Defender's Quest is a Tower-Defense/RPG Hybrid tightly focuses on three things: tactical depth, customization, and story.
User reviews: Overwhelmingly Positive (1,639 reviews)
Release Date: Oct 30, 2012

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"Tower defense/RPG hybrid with simple rules that create challenging tactical gameplay. Nice story, charming humorous characters. Just one more battle..."

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March 26

Defender's Quest 2 - Weaselmancer and Cast Preview

Defender's Quest 2 - Weaselmancer and cast preview


Last week we posted about DQ1HD and DQ2's milestone plan. Today let's supplement that with a sneak peek at some characters for Defender's Quest 2.

A while back we posted a little bit about Javir, Terevan and "New Guy" but let's add a few other characters to the mix. Today we're officially revealing the Weaselmancer and a preview of the rest of the cast.

SPOILERS???

I wouldn't consider the material in this post any more spoiler-ific than what you'd find in an old-school instruction manual, but if you want to know absolutely nothing about Defender's Quest 2 before release, feel free to skip this post.

Anyways, here's the Weaselmancer:

Cleverness Firstwatch, Weaselmancer

Explore Everywhere. Fight everything that moves. Steal everything that doesn't.

Age: 21
Height: 6'6" (198 cm)
Home: A weasel-filled cave

You know, a lot of people would consider being trapped in a cave-in with nothing but ferrets for company for a year and a half to be a negative experience, but Cleverness is a positive kind of person. How many people get the opportunity to experience all the health benefits of the cave lichen and dead bat diet? Or learn to talk with weasels? Or train weasels into a vicious, organized army capable of conquering a vast subterranean empire? Or feel the feeble social constructs of your upbringing slip away as you begin to adopt the values and practices of the culture around you? Or sit on a throne made of the pelts of conquered creatures as Ferret Warlord Goddess, master of all you can see (which is like, 35 feet, since you're in a cave, but still) as your weasel captains lavish you with the shiniest objects and tastiest morsels – you, their Queen and God?! Who would ever return from THIS?

What's that? A rescue party?

…Well I'm sure the whole reintegration-into-society thing will go off without a hitch.



In battle she uses her army of ferrets to help friends and harass foes. Outside of battle, she uses them to harass everyone.

Next, here's a sneak preview of all 14 Defender's Quest 2 hero characters (well, maybe 13, as Javir and Bitey the turtle-tank kind of count as one character in battle). Remember, in DQ2 there will be no "generic" soliders like in DQ1, but there will be trained monsters that certain characters can summon that will sort of take their place.



Please note that this art is very much work in progress and quite likely to change before final release. Colors and details especially.

One thing we've tried to do is create several distinct cultures, something we'll talk about at length in future posts. The first four characters are "domed city dwellers", the next four are "miners", followed by three "sky islanders", and the last two are "rogue scavengers."

The character classes from left to right are: Capsule beast and Pilot (the "mcguffin" that replaces Azra), Fighter, Duelist, Beast Master, Weaselmancer, Guard Herald, Demolisher, Champion, Sky Whaler, Archer, Healer, Gunner, and Hermit. Big thanks to artists Blake Reynolds, Vladimir Gerasimov, and Kiryl Kahan for the awesome animations.

Here's Javir, Terevan, and "new guy" from the previous post, in animated form:







And here's a few gifs of some of the other characters we'll talk about in upcoming posts:









As always, you can pre-order Defender's Quest 2 here. Every pre-order comes with a FREE copy of Defender's Quest 1, which is available right now, and will be receiving a free HD upgrade in the coming months (as soon as the DQ2 engine is done).

11 comments Read more

February 13

디펜더즈 퀘스트, 한국어 다시 지원 (Korean Translation is being restored!)

문제를 해결했습니다! H2 인터렉티브 사의 도움으로 심의를 받았습니다. 이제 다시 Team.SM이 번역한 한국어로 여러분들이 플레이 가능합니다. 또한 Windows/Mac/Linux에서 플레이 가능합니다.

만약 한국인이시라면, 게임 내에서 한국어가 제대로 표시되는지 확인해주시면 감사하겠습니다. 이번 업데이트로 Team.SM으로부터 받은 새로 검수/교정된 파일을 적용하였습니다. 문제가 발생할 수 있으나, 빠르게 수정하겠습니다.

다시 한 번 여러분께 감사드립니다.

관련 정보

---------------------

Hey everyone --

RE: This:
http://steamcommunity.com/games/218410/announcements/detail/162454622680203983

We've resolved the situation! H2 Interactive will be handling the Korean rating stuff for us, so we're able to restore Team.SM's Korean translation again. It's live for Windows/Mac/Linux.

If you speak Korean, please give it a test to see if it works properly. We've also included the latest patches/corrections from Team.SM to update the translation. There weren't any immediate problems in the beta branch but I can revert it temporarily if anyone has an issue.

Thanks for bearing with us.

(If you speak Korean and would like to provide a translation of this message, please do so in the comments and I will edit the OP).

10 comments Read more

Reviews

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

Steam Workshop



Mods let you change every detail about the game: graphics, story, audio, enemies, character classes, and more! Now you can find, install, and share mods with just a few clicks.

About This Game

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense).

Defender's Quest tightly focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay. Events and dialogue explain things as they become relevant to the player, minimizing exposition.

Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

End User License Agreement

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • OS:10.6 or Newer
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Minimum:
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
    Recommended:
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    • Additional:This is not a hardware-intensive game. It does require Adobe AIR, but this is included with the game installer.
Helpful customer reviews
38 of 44 people (86%) found this review helpful
36.0 hrs on record
Posted: January 4
TL:DR? See Conclusion

INTRODUCTION:
Defender Quest: Valley of the Forgotten is a 2D game with a unique blend of TD and RPG from Level Up Labs. It features characters / companions who act as 'towers' and need to be strategically placed around the map to defend your main character Azra. Unlike a tower defense game, however, you can level up and equip items for your companions to help them improve in combat.

You take the role of Azra, a royal librarian of the Kingdom of Ash which is currently being ravaged by a plague. Azra gets infected and thrown into 'The Pit', a place where all dead or dying are placed to keep the kingdom safe because those who die from the Plague become 'Revenants', undead monsters that are immune to physical harm. Azra soon discovers that she has the power to enter both the living world and the 'Half-Way' world, a place between the living realm & the realm of the dead. In this realm, she can summon her companions to fight the Revenants in their spirit form and eventually kill them.

PROS:
+ Refreshing new mix of genres
+ 8-bit sprite art style that works well with the game
+ Character / Companion progression is deep and extensive
+ Well designed Maps and Mazes
+ Very challenging difficulty levels
+ 6 base classes (towers) which can progress into different builds depending on your play-style
+ Dialogues between characters are humorous
+ Steam Workshop support

CONS:
- Cutscene art work could use a lot of improvement (especially the character designs)
- Story is a bit weak
- Balance issues (some classes are outright better than others)
- Some necessary but boring grinding sessions to progress
- No real 'HD' or Widescreen Support
- No Steam Cloud Support

CONCLUSION:
It is a GOOD GAME and one of the better tower defense games out there. I can easily recommend this game if you're looking for a challenging and unique game since it mixes RPG elements to the tried-and-tested Tower Defense genre. The 8-bit sprites, animations and effects are nice and work well with the game's art style although the Cutscene artwork could really use improvements. The levels are very well planned and are fun to play. Finally, the in-game dialogue between your companions is funny and quite entertaining.

I can easily RECOMMEND this game even at full price since it’s only $14.99 or your regional equivalent. With simple graphics, this game is not system requirement heavy and can easily run even on netbook computers making this a perfect game when you're on vacation, working, passing the time, or in any other situation where you are not with your main gaming system.

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19 of 24 people (79%) found this review helpful
9.7 hrs on record
Posted: February 4
At first glance, Defender's Quest appears to be a silly little indie game with big dreams. The characters are bright and cartoony, and their dialogue is marked with sass. Their battle sprites display whimsical touches, like the ranger who spins her bow before firing. One of the promotional spellbooks Azra can equip, the Book of Face, introduces the Internet's beloved Trollface to the otherwise sword-and-sorcery setting. Focusing on the one-liners would be simple, as they are good. However, the core plot has heft: it would make a good Dungeons and Dragons campaign or fantasy adventure novel. Royal librarian Azra must survive in a quarantine pit the size of a small nation, while she's pursued by mysterious figures. It features conspiracy, betrayal, and explosions. Careful gamers shouldn't be surprised a USDA-certified English major wrote the script. The wacky comedy and childish in-fighting among Azra's companions allows the team to quickly bond. These light-hearted intra-party friendships and feuds add personal stakes to the more pervasive dangers of the pit. The story is delivered in slideshow style before every town and battle, tying the narrative neatly to combat.

Combat is handled like a tower defense game. Enemies travel in waves from spawn points. As they walk into the attack range of stationary heroes, they suffer the effects of the heroes' attacks. The heroes are unable to move from where they're summoned, as they're doing combat on a spiritual plane where bodies just get in the way. The cornerstone of battle strategy comes from placing the six types of heroes in the appropriate location. After recruiting story characters (such as Slak, the madcap, murderous berserker), faceless extras of the same type become hirable. If that's all there was to combat, it would be a delightful diversion. However, each character gains experience points, which can be spent to learn new combat skills or boost existing ones. Once learned, most of these skills can't be used immediately. Characters must be boosted in battle, which draws from the same Psi pool Astra uses to summon allies and cast spells of her own. It can be a challenging balancing act to position the proper allies, keep them boosted, reposition troops to respond to new threats, and maintain wide scale battlefield control with Azra's spells. Thankfully, slowing the game's speed (and pausing it altogether) are simple options. The keyboard commands are simple to learn and encourage faster play, but nothing's wrong with the mouse either.

With all the moving parts that go into battle, the multiple levels of accessibility are a nice touch. Each character has nine different attack modes including "attack the strongest enemy" and "attack the enemy with least immunity to status effects." Understanding the interplay between these attack modes isn't necessary for most of the core game, but integral to completing the optional levels. Furthermore, failure isn't necessarily punished. The default settings infer experience and money penalties for losing battles, but these can be changed based on individual preference. Redistributing skill points to explore different character builds costs money, but not a fortune. The steepest cost is the time it takes to click through all the advancements. The largest concession to the casual-vs.-hardcore debate is the option to increase experience points. Players who care more for the story and the thrill of rapid advancement can run with it. Players who want their hardcore bragging rights can lift their noses at the low-hanging fruit. True challenge-jockeys can set their sights on the more exclusive achievements, many of which are challenging even with gushing wells of experience points.

Defender's Quest is a short game, but provides plenty of options to extend the experience. Completing every level at the highest difficulty takes about twenty hours; increasing the experience and money levels in the options decreases the playtime. However, the New Game+ mode, which becomes available after completing the base game, adds considerable challenge. The core story stays the same, but combat's modified with new enemy powers, new maps, and new bonus stages. The New Game+ also provides a delicious means of upgrading the magic items earned in the core game, unlocking unique modifiers for each relic. As enjoyable as these new features are, Azra's journal is the best addition to the New Game+. After every major battle, Azra updates her journal with commentary on the story. In the process, she details her internal struggles and fleshes out the world. The extra character moments in Azra's journal are enjoyable enough that their inclusion as bonus material seems strange. They'd serve the story better as part of its body rather than as bonus material.

In spite of all this praise, Defender's Quest isn't perfect. Despite the snap and crackle of the script, it features several glaring spelling and punctuation errors--especially in Azra's journal. Purchasing equipment isn't as interesting as other elements of character customization, but the numerical benefits encourage frequently clicking through upgrades. The music is initially encouraging, but loops quickly. Thankfully, it can be toggled independently of the sound effects, which provide texture and valuable combat cues. The final battle song is a notable exception. That beast should be blasted loud and proud.

Between its addictive gameplay and sliding difficulty scale, Defender's Quest offers gamers a great deal for such a small investment of time. It probably won't make a true believer out of anyone whose parents were killed by tower defense games, but it's good at what it does: drawing people in and refusing to let them go until they've finished "just one more level."

http://steamcommunity.com/sharedfiles/filedetails/?id=387148680

Highly Recommended

Be sure to check out Nerd House Gaming for more reviews!
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3 of 3 people (100%) found this review helpful
122.8 hrs on record
Posted: December 30, 2014
Oh God, why can't I stop playing this?
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4 of 5 people (80%) found this review helpful
11.6 hrs on record
Posted: December 26, 2014
Top notch tower defense game. The graphics style is fairly simple but the game design works brilliantly. You level up your towers (heros) so they are stronger for future levels, or harder modes which gives you a sense of progression even when you are failing a round terrible on your first try. Very fun and totally worth a few dollars. 9/10
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4 of 5 people (80%) found this review helpful
67.5 hrs on record
Posted: April 6
I bought this game over a year ago and I still occasionally like to play it. It's a satisfying, simple tower defense game with RPG simple character tech trees and RPG items, along with a story.

I tried to ignore the story, but some parts of it can't help but seep through as I'm playing, and I think the story adds a nice dimension (especially when compared to other tower games where it's map after map and nothing to tie it all together).

Because the "towers" are characters, and those characters level up, every puzzle tactical area eventually becomes easier. But also every tactical area has 3 (sometimes 4) levels of difficulty, so it adds some mileage to the whole game.

This is so far my favorite tower defense game and the most compelling.
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4 of 5 people (80%) found this review helpful
29.2 hrs on record
Posted: April 19
A mix of RPG and Tower Defense. This was my first game on steam, and I bought this because it was on sale and very very very cheap. So I dip my finger on the steam pond because of this game, and now I am drowned in a sea of games. Buying a very cheap game, I don't have any high expectation about this, but instead I got a very good game, a quite funny story, and for me personally because it combined two of my fave genre. If it happen to be on sale with a very very cheap price, then buy it...
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2 of 2 people (100%) found this review helpful
22.1 hrs on record
Posted: December 26, 2014
Defender's Quest... this game is so simple and entertaning, it's a mist of RPG and Tower defense that can be played casually, loved it
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2 of 2 people (100%) found this review helpful
15.5 hrs on record
Posted: December 26, 2014
A good tower defense with good replay ability. Different than most and with the steam workshop you can customize it a bit to your liking.
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2 of 2 people (100%) found this review helpful
1.7 hrs on record
Posted: December 26, 2014
To justify selling a TD it has to be pretty good since a plethora of free TDs exist all over the internet.

It's pretty good.
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2 of 2 people (100%) found this review helpful
33.9 hrs on record
Posted: December 28, 2014
I've played a bunch of tower defence games and this is by far my favorite.
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2 of 2 people (100%) found this review helpful
29.8 hrs on record
Posted: December 28, 2014
9 1/2 / 10

This game deserves an affectionate noogie!

Pros
Characters and dialogue
Story -Simple, but engaging
Level ups and skill progression (Limited but good enough for me)
Post-game content (I'm looking at you - Journal!)
Addictive gameplay for the person looking to master the expert levels
The Golden Sheep
Adorable artwork/cutscenes (For me at least)
Customizable non-hero characters (colours and names), which made for a very interesting small army for me.


Cons
The Golden Sheep

Don't go into it with too many expectations and it will surprise you. Better still if you like Tower Defence games :)


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2 of 2 people (100%) found this review helpful
13.1 hrs on record
Posted: December 29, 2014
Hyvä pelimekaniikka, tajuttoman huono juoni ja taide. Pelissä on maaginen nappi nimeltä "Skip", jolla Defender's Quest paranee kertaheitolla varsin viihdyttäväksi tornipuolustukseksi. Helposti parin euron arvoinen.
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2 of 2 people (100%) found this review helpful
0.4 hrs on record
Posted: December 30, 2014
This game, and it's developers, is (are) awesome. This is one of the few games that I own that is worth more than the full price of the game not on sale. I'm sorry for being so serious in this review, and not alluding to the amount of games I own or the amount of money I make per year, which is just tons and tons (refering to both), but I'm watching "A Silver Linings Playbook", and I'm a little emotional right now, so give me a freaking break.
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2 of 2 people (100%) found this review helpful
10.3 hrs on record
Posted: January 2
Its a fun game, definitely the most deep and enjoyable tower defense games I've played.
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2 of 2 people (100%) found this review helpful
27.6 hrs on record
Posted: December 21, 2014
Tower defense, boiled down to its essentials. The game looks very simple, but is actually a sophisticated contribution to the genre. Years after release, this is still one of my favorite TD games to play.
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2 of 2 people (100%) found this review helpful
15.7 hrs on record
Posted: December 22, 2014
Un excelente tower defense, me ha gustado mas que el kingdom rush, altamente recomendado si te gustan los tower defense....y los dragones
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2 of 2 people (100%) found this review helpful
41.2 hrs on record
Posted: December 29, 2014
Fun RPG style Tower defence. Fairly easy, but fun and easy to jump in and out of. 6.25/10
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1 of 1 people (100%) found this review helpful
17.2 hrs on record
Posted: December 6, 2014
Highly recommanded
Nice game play
Good storyline
Great characters
Verstile playstyle
Just get it <3
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1 of 1 people (100%) found this review helpful
68.5 hrs on record
Posted: December 24, 2014
Both the gameplay and story are fairly good and would be able to hold their own, but together, it becomes something else. Something awesome. The whole is definately more than the sum of the two parts.


+ Well written story, very tight, no plotholes
+ Strong characters, that despite fitting into their archetypes, are not cliches
+ Suprisingly hilarious humor
+ adjustable grinding (despite grinding being a staple of RPGs, it's nice that you can skip over it)
+ useful units. No unit feels useless, they all have their part to play.
+ New Game+ has a ton of new content, both story and gameplay that can set you up for hours more

- The cut scene art takes a little getting used to


Once in game, read the directions and tips. They are actually very helpful.
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1 of 1 people (100%) found this review helpful
24.3 hrs on record
Posted: December 21, 2014
It's a tower-defense game with a pretty decent story to it. I personally thought it was awesome.
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