Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours!
User reviews: Mostly Negative (102 reviews)
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Reviews

"...a promising new take on the genre" - IGNhttp://www.ign.com/articles/2012/09/19/patterns-could-be-the-next-minecraft

"Patterns is focused on an experience not dissimilar to Minecraft, but with a heavier focus on creativity" - Joystiqhttp://massively.joystiq.com/2012/09/20/linden-lab-reveals-its-next-game-patterns/

"Players assume the role of an unnamed polygonal protagonist set free in a world begging to be deconstructed and manipulated.That’s the sandbox. What any player does with it is entirely up to them." - Polygonhttp://www.polygon.com/2012/10/12/3494046/poking-the-box-why-linden-lab-creates-shared-creative-spaces

About This Game

Create worlds beyond your imagination in Patterns: a 3D sandbox with physics and gravity. Build your own world or invite your friends to collaborate on epic creations. Add goals to turn your builds into challenging games or leave them open-ended: the choice is yours! When you're done, show off your creations with friends or share them with the community to gain status.

As an Early Access game, the future of Patterns is still unfolding. Join the community now to make sure your voice is heard. The Patterns team is working hard to provide powerful tools and scripting support to let you unleash your creativity.

Key Features



  • "Multiplayer: Invite friends for co-op building or competitive challenges."
  • "Choose between first-person and third-person camera."
  • "Share your world for others to play, or open it up for the community to remix."
  • "Play with gravity: build on flat worlds or wrap your mind around planetoids with multi-directional gravity."
  • "Save, edit, and clone models to quickly expand your worlds."
  • "Simulated physics: watch worlds come alive with dynamic destruction and debris."
  • "Encounter creatures with AI and unique behaviors"
  • "Change the look and behavior of your building materials with the Substance Editor"

System Requirements

Windows
Mac OS X
    Minimum:
    • OS:Windows: XP SP2 or later
    • Processor:Intel(R) Pentium(R) 4 CPU 3.00GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Minimum:
    • OS:Mac OS X: Intel CPU & "Snow Leopard" 10.6 or later
    • Processor:Intel Core 2 Duo 3.0 GHz (2 CPUs)
    • Memory:2G of RAM
    • Graphics:Any 3D graphics card with minimum 128 Video RAM and pixel shader 3.0 support
    • Hard Drive:775 MB HD space
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
    Recommended:
    • Additional:Patterns is a 3D intensive experience. By adjusting the quality settings we provide some flexibility to accomodate the performance experience based on your needs.
Helpful customer reviews
13 of 13 people (100%) found this review helpful
14.3 hrs on record
Posted: April 5
I'm so very sad about this game. It's a huge disappointment to me, and I thought it could blossom into a wonderful gem that would unearth from Steam's massive collection of games and see the light of day. This game has been neglected for at least a year by now (you're probably surprised that I decided to write a review in April of 2015). Patterns was a physics sandbox type of game. It's very different to Minecraft. Patterns used to be a very promising game with different materials and a world that you could sculp and build. You could cut down trees and watch them fall (and turn brown, for some reason). However, that feature was a problem, as everything you build could fall if it's not connected to another block. Some buildings could become bombs, even. Use the right material and build a bomb in the correct shape, and it will explode! This was probably one feature Linden Lab wanted to amplify and add to, but as I can tell, nothing much evolved from it. Planetary gravity was an exciting idea, but for some reason, Linden Lab moved it to some small blank slate maps only. I mean, seriously? I played when it was in very very early alpha. You could discover new shapes when you find some sort of crafting table inside a massive pyramid. You go to it and then you make shapes by adding triangular parts to a block, folding them, etc. I think that might have been removed as well, as I can't find it anywhere. Some blocks have special properties. Some hurt, and some are bouncy when you jump on them. When I first played after some map updates, I explored and had lots of fun just by doing that. I'd build fancy bridges and connect the floating islands so that I could explore them and revisit when I wanted to. Now, I feel that there's a little less to see. I can't recreate that fun because the only floating island map there is is not at all very hidden. No pyramids, no mountains big and complicated enough to climb and have fun. I've heard water was supposed to be added, but it apparently never made it. I grew bored and came back when Patterns was dying and soon thrown aside. I never got to see multiplayer for myself, which was an exciting aspect I was eager to try out. Now, Patterns is just a sad and lonely game groaning for attention. It's probably going to be removed from Steam, and cast into the abyss of the forgotten. I get feels just flying around when I try to play, knowing that all the potential I saw was not possible with the developers behind the game.
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4 of 4 people (100%) found this review helpful
1.0 hrs on record
Posted: March 14
I want a refund!

You bait us with promises of a new kind of gaming experience, then you release a crappy broken barely built game and call it good to go work on other projects? Seriously?

F**K YOU!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: April 18
... And then we throw it off bikini bottom!
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
Posted: June 16
I played a few minutes. And hated every single moment. Its an horrid mess that is hard to play, and impossible to enjoy. DO NOT PURCHASE!!!!
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43 of 44 people (98%) found this review helpful
81.3 hrs on record
Posted: October 9, 2014
Early Access Review
Yeah, this game is being removed from steam, but I still just wanted to say this is one of the worst examples of early access I own, and I own both Starforge and Paranautical Activity.

The game had great potential and was even fun to play in the early builds, but then at some point the dev team went silent. Then out of nowhere some changes started to be made. These changes essentially removed some of the fun from playing with the physics, and limited creativity (I had planned on making a bouncy path to my house filled with tricky platforming...that's not possible anymore). They also still listed on their website that the game has planetary gravity, even though that was removed months ago, so they falsely advertised features to get sales.

These alone are bad enough, but I want to go back to focusing on the devs themselves.

These are people that pretty much always had to be reminded to post patch notes whenever an update came out. If people didn't do that, they wouldn't even bother. They always talked about being able to create your own universe in early videos (they also mentioned water, which never made it into the game), but the truth is you can't make anything unless it's attached to something else first. And then when you break a huge planet off after making it, guess what? It will fall right back down, likely pushing you through the floor if you get hit. Some universe...

Considering all the problems the game had that were definitely in need of being fixed that got ignored (terrible camera, lack of information on making formations like bombs, multiple bugs with collision), I'd either say this was a scam from the start, or the dev team really is just that bad, either way, I'm not inclined to buy or recommend anything they make ever again.

Now if you'll excuse me, I'm going to play multiplayer just one last time before they shut down the servers...
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