Defender's Quest: Valley of the Forgotten (DX edition)
Defender's Quest is a Tower-Defense/RPG Hybrid tightly focuses on three things: tactical depth, customization, and story.
Recent Reviews:
Very Positive (24) - 87% of the 24 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (1,985) - 96% of the 1,985 user reviews for this game are positive.
Release Date:
Oct 30, 2012
Developer:
Publisher:

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Recent updates View all (50)

January 1

Adding "last_stable" beta branch for rollbacks while I fix bugs

EDIT 1/3/2018 3:10 PM

Added another hotfix candidate to test_public, windows non-openGL only for now.

The pending htofix changelog is:

- Fix crashes related to recycled effects
- Fix steam controller support
- Fix width of hp/level text in party screen for 4:3 resolution
- Fix text overruns in achivements screen
- Fix achievement toasts
- Fix bug with book of Daring making characters unsummonable once summoned until you restart the game
- Fix bug that prevented level cap from being moddable
- Fix bug with spell panel overlay that sticks around when it should disappear
- Fixed bug where speech panel can go off the left side of the screen in cutscenes in 4:3 resolution

EDIT 1/2/2018 1:36 PM

I've now got a hotfix candidate out, it's up on the "test_public" beta branch. The version number is 2.2.1 and the patch date is 1/2/18. Note that this is only for windows, non-openGL version, for now. Once I have confirmation that it works and doesn't add any new bugs, I'll try to roll it out more widely. Please continue to file bug reports and I will do my best to clear out the biggest stuff ASAP.

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Hey all,

So the latest updates had a few regressions and bugs in it, thanks to everyone who sent in reports. I'm working hard on them as we speak and plan to have a hotfix patch out this week.

However, I don't want to leave people high and dry in the meantime. If you have any trouble with version 2.2.0, you can roll the game back to version 2.1.7 while you wait for the 2.2.1 hotfix.

To roll back:

1. Open the Steam Client
2. Find Defender's Quest in your library, right click it
3. Select "properties"
4. Select the "betas tab" in the popup
5. Select "last_stable"
6. Click "Close".

The game should re-download, if not:

1. Right click -> properties again
2. Select "local files" tab
3. Select "Verify integrity of game files..."

This should force a redownload. You'll know you've successfully rolled back if the title screen says 2.1.7.

I'll have a hotfix out as soon as I can. Hopefully this keeps everyone going in the meantime. Thanks for your patience and continued support!
12 comments Read more

December 20, 2017

DQDX Patch #16 -- Version 2.2.0

Hey everyone!

Here's a year end patch for the game.

Status:
Windows: YES
Mac: YES
Linux: YES

There's a lot of fixes in this one, which means there's also an opportunity for regressions. I like to think I've checked thoroughly, but please let me know if I broke anything that wasn't already broken and I'll do my best to address it.

The big two things I've tried to address this time around are general performance in battles, and navigation using the gamepad.

Changelog for Version 2.2.0 12/19 build:

Lots of battle optimizations:
- don't call unnecessary updates on enemies
- don't call unnecessary updates on effects
- cache results of effect palette swaps rather than doing it EVERY SINGLE TIME
- Fix occassional NaN values for a projectile's angle, which would trigger a while loop of SIX MILLION ITERATIONS (every update!!!!)
- Throttle how many times an enemy's HP bar can be redrawn per unit of time (so it's not wastefully spammed when playing at e.g. x16 speed)
- Cache results of scaled tiled bitmaps to reduce drawing time
- Increase capacity of QuadTree nodes
- Added surgical speed throttling -- if there's too many enemies on screen, x16 and x8 speed modes are disabled until you kill enough off. You'll only ever really encounter this limit on the endless bonus battles, and it should effectively *increases* framerate by not overtaxing the game.
- Replaced "hot" text fields in battle with bitmap text fields, which update faster and cause less lag
- Avoid playing multiple identical sound effects in rapid succession
- Preload enemies to avoid stutter on the first spawn of each wave

Other stuff:
- Fix controls menu bug where you can create invalid control configs in gamepad mode
- Fix black screen on exiting menu in battle if sprite mode has ever changed
- Fix auto-closing gamepad controls change popup
- Fix on-screen button prompts not updating on controls change in save slot screen
- Remove various problematic window resolutions from the video options
- Fix controls menu gamepad navigation
- Fix steam achievements not always reflecting what you have on Steam vs. what you have in game
- Make journal text default to latin font if it tries to do Korean/Japanese but finds an untranslated string
- Fix this crash - start a game in hero mode, try to recruit a character, and cancel out of the warning popup
- Add various crash guards
- Fix cursor crash in movies menu
- Add antialiasing to projectiles
- Lots of locale tweaks to fix bugs
- Show the text "loading" between screen transitions so it's not just black
- Fix German/Spanish text overruns in cutcenes
- Add back/forth cutscene actions for gamepad
- Fix cursor navigation of enemy tooltips on battle preview
- Switch journal to bitmap text so it loads faster
- Fix soft lock in party skill screen
- Fixed full-screen flash effects persisting after a screen transition
- Fix missing skill lock text in party menu
- Fix missing tutorial texts when navigating with the gamepad
- Fix broken symbols text in cutscenes
- Fix crash in party skills menu
- Fix cycle defenders & spell selection bugs
- Fix accessibility menu glitch (save slot specific options accessible outside of a loaded save)
- Enemies now selectable in gamepad mode
- Battle preview now shows a line crossing out already earned rewards
- Fix crash in controls menu
- Fix bug that shows incorrect character portrait when selecting an "ally" (computer-controlled guest character)
- Fix item sorting in party screen
- Make both flashing and screenshake in cutscenes respect the accesibility settings
- Fix wave block tooltip on wave block destruction
- Fix tooltip lingering when enemy is killed
- Fix boost disabled button placement in mcguffin menu in final battle
- Fix buggy gamepad menu interactions with spell menu
- If a name is entered in japanese/korean and the language is later switched to English or another locale, so that a text field with non-asian characters
ever attempts to display asian text, display the asian text using romanization (Hepburn or RROK) rather than display nothing at all (this does not change the underlying data).
- Optimize party screen so it's faster to navigate with the gamepad
- Fix some issues with gamepad navigation on the battle screen
- Switched to bitmap fonts for many screens - should be more responsive, particularly when using gamepad navigation
- Fix artifacts in berserker animation
- Fix enemy death animations
- Make color selections for healer, knight, mage, slightly less terrible
- Add dragon roar sound effect
- Add sound effect to indicate first and last enemy wave
- German, French, and Spanish translations now officialy out of beta, should be 100% complete.
- Fixes to the journal -- shouldn't have ugly overlaps and layout problems in
any of the locales now.
- New sound effects
- Fixed a few weapon icons that had some bleed-over
- Simplified Spell "Need PSI" and "Wait" overlays to be less buggy in other locales
- Fix monastery tutorial (keyboard vs. gamepad mode)
- Fix some of Ketta's battle portraits
- Fix battle dialog window position in some cases
- Remove OUYA/Logitech button icons so I have less things to maintain
- Fix knight's generic HD sprite icon
- Combined splash screen with loading screen
- Add James Gray, Lucas Pope, Syrenne McNulty, and Nilsen Filc to credits
- Remove old website links from credits
- Made gamepad button prompts have a subtle animated effect (for non-steam-controller mode)
- The new little twinkly star on the title screen is not a special secret, it's to
fulfill a boring requirement on consoles that no screen is ever entirely static
32 comments Read more

Reviews

"It's Brilliant."
Rock, Paper, Shotgun

"Incredibly Fun."
8.5/10 – Destructoid

"Excellent"
4.5/5.0 – RPGamer

#just_updated



Defender's Quest Deluxe (DX) Edition is here! Improved graphics, more story, better performance, more of everything you love!

Special Edition



Defender's Quest Deluxe (DX) Edition is here! Improved graphics, more story, better performance, more of everything you love!

About This Game

Defender's Quest is a Tower-Defense/RPG Hybrid (Think Final Fantasy Tactics meets Tower Defense). It focuses on three things: tactical depth, customization, and story. That means no random encounters, no spikey-haired emo kids, no forced time sinks, and no tedious, repetitive battles.

The battle system builds off of tower defense, with individual characters taking the place of towers. Each character levels-up, learns skills, and equips gear individually, allowing the player to customize their battle experience and strategy. The overall game structure is similar to "tactical" RPG's, but with a real-time battle system. Game speed is adjustable, and commands can even be issued while the game is paused.

It also features an engaging, character-driven story written by an actual English major! The story strives to be fast-paced, snappy, and always relevant to gameplay with minimal exposition. Finally, it's got options and accessibility settings out the wazoo, so that you can have the best possible experience!

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End User License Agreement

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS:Windows XP
    • Processor:1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    Recommended:
    • OS:Windows XP or better
    • Processor:(2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    Minimum:
    • OS:10.6 or Newer
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    Recommended:
    • OS:10.6 or Newer
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
    Minimum:
    • OS:64-bit
    • Processor:Intel 1.5 Ghz, single core
    • Memory:1 GB RAM
    • Hard Drive:100 MB HD space
    • Sound:Any
    Recommended:
    • OS:64-bit
    • Processor:Intel (2.0 Ghz, single core) or better
    • Memory:2 GB RAM
    • Graphics:N/A
    • Hard Drive:100 MB HD space
    • Sound:Any
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