TL;DR: Bad gamedesign and leveldesign ruins a good looking game and causing massive rage from someone who wants to pick up all of the things.
So this game… ♥♥♥♥ this game. Don’t buy it.
Ok, maybe a bit harsh, but I’ll try to explain why I feel that way.
I will begin with the good thing: The graphics.
The style of the graphics, or the focus, I say, is the lighting and atmosphere, they have very noise-free textures, and focus more on the models and the edges, I have to say that most of the time I loved it, although it never reached a crazy level of amazement.
With that out of the way: The bad.
The bad in the game is just the whole design. From what I’ve heard they wanted to create a “hard game of the past” and made the normal difficulty in this tone, theres nothing really bad in doing that and I enjoy a challenge normally. The puzzles or levels start out kind of complicated and they continue from that. I can live with that, a challenge is something to overcome. However, here’s where the extremely bad thing comes in: Stupid ♥♥♥♥ing Gamedesign Decisions.
As in most games, when you take damage, you get a short invulnerability time to recover. Their time is about 1 second, which mean that your character might not even land on the ground before taking the second point of damage, which means death. This, of course, is if you have armor on you, if you don’t, you just die instantly.
The game consists of moving about on the levels using a ball that you can drop to create air lifts, you need to attach that to walls, platforms, lift enemies and other things, and it works pretty well. Until you fall down onto an old area you just were inside so you have solve that area again. So not only did I fail, but I now have to move my way back to where I was to try and move on again.
But here comes the closing deal for my 3 hours with this game. I am somewhat of an achiever, not anal, but if I see something that I can pick up, then I will ♥♥♥♥ing pick it up. And within 20 minutes of gameplay, the game locked me away from two of these pickups because of bad checkpoints.
So what happened was: I traversed a room full of spikes on every side, climbing and managing the ballthrowing as I should, carrying the key to the door where I needed to go. Key unlocks door, I jump down at the door to look around at the optional route I saw above me outside from where I just came. I go up and yes, here’s a puzzle with a pickup as a reward. Naturally (because bad designers) you have a risk of dying while trying to solve the puzzle, because that’s fun!
I make a few tries and eventually I figure out how to solve the puzzle, but get stuck in a bad way and fall down on spikes and die. And respawns down by the door. Which is now closed. I cannot get back to the pickup.
I cannot backtrack, at all.
Now at this point I have played for about 3 hours, I’m kind of ♥♥♥♥ed off because the game is annoying to play and have very untight controls, but not willing to quit just yet, I move on.
Then it happens again, barely 20 minutes later, similar situation with a door and an optional route and a puzzle where you can die. I don’t even remember how the area looks like now, but when it happened I just alt-F4’d the game.
Don’t buy this piece of ♥♥♥♥.