Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours!
User reviews: Mixed (53 reviews)
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October 9

The Conclusion of Patterns

Recently, Linden Lab announced that we are working on an ambitious project to create the next-generation virtual world, while we continue to improve Second Life and grow Blocksworld. As we focus on these priorities, we have ceased development for Patterns, and we will be no longer offering the game for sale.

We at Linden Lab are extremely grateful for the adventurous early players who explored the Patterns genesis release. Those who purchased the Patterns genesis release will still be able to play their copies of the game, but features relying on server connections, such as world-sharing, will not be functional.

Patterns had early promise, and while Linden Lab focuses our efforts on our other offerings, we are still evaluating the future of the Patterns technology. Interested parties are welcome to contact us with proposals.

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May 8

Patterns: The New Builder Experience

The next time you boot up Patterns, you'll find a very different experience waiting. As we've blogged about before, Patterns has undergone a total user interface (UI) overhaul. We're proud of the new menus, buttons and mouse cursors, but the changes go much deeper than the visuals we've teased before. The changes in today's release are about empowering creativity with powerful and intuitive tools. We're excited to get this new building experience into your hands to see what it inspires!

So what does this update include that makes creation so much more powerful?


Quicker Building


Some of the most powerful new functionality is tied to the right mouse button (RMB). In the past, clicking RMB on a pattern would open the "construct edit mode", breaking you out of the gameworld. The new edit mode allows for the same functionality plus much more, in a less jarring way.

Click once to select a single shape. Keep clicking slowly to increase the size of your selection, or double click quickly to auto-select the full object. You can probably figure out how to move your selection, but now by holding down Shift you can also clone your selection without having to save it to your inventory. Or use delete/backspace to instantly remove your selection from the gameworld. You can even use the RMB to select the terrain in a world, something not possible before, to rapidly terraform a world to fit your needs. With these tricks you'll be creating epic worlds in a fraction of the time it took before.

(To see these new tricks in action, be sure to watch the latest video teaser.)


Easier Sharing


Creativity in isolation has its virtues, but it's when you share with others that things get really interesting. Every Patterns user has access to the same set of shapes and tools out of the box, but one of the biggest factors in creativity is community. Sometimes we don't know what we are capable of until someone else helps point the way with an inspiring build. And putting your own work out there to be seen can be a powerful motivator to push your own skills. All of us on the Patterns team are fans of (and sometimes contributors to) the thriving communities around Second Life, Minecraft, LEGO and other platforms for creativity.

Patterns has always offered the ability to publish your works and download others' creations from the Cosmos, but we're making it easier to highlight worlds with pictures and descriptions. Every time you save a world, Patterns generates a screenshot. From the Create menu you can add a text description. Best of all, we've removed the limit to how many worlds you can publish! If you've published a world in the past that you're proud of, now would be a good time to update your world and republish.


New Worlds to Inspire You


Next time you go to create a new world, you'll see some options that weren't there before. Alongside old favorite starting points like the "Genesis Cube", we've added a few options that offer a fresh twist on how you build. "Flatland" and "Chromatic Cubeworld" launch with a new materials pack with a vast range of colors instead of the organic substances you're used to. "Uncharted Isles" offers an archipelago of floating cube-based islands to explore and transform. "The Steamworks" is an interior space with a steampunk twist to get you started. With Scene Settings, you can mix and match Materials Packs as you see fit, and with the new RMB functionality mentioned before, you can quickly delete any elements you don't want.

The planetoids you've played before are still there in the cosmos under the Featured tab, alongside a few creations that our team came up with while this update was under way. Remember to publish your best creations and maybe you'll get featured next!


Foundation for a Dynamic Future


Lastly, while there are a lot of changes to play with and master in the current release, we also made some necessary behind-the-scenes changes to prepare for the future. The Materials Editor, which you can play with right now, is just the first step in giving creators the power to control the settings and behavior of their worlds. We envision a future where both advanced creators working in collaboration and new players working alone will be able to add dynamic behaviors and gameplay to their worlds.


We hope you'll enjoy these improvements to the Patterns building experience and look forward to seeing what new worlds you create and share to the Cosmos!

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Reviews

"...a promising new take on the genre" - IGNhttp://www.ign.com/articles/2012/09/19/patterns-could-be-the-next-minecraft

"Patterns is focused on an experience not dissimilar to Minecraft, but with a heavier focus on creativity" - Joystiqhttp://massively.joystiq.com/2012/09/20/linden-lab-reveals-its-next-game-patterns/

"Players assume the role of an unnamed polygonal protagonist set free in a world begging to be deconstructed and manipulated.That’s the sandbox. What any player does with it is entirely up to them." - Polygonhttp://www.polygon.com/2012/10/12/3494046/poking-the-box-why-linden-lab-creates-shared-creative-spaces

About This Game

Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours! When you're done, show off your creations with friends or share them with the community to gain status.

As an Early Access game, the future of Patterns is still unfolding. Join the community now to make sure your voice is heard. The Patterns team is working hard to provide powerful tools and scripting support to let you unleash your creativity.

Key Features



  • "Multiplayer: Invite friends for co-op building or competitive challenges."
  • "Choose between first-person and third-person camera."
  • "Share your world for others to play, or open it up for the community to remix."
  • "Play with gravity: build on flat worlds or wrap your mind around planetoids with multi-directional gravity."
  • "Save, edit, and clone models to quickly expand your worlds."
  • "Simulated physics: watch worlds come alive with dynamic destruction and debris."
  • "Encounter creatures with AI and unique behaviors"
  • "Change the look and behavior of your building materials with the Substance Editor"

System Requirements

PC
Mac
    Minimum:
    • OS:Windows: XP SP2 or later
    • Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Minimum:
    • OS:Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later
    • Processor:Intel Core 2 Duo 3.0 GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
Helpful customer reviews
10 of 10 people (100%) found this review helpful
81.3 hrs on record
Early Access Review
Yeah, this game is being removed from steam, but I still just wanted to say this is one of the worst examples of early access I own, and I own both Starforge and Paranautical Activity.

The game had great potential and was even fun to play in the early builds, but then at some point the dev team went silent. Then out of nowhere some changes started to be made. These changes essentially removed some of the fun from playing with the physics, and limited creativity (I had planned on making a bouncy path to my house filled with tricky platforming...that's not possible anymore). They also still listed on their website that the game has planetary gravity, even though that was removed months ago, so they falsely advertised features to get sales.

These alone are bad enough, but I want to go back to focusing on the devs themselves.

These are people that pretty much always had to be reminded to post patch notes whenever an update came out. If people didn't do that, they wouldn't even bother. They always talked about being able to create your own universe in early videos (they also mentioned water, which never made it into the game), but the truth is you can't make anything unless it's attached to something else first. And then when you break a huge planet off after making it, guess what? It will fall right back down, likely pushing you through the floor if you get hit. Some universe...

Considering all the problems the game had that were definitely in need of being fixed that got ignored (terrible camera, lack of information on making formations like bombs, multiple bugs with collision), I'd either say this was a scam from the start, or the dev team really is just that bad, either way, I'm not inclined to buy or recommend anything they make ever again.

Now if you'll excuse me, I'm going to play multiplayer just one last time before they shut down the servers...
Posted: October 9
Was this review helpful? Yes No
7 of 8 people (88%) found this review helpful
1.1 hrs on record
I want my money back!
Posted: October 10
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4 of 5 people (80%) found this review helpful
1.5 hrs on record
would be great if the multiplayer actually worked.
Posted: October 10
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1 of 1 people (100%) found this review helpful
0.4 hrs on record
Great idea, poor execution, waited loyaly just to be told, sorry you waited for nothing. I urge other gamers to do as myself and never buy another Linden Lab game again, unless they make up for this blunder. In case you don't get the gist they canceled the game for no good reason and they expect a sorry cuts it.
Posted: October 15
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1.5 hrs on record
The store page, and promises they made early on caught my attention. Even though I am at heart a minecraft fan. I spent less than 2 hours playing this cesspool of rubbish. It was interesting only for a short time for the money I spent. Years later it is in a worse state, and should have not been updated. They lied to us about adding specific things to the game, and then they announce they are dropping all support. It would have been much more professional to have stopped selling it once they knew they were no longer interested in ther own product. Atleast so many people would not have been taken by fraud.

I realize these things are a risk, but developers who are serious about there craft should always deliver the expectations they made to the public. I will not be buying into any more games from this indie developer. It was a sham, a disgrace.
Posted: October 14
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3.1 hrs on record
After playing this game for a while, and finding out that they are not gonna continue it in the future, I would highly advise purchasing this title. I have played this game, and found it to be quite charming at first. It has that Minecraft look and feel, but with more shapes than cubes and with physics. I have not had been able to play multiplayer with someone. They promised big things and ideas, and failed to live up to their promises. Don't buy this game. Watch videos of it, play some other world building games that are popular right now. Now, if you will excuse me, I am going to delete this game to clear up some space for games I just bought.
Posted: October 10
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4.4 hrs on record
Linden lab is working on something new, and so they have dumped Patterns. My advice: whatever they come up with next don't buy, they'll only do to you again.
Posted: October 19
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0.5 hrs on record
This game was a money grab, and is no longer in development as of this review. Please remember the Name LindenLabs, theyre the devs and should be avoided. They used this game to get money for their other projects.
Posted: October 24
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4.9 hrs on record
Thinking of buying this game? Don't. The developers have outright stated that they have stopped working on this game to work on their "next-generation virtual world"...

Hmmm isn't this strange, so I guess we can expect the same garbage from that game too?

As usual another indy developer taking the money and running, giving a 1/2 ♥♥♥ release.

You guys should hire Ben Palgi!
Posted: October 24
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6 of 6 people (100%) found this review helpful
2.8 hrs on record
Early Access Review
The game in itself is good and has lots of potential (or it did...). However, whether or not the game is dead is to me an open question. I have seen one or two dev posts saying it's still going and pointing people to the dev-blog on patternsguru, but the last entry was 4-5 months ago. Even if it is still in development they've lost me.

It is totally unacceptable to go this long with zero word to paying customers, regardless of the Early Access status. Developers need to take Early Access on Steam more seriously and stop using it as a way to scam people or an excuse to drag their heels. I understand that ♥♥♥♥ happens, but please take 5 minutes to post a short "Hey, here's what's happening."

I've had this game for quite some time holding out hope that the developers would get a clue, but I seriously doubt they ever will.
Posted: September 17
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4 of 6 people (67%) found this review helpful
1.2 hrs on record
Early Access Review
There is no content to this game, and i got bored very quickly, it also didnt help that i had no idea what i was really doing
Posted: June 10
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Early Access Review
The concept of the game is very good, the promise of actual block physics is what drew me to the game. However, most of the features were taken out in an update back in May (2014) and since then, they haven't said one word on any communication channels.

The game seemed to have great potential, but the developers have zero communication, and very very rare updates (or maybe they have abandoned the game). I would not have purchased knowing how terrible the dev team is. worst of all the early access games I have purchased.
Posted: August 28
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2 of 3 people (67%) found this review helpful
6.3 hrs on record
Early Access Review
Patterns is such a great game. You can let your creativity flow. You can build whatever you want, whether is be a giant castle or just something simple like a small house. You can also build things such as working rockets, as seen in the trailer. I also recommend to play this game with friends if your friend has this game too. If you don't feel like building, you can still mess around with friends by building rockets, some bombs, etc. Overall, I give this game an 8.5/10. If you choose to buy this game, have fun!
Posted: May 7
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2 of 3 people (67%) found this review helpful
9.6 hrs on record
Early Access Review
A promising creative sandbox game under development with great sophistication than Minecraft but, naturally, far less polish. Unlike Minecraft, the game offers a variety of geometric shapes for each building "block." Constructs also have to be built well enough and with the right materials to endure the pull of gravity and can also be amusing to undermine for destruction. As I write this review, however, this much younger game has nothing akin to a survival mode as in Minecraft. I would still recommend it.
Posted: June 22
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2 of 3 people (67%) found this review helpful
21.4 hrs on record
Early Access Review
It's hard to build things because of the small world sizes/ camera, but it has beautiful scenery and atmosphere.
Posted: June 22
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2 of 3 people (67%) found this review helpful
15.3 hrs on record
Early Access Review
For an early develoment game this is pretty badass! I love the concept... Minecraft to me always kinda made me sick to my stomach because the graphics are horrible. And having no physics engine and only blocks seemed kinda limiting to me. This game fixes the issues I had with Minecraft. You actually have to think out how each shape is going to define your build. I like that... the options are limitless.

The only problem I have so far is when I'm in my inventory/Materials section and there isn't anything telling me what that material is... i.e. Copper, Sandstone, etc. I have to go to the materials editor (which is super ♥♥♥♥ing cool) to see what it is, and back to the materials in my inventory and hope I remember the pattern. I'm sure this is on the list to fix.

Keep up the good work! Look forward to the updates.
Posted: July 26
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3 of 5 people (60%) found this review helpful
14.7 hrs on record
Early Access Review
Love it, it's a nice relaxing outlet for your creativity. I've looked everywhere on the net... every article in sight. Where is the adventure mode? I seem to only get the creative. I'd love to try it.
Posted: June 23
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4 of 7 people (57%) found this review helpful
2.8 hrs on record
Early Access Review
mentally confusing. f'cking triangels. only 9/10, cuz u gotta wear pants.
Posted: May 27
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4 of 7 people (57%) found this review helpful
4.7 hrs on record
Early Access Review
Astranon's Rating of Patterns:
Gameplay (Is it fun?): 1/4
Visuals (Does it look good?): 2/4
Originality (Is it one of a kind?): 1/4
Playability (Is it free of errors and other issues?): 2/4
Overall Rating: 38% out of 100%

Astranon's Review of Patterns:
Following in Minecraft's footsteps, this game attempts to springboard itself out of its predecessor's shadow and into the spotlight by implementing something that does not exist within the universe of Minecraft. What could that be? Physics! Need help visualizing what effect this has on a game? Just picture yourself playing Minecraft. You approach a pool of lava and begin building a bridge, carefully connecting one block of cobblestone after another as you walk across it. Suddenly, the whole thing seesaws like a flimsy log on the edge of a cliff! Your end plummets downward toward a fiery death while the other end pops up off the ground and into the air. That's physics for you.

But it doesn't stop there. No. Physics is a universal phenomenon, after all! You won't be able to chop a tree down without having to worry whether it will fall on you or anything else nearby. Neither will you be able to trust that the roof of your house won't collapse on you if one of the walls ends up damaged somehow. Does this sound like fun? It sounds like reality to me - and therein lies the problem. Building things in Patterns is needlessly complicated because of physics (and the poorly conceived construct system, but more on this later). Anything you build can, and likely will be, knocked out of place or toppled. If that happens, you're out of luck. There is no way to manipulate an object already placed in the world.

What is the world like in Patterns? The look of the land differs depending on which pre-made world the player selects, and there aren't many to choose from. There is day and night in the game but no weather. Life is almost nonexistent beyond the player's clunky, triangular avatar. There is no storyline, no missions, and no RPG elements as in Minecraft or Terraria. In essence, you live the life of a godforsaken hermit with nothing to do but build - if you can even figure out the construct system. In Patterns, you assemble a "pattern" (basically, a 3D object) before it is even placed in the world on a seperate screen with several shapes to choose from. A pattern is only approved if you manage to align the shapes in very specific ways. Good luck with that.

One last thing. The developers of Patterns continue to identify the game as an "Early Access Game" on Steam, even though it has existed since May of 2013. I am writing this review in August of 2014. Enough said. I do not recommend this game.
Posted: August 6
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1 of 2 people (50%) found this review helpful
2.3 hrs on record
Early Access Review
I still can't get into it.
Posted: May 19
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