Alright, this is not only a review but a slight Tutorial in helping thos who are having an issue running this game, (crash issue where is goes black as soon as you hit the main menu).
First the review
This game is amazing, if you love RTS, this game is for you. If you love Cold War Era themed games, this is for you. If you love Military warfare games, this is for you.
you get tactical points for capturing strategic points to win tug of war style domination play, as well as when your units are damaged/killed or when you kill/damage enemy units, you gain more of these tactical points through killing enemy units rather than losing your units. you can also share these tactical points with your allies in online play.
now, onto what these points are for. You use them for a number of things ranging from artillery strikes, to laser guided bombs, to Tactical Nuclear Strike, yes you heard right! YOU GET TO USE A FUD RUKKIN' NUCLEAR WARHEAD, and it ain't no crappy warhead that hardly affects an area of the map, it affects a LARGE portion of the map, to use a nuke costs A LOT of tactical points and it doesn't warant a win, if you don't dropp it on the enemy in a way to decimate their force utterly, you just wasted almost all of your tact. points on NOTHING so use it wisely. it also creates a ground zero zone like a real nuke. infantry will die if they are not transported by anything through the zone.
next thing, you do NOT build a base, you call in reinforcements through a set amount of reinforcement points you start with and slowly gain overtime, you cannot spam an OP unit so to speak, you are regulated as you have a limited amount depending on the match setup, you can have anywhere from 4000 to (i believe) 8000 reinforcment points, you best unit for your role costs around 1200 points, and a unti outside of your role could cost EVEN more, so be wise in what you spend your reinforcement points on, also you are refunded a units reinforcement cost if they are to die in combat, but slowly over time, not instantly, this bring a nice balance to the game.
finally, the roles. There are 4 roles, Infantry, Armor, Support, and Aircraft. Infantry uses jeeps, transport trucks and obiously infantry, it is a key role for defending positions from aircraft and tanks in order to keep ahead of the enemy for victory. Next, Armor, this role is for taking and occasionally holding positions from the enemy, you use APC (Armored Personnel Carriers) Amphibious APC's Light, Medium, and Heavy tanks. Heavy tanks are your main Tank Destroyer, as their offensive ability allows them to quickly destroy Med. and light tanks, their standard attack is also formidable. Mediums, believe it or not, are your main Anti-infantry vehicle aside from APC's, as their offensive abily is a white Phosphorous round (it burns the infantry like a flamethrower, but from a greater range) and the standard attack of the medium is quite average, enough of these tanks can destroy heavy tanks if the enemy heavies are not careful. and finally their is the Light tank, this little buggar is your backbone, you cannot have enough of these. their offensive is an ATGM rocket so that it can have a chance at destroying its Heavy adversairies, its basic attack is good against infanty and enough of these buggars can kill mediums and even heavies, if you are good. almost all vehicle defensive abilities are a smoke screen, so they can conceal themselves for a retreat, repair, and attack again. btw the repair vehicle is the jeep, and recovery tank, support is the only one who can buy the recovery tank, anyone of any role can buy a jeep. APC's double as anti infantry and anti aircraft, you can also use APC's of yours to transport allied infantry in multiplayer THATS FRIGGIN AWESOME!!!
next we have support, this is your artillery, dedicated Anti-aircraft (SAM launchers and quadruple A's), and your repairman for vehicles, although repair for the support player is more of a side job.
artiller does what artiller does, shells dug in targets to weken them for an offensive, their abilities also consist of a smoke round for blinding the enemy or concealing your allies, and i believe they can send White Phosphorous artillery rounds to burn infantry out of houses and forests.
anti-aircraft, you got Heavy and Medium, light does not exist. Heavy AA is your missle launchers like SAM's, which work so long as the enemy aircraft flare ability is down, this AA beats medium in range, but isn't 100% reliable on unit damage. Medium AA is your ballistic AA, meaning, it shoots bullets, this AA's offensive ability is quite useful, it changes it for a short period of time, into an anti light vehicle and anti anfantry vehicle, it basically aims its guns at ground targets, which is nice if they snuck infantry in close enough to your support vehicles.
finally their is aircraft, aircraft is for destroying pesky units that are a bother, aircraft cannot capture points for a win, but are invaluble in breaking the line. all aircraft used by this role, are helicopters.
you have Scout, Heavy, Medium, and Transport. Scout has not offensive, but has a VERY large sight range, the largest in game in fact, and its "offensive" ability is infrared radar, it instantly detects infantry in forrests and buildings, very usful considering infantry is the stealthiest in the game and can get the jump on you if you are not careful. next is Heavy, this is your attack copter, it sucks at fighting in Air to Air combat, but will shred even Heavy Tanks in seconds, especially with its AT missile, offensive ability. next is Medium air, this is your copter hunter, it is absolutely horrible at fighting ground targets unless the targets are infantry without cover (FYI everything shredds infantry when they are not in cover) the offensive ability of Medium copters is an Air to Air missile attack, with a pretty quick cooldown, meaing, if you follow an enemy long enough after they used their flares, you'll kill em. next is the transport copter, use this if you want to help your infantry allies become a little more mobile on the battlefield, but be careful anything with a machine gun and AA missiles will shred a transport copter quickly.
if you don't get it by this time then i will say it now I RECOMMEND THIS GAME, BUY IT, LOVE IT, AND MAYBE DO THE NASTY TO IT, ok you can leave the last bit out. but this game is a hidden Gem, for an RTS it has a very strong emphasis on tactical prowess, you don't win through micro, you win by outplaying your enemy with superior tactics which is an AAAAAA++++++ in my book for an RTS.
now, time for the tutorial so you can play this game, it is quick easy and simple.
once installed, you find the World in Conflict folder in your documents on your computer, if it isn't directly in documents, it might be found in your steam folder.
next step, once you have opened the folder you will see a list of things named hopefully in this order
the one that is called Game Options, open that. Once you open Game Options you should scroll down through the mumbojumbo you see, TOUCH NOTHING OTHER THAN WHAT I SPECIFY OR IT MAY BREAK YOUR GAME AND NEED REINSTALL.
scroll to the bottom and look for a line called myDX10Flag 1
change the it from that to myDX10Flag 0
once that is done close it, it will prompt to save changes, SAVE DEM CHANGES BUB!
and then, MIRACLE!!! MAGICALLY COMPUTER WIZARDY!!!! you can play the game
this turns off directX 10 (which is crashing your game) and forces it to run on directX 9
why is this necessary? because when this game was created directx10 didn't exist, and i guess a recent update they did, tried to make the game run on drectx10 but ended up breaking the game in its entirety. if you still are having issues then i don't know, this is usually the issue.