Defender's Quest is a Tower-Defense/RPG Hybrid tightly focuses on three things: tactical depth, customization, and story.
User reviews: Overwhelmingly Positive (1,614 reviews)
Release Date: Oct 30, 2012

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"Tower defense/RPG hybrid with simple rules that create challenging tactical gameplay. Nice story, charming humorous characters. Just one more battle..."

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March 26

Defender's Quest 2 - Weaselmancer and Cast Preview

Defender's Quest 2 - Weaselmancer and cast preview


Last week we posted about DQ1HD and DQ2's milestone plan. Today let's supplement that with a sneak peek at some characters for Defender's Quest 2.

A while back we posted a little bit about Javir, Terevan and "New Guy" but let's add a few other characters to the mix. Today we're officially revealing the Weaselmancer and a preview of the rest of the cast.

SPOILERS???

I wouldn't consider the material in this post any more spoiler-ific than what you'd find in an old-school instruction manual, but if you want to know absolutely nothing about Defender's Quest 2 before release, feel free to skip this post.

Anyways, here's the Weaselmancer:

Cleverness Firstwatch, Weaselmancer

Explore Everywhere. Fight everything that moves. Steal everything that doesn't.

Age: 21
Height: 6'6" (198 cm)
Home: A weasel-filled cave

You know, a lot of people would consider being trapped in a cave-in with nothing but ferrets for company for a year and a half to be a negative experience, but Cleverness is a positive kind of person. How many people get the opportunity to experience all the health benefits of the cave lichen and dead bat diet? Or learn to talk with weasels? Or train weasels into a vicious, organized army capable of conquering a vast subterranean empire? Or feel the feeble social constructs of your upbringing slip away as you begin to adopt the values and practices of the culture around you? Or sit on a throne made of the pelts of conquered creatures as Ferret Warlord Goddess, master of all you can see (which is like, 35 feet, since you're in a cave, but still) as your weasel captains lavish you with the shiniest objects and tastiest morsels – you, their Queen and God?! Who would ever return from THIS?

What's that? A rescue party?

…Well I'm sure the whole reintegration-into-society thing will go off without a hitch.



In battle she uses her army of ferrets to help friends and harass foes. Outside of battle, she uses them to harass everyone.

Next, here's a sneak preview of all 14 Defender's Quest 2 hero characters (well, maybe 13, as Javir and Bitey the turtle-tank kind of count as one character in battle). Remember, in DQ2 there will be no "generic" soliders like in DQ1, but there will be trained monsters that certain characters can summon that will sort of take their place.



Please note that this art is very much work in progress and quite likely to change before final release. Colors and details especially.

One thing we've tried to do is create several distinct cultures, something we'll talk about at length in future posts. The first four characters are "domed city dwellers", the next four are "miners", followed by three "sky islanders", and the last two are "rogue scavengers."

The character classes from left to right are: Capsule beast and Pilot (the "mcguffin" that replaces Azra), Fighter, Duelist, Beast Master, Weaselmancer, Guard Herald, Demolisher, Champion, Sky Whaler, Archer, Healer, Gunner, and Hermit. Big thanks to artists Blake Reynolds, Vladimir Gerasimov, and Kiryl Kahan for the awesome animations.

Here's Javir, Terevan, and "new guy" from the previous post, in animated form:







And here's a few gifs of some of the other characters we'll talk about in upcoming posts:









As always, you can pre-order Defender's Quest 2 here. Every pre-order comes with a FREE copy of Defender's Quest 1, which is available right now, and will be receiving a free HD upgrade in the coming months (as soon as the DQ2 engine is done).

9 comments Read more

February 13

디펜더즈 퀘스트, 한국어 다시 지원 (Korean Translation is being restored!)

문제를 해결했습니다! H2 인터렉티브 사의 도움으로 심의를 받았습니다. 이제 다시 Team.SM이 번역한 한국어로 여러분들이 플레이 가능합니다. 또한 Windows/Mac/Linux에서 플레이 가능합니다.

만약 한국인이시라면, 게임 내에서 한국어가 제대로 표시되는지 확인해주시면 감사하겠습니다. 이번 업데이트로 Team.SM으로부터 받은 새로 검수/교정된 파일을 적용하였습니다. 문제가 발생할 수 있으나, 빠르게 수정하겠습니다.

다시 한 번 여러분께 감사드립니다.

관련 정보

---------------------

Hey everyone --

RE: This:
http://steamcommunity.com/games/218410/announcements/detail/162454622680203983

We've resolved the situation! H2 Interactive will be handling the Korean rating stuff for us, so we're able to restore Team.SM's Korean translation again. It's live for Windows/Mac/Linux.

If you speak Korean, please give it a test to see if it works properly. We've also included the latest patches/corrections from Team.SM to update the translation. There weren't any immediate problems in the beta branch but I can revert it temporarily if anyone has an issue.

Thanks for bearing with us.

(If you speak Korean and would like to provide a translation of this message, please do so in the comments and I will edit the OP).

10 comments Read more

Reviews

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

Steam Workshop



Mods let you change every detail about the game: graphics, story, audio, enemies, character classes, and more! Now you can find, install, and share mods with just a few clicks.

About This Game

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense).

Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay. Events and dialogue explain things as they become relevant to the player, minimizing exposition.

Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

End User License Agreement

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:10.6 or Newer
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
Helpful customer reviews
35 of 39 people (90%) found this review helpful
58.9 hrs on record
Posted: October 30, 2014
Don't let the simple art fool you, this game is really well designed and manages to be challenging without seeming unfair. I'm not a huge tower defence fan but this won me over very quickly.
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27 of 32 people (84%) found this review helpful
36.0 hrs on record
Posted: January 4
TL:DR? See Conclusion

INTRODUCTION:
Defender Quest: Valley of the Forgotten is a 2D game with a unique blend of TD and RPG from Level Up Labs. It features characters / companions who act as 'towers' and need to be strategically placed around the map to defend your main character Azra. Unlike a tower defense game, however, you can level up and equip items for your companions to help them improve in combat.

You take the role of Azra, a royal librarian of the Kingdom of Ash which is currently being ravaged by a plague. Azra gets infected and thrown into 'The Pit', a place where all dead or dying are placed to keep the kingdom safe because those who die from the Plague become 'Revenants', undead monsters that are immune to physical harm. Azra soon discovers that she has the power to enter both the living world and the 'Half-Way' world, a place between the living realm & the realm of the dead. In this realm, she can summon her companions to fight the Revenants in their spirit form and eventually kill them.

PROS:
+ Refreshing new mix of genres
+ 8-bit sprite art style that works well with the game
+ Character / Companion progression is deep and extensive
+ Well designed Maps and Mazes
+ Very challenging difficulty levels
+ 6 base classes (towers) which can progress into different builds depending on your play-style
+ Dialogues between characters are humorous
+ Steam Workshop support

CONS:
- Cutscene art work could use a lot of improvement (especially the character designs)
- Story is a bit weak
- Balance issues (some classes are outright better than others)
- Some necessary but boring grinding sessions to progress
- No real 'HD' or Widescreen Support
- No Steam Cloud Support

CONCLUSION:
It is a GOOD GAME and one of the better tower defense games out there. I can easily recommend this game if you're looking for a challenging and unique game since it mixes RPG elements to the tried-and-tested Tower Defense genre. The 8-bit sprites, animations and effects are nice and work well with the game's art style although the Cutscene artwork could really use improvements. The levels are very well planned and are fun to play. Finally, the in-game dialogue between your companions is funny and quite entertaining.

I can easily RECOMMEND this game even at full price since it’s only $14.99 or your regional equivalent. With simple graphics, this game is not system requirement heavy and can easily run even on netbook computers making this a perfect game when you're on vacation, working, passing the time, or in any other situation where you are not with your main gaming system.

---------------------------------------------------------
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http://store.steampowered.com/curator/6861651-Miyumi%27s-Review-Corner/
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17 of 20 people (85%) found this review helpful
9.7 hrs on record
Posted: February 4
At first glance, Defender's Quest appears to be a silly little indie game with big dreams. The characters are bright and cartoony, and their dialogue is marked with sass. Their battle sprites display whimsical touches, like the ranger who spins her bow before firing. One of the promotional spellbooks Azra can equip, the Book of Face, introduces the Internet's beloved Trollface to the otherwise sword-and-sorcery setting. Focusing on the one-liners would be simple, as they are good. However, the core plot has heft: it would make a good Dungeons and Dragons campaign or fantasy adventure novel. Royal librarian Azra must survive in a quarantine pit the size of a small nation, while she's pursued by mysterious figures. It features conspiracy, betrayal, and explosions. Careful gamers shouldn't be surprised a USDA-certified English major wrote the script. The wacky comedy and childish in-fighting among Azra's companions allows the team to quickly bond. These light-hearted intra-party friendships and feuds add personal stakes to the more pervasive dangers of the pit. The story is delivered in slideshow style before every town and battle, tying the narrative neatly to combat.

Combat is handled like a tower defense game. Enemies travel in waves from spawn points. As they walk into the attack range of stationary heroes, they suffer the effects of the heroes' attacks. The heroes are unable to move from where they're summoned, as they're doing combat on a spiritual plane where bodies just get in the way. The cornerstone of battle strategy comes from placing the six types of heroes in the appropriate location. After recruiting story characters (such as Slak, the madcap, murderous berserker), faceless extras of the same type become hirable. If that's all there was to combat, it would be a delightful diversion. However, each character gains experience points, which can be spent to learn new combat skills or boost existing ones. Once learned, most of these skills can't be used immediately. Characters must be boosted in battle, which draws from the same Psi pool Astra uses to summon allies and cast spells of her own. It can be a challenging balancing act to position the proper allies, keep them boosted, reposition troops to respond to new threats, and maintain wide scale battlefield control with Azra's spells. Thankfully, slowing the game's speed (and pausing it altogether) are simple options. The keyboard commands are simple to learn and encourage faster play, but nothing's wrong with the mouse either.

With all the moving parts that go into battle, the multiple levels of accessibility are a nice touch. Each character has nine different attack modes including "attack the strongest enemy" and "attack the enemy with least immunity to status effects." Understanding the interplay between these attack modes isn't necessary for most of the core game, but integral to completing the optional levels. Furthermore, failure isn't necessarily punished. The default settings infer experience and money penalties for losing battles, but these can be changed based on individual preference. Redistributing skill points to explore different character builds costs money, but not a fortune. The steepest cost is the time it takes to click through all the advancements. The largest concession to the casual-vs.-hardcore debate is the option to increase experience points. Players who care more for the story and the thrill of rapid advancement can run with it. Players who want their hardcore bragging rights can lift their noses at the low-hanging fruit. True challenge-jockeys can set their sights on the more exclusive achievements, many of which are challenging even with gushing wells of experience points.

Defender's Quest is a short game, but provides plenty of options to extend the experience. Completing every level at the highest difficulty takes about twenty hours; increasing the experience and money levels in the options decreases the playtime. However, the New Game+ mode, which becomes available after completing the base game, adds considerable challenge. The core story stays the same, but combat's modified with new enemy powers, new maps, and new bonus stages. The New Game+ also provides a delicious means of upgrading the magic items earned in the core game, unlocking unique modifiers for each relic. As enjoyable as these new features are, Azra's journal is the best addition to the New Game+. After every major battle, Azra updates her journal with commentary on the story. In the process, she details her internal struggles and fleshes out the world. The extra character moments in Azra's journal are enjoyable enough that their inclusion as bonus material seems strange. They'd serve the story better as part of its body rather than as bonus material.

In spite of all this praise, Defender's Quest isn't perfect. Despite the snap and crackle of the script, it features several glaring spelling and punctuation errors--especially in Azra's journal. Purchasing equipment isn't as interesting as other elements of character customization, but the numerical benefits encourage frequently clicking through upgrades. The music is initially encouraging, but loops quickly. Thankfully, it can be toggled independently of the sound effects, which provide texture and valuable combat cues. The final battle song is a notable exception. That beast should be blasted loud and proud.

Between its addictive gameplay and sliding difficulty scale, Defender's Quest offers gamers a great deal for such a small investment of time. It probably won't make a true believer out of anyone whose parents were killed by tower defense games, but it's good at what it does: drawing people in and refusing to let them go until they've finished "just one more level."

http://steamcommunity.com/sharedfiles/filedetails/?id=387148680

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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14 of 18 people (78%) found this review helpful
8.5 hrs on record
Posted: November 14, 2014
Well, reviewing a title that is available for 2 years now seems useless, yet i'll do it anyway :-)

Judging by the graphics i wonder why i even bought it. Maybe because i like Tower-Defense-Games.
But i was suprised with this cute little quillet.

What exactly is it?
It's a TD-Game without towers. But with people. Typical RPG-People like berzerkers, mages, healers and rangers and...
And you'll keep your "Towers" throughout the game and they'll receive XP and level-up. You can even color them and give them names.
You move through a story with cutscenes, but mainly you'll fight waves of enemies with your party.

The good:
  • Borderless fullscreen AKA non-exclusive Fullscreen. Yay. Scaled to your resolution OR changed resolution. Nifty!
  • Don't like the speed of advancement? Change XP/monetary reward to 300%! Or 50%.
  • Leveling and outfitting your "towers" is a nice approach. You'll have veterans and noobs to place on each map.
  • Speed adjustment from 0x (pause) to 4x. Nice. Pausable at all times. No pressure there.
  • You can adjust your partymembers fighting tactics and even make them persistant (attack which target first, use high power abilities on lower foes etc.)
  • Beside your party you'll have your main hero that has misc. spells at her disposal.
  • TD-like you can play each map in different difficulties with proportional rewards. It pays to replay an older mission on EXPERT!
  • The way they make you "like" their facebook/twitter-page was really cute. I almost felt bad NOT to click :-)
  • Workshop! For those extra hours to waste
  • It has a real story with cute cutscenes. I admit to have skipped much of it, but for some it may add immersion.

The bad:
  • For some, it may possibly lack depth of strategy/difficulty. It looks more like a "casual" tower-defense.
  • Ok, to be nit-picky: The skills you're able to choose are too few. No big descisions to make, you're getting them
    all more or less anyway.

TL;DR:
Bought "Defenders of time" at the same time and it seemed much more promising. Oh boy was i wrong.
Kicked "DoT" off of my HD after 2 minutes and played this one for hours. Graphics is not everything.
This is a fun and refreshing towerdefense-game where you keep your "towers" and level them up. Also you'll
try to outfit them with better weapons and armor. I surely had my fun. Would be even worth fullprice!
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10 of 12 people (83%) found this review helpful
45.5 hrs on record
Posted: November 8, 2014
As tower defense games go, this is a really good one! I really like that on each level you can change the difficulty from calm to challenging to frustrating - so I can set it for whatever mood I feel like playing in. And leveling up as you go, then going back with stronger warriors to beat older levels on higher difficulty really feels rewarding.

The story has some humorous and somewhat interesting bits, but it's a mostly simple backdrop to the tower defense that drives the game. Once you complete the story, you can go back for the more difficult story+ mode which adds several sidequests to fill in some blanks. It gives the game a nice bit of extra replay value.
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3 of 3 people (100%) found this review helpful
11.6 hrs on record
Posted: December 26, 2014
Top notch tower defense game. The graphics style is fairly simple but the game design works brilliantly. You level up your towers (heros) so they are stronger for future levels, or harder modes which gives you a sense of progression even when you are failing a round terrible on your first try. Very fun and totally worth a few dollars. 9/10
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3 of 3 people (100%) found this review helpful
67.2 hrs on record
Posted: April 6
I bought this game over a year ago and I still occasionally like to play it. It's a satisfying, simple tower defense game with RPG simple character tech trees and RPG items, along with a story.

I tried to ignore the story, but some parts of it can't help but seep through as I'm playing, and I think the story adds a nice dimension (especially when compared to other tower games where it's map after map and nothing to tie it all together).

Because the "towers" are characters, and those characters level up, every puzzle tactical area eventually becomes easier. But also every tactical area has 3 (sometimes 4) levels of difficulty, so it adds some mileage to the whole game.

This is so far my favorite tower defense game and the most compelling.
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3 of 3 people (100%) found this review helpful
29.2 hrs on record
Posted: April 19
A mix of RPG and Tower Defense. This was my first game on steam, and I bought this because it was on sale and very very very cheap. So I dip my finger on the steam pond because of this game, and now I am drowned in a sea of games. Buying a very cheap game, I don't have any high expectation about this, but instead I got a very good game, a quite funny story, and for me personally because it combined two of my fave genre. If it happen to be on sale with a very very cheap price, then buy it...
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2 of 2 people (100%) found this review helpful
0.9 hrs on record
Posted: March 28
Super-fun mix of tower defense and RPG. HD upgrade and sequel on the way!
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2 of 2 people (100%) found this review helpful
7.3 hrs on record
Posted: March 28
Underrated TD game. They just announced a sequel, I'm looking forward to it.
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3 of 4 people (75%) found this review helpful
37.3 hrs on record
Posted: December 18, 2014
Best Tower Defence game I've played in a very long time, better than defence grid. The RPG elements add a level of depth and strategy that most other TD games can't match. Comedic writing for a novel storyline.
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3 of 4 people (75%) found this review helpful
4.9 hrs on record
Posted: December 16, 2014
Fun, solid tower defense with enough new mechanics to make it fresh and a surprisingly good storyline.
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4 of 6 people (67%) found this review helpful
61.4 hrs on record
Posted: November 5, 2014
Really fun little strategic tower defense game with an awesome new game+ mode. Pretty good story and characters as well, great way to spend quite a bit of time.
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4 of 6 people (67%) found this review helpful
13.0 hrs on record
Posted: November 15, 2014
Awesome combination of rogue-like, tower defense and RPG. High replay value, nice story, multiple endings.
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4 of 6 people (67%) found this review helpful
59.3 hrs on record
Posted: December 21, 2014
This game brought back refreshing memories of old school tower defence games I used to play. Unfortunately once you play a few tower defence games it seems like you have played them all. However, Defender's Quest is unlike all those other games with its humour and fantastic story to boot. I had laughed so hard at some of the comments between the characters when they interacted that I had to explain to my friends what I was laughing at. The game itself plays very well. It is not terribly difficult to beat the game, however new game + and the secrets hidden in the game are very difficult. Unfortunately it took a community of players to find all the secrets in the game, which isn't necessarily a bad thing if you like the challenge. If you are an achievement hunter this one will take some time and patience, or just some forum searching.
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5 of 8 people (63%) found this review helpful
29.5 hrs on record
Posted: November 25, 2014
an amazing game, thou shalt get it.
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1 of 1 people (100%) found this review helpful
20.4 hrs on record
Posted: December 30, 2014
I personally loved this game. It's tower defense genre mixed with a pretty decent story kept me chugging away through two play-throughs in a time where I hardly ever finish any game. Well worth it, especially on sale.
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1 of 1 people (100%) found this review helpful
13.9 hrs on record
Posted: January 1
Says 13.2 hrs on record, actually around 150, it doesn't count offline playing. Really fun Tower Defense game. Good story, no matter how silly it is. 10/10 would 1v1 on rust deagle spam only
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1 of 1 people (100%) found this review helpful
19.0 hrs on record
Posted: January 1
you see the positive already, and it is!
if you're a TD lovers, you should try this game. the RPG elements this game has made this game even more awesome, maybe graphics isn't much, but it's interesting, and it's pretty cheap too.
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1 of 1 people (100%) found this review helpful
50.5 hrs on record
Posted: January 1
Doesn't look like it at first, but it's actually fun and addictive to strategize, full of quirky humor.
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