Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours!
User reviews: Mixed (40 reviews)
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Patterns is still in development and we are actively providing updates in order to flesh out this early experience.

We are working hard on new features and content as well as bug fixes and tuning. Take a look at our update history to get a sense of how Patterns has evolved since we went live. Check in regularly for future updates.

For a limited time, the Genesis version of Patterns is available for USD $9.99. That’s a savings of 50% off the regular price!”
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Recent updates View all (19)

May 8

Patterns: The New Builder Experience

The next time you boot up Patterns, you'll find a very different experience waiting. As we've blogged about before, Patterns has undergone a total user interface (UI) overhaul. We're proud of the new menus, buttons and mouse cursors, but the changes go much deeper than the visuals we've teased before. The changes in today's release are about empowering creativity with powerful and intuitive tools. We're excited to get this new building experience into your hands to see what it inspires!

So what does this update include that makes creation so much more powerful?


Quicker Building


Some of the most powerful new functionality is tied to the right mouse button (RMB). In the past, clicking RMB on a pattern would open the "construct edit mode", breaking you out of the gameworld. The new edit mode allows for the same functionality plus much more, in a less jarring way.

Click once to select a single shape. Keep clicking slowly to increase the size of your selection, or double click quickly to auto-select the full object. You can probably figure out how to move your selection, but now by holding down Shift you can also clone your selection without having to save it to your inventory. Or use delete/backspace to instantly remove your selection from the gameworld. You can even use the RMB to select the terrain in a world, something not possible before, to rapidly terraform a world to fit your needs. With these tricks you'll be creating epic worlds in a fraction of the time it took before.

(To see these new tricks in action, be sure to watch the latest video teaser.)


Easier Sharing


Creativity in isolation has its virtues, but it's when you share with others that things get really interesting. Every Patterns user has access to the same set of shapes and tools out of the box, but one of the biggest factors in creativity is community. Sometimes we don't know what we are capable of until someone else helps point the way with an inspiring build. And putting your own work out there to be seen can be a powerful motivator to push your own skills. All of us on the Patterns team are fans of (and sometimes contributors to) the thriving communities around Second Life, Minecraft, LEGO and other platforms for creativity.

Patterns has always offered the ability to publish your works and download others' creations from the Cosmos, but we're making it easier to highlight worlds with pictures and descriptions. Every time you save a world, Patterns generates a screenshot. From the Create menu you can add a text description. Best of all, we've removed the limit to how many worlds you can publish! If you've published a world in the past that you're proud of, now would be a good time to update your world and republish.


New Worlds to Inspire You


Next time you go to create a new world, you'll see some options that weren't there before. Alongside old favorite starting points like the "Genesis Cube", we've added a few options that offer a fresh twist on how you build. "Flatland" and "Chromatic Cubeworld" launch with a new materials pack with a vast range of colors instead of the organic substances you're used to. "Uncharted Isles" offers an archipelago of floating cube-based islands to explore and transform. "The Steamworks" is an interior space with a steampunk twist to get you started. With Scene Settings, you can mix and match Materials Packs as you see fit, and with the new RMB functionality mentioned before, you can quickly delete any elements you don't want.

The planetoids you've played before are still there in the cosmos under the Featured tab, alongside a few creations that our team came up with while this update was under way. Remember to publish your best creations and maybe you'll get featured next!


Foundation for a Dynamic Future


Lastly, while there are a lot of changes to play with and master in the current release, we also made some necessary behind-the-scenes changes to prepare for the future. The Materials Editor, which you can play with right now, is just the first step in giving creators the power to control the settings and behavior of their worlds. We envision a future where both advanced creators working in collaboration and new players working alone will be able to add dynamic behaviors and gameplay to their worlds.


We hope you'll enjoy these improvements to the Patterns building experience and look forward to seeing what new worlds you create and share to the Cosmos!

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Reviews

"...a promising new take on the genre" - IGNhttp://www.ign.com/articles/2012/09/19/patterns-could-be-the-next-minecraft

"Patterns is focused on an experience not dissimilar to Minecraft, but with a heavier focus on creativity" - Joystiqhttp://massively.joystiq.com/2012/09/20/linden-lab-reveals-its-next-game-patterns/

"Players assume the role of an unnamed polygonal protagonist set free in a world begging to be deconstructed and manipulated.That’s the sandbox. What any player does with it is entirely up to them." - Polygonhttp://www.polygon.com/2012/10/12/3494046/poking-the-box-why-linden-lab-creates-shared-creative-spaces

About This Game

Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours! When you're done, show off your creations with friends or share them with the community to gain status.

As an Early Access game, the future of Patterns is still unfolding. Join the community now to make sure your voice is heard. The Patterns team is working hard to provide powerful tools and scripting support to let you unleash your creativity.

Key Features



  • "Multiplayer: Invite friends for co-op building or competitive challenges."
  • "Choose between first-person and third-person camera."
  • "Share your world for others to play, or open it up for the community to remix."
  • "Play with gravity: build on flat worlds or wrap your mind around planetoids with multi-directional gravity."
  • "Save, edit, and clone models to quickly expand your worlds."
  • "Simulated physics: watch worlds come alive with dynamic destruction and debris."
  • "Encounter creatures with AI and unique behaviors"
  • "Change the look and behavior of your building materials with the Substance Editor"

System Requirements

PC
Mac
    Minimum:
    • OS:Windows: XP SP2 or later
    • Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Minimum:
    • OS:Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later
    • Processor:Intel Core 2 Duo 3.0 GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
Helpful customer reviews
3 of 3 people (100%) found this review helpful
14.7 hrs on record
Early Access Review
Love it, it's a nice relaxing outlet for your creativity. I've looked everywhere on the net... every article in sight. Where is the adventure mode? I seem to only get the creative. I'd love to try it.
Posted: June 23
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2 of 2 people (100%) found this review helpful
6.3 hrs on record
Early Access Review
Patterns is such a great game. You can let your creativity flow. You can build whatever you want, whether is be a giant castle or just something simple like a small house. You can also build things such as working rockets, as seen in the trailer. I also recommend to play this game with friends if your friend has this game too. If you don't feel like building, you can still mess around with friends by building rockets, some bombs, etc. Overall, I give this game an 8.5/10. If you choose to buy this game, have fun!
Posted: May 7
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2 of 2 people (100%) found this review helpful
9.5 hrs on record
Early Access Review
A promising creative sandbox game under development with great sophistication than Minecraft but, naturally, far less polish. Unlike Minecraft, the game offers a variety of geometric shapes for each building "block." Constructs also have to be built well enough and with the right materials to endure the pull of gravity and can also be amusing to undermine for destruction. As I write this review, however, this much younger game has nothing akin to a survival mode as in Minecraft. I would still recommend it.
Posted: June 22
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2 of 2 people (100%) found this review helpful
21.4 hrs on record
Early Access Review
It's hard to build things because of the small world sizes/ camera, but it has beautiful scenery and atmosphere.
Posted: June 22
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2 of 2 people (100%) found this review helpful
15.3 hrs on record
Early Access Review
For an early develoment game this is pretty badass! I love the concept... Minecraft to me always kinda made me sick to my stomach because the graphics are horrible. And having no physics engine and only blocks seemed kinda limiting to me. This game fixes the issues I had with Minecraft. You actually have to think out how each shape is going to define your build. I like that... the options are limitless.

The only problem I have so far is when I'm in my inventory/Materials section and there isn't anything telling me what that material is... i.e. Copper, Sandstone, etc. I have to go to the materials editor (which is super ♥♥♥♥ing cool) to see what it is, and back to the materials in my inventory and hope I remember the pattern. I'm sure this is on the list to fix.

Keep up the good work! Look forward to the updates.
Posted: July 26
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10 of 11 people (91%) found this review helpful
4.3 hrs on record
Early Access Review
Patterns is one of the nicest looking and best feeling sandbox games I've come across in a long time. Just like everyone says, it's very similar to Minecraft in terms of how it feels. The major differences are obvious, most shapes aren't cubes, but other polygons, such as pyramids. There are stress physics, so if you were to put too much stress on a polygon, it would break. There are dynamic physics, so things can fall and react with other objects. Somehow, breaking the base of a tree and watching it fall over is oddly satisfying. I hope that one day the developers include an infinite world generation feature. I'd also love to see more mobs and better crafting. If the developers took what they currently have and added a few Minecraft-esque features, they could possibly be the next big game. As of right now (January 25, 2014) this game feels a little lacking in terms of content. I am also never able to find an online game. But even with that said, I still recommend this game. It's very fun and future updates are sure to make it even better.
Posted: January 25
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