Challenging platformer with striking visuals and deep engrossing story transports you to a world beyond ours!
使用者評論:
Recent:
大多好評 (25 篇評論) - 76% of the 25 user reviews in the last 30 days are positive.
Overall:
極度好評 (2,139 篇評論) - 2,139 個使用者中有 86% 為該遊戲做出正面評論。
發售日: 2012 年 10 月 31 日

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01 月 20 日

Paws - New project from Might and Delight

We are happy to announce our latest project, Paws!
In a continuation of the Shelter series, this is a standalone spinoff from Shelter 2 where you play as a lynx cub.

http://store.steampowered.com/app/434000

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關於此遊戲

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

系統需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA)
Customer reviews
Customer Review system updated! Learn more
Recent:
大多好評 (25 篇評論)
Overall:
極度好評 (2,139 篇評論)
Recently Posted
CynicBlaze
( 16.6 記錄時數 )
張貼於:05 月 28 日
Overall 9.5/10
one of my most favourite games

I got Pid for 80% off using a coupon a guy on reddit gave me, after beating the game in 8 frustratingly challenging hours i would pay double the original price to play it some more, the controls seemed fit for the game in my case, although many others have complained about it before, the soundtrack was more then delightful to listen to the entire time, and the whole idea and concept of the game was intruiging from start to finish!

During my gameplay i often found myself comparing it to the Portal games in the way that you have to think outside the box in order to properly get through each puzzle they throw at you, during the game you are given small quantities of items ment to aid you along your way, i often avoided using these items whenever i could because they didn't quite fit my gameplay style but none the less they were unique enough to give each one it's own purpose!

side note: Not once during the game did i feel like i was lost or didn't know what to do, the game was fairly straight forward in letting me at least know my final destonation

Pros:
-Soundtrack
-Creativity
-challenge

Cons:
-Quick changes from avoiding easy enemies into challenging boss fights
-Often requires quick reactions in order to stay alive
-(SPOILER ALERT) after the final boss fight i was annoyed to find myself having to make a near flawless run across a changing foreign landscape in a timely manner


the third boss i think i found most difficult i knew what i needed to do for most of the fight it was just the exicution i found most dificult, timing the jumps and getting accurate item placement was a huge challenge in such a time crunch
Helpful? 搞笑
LemMoN
( 1.0 記錄時數 )
張貼於:05 月 28 日
Beautiful little puzzle platformer.
Scenery really pulls you in.
Nice, relaxing and rewarding gameplay.
Not too difficult.
Not irritating after you die.
Fitting music and story.

10/10
Helpful? 搞笑
Phoamy
( 11.9 記錄時數 )
張貼於:05 月 27 日
Product received for free
The game idea and aesthetics are great, but the design of the controls and mechanics which you play by are a big let down. Most of the time spent playing will be dedicated to achieving an absolute perfect execution of the solution identified to the second half of the game, when the puzzles drastically increase in difficulty. If you are VERY patient, this game would be enjoyable.
Helpful? 搞笑
Birdy [AGUANTE WAYWARD PINES!]
( 0.4 記錄時數 )
張貼於:05 月 24 日
Product received for free
I like it.
Helpful? 搞笑
Clockwork
( 1.6 記錄時數 )
張貼於:05 月 19 日
The interesting graphic design and music was my main draw here. I ended up really not enjoying the gameplay though. Just found it kinda boring, although I'm a pretty big platformer enthusiast. I haven't totally scratched it off my list yet though. I may return for another try down the road and may change my review at that point. I got this on sale for $2, btw, and for that amount I don't feel ripped off but still... I have to give this game a 5/10. I'm only recommending the game for people who buy it on sale like I did because it wasn't a completely worthless experience.
Helpful? 搞笑
oldStar
( 16.3 記錄時數 )
張貼於:05 月 18 日
Excelent game !

Super enjoyble !
Helpful? 搞笑
EvilLost
( 2.3 記錄時數 )
張貼於:05 月 18 日
An incredibly slow, occasionally frustrating platformer with charming aesthetics.

If you want a very slow game with some tricky platforming elements, you will probably enjoy Pid, but the pacing and method of maneuving (toss the beams) struggled to keep my attention.



PROS:
-Art style is endearing.
-Levels have a variety of platforming elements.

NEUTRALS:
-"Dispensers" are oddly designed and seem pointless, especially since the same items are dropped by enemies and found throughout the levels anyway.
-Collecting stars seems just as pointless as the dispensers. It seems the stars are finite, although there is no HUD to track if you've collected them all or not (and you spend them on consumable items..??).


CONS:
-For a platformer with some tricky setups, the games "toss a beam and float through it mechanic" leads to some very looses controls at times. It would have been much better if the player could control the actual landing point of the beam instead of it just being a set distance in front of you (this requires a bit of practice just to learn where the beam lands, and in a game with already poor pacing it really struggles to keep the player engaged).
-Incredibly slow gameplay. Looking at the achievements, less than 15% of players have beaten the first boss....probably because they got bored...
-Slightly floaty controls (not bad, but they aren't tight).
Helpful? 搞笑
Axel
( 1.5 記錄時數 )
張貼於:05 月 7 日
Good game.
Recommended by me.
Try it yourself. :)
Helpful? 搞笑
Killary Hinton
( 0.7 記錄時數 )
張貼於:05 月 5 日
Product received for free
Very Funa
Helpful? 搞笑
StupidQiu
( 11.6 記錄時數 )
張貼於:05 月 2 日
very good game
Helpful? 搞笑
BakrMan
( 6.2 記錄時數 )
張貼於:04 月 30 日
I really like this game
while i don't like it's genre this game made me relike it
would totally recommend
Helpful? 搞笑
Cannonata12
( 0.6 記錄時數 )
張貼於:04 月 7 日
Veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeryyyyy Annoying......
Helpful? 搞笑
Thaxs (Axel)
( 0.9 記錄時數 )
張貼於:04 月 5 日
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
Helpful? 搞笑
abcdefghijklmnopqrstuvwxyz
( 10.2 記錄時數 )
張貼於:03 月 29 日
Soft on the eyes and easy on the mind, except for those randomly scattered locals that are usually suspended above a pit of death and require some sort of god-like manipulation of the mechanic to traverse and usually only reward you with more stars, the which I seldom use because baddies often drop everything the stars can buy. This game has a lot of side content that, for some reason, I feel completely fine with skipping over. It is similar to the stars in Braid - I could dedicate the time to search out and figure out how to get all the extra content of this game, but I won't - I have too many other games on my steam backlog and too little time to play them. Makes me wonder. If this game was the only game I owned, certainly I would play it until the end of the Earth and unravel all its mysteries until 100% ♥♥♥♥♥♥♥ completion. And if I did such a thing, certainly my experience with this game would be much more profound and emotional. Similar to when I was 8 years old and would play over and over 'A Boy and his Blob' on the NES. But, due to games being so damn cheap and accessible, I tend to use my time to experience superficially 15 different games than experience in full capacity one game. These words would probably make the guy who made 'The Witness' turn over in his grave because that guy clearly wants you to be willing to spend a lot of your time not just on one game, but one puzzle in one game. He wants you to invest countless hours to one moment so that when it all clicks you can have that cocaine-like reaction of 'WOW!!!" "AHA!!!!" "I GET IT!!!!!!" He is like a drug-dealer for my mind. I guess I get that reaction elsewhere because I am not motivated to pursue it in this game.
Helpful? 搞笑
Obey the Fist!
( 0.2 記錄時數 )
張貼於:03 月 28 日
Pid differentiates from the unholy slew of mediocre 2D platformers in a couple of ways which excuse it for existing.

It works well enough on modern systems, many other 2D platformers don't.

The developers decided to use 3D graphics presented in a 2D way - the graphics are simplistic but tastefully done, enough to give the game a pass for this. Gameplay controls are customisable, but points are lost for pushing the tablet/console aspect.

Gameplay is the same old stale 2D platformer guff, however. If you really like 2D platformers, then this is probably one of the best out there. Should you buy it? No, unless you love 2D platformers, in which case, go right ahead, although bear in mind this game does look like a console/tablet port.

Recommended simply for accomplishing the developers somewhat questionable goal.
Helpful? 搞笑
nadnerb4ever
( 2.8 記錄時數 )
張貼於:03 月 27 日
I want to like this game. I love the beam mechanic and the game feels like it has so much potential, but the item system is horribly designed and kind of ruins the experience. Throughtout the game you collect stars which can be used to purchase items, but the only thing you can purchase is refills for your consumables. And the refills cost a rediculous number of stars. So essentially your consumables are then so valuable that you dare not use them unless they are absolutely required. (Like elixers in pokemon).
Helpful? 搞笑
FiKo
( 0.6 記錄時數 )
張貼於:03 月 27 日
♥♥♥♥ this.. No controller support at all.
Helpful? 搞笑
CerealKillerMR
( 3.3 記錄時數 )
張貼於:03 月 11 日
Fun little game to play. Nice coop experience as well
Helpful? 搞笑
Ciampol
( 0.8 記錄時數 )
張貼於:03 月 8 日
it's great
Helpful? 搞笑
SychO
( 6.9 記錄時數 )
張貼於:03 月 7 日
I didn't think it was as good as this, levels are amazing and the story about that kid too.
Loved it.
Helpful? 搞笑
Most Helpful Reviews  In the past 30 days
1 人之中有 1 人(100%)認為這篇評論值得參考
推薦
16.6 記錄時數
張貼於:05 月 28 日
Overall 9.5/10
one of my most favourite games

I got Pid for 80% off using a coupon a guy on reddit gave me, after beating the game in 8 frustratingly challenging hours i would pay double the original price to play it some more, the controls seemed fit for the game in my case, although many others have complained about it before, the soundtrack was more then delightful to listen to the entire time, and the whole idea and concept of the game was intruiging from start to finish!

During my gameplay i often found myself comparing it to the Portal games in the way that you have to think outside the box in order to properly get through each puzzle they throw at you, during the game you are given small quantities of items ment to aid you along your way, i often avoided using these items whenever i could because they didn't quite fit my gameplay style but none the less they were unique enough to give each one it's own purpose!

side note: Not once during the game did i feel like i was lost or didn't know what to do, the game was fairly straight forward in letting me at least know my final destonation

Pros:
-Soundtrack
-Creativity
-challenge

Cons:
-Quick changes from avoiding easy enemies into challenging boss fights
-Often requires quick reactions in order to stay alive
-(SPOILER ALERT) after the final boss fight i was annoyed to find myself having to make a near flawless run across a changing foreign landscape in a timely manner


the third boss i think i found most difficult i knew what i needed to do for most of the fight it was just the exicution i found most dificult, timing the jumps and getting accurate item placement was a huge challenge in such a time crunch
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 90 days
4 人之中有 3 人(75%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
0.9 記錄時數
張貼於:04 月 5 日
Beautiful little puzzle platformer that is controller enabled. Scenery really pulls you in.
Nice, relaxing and rewarding gameplay. Not too difficult. Not irritating after you die.
Fitting music and story.

9/10

(I had to launch the game via big picture mode to get my wireless Xbox 360 controller to work)
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  In the past 180 days
4 人之中有 4 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
推薦
11.6 記錄時數
張貼於:02 月 4 日
評論被吃掉了 還好ptt還有保存文章XD

進入遊戲選單整體來說都蠻合我胃的

純黑的背景加上前一陣子正夯的粉紅色字體>\\\<

選了普通模式 開頭介紹像歐美般漫畫 不知為何感覺有點復古@_@

進入主題後整體畫面也蠻不錯的 音樂好聽也蠻融入整體

用搖桿玩操控性也很順

不知道為什麼設定按鈕一直沒辦法設定我想要的

導致於道具按鈕只能用一個 不過還好大部份用彈弓即可

可惜小弟英文一直停留在國中階段 所以對話中只能略之一二 無法深入了解劇情

而每個階段都會看到星星 可以交換道具 有些地方還會以星座來呈現非常漂亮

雖然中期後我就沒特別去吃 因為道具使用率不高 如果真有缺也可以刷XD

而最常用的就是在寶箱撿到的光球? 非常的op 搭配彈弓真是暢行無阻呀

而boss也都蠻有趣的 印象中有三隻? 還好都不算太難

最終boss倒是讓我大吃一驚....好像跟前幾隻比起來簡單好多O.O

路途中也有隱藏地區 人進去或是光球照到就會顯示

通常會有道具或是商店 更好一點的就是道具使用量增加

最後通關時間約10小時 特殊道具只找到兩個Q__Q
這篇評論值得參考嗎? 搞笑
15 人之中有 13 人(87%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
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2.1 記錄時數
張貼於:02 月 28 日
I think we've all gotten off at the wrong bus stop at one point or another, and the experience can be anywhere from annoying to positively harrowing. In Pid, your little spaceboy Kurt falls asleep on a bus and ends up on a planet of robots, where the busses haven't been running for 300 years. In his journey to find some way off the rock, he comes across a shining gem that creates pillars of levitating force. But someone isn't happy about him having it, and sends a veritable army of robot minions to chase him down.

How's that for a puzzle platform hook? Pid compliments its children's book premise with appropriately soft, pastel visuals, collectible stars, and goofy characters. The presentation is the real stand-out here, making each level appear inviting and mysterious and charming all at once. The soundtrack is both subdued and peppy when it needs to be, and there's some cute writing on display with the NPCs and cutscenes. It's really everything you could ask for in an indie platformer.

The lavish charm makes the game's intense difficulty all the more jarring when it starts smashing you against spikes and explosives. Pid wastes no time in wasting you, pitting you against tiny platforms and precise timing puzzles in the first hour. The levitation is a clever gimmick done well, but you'll have to master it in a hurry to survive. You'll also gain a number of supporting abilities and items including bombs and super jumps that will need to be used to their fullest. Stars you find are used to replenish expendable abilities, but even if you're completely awful at the game you shouldn't run out.

Levels abound with secrets, but by the time you reach the city they'll likely be too frustrating to sniff out. I kept running into annoyances like secrets you only get one chance at, spoiled by checkpointing or unscaleable heights. The clever and colorful bosses offer yet another source of frustration, since they have very long lifebars and patterns but you can only take one or two hits before dying and starting the whole thing over. There are challenge rooms beyond the lengthy story mode as well, but even the very first set required pin-point precision to complete, let alone get the par or challenge time.

I wish I could recommend Pid without reservation, I really do. I adore everything about how it looks and sounds. But it suffers from that most common affliction among indie games, a poor difficulty curve. I still say it's worth a try, because if you have the time to devote to it you can surely overcome its challenges. Just don't go into it thinking it's as friendly as it looks.
這篇評論值得參考嗎? 搞笑
26 人之中有 16 人(62%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
不推薦
23.9 記錄時數
張貼於:01 月 8 日
Pid is a game with a lot of great ideas, but poor execution makes it frustrating to play.

Being a platform/puzzle game, Pid demands precision jumps and skilful use of the central game mechanic - the ability to lay beams that propel Kurt, the player character, away from the surface they are fixed on. Unfortunately, poor controls let the game down in this department. Kurt routinely 'sticks' to the end of the beams, making it difficult to jump off the end of them. Poor design of several puzzles exacerbates the problem, as many puzzles and boss battles are timed, and leave no margin for error. The result is controlling-smashing levels of frustrating in many of the puzzles.

This is all the more disappointing because of the excellent game concept, graphic design, animation, sound and music, which help bring the simple but engaging story to life. Each area has a unique aesthetic and introduces new game mechanics, which ensure that the game never becomes routine or old. Each new challenge requires skilful use of the skills and abilities you have accrued so far.

I can only recommend Pid if you have considerable patience to look past its flawed controls. Be prepared to spend 30% of the time enjoying the calm ambience of the game's better-designed areas, 10% of your time working out the solutions to the more challenging puzzles and areas, and 60% of your time wrestling with the terrible controls and dying over and over again as you try to get past a challenge once you have identified the solution. If you are willing to take on this frustration, then the game is definitely beautiful, original and occasionally offers some thought-provoking puzzles.
這篇評論值得參考嗎? 搞笑
18 人之中有 11 人(61%)認為這篇評論值得參考
有 14 位使用者認為這則評論很有趣
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4.5 記錄時數
張貼於:2015 年 12 月 30 日
Pid is a game about a small child who is unable to get his bus so he goes around stealing constellations to buy bombs.
這篇評論值得參考嗎? 搞笑
2 人之中有 2 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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11.9 記錄時數
張貼於:2015 年 12 月 6 日
A quaint puzzle platformer that spikes with some infuriating sections
Pros
Nice Visuals
New Mechanics unlock at a steady pace
Story
Audio

Cons
Diffuculty Spikes
Those bloody boss fights

Ive enjoyed my time with this, even though Ive almost pulled my hair out on several ocassions. Completing the game unlocked hard mode, that can sod right off.

Recommended
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
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1.3 記錄時數
張貼於:01 月 6 日
Overall:8.5/10
Funny little platformer with good story and nice controls
Recommend:Play with Controller
Also it has 2 player mode so you can play with your kids/gf/bf/family
Pros:Lots of Fun
Cons:60fps cap
PricePerDollar: From 3$ and below (Steal Price)
Music:It reminded me of Sly The Cooper,very nice with lots of SFX
Graphics:Awesome with a unique theme but care as they are very dark.Those that have a monitor with IPS/OLED panel will enjoy it more
Room:Livingroom on TV
這篇評論值得參考嗎? 搞笑
11 人之中有 6 人(55%)認為這篇評論值得參考
不推薦
11.0 記錄時數
張貼於:01 月 2 日
really pretty, aesthetically pleasing, and the music is good. but the game mechanics are really frustrating
這篇評論值得參考嗎? 搞笑
Most Helpful Reviews  Overall
13 人之中有 10 人(77%)認為這篇評論值得參考
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2.9 記錄時數
張貼於:2014 年 02 月 9 日
遊戲整體來說可以說是輕度解謎+中度動作,遊戲的過程比較著重在操作的技巧,解謎上其實只是大多是多嘗試個兩次就會過的程度。

故事方面雖然遊戲一開始有個明確的主題就是小朋友要找回家的bus,可是遊戲過程中主角跟NPC的整體互動不多,幾乎都是碰面講了兩句話就繼續了,說實話在劇情的營造上稍嫌薄弱。但音樂與美術風格我很喜歡。

整體來說是個殺時間還不錯的遊戲,放進願望清單中等特價購入吧!!!
這篇評論值得參考嗎? 搞笑
4 人之中有 3 人(75%)認為這篇評論值得參考
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0.8 記錄時數
張貼於:2015 年 08 月 17 日
唔係咁好玩,
難得嚟唔過癮
正評
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
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1.8 記錄時數
張貼於:2014 年 08 月 11 日
Cute game!
這篇評論值得參考嗎? 搞笑
1 人之中有 1 人(100%)認為這篇評論值得參考
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11.5 記錄時數
張貼於:2014 年 02 月 14 日
這個遊戲解謎的成分不多,
劇情還不錯,
地圖方面做得十分細緻,
會讓你想逛逛整張地圖有什麼新鮮的東西.

如果你是觀察力很好,
有一定的技術水準,
加上沉的住氣的人,
這款遊戲很適合於你.

但如果你是沉不住氣的人,
不建議你玩這款遊戲,
你玩的當下可能會有股衝動想把電腦給砸了.
這篇評論值得參考嗎? 搞笑
2 人之中有 1 人(50%)認為這篇評論值得參考
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1.4 記錄時數
張貼於:2014 年 05 月 24 日
Not bad :)
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6 人之中有 2 人(33%)認為這篇評論值得參考
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9.9 記錄時數
張貼於:2014 年 02 月 11 日
好玩
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4 人之中有 0 人(0%)認為這篇評論值得參考
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37.1 記錄時數
張貼於:2014 年 02 月 9 日
濫遊戲~刻意刁難玩家~第二關王根本就是龜毛到極致~幸好是免費~現在我馬上移除這款濫遊戲
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209 人之中有 191 人(91%)認為這篇評論值得參考
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32.9 記錄時數
張貼於:2013 年 11 月 25 日
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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62 人之中有 54 人(87%)認為這篇評論值得參考
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18.1 記錄時數
張貼於:2013 年 11 月 15 日
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥♥♥.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

7/10
it's also the 3rd game I 100%. Why do i do this to myself.
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34 人之中有 33 人(97%)認為這篇評論值得參考
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11.8 記錄時數
張貼於:2015 年 06 月 12 日
Sometimes it's easy, sometimes it's a real pain in the ♥♥♥, but the story is quite interesting. It has a great soundtrack and audio. Pid is very atmospheric and graphics are smooth. It asked me a while to complete the game, because there are many secret areas and some puzzle parts are kinda tricky. Co-op mode is intense, because you need to collab with your pal a lot. You won't get far if you play alone in co-op mode. Also some levels gets boring after a while aaand challenges are really challenging. I recommend this game to everyone who likes unique platformer puzzles. Oh, and I also recommend to play with a controller.
7/10
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93 人之中有 68 人(73%)認為這篇評論值得參考
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2.9 記錄時數
張貼於:2014 年 11 月 17 日
I really wanted to like this game. On first blush, it should really satisfy: interesting art direction, unique music, and a nifty little gameplay mechanic. The difficulty seemed on par with my meager skills: not super-frenetic, but needing a little thought to keep it from being a cakewalk.

The trouble is, it all just seems too sluggish. Character control is incredibly slow. Just try "running" (loping?) one way, and then quickly change direction: young master Pid does an excruciatingly tardy about-face.

Worse yet, this sluggishness extends to jumping, as well. Platormers live and die by their jump-physics, and Pid sadly comes across as clumsy in this department. I think the benchmark for controllability in a character is to stand on a ledge, jump out into space, and then reverse direction to land on the edge again. The distance that you can get from the ledge safely tells you how "in control" you will feel with the gameplay. Pid does not fare well here.

I suppose it can be reasoned that everything *else* in the game is slow as well (animations, enemies, dialog, checkpoint restarts) so perhaps a slow character fits in with the dream-like feel. Or perhaps you could say that the emphasis is on the force beams instead of jumping, and you'd have a point. And there are plenty of people that loved Pid, so I won't begrudge them that.

However, for my own taste, the poor character control turned gameplay into a chore for me due to being unnecessarily challenging for comparatively trivial tasks. Life is short, and I have more games in my library than time to play them all, so I'll move my attention to more rewarding fare!
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