Hidden object games have come a long way from their iSpy/Highlights inspired roots, branching off from simply searching for random objects in a scene of junk into something more akin to a casual adventure game. Angelica Weaver is an exceptional example of this, blending traditional adventure and HOG gameplay into an enjoyably ridiculous murder mystery, all held together with impressively high production values.
Catch Me When You Can follows Chicago detective Angelica Weaver, on the case for a serial killer that seems to be copying a series of murders that occurred a hundred years ago. For reasons never quite explained, Weaver can revisit scenes from the past, and in doing so begins to piece together both the murders from the past and how they tie in with the present. It's predictably convoluted and ultimately leads to a rather silly and anticlimactic ending, but on the whole it's just compelling enough to keep you entertained.
A bit more frustrating is its often confusing puzzle logic and consistent inability to properly communicate where you need to go. I'd often find myself clicking randomly around the screen hoping to trigger something I'd missed before, only to find I needed to travel several screens back and use a random object to obtain another random object which somehow let me progress past where I was. It's not so awful as to make me quit the game, but it's annoying to have to rely on the hint system so often when it should be a last resort used for particularly challenging puzzles.
Although perhaps not a showcase of the absolute best HOGs have to offer, Angelica Weaver is on the whole a rather enjoyable (if occasionally overly self indulgent in both its story and illogical logic) casual adventure that is almost completely satisfying once you look past some of its more persistent issues. Though I doubt we will ever see a direct sequel, I wouldn't object if Mumbo Jumbo continued with this style and quality of HOGs, which are if nothing else miles ahead of most games of the genre.