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Pid is net zoals jouw wereld… maar dan anders.
Releasedatum: 31 okt 2012
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Info over het spel

De jonge Kurt is gestrand op een eigenaardige planeet en nu moet hij thuis zien te komen. Geholpen door vrienden uit onverwachte hoek, merkwaardige apparaten uit zijn rugzak en anti-zwaartekrachtstralen moet Kurt op deze reis alle platforms overwinnen en alle puzzels oplossen. In de 12 uur actie- en adventure-gameplay en de volledig uitgewerkte co-opmodus staan spelers op het punt om een prachtige wereld en een onvergetelijke soundtrack te ervaren. Tweeëntwintig verschillende locaties, tientallen vijanden en honderden geheimen: Pid is net zoals jouw wereld… maar dan anders.

Systeemeisen (PC)

    Minimum:

    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9

    Recommended:

    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10

Systeemeisen (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
Nuttige klantrecensies
36 van de 44 mensen (82%) vonden deze recensie nuttig
717 producten op account
63 recensies
1.3 uur in totaal
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
Geplaatst: 7 juni 2014
Was deze recensie nuttig? Ja Nee
17 van de 20 mensen (85%) vonden deze recensie nuttig
45 producten op account
26 recensies
0.4 uur in totaal
This game has a wonderful style and a calm soundtrack.
The game feels rather quiet...which I like.
Geplaatst: 13 juni 2014
Was deze recensie nuttig? Ja Nee
16 van de 19 mensen (84%) vonden deze recensie nuttig
1,270 producten op account
177 recensies
11.0 uur in totaal
Don't expect a perfect platformer expect a charming interesting world with gorgeous graphics a sweeping score and unfortunately some bland sections and over the top difficulty.
Geplaatst: 24 april 2014
Was deze recensie nuttig? Ja Nee
13 van de 20 mensen (65%) vonden deze recensie nuttig
74 producten op account
69 recensies
0.5 uur in totaal
This game is beautiful for an indie game.
Geplaatst: 5 juni 2014
Was deze recensie nuttig? Ja Nee
14 van de 22 mensen (64%) vonden deze recensie nuttig
761 producten op account
16 recensies
11.4 uur in totaal
It's not bad, per se, just aggressively tedious and mediocre, while vastly overstaying it's welcome. There's also some goofball mistakes like the incredible lack of invincibility frames on being hit, the varying frequency of checkpoints (sometimes they'll be near constant, sometimes they're rare as heck) and the fact that several of the tools are pointless or incredibly niche.
Geplaatst: 3 mei 2014
Was deze recensie nuttig? Ja Nee
177 van de 194 mensen (91%) vonden deze recensie nuttig
474 producten op account
3 recensies
32.9 uur in totaal
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
Geplaatst: 25 november 2013
Was deze recensie nuttig? Ja Nee