Challenging platformer with striking visuals and deep engrossing story transports you to a world beyond ours!
User reviews:
Overall:
Very Positive (1,951 reviews) - 86% of the 1,951 user reviews for this game are positive.
Release Date: Oct 31, 2012

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Buy Pan-Pan: Planetary Pack

Includes 4 items: Pid, Pan-Pan, Pan-Pan Soundtrack, Pan-Pan Manual

 

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August 25

Pid <3 Pan-Pan

Like Pid, then you're sure to love Pan-Pan.

An adventure puzzle game out of this world. Out today and the first title published by Might and Delight.

1 comments Read more

About This Game

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA)
Customer reviews
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Overall:
Very Positive (1,951 reviews)
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701 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
7 of 7 people (100%) found this review helpful
Recommended
18.8 hrs on record
Posted: September 22
Great puzzle platformer, very intuitive.
You can solve puzzles in more than one way which I highly approve of in any puzzle game.
One of the most important aspects for me in a game is having the freedom to choose and beat it at your own pace.

If you're going for 100% then definitely use a guide on your first playthrough, because as much as I like this game, it has low replay value and TONS of missables, I wouldn't want to do normal mode all over again. Just beat normal with a guide, then go for hard (which overhauls the majority of the game) and that's about it.
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Most Helpful Reviews  Overall
205 of 224 people (92%) found this review helpful
Recommended
32.9 hrs on record
Posted: November 25, 2013
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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57 of 65 people (88%) found this review helpful
1 person found this review funny
Recommended
18.1 hrs on record
Posted: November 15, 2013
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥♥♥.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

7/10
it's also the 3rd game I 100%. Why do i do this to myself.
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37 of 38 people (97%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: June 12, 2015
Sometimes it's easy, sometimes it's a real pain in the ♥♥♥, but the story is quite interesting. It has a great soundtrack and audio. Pid is very atmospheric and graphics are smooth. It asked me a while to complete the game, because there are many secret areas and some puzzle parts are kinda tricky. Co-op mode is intense, because you need to collab with your pal a lot. You won't get far if you play alone in co-op mode. Also some levels gets boring after a while aaand challenges are really challenging. I recommend this game to everyone who likes unique platformer puzzles. Oh, and I also recommend to play with a controller.
7/10
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76 of 102 people (75%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: November 17, 2014
I really wanted to like this game. On first blush, it should really satisfy: interesting art direction, unique music, and a nifty little gameplay mechanic. The difficulty seemed on par with my meager skills: not super-frenetic, but needing a little thought to keep it from being a cakewalk.

The trouble is, it all just seems too sluggish. Character control is incredibly slow. Just try "running" (loping?) one way, and then quickly change direction: young master Pid does an excruciatingly tardy about-face.

Worse yet, this sluggishness extends to jumping, as well. Platormers live and die by their jump-physics, and Pid sadly comes across as clumsy in this department. I think the benchmark for controllability in a character is to stand on a ledge, jump out into space, and then reverse direction to land on the edge again. The distance that you can get from the ledge safely tells you how "in control" you will feel with the gameplay. Pid does not fare well here.

I suppose it can be reasoned that everything *else* in the game is slow as well (animations, enemies, dialog, checkpoint restarts) so perhaps a slow character fits in with the dream-like feel. Or perhaps you could say that the emphasis is on the force beams instead of jumping, and you'd have a point. And there are plenty of people that loved Pid, so I won't begrudge them that.

However, for my own taste, the poor character control turned gameplay into a chore for me due to being unnecessarily challenging for comparatively trivial tasks. Life is short, and I have more games in my library than time to play them all, so I'll move my attention to more rewarding fare!
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46 of 59 people (78%) found this review helpful
Recommended
1.3 hrs on record
Posted: June 7, 2014
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
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24 of 25 people (96%) found this review helpful
3 people found this review funny
Recommended
18.8 hrs on record
Posted: August 17, 2015
Pid is a super atmosperic, dreamy and hard game. Really Freakin' hard.
I died 888 times (I swear I'm not making that up).

This is a punishing game, and were I using a controller, there would have been numerous holes in the wall by the time I finished Pid.

If it wasn't already clear - I'm not talking about "hard" difficulty.

I picked this up for cheap, but if you like platformers that are a little "different", then always look for games coming out of Scandinavia ;)

The main mechanic is quite uniqe (kind of a tractor beam) and this is what differentiates pid from most other games of the genre.

Definitely worth picking up if you're into unforgiving platformers!
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18 of 18 people (100%) found this review helpful
3 people found this review funny
Recommended
5.6 hrs on record
Posted: April 4, 2015
Puzzles are sometime frustating but the game mechanic makes me enjoy the game. Pid has a unique graphic and art, the character control is actually enough for me ;)

As a fan of indie platformer, I recommend this game :)
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21 of 24 people (88%) found this review helpful
Recommended
6.1 hrs on record
Posted: January 20, 2015
8/10.

Overall, I would recommend this game except if too difficult puzzles and situations can cause anxiety or too much problem for you.

Pros:

- CUTE!
- Interesting and different kind of gameplay.
- Nice idea and story.
- Levels are designed beautifully.
- Some levels are absolutely gorgeous.
- Perfectuly suiting audio and music.
- Great artwork.
- Great character design.
- Some very nice puzzles.

Cons:
- Too difficult sometimes. It feels unnecessary. Some boss battles are frustratingly difficult. Same goes with the speed run levels. Makes you sometimes want to ragequit forever. lol.
- Repetitive to some extent.
- Too long. I my opinion, it should've been at least 25% shorter than the current length.
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29 of 38 people (76%) found this review helpful
Recommended
43.7 hrs on record
Posted: December 21, 2013
Kind of game that brings you back to childhood (SNES era) when many games was like this. This is puzzle-platformer where you have to get your way through levels by jumping, evading and fighting enemies. At the end of each "world", there're boss battles, which are fun and challenging. Levels are well designed and fun to explore. Colors are beautiful, everything in this game is painted with eye pleasing color. Soundtrack is awesome, it is written for this game and, compared to similar indie games, it really stands out. As for the difficulty, this is hard game, it starts slow but gets really hard towards the end. Aside from single player campaign (which can be played solo or co-op), there're plenty of short "challenge" levels which reminds of Super Meat Boy kind of levels.

All in all, fun little game. If you like platformers, you shouldn't miss this.
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Recently Posted
Barrfind V.
4.6 hrs
Posted: September 26
Mixing up platforms and puzzles, Pid offers old school difficulty and a very enjoyable experience. The many deaths of Kurt can be extremely frustrating. So be prepared for long and hard gameplay.
Helpful? Yes No Funny
InEsS|o_O o_O o_O
0.4 hrs
Posted: September 17
Nice game, try it :D
Helpful? Yes No Funny
cg_destro
20.7 hrs
Posted: September 11
Very good platformer. challenging and satisfying, great visuals and feel, definitely worth playing if you like platformers.
Helpful? Yes No Funny
msimpson.uofl11
4.3 hrs
Posted: September 6
Frustratingly difficult at times, even on easy. Recommended if you like a challenge but not if you want a casual, relaxing game, which is too bad as the game is gorgeous and I wish I could simply enjoy wandering the levels.
Helpful? Yes No Funny
Super Shag
0.1 hrs
Posted: September 5
It’s the Nutshack! (Yee, yee)
It’s the Nutshack! (What he say?) (Ayyyy!)
It’s the Nutshack! (Oh, yes!) (Yeeeah!)
It’s the Nutshack! (Hey, I got the Nutshack!)
It’s the Nutshack! (Don’t forget it, boyee!)
It’s the Nutshack! (It’s the Nutshack!)
It’s the Nutshack! (It’s the Nutshack!)
It’s the Nutshack! (Yeah!) (It’s the Nutshack…)
It’s the Nutshack! (Hey!)
It’s the Nutshack! (Piece a’ nuts!)
It’s the Nutshack! (Whoooa!)
It’s the Nutshack!
Hoo-ugh!
Phil’s from ‘Frisco, Jack’s from the P.I.,
Horatio the Horat so bigga!
Tito ♥♥♥♥ “Dickman”, baby!
He raised Phil and loves the ladies.
Jack’s cool and lazy, he’s still learnin’.
Number one Cherry Pie, still a virgin.
Chita, meet da freak of da weekah!
Phil’s homegirl that Jack wanna keep her,
But that’s not happenin’, either!
Shake it like a seizure, hold up,
Lemme spark this, take a breather, (Yeaaah huh huh!)
Breathe that reefer in my lungs.
I got grapes, what you watchin’, son?
It’s the Nutshack! (Yah!)
It’s the Nutshack! (AAAAARRRGH!)
It’s the Nutshack!
It’s the Nutshack!
Helpful? Yes No Funny
Capo
0.7 hrs
Posted: August 12
Product received for free
To be brief, this game is like a slow Super Meat Boy with poor motion controls. Do not buy it.
Helpful? Yes No Funny
Bumpy Chungus
11.2 hrs
Posted: August 11
Fun mix between puzzle platforming and more difficult reflex-based stuff. Does a good job balancing the difficulty out, and the co-op mode works really well. The art design, story, and music are all pretty nice and unique too.
Helpful? Yes No Funny
Varyn
4.4 hrs
Posted: August 1
Fun concept. Poor execution.

The checkpoints are poorly thought out. There are many times where a checkpoint will save your progress beyond a place with an item, so that if you fail on your first attempt, there is no way to go back and try again. Or the checkpoint will be back far enough so that if you die you have to redo much of the level.

Seems that the game was designed for controllers, not a keyboard+mouse, as there the game's functionality would be significantly improved if you could actually *aim* your light beams with a mouse. For example, consider Ori and the ability to aim where you shoot.

I got about 4 hours of gameplay before getting frustrated to the point where I never want to play again, and not because of difficulty, but rather because of poor checkpoints, poor controls, and annoying enemies.
Helpful? Yes No Funny
Zero!
9.9 hrs
Posted: July 29
Nice game and nice gameplay mostly, you can have fun and get a good time but dude, checkpoints are awful!!!!! the worst chekpoints I have ever knew in my entire life, cant go back and get from where I fell because the stupid checkpoint keeps getting me in a place where objects make you jump ahead and dont let you go back! Even enemies are revived and you have less bombs, that's no checkpoint at all!
There is some things that you cant reach if you play casual as the game is, cause time is too low to reach and light doesnt have the lenght it needs to get a small chance of fail, need to be a pro in a CASUAL game
Good to play through and get a good time and have fun, but to get all achievements and find everything this game does not give you a chance to fail, time too low for certain things
Down thumb because stupid checkpoint
Helpful? Yes No Funny