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La historia está ambientada en el 2012. La época de las naciones-estados llega al término y la normativa bélica evoluciona rápidamente. Más naciones van dependiendo de las Compañías Privadas Militares (PMCs) — una elite de mercenarios con una concepción lábil de la ley.
Fecha de lanzamiento: 18 Mar 2009
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Comprar Tom Clancy's H.A.W.X™

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La historia está ambientada en el 2012. La época de las naciones-estados llega al término y la normativa bélica evoluciona rápidamente. Más naciones van dependiendo de las Compañías Privadas Militares (PMCs) — una elite de mercenarios con una concepción lábil de la ley. Los Acuerdos de Reykjavik legitiman aún más su existencia otorgando su derecho a intervenir en cualquier aspecto de las operaciones militares. Este es el preludio...
Tom Clancy's H.A.W.X. se hizo para revolucionar nuestra concepción del combate aéreo. Tecnología de última generación, armas de fuego devastantes e intensos combates aéreos hacen que este juego sea digno de pertenecer a la prestigiosa serie Tom Clancy. Muy pronto, el 3 de Marzo, volar será un derecho y no un privilegio.
  • ENHANCED REALITY SYSTEM (E.R.S.) — E.R.S. es una tecnología de juego que convierte a los aviadores novatos en pilotos de elite del futuro. El Enhanced Reality System es el núcleo de la experiencia de vuelo de H.A.W.X.: posibilidad de interceptar las trayectorias de los aviones, detección de los mísiles entrantes, sistema antichoque, evaluación de los daños, mapas estratégicos y control de la trayectoria de las armas. E.R.S. también permite a los jugadores impartir órdenes a los escuadrones y a las otras unidades, haciendo este sistema tanto emblemático de HAWX cuanto el sistema Cross-Com lo es para Tom Clancy's Ghost Recon Advanced Warfighter®!
  • MODO DE ASISTENCIA — Los jugadores pueden facilitar sus misiones de vuelo y obtener un nivel de seguridad con el uso del modo de asistencia. Una vez activado, pueden sacarle partido al soporte tecnológico a través del E.R.S y lograr un nivel máximo de seguridad cuando pilotan. Si la situación lo requiere, el jugador puede desencadenar toda la potencia del avión, el modo de asistencia se puede desactivar y todas las características de seguridad se anularán. Obviamente, esto aumenta el riesgo pero permite a los jugadores unas maniobras avanzadas durante los combates aéreos y unas vistas espectáculares desde la perspectiva de una tercera persona.
  • MODO MULTIJUGADOR REVOLUCIONARIO — Por primera vez en el género de combates aéreos, los jugadores pueden llevar a cabo la campaña en solitario o en modo cooperativo con cuatro jugadores con una función fluida de JUMP IN/JUMP OUT. Con el modo PVP, los jugadores pueden desafiarse el uno al otro en intensos combates aéreos y descubrir quién es el mejor. Los ganadores obtendrán puntos y dinero que se puede utilizar para conseguir más armas.
  • REALISMO Y TECNOLOGÍA — Los jugadores pueden dar un vuelta en más de 50 famosos aviones, y llevarlos a lugares del mundo real, a ciudades y ambientes verosímiles creados gracias a los datos proporcionados por los mejores satélites en el mercado.

Requisitos del sistema

    • Sistema Operativo: Windows® XP (con Service Pack 3) o Windows Vista® (con Service Pack 1)(solamente)
    • Procesador: Intel® Pentium® 4 2.0 GHz, o AMD Athlon XP 2000+ o mayor (Intel Core 2 Duo 6320 / AMD Athlon X2 4000+ o mayor recomendado)
    • Memoria: 1 GB (Windows XP) (2 GB recomendado), 2 GB Windows Vista
    • Tarjeta Gráfica: 128 MB compatible con DirectX®, tarjeta video habilitada a Shader 2.0 (tarjeta video de 256 MB DirectX 10.0 o tarjeta compatible con DirectX 9.0 con Shader Model 3.0 o mayor recomendada) (consultar la lista de compatibilidad*)
    • Versión DirectX: DirectX 9.0 o 10.0 librerías (incluidas)
    • Disco Duro: 7 GB
    • Audio: tarjeta sonido compatible con DirectX 9.0
    • Periféricos Compatibles: Teclado y ratón compatibles con Windows, controller opcional (Xbox 360® Controller para Windows recomendado)
    • Multijugador: Conexión Broadband con 128 kbps upstream o más rápida / Conexión LAN
    *Tarjetas Videos Compatibles cuando el juego ha salido:

    Shader Model 2.0: NVIDIA® GeForce® 59xx, ATI® RADEON® X8xx / 9800

    series Shader Model 3.0 / 4.0: NVIDIA® GeForce® 6/7/8/9, ATI® RADEON® X1300XT / series X1650-1950/HD 2000/3000/4000, ATI® Crossfire, NVIDIA SLI
    Tarjetas Audio Compatibles: Creative Audigy I, II, y IV serie, serie Creative X-FI, Realtek HD Audio compatible, Realtek AC97 Audio compatible, serie Hercules
    Joystick Compatibles: Gembird Dual Force GamePad, Logitech Dual Action, Logitech Extreme 3D, LOGITECH EXTREME 3D PRO, LOGITECH FREEDOM 2.4 CORDLESS JOYSTICK, Logitech Rumblepad 2, Mad Catz, SAITEK AVIATOR, SAITEK CYBORG EVO, SAITEK CYBORG EVO FORCE, SAITEK CYBORG ST 90 JOYSTICK, Saitek FPS, Saitek P2600 Rumble, Saitek P880, Saitek X52 Flight Control System, Sony Analog Controller (con Adaptador Dual PSX-USB), THRUSTMASTER AFTERBURNER II, Thrustmaster Dual Trigger, Thrustmaster Dual Trigger Force, Thrustmaster FireStorm Dual Analog 3, Thrustmaster FireStorm Dual Power 3 Gamepad, Thrustmaster HOTAS Cougar Joystick, Thrustmaster Run’N’ Drive, Thrustmaster Run’N’ Drive 3-in-1 Rumble Force, Thrustmaster T.Flight Stick X, Thrustmaster T-Mini, THRUSTMASTER TOP GUN FOX 2 PRO, TRUST PREDATOR, TRUST QZ 501 PREDATOR, Xbox360 Controller.

    Otros joystick pueden funcionar pero su eficiencia cambia.
    Las versiones de estas tarjetas para ordenadores portátiles pueden funcionar pero NO son compatibles. Estos chipsets son los únicos que harán que este juego funcione. Para una lista más actualizada de los requisitos mínimos, consultar la sección de preguntas más frecuentes FAQ en la página de soporte: http://support.ubi.com.
    NVIDIA® nForce™ u otras placas madres/tarjetas de sonido que contengan Dolby® Digital Interactive Content Encoder necesarias para Dolby Digital audio.
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Alguien habla español para jugar en modo CO-OP????
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Tom Clancy's H.A.W.X. was heavily influenced by Ace Combat series. Unfortunately, creators decided they want more serious approach, which led to generic mission types (escort this, defend that) instead of craziness of Ace Combat.
Graphics still holds up good enough when you are in the sky (planes are gorgeous), but textures of terrain near ground is so bad, you'll try to maintain your altitude high enough all the time.
H.A.W.X. features leveling up system, which unlocks new planes and loadouts for them. But after finishing game on hardest difficulty with all "fun" challenges (aka kill "x" enemy with "y" weapon) you'll get only to level 27 of 40. And will stop there, because multiplayer community is pretty much not existent after all this years.

Overall, it is very far from the best games in this genre, but still enjoyable experience if you are open to forgive some flaws.
Publicado: 6 julio 2014
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H.A.W.X is without a doubt the best arcade flight game since the last PS2 Ace Combat. It’s the game Assault Horizon and even Ace Combat 6 wanted to be but failed. If you’re looking for a realistic flight-sim then you won’t find what you want here; the arcade genre is marked by absurd payloads, impossible aerial-acrobatics, and larger than life scenarios. But if you’re looking for a competent action game, or are a long-time fan of the bygone arcade flight games of the past I can’t recommend this highly enough. Seeing the average scores I veered away from this one for several years but having played it I can say without a doubt that if you’re a fan of the genre you can go ahead and tack on an extra “grade level” to any review you’ve read.

Taking place is 2021 in a world where military machines are as much computer as they are the human piloting it the game takes advantage of that premise to inject some unique mechanics and make its own stamp on the genre while still centering on the staple dogfighting. Now of course having modern planes involved in point-blank, knock-down-drag-out dogfights isn’t particularly realistic but it IS fun. If you can get over that you’ll find that the controls are tight, the action frenetic, and all of the weapons/movement is very intuitive. I’ve been playing with a keyboard and the typical controls one finds in console entries (simplified compass turning, more akin to driving a car than a plane sim) translate just fine to WASD and the arrow keys.

Locking-on and firing a wide range of missiles feels fluid, and the main cannon is as frustrating as it is in any game but also just as satisfying when you do manage to get a kill with it. The enemy AI in straight up dog-fighting is smart without being infuriating. Enemies will dodge and jockey for position but never to the point where you wind up in an endless merry-go-round waiting minutes for that one tiny slip-up as I’ve seen happen in other arcade games. Friendly AI is an odd beast as it’s quite good on the offensive but transitory on the defensive. If you send them out on the attack they’ll wrack up kills with regularity but set them on your flank and not only do they not provide cover for you, but their kill count drops to almost non-existent meaning they might as well not be there. In the end though they’re practically aesthetic as the action predominantly focuses on you and all missions are possible to complete without needing to monitor them closely.

As is par for the course with this genre you get a wide range of aircraft to choose from in H.A.W.X ranging from the always iconic A-10A, to the modern F-22 Raptor, all the way to a futuristic fictional aircraft that’s made a few appearances in Tom Clancy works. The game overcomes one of the major hurdles with this line-up in that every craft handles differently instead of being a mere palette swap with perhaps a different max top-speed which is an unfortunate side-effect of not being a sim many of these games fall for. Here however each craft has widely variable parameters from speed, turning, stability, armor, wind-shear when changing altitude, and a decent number of load-outs. Though not the most highly customizable game I’ve seen each craft has three load-outs usually with more than enough variety to tackle the mission in any way you see fit.

As an aside, I have one minor issue with the planes others might disagree with. But personally seeing as the game is in the future and is already quite unrealistic I would like to have seen a few more fictional aircraft on the roster. Though the likes of the F-22 would still be in-service, albeit aging and toward the end of there careers would the Mirage-2000 series and the F-14 (which has already been retired) really still be being fielded by top of the line PMC’s and governments? I know it’s to appease fans of certain aircraft but it felt a bit odd and given how futuristic other elements at play are seeing a few more cutting-edge aircraft would have been neat.

And that brings me to the big changes to combat I alluded to at the start that shake things up just a bit from the stock cat-and-mouse firefights. The technological setting allows several user-assisting “softwares” as they are in the lore known as ERS (Enhanced Reality System) and Assistance On/Off. I should note that neither system is required if you want to play straight up dogfighting style, or want to place self-imposed penalties. Indeed other than the occasional ground unit and one (admittedly VERY cool) mission where it’s forced I rarely used ERS.

ERS can be activated when you have radar contact (not lock) with an enemy unit and with the press of a button a series of HUD-based waypoints guides you directly to a firing position on the enemy. It’s not as simple as it sounds as you still have to guide the aircraft through the points manually, it often requires some complex maneuvering, and moving outside of the trail will restart the program. It’s an interesting feature and as the game has far more cluttered city environments than is the norm for this genre it actually can come in handy for getting sight-lines on a ground unit set amidst a congested cityscape.

Assistance On/Off is a system that allows you to perform aerial acrobatics that would make the pilots at your local airshow green with envy. In fact the tumbling and shear-breaks that you can perform are to an extent it’d likely tear someone in half in real life, but again this is where the whole “arcade” point steps in and taken from that perspective it’s quite fun to watch. When activated the camera pulls out into a forced chase-cam (I admit, having a cockpit view would have been more fun but from a stylistic standpoint I can see why they did this). From this view you can then break, pivot, and spin to your hearts content allowing you to pull harsh 180’s in the blink of an eye to quickly lock-on to a passing target. Stalls are a danger in this mode if you slow down too much and the controls aren’t quite as tight as they are in the normal piloting but it’s a unique little trick and fun for what it’s worth.

Graphics are quite nice for the time it was released (2009) and honestly hold-up today. They aren’t the absolute best you’ve ever seen but the game has some nice lines, a clear style, and makes amazing usage of satellite imagery for the maps. Of course using real-life images is nothing new in flying games but H.A.W.X use of the GeoEye is undoubtedly impressive, perhaps the best that’s ever been done. Though things can get a little pixel-ey and out of proportion if you drop into the brush with your tail hugging the ground that’s never where the game intentionally puts you and obviously there had to be a limit somewhere because as viewed from 500+ meters your surroundings are both beautiful and intricate. The fact that the environments include a large number of free standing structures instead of just being a flat plain makes it doubly impressive.

The game unfortunately has no arcade missions but it has a large number of story missions that can be replayed with variable limits/bonuses in place. This might be a bigger deal except that the missions in place cover a wide and entertaining range that will give you pretty much anything you could want thanks to the outlandish setting. Attack, defense, escort, huge dustball dogfights, low-altitude insertion, races, ground bombardment, and one mission that makes unique use of the ERS system to pull a scene straight out of Firefox. If you want it, it’s there and to top it off there’s a wide set of in-game achievements to pick up and planes to unlock.

So in the end I can only fervently recommend H.A.W.X with one exception; if you’re looking for Microsoft Flight Sim then stay away. Otherwise this is a brilliant example of the genre that everyone should experience.
Publicado: 27 febrero 2014
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Had this on the PS3 for a while before moving to PC, and it's difficult to put into words the awesomeness of this game. Yes you should buy it. There are many aircraft and weapons that you can unlock as you complete challenges or complete story missions. You have flares for avoiding hostile missiles as well as an advanced dodging system that can help guide you awway from a locked-on missile. There is even a flight guiding system that helps you target an aircraft, then puts you on a path that makes locking on a ton easier. It even lists how much time, in seconds, it will take for you to intercept an aircraft. Very good game. 10/10 would play again.
Publicado: 22 febrero 2014
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Oh boy. What a game.

First, let me say, THIS IS NOT A REALISTIC SIMULATION OF AIR TO AIR COMBAT. Also, online matchmaking is pretty much dead (as far as I know), if thats what you look for in a game. What you do get is one of the best arcade flight combat games ever made on the PC (Ace Combat: Assualt Horizon isnt any good). This game does the original Ace Combat games from 2, up until Zero a favor, by bringing the goodness of arcade combat flight games to the PC. And boy, does it do it a whole lotta favors.

Without going much into the story, incase you want to play this, I'll give you a simple summery. You are a pilot, you shoot things, you change sides due to money, more things happen, you shoot more things, and then you finish the game. All during the while, you have an incredable amount of joy, heartbreak, and what not. But maybe the question lies in your heart, "What if I want to play this with my mates?" Do not worry, as the game does allow online co-op, so you and your friends can use F-22 Raptors and breeze through the game like there were no problems.

On the topic of aircraft, this game has a variety of them. You get a F-4, MiG-21, all the starting aircraft that you expect. But as you go through the game, new planes become available to you, many you probably never heard of. Do you know what a
A-12 Avenger II is? What about a FB-22 Raptor, or the Lockheed YF-12? Do you really know all these without waltzing over to Wikipedia? Yes, this game specializes in prototype aircraft. The game also has all the normal aircraft you need, such as the F/A-18 Hornet, F-14 Tomcat, Su-27 Flanker, A-10 Thunderbolt II, etc.

The game takes you from AFHGENGESTAN (deserts ahoy), to the scenic Appalachian mountains. Each place you go has different things to accomplish, such as destroying a complex with an ECM field that'll fry your plane in an instant, or strafing ground targets endlessly. And you can do this, all with the Assistance Mode off. This mode is what sets apart HAWX from other games. With this, you can do many, many cool manuevers that'll give you the upper hand on enemies. You can perform many VERY, VERY tight turns and ever fly backwards in some planes. That in a flight game instantly makes me enjoy all the tricky things you can do. The only complaint is that the story is kinda short, but this is fixed with the inclusion of Free Flight.

All in all, the game is very fun, and very worth it the cost, IF you buy it on a sale. It is ok if you pay full price, you'll get your fix, but buy this on sale please, you be happy you did.

This game is a solid 10/10
Publicado: 15 febrero 2014
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Alguien habla español para jugar en modo CO-OP????
Publicado: 13 febrero 2014
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