of guns and grenades, players are given swords, shields, maces, battleaxes and longbows. Set in a fictional, yet gritty and realistic world, players will fight in fast paced online battles besieging castles, raiding medieval villages and fighting for glory in the arena with up to 32 players.

Key Features:


  • Deep melee combat system provides players with a huge range of responsive combat options
  • Adjust your attacks and blocks in real time with the mouse for precise and full control of the action
  • Wield an arsenal of up to 60 brutal weapons ranging from broad swords and battle axes to longbows and javelins
  • Dynamic objective system brings team tactics and strategy to the forefront as players batter down gates, raid villages and assassinate enemy royalty to achieve victory.
  • Use a variety of siege weapons ranging from catapults, boiling oil, ballista, battering rams and more
  • Vast, lush environments that transport the player to a gritty and immersive medieval world.
  • Offline play options that allow players to gain familiarity with the controls and gameplay before being thrust into the action.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Intel Core 2 Duo 2.4 GHz or AMD Athlon X2 2.7 GHz (a dual-core CPU is required)
    • Memory: 2 GB RAM
    • Graphics: ATI Radeon 3870 or higher, Nvidia GeForce 8800 GT or higher. 512MB VRAM.
    • DirectX®: 9.0c
    • Hard Drive: 7 GB HD space
    • Other Requirements: Broadband Internet connection
Helpful customer reviews
814 of 899 people (91%) found this review helpful
12 products in account
1 review
1,434.7 hrs on record
Played this game over 1,000 hours and still love (almost) every aspect of it.
I could write a detailed and philosophical review at this point but come on.

**BE AWARE OF THE FOLLOWING BEFORE YOU BUY**

--->Decent internet connection required. No better than usual FPS games, but don't expect the little wired box in your eskimo cabin to cut it simply because it plays RPG games just fine.

--->The game has a learning curve.
Join a game and get killed. Get killed some more. Before you know it, you've gotten much better.
If you're anything like me though, you'll find yourself ragequitting quite often in the beginning. :D

--->The game features unique mechanics. All of them have their own titles.
Dragging is when you move your view around as you swing. Swings are realtime, which means the following when swinging from left to right:
*Stand still while swinging for normal speed.
*Rotate to your right while swinging to accelerate your attack.
*Rotate to your left while swinging to deaccelerate your attack, tricking your opponent into blocking too early.

Feints are cancelling your attacks in order to follow up with a different one. Very useful for making your opponent think you'll attack him, only for him to block too early and be hit by the follow up attack.

So as you see, many different techniques. Get the hang of them. Don't complain about them. It's all part of the game, if these techniques were removed it'd be Chivalry: Stamina Warfare. The game where whoever runs out of stamina first loses.
Instead you're offered a full arsenal of weaponry, a variety of classes, and a mix of fighting styles.

Are you good with a Greatsword?
Feel like picking the Spear and going Oberyn-style?
Maybe you feel safer with the Crossbow?
Or simply popping heads with your Morning Star, perhaps?
There are so many options, it's incredible!

--->Most reviewers are losers.
Are you reading the review section because you're deciding whether or not you want to buy this game? Then reading reviews is indeed a smart decision. But watch out.
There are some negative reviews. 5% of them make a valid point, the other 95% are blatantly ignorant. Why?
Because these negative reviewers would have been better off buying Call of Duty because they were looking for a mindless hop-in-and-own game. You will of course have fun in this game as well, but it's also a game that takes time to master. Be patient.
When I say most reviewers are losers, I mean that pretty much every single negative review about this game is posted by someone with very few hours spent in-game. They joined a match, they weren't used to not getting 1st place like in their mindless CoD games, and then they complained about a part of the game. Vanguards are OP. No, Archers are OP.
Trust me, after spending just a few hours you have no idea what's OP or not. These people didn't have the patience to learn this game.

If you're interested in Medieval Combat, then by all means buy this game. It's well worth the price, take that from someone who has actually played the game for a considerable amount of time.

Of course a peasant isn't a master in swordplay. As you start this game, you'll join the training and become attached to a weapon. And months later you'll look back and laugh at how bad you were at that first point. Because now you are a true soldier. No man can beat you in combat, and no team was ever luckier to have you on it's side.
Posted: June 17th, 2014
Was this review helpful? Yes No
222 of 271 people (82%) found this review helpful
53 products in account
5 reviews
1,673.2 hrs on record
"I think it is mostly learning curve. There aren't many successful games now days that have such a high skill ceiling. I think it is actually doing fairly well considering that, but it very much seems like it would have been a huge success back in the late 90's/early 2000's along with the Quakes, Unreal Tournaments, Counter-Strike and Halo 1.

The fighting system is extremely complex and when you come into a game playing against experienced players it is like playing a fighting game for the first time against someone who's put in a 100 hours. You're just trying to learn the moves and they've mastered complex combos and know the counters to everything.

Chivalry is unique because it is mostly melee combat. It still has all of the elements of team based First Person Shooters, but it is actually very similar to a fighting game, especially in 1 on 1 situations.

Complete beginners will just mash swings (just like in fighting games how complete beginners mash buttons)

Eventually you learn all the buttons and use them somewhat effectively. Different swing types, parrying, and feinting. (just like learning all the buttons in fighting games)

Then you figure out how to do effective combos and ripostes (combos and reverses in fighting games).

Then you learn what the best moves to do are in certain situations and the timings of moves and combos (same as fighting games again) Most people don't even get this far in their game skill and knowledge.

Then you eventually play against extremely good people and realize the combat is even deeper than you thought it was and is always evolving. There is a meta game within the game.

Pair all of the fighting game aspects along with all of the things you need to learn in FPS games.

Chivalry is a deep, complex game with an insane skill ceiling."
Posted: February 24th, 2014
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170 of 211 people (81%) found this review helpful
52 products in account
2 reviews
315.4 hrs on record
This is not a game. It's more than a game. It's a pure test of your virility. It puts more hair on your chest than drinking olive oil from the bottle or being on the bottom while having sex on ashvalt.

Why haven't you bought it yet? Are you mentally enfeebled? It's been on sale for like $6.50, twice. I bet you're the kind of person who screendrags with a Zweihander or sits on the bridge with a shortbow getting two kills per game. This is a sport, and if you're a rookie you're going to die hard. Prepare to be impaled by that level 50 guy who has played 400 hours on nothing but spear and literally cannot be hit.

Forget your K/D. You're going to get Philip K/Dicked. You're the Man in the High Castle and your teammates would rather bum around on the ballista than save your noob @ss. Do you think training up your longbow skills is going to help you survive? Yarnu has built an entire Youtube channel around running behind enemy lines and shanking archers. That guy has a server named after him. You can't even block with a bow equipped. Get into the frontlines and take your medicine.

And one day you'll pick up a Javelin, start getting a few cheap headshots and feel like you've finally found your calling, you've discovered the niche in the game that nobody else can fully counter, that actually feels like fun. And then a bloke in red and green with a joker symbol on his shield is going to run up to your wimpy buckler and cave your head in because you never realised that shield bash was actually useful for something. Cambridge realised that ages ago. Back to the drawing board, peasant.
Posted: June 9th, 2014
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103 of 167 people (62%) found this review helpful
169 products in account
2 reviews
1,049.7 hrs on record
A buggy ♥♥♥♥ unbalanced game that ruined my life. 10/10 would play over and over again.
Posted: April 11th, 2014
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29 of 41 people (71%) found this review helpful
51 products in account
1 review
1,325.4 hrs on record
After almost 1,300 hours in this game, I feel it's safe to say the value is immense. Get the game.
Posted: June 22nd, 2014
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Awards

Indie Game of the Year 2012 - IndieDB
Game of the Year Nominee 2012 - Gametrailers
Multiplayer FPS of the Year 2012 - Nofrag