Challenging platformer with striking visuals and deep engrossing story transports you to a world beyond ours!
User reviews:
Recent:
Mixed (26 reviews) - 65% of the 26 user reviews in the last 30 days are positive.
Overall:
Very Positive (2,164 reviews) - 86% of the 2,164 user reviews for this game are positive.
Release Date: Oct 31, 2012

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About This Game

A young boy named Kurt finds himself stranded on a peculiar planet, and he must find his way home. Finding help from unlikely allies and the curious tools in his backpack, Kurt must use gravity-defying beams to conquer every platform and solve every puzzle on this strange journey. Featuring over 12 hours of action-adventure gameplay and fully-realized co-op, players are poised to experience a beautiful world set to an evocative soundtrack. With twenty-two different locations, dozens of foes and hundreds of secrets, Pid is like your world… only different.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2
    • Processor: 2.6 GHz single core
    • Memory: 1 Gb
    • Hard disk space: 2 Gb
    • Video Card: DirectX 9.0 compatibility
    • DirectX®: DirectX9
    Recommended:
    • OS: Windows 7
    • Processor: 3.0 GHz dual core
    • Memory: 2 Gb
    • Hard disk space: 2 Gb
    • Video Card: GeForce 8 series, ATI Radeon HD2xxx
    • DirectX®: DirectX10
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 2.6 GHz single core
    • Memory: 1 GB
    • Hard Disk Space: 2 GB
    • Video Card: OpenGL 2.0 compatible video card with 1 GB shared or dedicated RAM (ATI or NVIDIA)
Customer reviews
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Recent:
Mixed (26 reviews)
Overall:
Very Positive (2,164 reviews)
Recently Posted
Zero!
( 9.9 hrs on record )
Posted: July 29
Nice game and nice gameplay mostly, you can have fun and get a good time but dude, checkpoints are awful!!!!! the worst chekpoints I have ever knew in my entire life, cant go back and get from where I fell because the stupid checkpoint keeps getting me in a place where objects make you jump ahead and dont let you go back! Even enemies are revived and you have less bombs, that's no checkpoint at all!
There is some things that you cant reach if you play casual as the game is, cause time is too low to reach and light doesnt have the lenght it needs to get a small chance of fail, need to be a pro in a CASUAL game
Good to play through and get a good time and have fun, but to get all achievements and find everything this game does not give you a chance to fail, time too low for certain things
Down thumb because stupid checkpoint
Helpful? Yes No Funny
CB
( 10.9 hrs on record )
Posted: July 25
A fun little platforming puzzle game, if you're into that sort of thing, but there are no meaningful choices, and it goes a bit longer than seemed necessary.
Helpful? Yes No Funny
jeremyb777
( 0.4 hrs on record )
Posted: July 25
I believe I got this game key from a trade on another website. However, today I decided to give it a try. It was a relatively small download, which is nice. The game has a simplistic story, but the presentation is pretty good. I have only played a short while, but what I have played so far is good. It seems to be a platformer with emphasis upon puzzles over action... at least at this point. While my PC can play it, it doesn't run the game at a very good FPS, even on low graphics settings, it does at least playable. I do feel like my PC should be able to run this game at a higher frame rate, but I've seen much worse. So, I'd say the optimization could be better, but is not horrible. I have tagged this game to play more in the future when I have a faster computer. The graphics are pretty cute and have a certain charm about them. The presentation is good. There are some characters who speak by means of text and gibberish which sounds like a foreign language. I believe the Zelda games may have used this method in the past. I believe it is effective and is much better than mere text.
Helpful? Yes No Funny
Duggery
( 15.7 hrs on record )
Posted: July 22
This is what I would consider the Medea of indie games.
It has an amazing story, a beautiful art style, and enthralling music. The boss fights are truely some of the best I've seen in a long time. There is one problem, though. Being in my books the "Medea of video games", it shares the exact same problem Medea has. The beginning is amazing, the middle is enthralling, and all the way up to right before the final boss, it is a generally good time (I found the final "giant" boss to be quite dull, and the Ken boss fight wasn't great, either, but at least they were both enjoyable). The problem is, though, the final boss fight is, sadly to say, mediocre at best. Compared to the others, it seems stiched together at the last minute. You beat the final boss with no satisfaction, more just a feeling of relief that you don't have to deal with his annoying attack patterns anymore and it's all over, only to realize that it is then followed by 3 platforming sections (2 of which are, like the final boss, more annoying then enjoyable). Though, all of that said, I can easily say that this is one of my favorite video games of all time (I love Medea just the same), and I would recommend it to anybody that likes platforming games (word of advice, it strays a bit more towards the frustrating / difficult side of platforming in some times) and to I believe all people I know!
Helpful? Yes No Funny
Tytanyx
( 0.8 hrs on record )
Posted: July 17
Product received for free
Fun platformer with a beautiful atmosphere.
Helpful? Yes No Funny
WoodrowShigeru
( 18.1 hrs on record )
Posted: July 11
pid is a lovely 2D platforming puzzle adventure game with a gorgeous visual aesthetic, and a charming, somewhat extra-ordinary story about a boy who, on his bus ride home from school, gets lost and trapped on a distant planet where the interplanetary traffic has died down for centuries.

Unfortunately however, the controls are too floaty which makes for a frustrating platforming experience. The music is okay in itself and definitely sports a colorful variety, but it gets fairly annoying in die-a-lot sections. Same for some of the sound FX. Speaking of sounds: Kurt's footsteps sound way too heavy for a little boy, which threw me off the entire time. There are difficulty spikes all over the place, and especially the chase scenes are absolutely abysmal. If I were to guess, I'd say this game hasn't been playtested thoroughly.

I wish some of the checkpoints were placed differently (for instance, not at the beginning of a cutscene). As for the gameplay, it *is* innovative at times, I'll give it that, but … bottom line: I did not enjoy myself much of the time; I did not enjoy playing through this game. Even though I did finish pid, the experience was all in all too frustrating.

5.5/1o

(I have to pick Yes or No? Hm … then I rather do recommend this, but with a caution).
Helpful? Yes No Funny
Ben F
( 7.7 hrs on record )
Posted: July 10
Pid shows everything it has to offer after the first two hours. The core mechanics feel great but the game built around them is unfocused. Something about the level design feels clumsy as though the developers were not quite sure what to do with the mechanics. It's alright but after BC: Rearmed I was expecting another classic which it definitely isn't. Looks and sounds great but is ultimately underwhelming.
Helpful? Yes No Funny
Draknath
( 0.6 hrs on record )
Posted: July 3
I'm lovin' it. Would love to get more games like this to play and review.
Helpful? Yes No Funny
Rowan Berry
( 3.0 hrs on record )
Posted: July 3
There is only one reason I'm giving a thumb down and it's the fact that after three hours of playing I encountered a "Fatal Error in gc". Normally I wouldn't mind errors or glitches or bugs, but this rendered my save file unplayable. Up until that I had had a good experience. This abrupt stop to the good flow I'd been has made me uneager to pick up the game again for some time now, unfortunately. I am giving a thumb down merely to draw attention to the fact that it's possible that this happens to other players as well.

Pid has an eerie yet pretty art style, relaxing music and a slow pace. This works for some, for some it doesn't. I'm a sucker for platformers and I do like the relaxing pace of this game personally. I don't know if it'd get tedious after a while, but so far I liked it how I could just stand still and think in peace most of the time before "springing" into action. I didn't find so many secret areas yet, but I saw a lot of possible places that I failed to access. A nice added extra touch, I think.

The level of difficulty is decent. Not too complicated, but every once in a while you do have to stop to ponder about what to do. You die as easily as Mario, but you have infinite lives and usually respawn mere steps away from where you died. The game mechanics are simple but they surprised me pleasantly. I expected a "beam" to be for destroying enemies, but it actually works as tool for puzzle solving, The limited bombs you get are also fittingly strategic for this game in my opinion, but the mix of "vending machines" and "free" items is a little confusing. I ended up restocking on items only to receive the same item for free by destroying the next enemy.

All in all, the game works for me, while I understand why it doesn't work for some. I will pick it up again for sure after some time to "cool off" for like I said, my save file is unplayable now.

And in case it might be helpful in any way, I'll now try to describe the error situation in detail (spoiler alert)... Maybe it's useless, but oh well.

I'm using Windows 10. The error happened in "a Sitting Room", right after the boss, really. I ventured into the room above the limbless gate guardian's head. I cleared the room but noticed a spot I hadn't gotten into, so I left the room but changed my mind and came back to run through it one more time. I died and my restart point threw me back to the spot where you have to destroy the red enemy with a laser beam to clear the room. I did that again and once I dropped down to the entrance/exit, well... The game froze still. I caught a glimpse of the error message, but I could only make out the headline "Fatal error in gc" and the word "thread" in the actual message. I tried to bring up the task manager, but the now black screen of Pid made it impossible. I couldn't "bring up" the task manager, nor the error message, nor even the Skype I had on at the same time, because everything save for the, well, toolbar was untouchable covered by blackness. I could restart my computer normally because the start menu functioned, but when I restarted the game, well... It shows I am in "a Sitting Room" still and it shows me standing by the entrance/exit of the puzzle room I'd been in. But Pid is nowhere to be seen, only the ESC button yielded any response. "Restart from previous save point" made no difference. I did mess around for a while and tried everything I could think of but nothing worked. Thus, I need to start a new save file.
Helpful? Yes No Funny
jack_the_beast
( 11.7 hrs on record )
Posted: July 2
pros: great story, great style, innovative gameplay, very long for an indie game

cons: sometimes it's frustrating, unresponsive controls in some higly timing-related situations

a must have
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
5 of 6 people (83%) found this review helpful
Not Recommended
3.0 hrs on record
Posted: July 3
There is only one reason I'm giving a thumb down and it's the fact that after three hours of playing I encountered a "Fatal Error in gc". Normally I wouldn't mind errors or glitches or bugs, but this rendered my save file unplayable. Up until that I had had a good experience. This abrupt stop to the good flow I'd been has made me uneager to pick up the game again for some time now, unfortunately. I am giving a thumb down merely to draw attention to the fact that it's possible that this happens to other players as well.

Pid has an eerie yet pretty art style, relaxing music and a slow pace. This works for some, for some it doesn't. I'm a sucker for platformers and I do like the relaxing pace of this game personally. I don't know if it'd get tedious after a while, but so far I liked it how I could just stand still and think in peace most of the time before "springing" into action. I didn't find so many secret areas yet, but I saw a lot of possible places that I failed to access. A nice added extra touch, I think.

The level of difficulty is decent. Not too complicated, but every once in a while you do have to stop to ponder about what to do. You die as easily as Mario, but you have infinite lives and usually respawn mere steps away from where you died. The game mechanics are simple but they surprised me pleasantly. I expected a "beam" to be for destroying enemies, but it actually works as tool for puzzle solving, The limited bombs you get are also fittingly strategic for this game in my opinion, but the mix of "vending machines" and "free" items is a little confusing. I ended up restocking on items only to receive the same item for free by destroying the next enemy.

All in all, the game works for me, while I understand why it doesn't work for some. I will pick it up again for sure after some time to "cool off" for like I said, my save file is unplayable now.

And in case it might be helpful in any way, I'll now try to describe the error situation in detail (spoiler alert)... Maybe it's useless, but oh well.

I'm using Windows 10. The error happened in "a Sitting Room", right after the boss, really. I ventured into the room above the limbless gate guardian's head. I cleared the room but noticed a spot I hadn't gotten into, so I left the room but changed my mind and came back to run through it one more time. I died and my restart point threw me back to the spot where you have to destroy the red enemy with a laser beam to clear the room. I did that again and once I dropped down to the entrance/exit, well... The game froze still. I caught a glimpse of the error message, but I could only make out the headline "Fatal error in gc" and the word "thread" in the actual message. I tried to bring up the task manager, but the now black screen of Pid made it impossible. I couldn't "bring up" the task manager, nor the error message, nor even the Skype I had on at the same time, because everything save for the, well, toolbar was untouchable covered by blackness. I could restart my computer normally because the start menu functioned, but when I restarted the game, well... It shows I am in "a Sitting Room" still and it shows me standing by the entrance/exit of the puzzle room I'd been in. But Pid is nowhere to be seen, only the ESC button yielded any response. "Restart from previous save point" made no difference. I did mess around for a while and tried everything I could think of but nothing worked. Thus, I need to start a new save file.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: July 10
Pid shows everything it has to offer after the first two hours. The core mechanics feel great but the game built around them is unfocused. Something about the level design feels clumsy as though the developers were not quite sure what to do with the mechanics. It's alright but after BC: Rearmed I was expecting another classic which it definitely isn't. Looks and sounds great but is ultimately underwhelming.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
18.1 hrs on record
Posted: July 11
pid is a lovely 2D platforming puzzle adventure game with a gorgeous visual aesthetic, and a charming, somewhat extra-ordinary story about a boy who, on his bus ride home from school, gets lost and trapped on a distant planet where the interplanetary traffic has died down for centuries.

Unfortunately however, the controls are too floaty which makes for a frustrating platforming experience. The music is okay in itself and definitely sports a colorful variety, but it gets fairly annoying in die-a-lot sections. Same for some of the sound FX. Speaking of sounds: Kurt's footsteps sound way too heavy for a little boy, which threw me off the entire time. There are difficulty spikes all over the place, and especially the chase scenes are absolutely abysmal. If I were to guess, I'd say this game hasn't been playtested thoroughly.

I wish some of the checkpoints were placed differently (for instance, not at the beginning of a cutscene). As for the gameplay, it *is* innovative at times, I'll give it that, but … bottom line: I did not enjoy myself much of the time; I did not enjoy playing through this game. Even though I did finish pid, the experience was all in all too frustrating.

5.5/1o

(I have to pick Yes or No? Hm … then I rather do recommend this, but with a caution).
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
0.8 hrs on record
Posted: July 17
Product received for free
Fun platformer with a beautiful atmosphere.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.6 hrs on record
Posted: July 3
I'm lovin' it. Would love to get more games like this to play and review.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
195 of 213 people (92%) found this review helpful
Recommended
32.9 hrs on record
Posted: November 25, 2013
If there's one game that completely failed to find its audience, it's Pid. On the outside, Pid looks another artsy puzzle platformer, with its gentle, softly rendered backgrounds, and relaxing acoustic soundtrack. Upon playing it though, the game honestly has more in common with Super Meat Boy than any puzzle platformer. The distance between checkpoints is tiny, you have infinite lives, and enemies, traps, and spikes are everywhere. I personally love the game to death, but I can see why the huge dissonance between how the game looks and feels, vs how it plays, turned a lot of people off. It's really too bad though, because I think Pid is one of the best games around.

The main gimmick here is the ability to place down beams of light that can carry you around. The way this changes how you navigate through the game world is dramatic, and a bit reminiscent of Bionic Commando Rearmed, which some of the Pid team also worked on. The game thoroughly explores this mechanic, with every area in the game having a slight twist to how the game plays. Most of the time you use the beam to carry yourself, but other locations have you using it to carry bombs towards enemies, carry enemies themselves, or even push around light sources needed to light the way for you. The other great thing about the beam mechanic is how the solution is always right there in front of you, but you have to figure out where to place the beams, adding a bit of a puzzle aspect.

Overall though, I really can't stress enough how much I like this game. The scenery, music, atmosphere, and gameplay all combine to form this truly unique experience. The game is pretty long as well, but has a great flow and variety to the areas. If you like hard platformers, you should check this game out.
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57 of 65 people (88%) found this review helpful
Recommended
18.1 hrs on record
Posted: November 15, 2013
No game has frustrated me and entertainmed at the same time so much than Pid.
Underneath the beautiful aesthics (it honestly had a pixar vibe going on) and the ♥♥♥♥ing amazing sound track lies a game so god damn hard it made me want to burn my computer.
The game starts out friendly enough. You learn the basic mechanics of using the game's gravity gems to float to high unreachable platsforms. Then you are introduced to bombs, music boxes, smoke bombs, lazer beams, and so on to assist you. Then approaching the first boss there is a sudden difficulty spike. Platforms got smaller, enemies became faster, and oh god the ♥♥♥♥ing spiked walls. EVERYWHERE.
Even at the easiest difficulty setting if you don't have the patience to retry a level again again you will be ♥♥♥♥♥♥.
Unlike other precision platoformers like Super Meat Boy the game has a larger focus of utilizing the gravity gems/timing. For instance you'll teach yourself how to wall jump even if there isn't a wall sticking mechanic, which will help you find the collectables throughout the game.
The collectables are what almost ruined this game for me. There are 12 "souviners" and 17 "secret constellations". Finding them are almost impossible without guides and even when you reach them you will have to try. try. try and try again to get them. one of the souviners took me at least 40 mins to get. Collecting all of them doesn't give you an alternate ending or anything, but it certainly makes you feel good knowing that you challenged yourself to the MAX. Also an achievement.

BUT, the game is gorgeous. Even when i was frustrated i couldn't get over how amazing the game looked. The soundtrack is definately up there with hotline miami in terms of quality. The timing of when the tunes started playing according to where you are in the game is pitch perfect also. One moment you're hearing gusty fast paced drum, when suddenly you reach a calm zero gravity zone and a calm piano track kicks in. Perfect. These two factors kept me pushing through the more unforgiving parts of the game.
The levels also very greatly from robot sweat shops, to an opera stage with flying airplanes. ♥♥♥♥ gets creative, and you will grin ear to ear everytime a new set piece is opening.
The story is also starts out simple, and gets pretty interesting by the end. It's pretty cliche, but it's like a reallly good children's picture book.

If you like platformers that are challenging you might want to pick this up. It's pretty cheap, and it's been in like 3 bundles this year alone. While it has an extremly unforgiving diffuiculty spike, it also has alot of excellent redeeming qualities. Reccomended if you have time.

7/10
it's also the 3rd game I 100%. Why do i do this to myself.
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36 of 37 people (97%) found this review helpful
2 people found this review funny
Recommended
11.8 hrs on record
Posted: June 12, 2015
Sometimes it's easy, sometimes it's a real pain in the ♥♥♥, but the story is quite interesting. It has a great soundtrack and audio. Pid is very atmospheric and graphics are smooth. It asked me a while to complete the game, because there are many secret areas and some puzzle parts are kinda tricky. Co-op mode is intense, because you need to collab with your pal a lot. You won't get far if you play alone in co-op mode. Also some levels gets boring after a while aaand challenges are really challenging. I recommend this game to everyone who likes unique platformer puzzles. Oh, and I also recommend to play with a controller.
7/10
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73 of 99 people (74%) found this review helpful
Not Recommended
2.9 hrs on record
Posted: November 17, 2014
I really wanted to like this game. On first blush, it should really satisfy: interesting art direction, unique music, and a nifty little gameplay mechanic. The difficulty seemed on par with my meager skills: not super-frenetic, but needing a little thought to keep it from being a cakewalk.

The trouble is, it all just seems too sluggish. Character control is incredibly slow. Just try "running" (loping?) one way, and then quickly change direction: young master Pid does an excruciatingly tardy about-face.

Worse yet, this sluggishness extends to jumping, as well. Platormers live and die by their jump-physics, and Pid sadly comes across as clumsy in this department. I think the benchmark for controllability in a character is to stand on a ledge, jump out into space, and then reverse direction to land on the edge again. The distance that you can get from the ledge safely tells you how "in control" you will feel with the gameplay. Pid does not fare well here.

I suppose it can be reasoned that everything *else* in the game is slow as well (animations, enemies, dialog, checkpoint restarts) so perhaps a slow character fits in with the dream-like feel. Or perhaps you could say that the emphasis is on the force beams instead of jumping, and you'd have a point. And there are plenty of people that loved Pid, so I won't begrudge them that.

However, for my own taste, the poor character control turned gameplay into a chore for me due to being unnecessarily challenging for comparatively trivial tasks. Life is short, and I have more games in my library than time to play them all, so I'll move my attention to more rewarding fare!
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46 of 59 people (78%) found this review helpful
Recommended
1.3 hrs on record
Posted: June 7, 2014
Pid is a delightfully pleasant and challenging platformer / puzzle game. It is striking in every sense and plays a lot like that of LIMBO, you are a small boy who is lost and trying to find a way home. Using a strange power where you are able to create traction fields on any surface for a limited time, you use them to navigate your way through the alternative, artistic world. I don’t see there being too much length to the game and it’s a but short on achievements but it’s a well-crafted game and piece of art.
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