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Ce contenu nécessite le jeu de base World In Conflict sur Steam pour fonctionner.

Date de parution: 11 mar 2009
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Ce contenu nécessite le jeu de base World In Conflict sur Steam pour fonctionner.

Acheter World in Conflict: Soviet Assault Expansion

Packages qui comprennent ce jeu

Acheter World in Conflict: Complete Edition

Inclut les 2 articles suivants : World In Conflict, World In Conflict: Soviet Assault

À propos du jeu

Le jeu acclamé comme étant le jeu de stratégie de l'année 2007 nous revient avec un tout nouveau contenu ! World In Conflict Soviet Assault comprend 6 nouvelles missions solo et encore plus d'action explosive. Les nouvelles missions sont comprises dans un scénario original. Vous jouerez pour le camp soviétique et tenterez de faire triompher vos idées révolutionnaires.

Cette extension est entièrement compatible avec le jeu original World In Conflict.

Configuration requise

    • Interface : Windows® XP/Windows Vista® (exclusif)
    • Processeur : 2.0 GHz ou plus rapide single-core (2.2 GHz pour Windows Vista) ou n'importe quel dual-core Intel® ou AMD® (2.5 GHz ou plus rapide Recommandé)
    • Mémoire : 512 Mo Windows XP (1024 Mo Recommandée)/1 Go Windows Vista (1.5 Go Recommandée)
    • Graphismes : 128 Mo compatible DirectX® 9.0c (256 Mo Recommandés)(voir liste*)
    • Version DirectX : DirectX 9.0c
    • Disque dur : 8 Go d'espace disque
    • Son : Compatible DirectX 9.0
    • Périphériques : Windows-compatible clavier et souris
    • multijoueur : connexion haut débit avec 128 kbps ascendants ou plus rapide

    *Carte vidéos supportées au jour de la sortie :
    NVIDIA® GeForce® 6/7/8/9/X200, ATI® 9600-9800/X300-X850/X1050/X1300/X1550-X1950/HD 2400-4800

    Versions portable de ces circuits ne sont pas supportées. Pour plus d'information veuillez consulter : http://support.ubi.com.

Évaluations intéressantes des utilisateurs
2 personne(s) sur 2 (100%) ont trouvé cette évaluation utile
21.5 heures en tout
Ne connaissant pas ce jeu et ne l'ayant jamais fait c'est avec surprise que j'ai découvert cette petite perle
même si la qualtié des graphisme (cinématique) ne sont pas faramineuse ( et je parle pour l'époque) j'ai quand même été bluffé par les animation d'explosion qui sont très bien travailler et on sent que ce jeu a permis d'initier le prochain qui n'est autre que endwar.

Pour moi c'est un bon jeu avec une durée de vie grande (10 h de jeu juste en campagne et toujours pas fini cette dernière)
Posté le : 9 août
Cette évaluation vous a-t-elle été utile ? Oui Non
0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
13.1 heures en tout
plante au lancement....
Posté le : 14 avril
Cette évaluation vous a-t-elle été utile ? Oui Non
18 personne(s) sur 19 (95%) ont trouvé cette évaluation utile
13.3 heures en tout
The Soviets oblige in tearing down that wall, the Fulda Gap is filled, and Seattle goes sleepless as Shilkas and infantry pour onto the docks. Take that, Seahawks. Explosive downpour saturates cities bleeding with columns of refugees. Welcome to World in Conflict.

It's war theater by way of artillery barrages and tidalwaves of military meat and metal, but the thing that really sets World in Conflict apart is the relatable human face that comes out, when a soldier appears in the cutscenes, who, knowing his chances of survival are slim, phones his stepfather to reconcile before it's too late.

It would seem so obvious to acquaint the player with some of the thousands of troops that he'll be sending into certain death as the game progresses, and yet, it's something that pretty much never happens in real time strategy games. Tanya from Command and Conquer is a lovely girl, but she's not like any girl I know. That kid calling home, or the Soviet colonel torn between his duty and his common sense feel a lot closer to home.

The game itself delivers highly polished strategy in wave upon wave upon wave of perfect carnage, full of the little details that betray a labor of love. I don't know if this is art, but I do know that Massive Entertainment were among the few true artists in the studio system.

Had Sierra not fallen apart, and had Massive come under the guidance of someone with more respect for the medium than Activision or Ubisoft, who knows what might have been.

Everybody wants to rule the world, but as World in Conflict reminds us, they usually manage to burn down a significant part of it in the process.
Posté le : 16 avril
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17 personne(s) sur 19 (89%) ont trouvé cette évaluation utile
500.3 heures en tout
Best RTS I have ever played
Posté le : 20 mai
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8 personne(s) sur 8 (100%) ont trouvé cette évaluation utile
42.1 heures en tout
(To See this review with pictures, and such go to: http://wildwoodgeek2.blogspot.com/2014/09/world-in-conflict-soviet-assault.html)

World in Conflict is a WW3 RTS game developed by Swiss game company Massive Entertainment and British company SwordFish, and Published by Ubisoft.

WIC SA follows the story of the dreaded WW3 coming to bear. the USSR has launched a surprise attack on West Berlin and are quickly spreading into Europe. throughout the campaign you play as both the USSR and the USA. the campaign happens all around the world, during the game you will fight in Italy,France,Germany,The United States,Norway,and Russia.

World In Conflicts campaign is surprisingly good. we get a cast of characters on both sides, but the people who really matter is Lieutenant Parker (The US you),Captain Bannon (The whinny guy who ends up sacrificing himself and thereby redeeming himself), and Colonel Sawyer the dude who gives all the orders. On the Russian side we have Lieutenant Romanov (Russian you), Nikolai Malashenko (crazy and insane Russian dude who wants to kill everyone), and Colonel Vladimir Orlovsky,the guy who gives all the Russians their orders

The whole deal is that the mighty USSR is falling apart. their only hope at keeping their nation together is seizing much needed resources. Resources owned by the west. with no other choice they attack the US and her allies. this is the part of WIC SA i really love. the Russians are not "evil" or even crazy (well, other than Nikolai) at the same time they do a great job of showing the ridicules amount of propaganda that people living in the USSR were exposed to. In fact WIC SA does a great job of not showing ether side as the "Hero" or the "Villain" both sides have their faults and both don't really want to be fighting.

Gameplay wise WIC SA is fun, and easy. it is not a extreme strategy game and is instead more focused on quick combat. one things thats a little annoying is the fact that Nukes and other WMDs are well.... pointless. they really don't do much damage and the "craters" they leave behind are pretty pitiful. Players chose a role before the battle, Armor,Support,Infantry, or Air. while you still can put other roles units on the battlefield they will cost more and some of the elites of that role are unavailable. WIC SA doesn't look the greatest, but seeing as it came out in 2009 its understandable.

In the end if you like quick action RTS (without base-building) then WIC SA is the game for you.
Posté le : 8 septembre
Cette évaluation vous a-t-elle été utile ? Oui Non