É necessário possuir World In Conflict no Steam para usar este conteúdo.

Data de lançamento: 11 Mar 2009
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Conteúdo adicional

É necessário possuir World In Conflict no Steam para usar este conteúdo.

Comprar World in Conflict: Soviet Assault Expansion

$9.99

Pacotes que incluem este jogo

Comprar World in Conflict: Complete Edition

Inclui 2 itens: World In Conflict, World In Conflict: Soviet Assault

Sobre o jogo

O jogo que foi universalmente aclamado Jogo de Estratégia do Ano de 2007 retorna com novo conteúdo! World In Conflict Soviet Assault apresenta 6 novas campanhas solo, diversas armas novas e ação ainda mais explosiva da Terceira Guerra Mundial. As novas missões são intercaladas com a história original, mas desta vez você vai ao ataque conforme toma o controle do exército soviético na tentativa de tingir de vermelho a bandeira do mundo livre.

A expansão Soviet Assault é totalmente compatível com seus jogos salvos do World In Conflict original.

Requisitos de sistema

    • OS: Windows® XP/Windows Vista® (only)
    • Processor: 2.0 GHz or faster single-core (2.2 GHz for Windows Vista) or any dual-core Intel® or AMD® (2.5 GHz or faster recommended)
    • Memory: 512 MB Windows XP (1024 MB recommended)/1 GB Windows Vista (1.5 GB recommended)
    • Graphics: 128 MB DirectX® 9.0c–compatible (256 MB DirectX 9.0c–compatible recommended)(see supported list*)
    • DirectX Version: DirectX 9.0c
    • Hard Drive: 8 GB Free Space
    • Sound: DirectX 9.0c–compatible
    • Peripherals Supported: Windows-compliant keyboard and mouse
    • Multiplayer: Broadband connection with 128 kbps upstream or faster

    *Supported Video Cards at Time of Release:
    NVIDIA® GeForce® 6/7/8/9/X200 series, ATI® 9600-9800/X300-X850/X1050/X1300/X1550-X1950/HD 2400-4800 series

    Laptop versions of these cards may work but are NOT supported. These chipsets are the only ones that will run this game. For the most up-to-date minimum requirement listings, please visit the FAQ for this game on our support website at: http://support.ubi.com.

Análises úteis de usuários
12 de 14 pessoas (86%) acharam esta análise útil
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Best RTS I have ever played
Publicada: 20 maio 2014
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10 de 11 pessoas (91%) acharam esta análise útil
620 produtos na conta
19 análises
13.3 hrs registradas
The Soviets oblige in tearing down that wall, the Fulda Gap is filled, and Seattle goes sleepless as Shilkas and infantry pour onto the docks. Take that, Seahawks. Explosive downpour saturates cities bleeding with columns of refugees. Welcome to World in Conflict.

It's war theater by way of artillery barrages and tidalwaves of military meat and metal, but the thing that really sets World in Conflict apart is the relatable human face that comes out, when a soldier appears in the cutscenes, who, knowing his chances of survival are slim, phones his stepfather to reconcile before it's too late.

It would seem so obvious to acquaint the player with some of the thousands of troops that he'll be sending into certain death as the game progresses, and yet, it's something that pretty much never happens in real time strategy games. Tanya from Command and Conquer is a lovely girl, but she's not like any girl I know. That kid calling home, or the Soviet colonel torn between his duty and his common sense feel a lot closer to home.

The game itself delivers highly polished strategy in wave upon wave upon wave of perfect carnage, full of the little details that betray a labor of love. I don't know if this is art, but I do know that Massive Entertainment were among the few true artists in the studio system.

Had Sierra not fallen apart, and had Massive come under the guidance of someone with more respect for the medium than Activision or Ubisoft, who knows what might have been.

Everybody wants to rule the world, but as World in Conflict reminds us, they usually manage to burn down a significant part of it in the process.
Publicada: 16 abril 2014
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4 de 5 pessoas (80%) acharam esta análise útil
221 produtos na conta
110 análises
0.2 hrs registradas
It's almost a shame this game's fallen into obscurity and never really was a well known to begin with. The gameplay and story were good and it looked great for its time, easily overshadowing the original Company of Heroes at least in the looks department.

It tried to do something new, tossing out the old base building RTS model and putting the focus on combat and a host of support abilities going as far as tactical nukes. You could take on any number of roles between, infantry, armour, ground or air support and weren't dependent on some perfect build or way of doing anything like the typical RTS. Merging well, both the mentality of the fast pace of the shooter genre and the tactical/strategic understanding one needs in an RTS make this different but again very good.

The story wasn't the now all too frequent simpleton's propoganda infused anti-USSR plot, it was about two massive empires waging war without a metric ton political baggage ruining the story. There were instances where the political officer would reference his connections to the Politburo, along with the idiot nephew who was the poster child of propaganda incensed idiocy. That's all it took to get the message across to the player that the USSR was internally screwed, without being so lazy as to just toss dozens of civilians being mowed down before the players eyes or an having entire platoon's worth of men gunned down by their own machine guns.

And the US wasn't portrayed as the mystical savior either, as most of NATO was portrayed in the game and on its own territory, the United States had to resort to reasonably desprate measures. In that, I can respect the writers and whoever else was involved in actually bothering to come up with an enjoyable realistic story.
Publicada: 2 março 2014
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2 de 2 pessoas (100%) acharam esta análise útil
135 produtos na conta
39 análises
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It is fun to blow things up
Publicada: 6 julho 2014
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3 de 4 pessoas (75%) acharam esta análise útil
1,193 produtos na conta
2 análises
16.2 hrs registradas
One of the greatest real time tactics games on the PC, this game is gritty, raw and unforgiving, it takes real tactics and planning to beat the harder difficulty modes.
Publicada: 20 março 2014
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